Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
User reviews: Very Positive (1,747 reviews)
Release Date: Oct 27, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Dungeon of the Endless - Pixel Pack

Buy Dungeon of the Endless - Crystal Pack

Packages that include this game

Buy Amplitude Endless Pack

Includes 4 items: Dungeon of the Endless™, Endless Legend™, Endless Space® - Disharmony, Endless Space® - Emperor Edition

Buy Dungeon of the Endless - Pixel Pack to Crystal Pack Upgrade

 

Recommended By Curators

"As brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year. "
Read the full review here.

Recent updates View all (44)

November 19

[1.0.25] Hotfix

Bug Fixes
  • Fixed several monster animations
  • Fixed issues with the lighting system
  • Fixed an issue with old save files remaining in user directory
  • Fixed issues with pictures and texts in the Album
  • Fixed issues with French localisation
  • Fixed a bug with immobile Wizard with the appearance of the "Ignored" Stele
  • Fixed a bug with stacked Keeper

Known Issues

We are still working on the multiplayer and the stability of the game.


~Amplitude Studios

7 comments Read more

November 14

[1.0.23] First Aid Kit Update



Hey there,

Here it is at last: the First Aid Kit update. We apologise for the slight delay, but we're hoping you'll enjoy this update for Dungeon of the Endless. The recent changes should improve your overall experience with new resolution options, key binding, small multiplayer improvements (chat in the game over/victory screens, regional filter, cross platform sessions), a first version of an auto-save feature, some balancing, bug fixes and so on.

This update also fixes the issues with the Endless Legend Emperor pack, with the Refreezerator pod and the Kreyang hero.


RELEASE NOTES [1.0.23]

Improvements
  • Unlocked Founder heroes by default: Josh 'Ntello (DotE Founder) and Kreyang (EL Founder/Emperor)
  • Added new resolution system in option panel
  • Added windowed mode in option panel
  • Added ability to rebind keys
  • Added Heroes groups shortcut with Ctrl + 0-9 (therefore allowing you to change your hero hotkeys)
  • Added first version of Auto-Save feature in case of crashes (solo mode) [WIP, doesn’t work if a crash occurs during elevator phase]
  • Added three G2G achievements (also renamed the achievement "Unbeatable Duo" to "Members Only")
  • Enabled cross platform multiplayer (Windows & Mac OS). Lobbies hosted by a player with a different public folder & files (modded version, or different OS) will be shown in gold.
  • Added regional filters in the lobby
  • Added chat in game over and victory panels
  • Added module build cost in the research panel
  • Improved Abandon game confirmation dialog
  • Improved some hero / monster / module animations
  • Improved Merchant on the tactical map (colour shows currency)
  • Improved projectile heights
  • Improved monsters placement to reduce overlapping



Balancing
  • Increased self-destruction Delay of Kamikaze mