Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
User reviews:
Overall:
Very Positive (5,055 reviews) - 90% of the 5,055 user reviews for this game are positive.
Release Date: Oct 27, 2014

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Recent updates View all (69)

April 26

Patch [1.1.5]



Hey guys,

Thank you all for the various reports. We're sorry it took a little bit longer than expected to release these fixes, but here they are!


Release Notes [1.1.5]
  • Fixed an issue with the Cryo Capsule activation that would note generate a hero
  • Fixed an exploit with duplicated items that could be sold infinitely - link
  • Fixed an issue with the "Continue" button greyed out in the main menu - link
  • Fixed an issue with heroes not operating nor catching items in small rooms - link
  • Fixed an issue with disconnections in Multiplayer mode: in case of a disconnection, players can now save & quit, reload the game, and claim back their heroes - link
  • Players leaving a multiplayer game now automatically give their heroes to the host

Enjoy,
~The Amplitude team

19 comments Read more

March 11

DotE on Xbox One & iPad




Hey everyone,

We just wanted to share some quick news regarding the two ports of DotE: on iPad and Xbox One! We are super excited to announce that the game is coming to Xbox Live on March 16 and to celebrate this, the game is FREE on the App Store until March14 if you own an iPad!


DotE is coming to Xbox One
The game will be available on March 16 at $9.99 / £7,99 / €9,99, and will include the base PC version (that also means it's coming with the Multiplayer mode!), but also the Bookworm and Deep Freeze add-ons.

We've redesigned the interface and controls for a great console experience and we are hoping you'll enjoy it!


Free on iPad
Until March 14, the game is FREE on the App Store if you own an iPad! Grab it here:




Cheers,
~Amplitude

31 comments Read more

Reviews

“There’s nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.”
Wot I Think – Rock, Paper, Shotgun

“Don’t be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish and unforgiving challenge. If you’re willing to take that on then it makes it more than worthwhile, borrowing from several genres to create something that feels unique - as well as bursting with personality and smart choices.”
8.1/10 – IGN

“From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. It’s tough and unforgiving, but it’s also fair. Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.”
4.5/5 – Game Revolution

Special Edition

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Dungeon of the Endless "Bookworm" Add-on

  • Adds “The Library” spaceship that unlocks a new mode for the game.
  • Adds Josh ‘Ntello to the hero cast of the game.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

About This Game


A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.


In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.


Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

Gather A Team.

  • Form a team of heroes, each with their own strengths (and psychoses)
  • Equip them, deploy them, and earn powerful abilities
  • Manage the balance between ex-prison inmates and guards
  • Experience four player coop and watch your back

Build Your Defenses.

  • Use the Dust you gather to power the rooms
  • Use scarce resources to help your team survive
  • Build minor and major modules to hold off waves of monsters
  • Decode Endless ruins to discover life-saving technologies

Open the Door.

  • Each door is a danger; prepare yourself and your team for anything
  • Explore and discover an infinity of levels and layouts
  • Carry your crystal through waves of monsters to the exit of each level
  • Fight your way to the surface to discover the truth about Auriga

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Storage: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Storage: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Helpful customer reviews
96 of 105 people (91%) found this review helpful
6 people found this review funny
17.8 hrs on record
Posted: November 8, 2015
My experience with Dungeon of the Endless has been mainly "struggle and frustration" so far, but because the game is just so ridiculously hard as in it requires a lot of managing, planning, and some luck, every attempt makes you delve more into the depth of the game. Simply opening doors without much thoughts will ONLY lead you to bad endings.

Lists below are what I believe to be the game's good parts and (rather than saying bad directly) parts that left me unsatisfied.

Good parts
+ Simple - collect and manage resources, survive the enemy waves, construct towers to help your heroes, RESEARCH: these are all you need to know to "endure" the challenges until you get the grasp of more details
+ The simplicity is what makes the game really Fun as well! Its easy to get into and rogue like element makes every round different from each other
+ Interesting characters to choose. Later into game, you would prioritize operator (for extra resource production) over other characters, but IT IS WORTH exploring other types too! They have their own unique taste of skills and playstyle.
+ To be able to level up and equip heroes you love and enjoy playing so that they can be even more stronger and sometimes.. a little bit OP under certain circumstances
+ Different dungeons to choose, finally managed to finished the first? Here comes the second with even harder (subjective) which may require different strategies
+ THE JOY OF BEING ALIVE at the end of each round. Seriously, after dying so much times and failing to clear due to stupid mistakes, this relief makes you go on in the game
+ Ridiculously hard sometimes - greatly recommended to those who enjoy challenges out there

Bad/Unsatisfactory parts
- Lack of multiple saves system, basically you are stuck in one game to either beat or be crushed
- Hard to play in a co-op game, as in barely any room to join (playing with 3 other friends instead is generally recommended rather than waiting)
- After awhile, you can notice some heroes are plainly just more "useful", balancing is left to be desired

STILL the game is just amazing, I really did not expect for me to have this sort of intense fun when I bought the game
Therefore, I would like to rate the game 9.5/10! :)
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79 of 86 people (92%) found this review helpful
55 people found this review funny
89.5 hrs on record
Posted: January 2
We were going to die.

Up until the instant that door opened, there had been hope, there had been an inkling of a chance, we would make it through this last floor, we would escape the facility and finally be free. Maybe the floor's exit would be in there, or it would lead to a hallway leading to the exit, or something, for God's sake every other area of this floor had been opened, it had to be in here...

It opened to a hallway with three doors... upon opening it, the dozens of unpowered rooms surrounding us burst forth with monsters, crawling in from every corner of the icy hellhole we were trapped in. We fought desperately, exhausted out abilities, lost countless turrets to the hordes that door had unleashed upon us, and what did we unlock for our efforts? The opportunity to open three brand new doors, to watch our defenses wither and die at the hands of the disgusting hellish bugs that lay behind these doors, there was no doubt, there was no lingering hope, no desperate chance... the team was too battered, our turrets and defenses worn ragged, the next wave would surely kill us.

Squidward was the first to admit it, that we were going to die. I had tried to fill my team with optimism, but when he called it like it was, there was no denying it, the next door would kill us, so many monsters would spawn that we'd be overwhelmed, and die within seconds. "We're out of food, Handsome Burger's barely got any health left... I think this is where we all say our goodbyes." he typed, the text lingering on the screen in brutal silence. Burger responded promptly, "It's been an honor, bois." "Amen to that." I chimed in, all the while desperately wracking my brain for a solution to this impossible problem, trying to plan some kind of escape route or fullproof defense in my head, there had to be some way to change this, fate may be a fickle mistress, but this was beyond unfair, it had become a downright impossible run...

No. Nothing was impossible. Defending the next wave, perhaps, but with so much of the map already revealed, it had to be in one of the three...

"Guys, don't open anything yet, I've got an idea."
"Um... sure, ♥♥♥♥ it, what is it?" Squidward remarked.
"We open all three at the same time."
"You know, we could just abandon this one, not sure I feel like watching us die after all this."
"One of them has to have the exit, we've checked everywhere else. We open all three, we see the exit, I run the crystal there, we escape."
"What if they're all hallways, or empty rooms? Have you seen how this game has ♥♥♥♥ed us so far?"
"Guys, we can't defend the crystal from the next wave, but if we throw up enough neurostun modules and slow them down a bit, we can outrun them to the exit. This is our one shot."
"♥♥♥♥. I wish you weren't right..."
"Let's do it."

We took our positions; Squidward, Burger, and Gray each stood before a door, and I sat beside the crystal, throwing what little indus I had left into neurostun modules along the path.

"Ready?"
"Ready."
"RIP in pepperoni."

They activated the doors, and an eternity passed as they yawned open, my fingers hovered over the mouse, ready to desperately right click the crystal to freedom.

Dead end.

Dead end.

Hallway with a door.

"OPEN IT NOWE," There was no time to spell check, the waves were coming, the map was filling with a wall of red dots, Burger triggered his slowing ability, and the neurostuns did their part, but as slow as the wave was, that didn't keep it from being pant-♥♥♥♥♥♥♥♥ly big.

Squidward sprinted for what had to be the last door, and as it slowly opened, and as the fastest of the creeps burst into the crystal room and rabidly dove for me, I prayed to RNGesus for one last chance at freedom... that we could be free from this god-forsaken facility, and that we could taste the sweet clean air of the surface world that awaited us just behind that final door.







Three more doors.

♥♥♥♥ this game.







(This game is worth $20. It costs $12. If you're a fan of strategic roguelike gameplay, you should buy this, sale or not. Don't freak out about DLC, just buy the pixel edition. This game doesn't shame you, there's no question mark heads eternally gracing your roster, it only shows who you have in your game, which is an incredibly respectful way to handle DLC in this day and age. If you come to love the game as you play it, the DLC's worth grabbing, but in multiplayer, if the host owns it, you can play it, so don't sweat it, and come hate this ♥♥♥♥ing game with us! :D)
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78 of 110 people (71%) found this review helpful
42 people found this review funny
460.0 hrs on record
Posted: November 22, 2015
.... I should have bought this when I first saw the trailer a year ago. And they're releasing updates still, good gosh, I'll be playing this endlessly....
Was this review helpful? Yes No Funny
27 of 33 people (82%) found this review helpful
2 people found this review funny
47.9 hrs on record
Posted: January 30
Dungeon of the Endless is a bold new take on the roguelike genre, including tower defense mechanics and strategy RPG elements. It may sound like a strange mashup, but it just works. Like the other Amplitude games, levels are generated procedurally, so expect 'endless replayability'. Add awesome pixel Art, and the usual great music by FlybyNo and you got a gem. One you shouldn't miss especially given the ridiculously low price tag! http://steamcommunity.com/sharedfiles/filedetails/?id=602350961 http://steamcommunity.com/sharedfiles/filedetails/?id=611720918 Unlocked all achievements!
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14 of 20 people (70%) found this review helpful
1 person found this review funny
95.0 hrs on record
Posted: November 21, 2015
Good mechanics, a little frustrating at times, but what do you expect from a procedurally developed game with permadeath? If you're even reading this, you're probably the sort of person who likes these games and will enjoy this game.
Nice addition to anyone who like roguelikes/roguelites/whatever you are allowed to call permadeath-RNG games these days.

It does what it does very well.
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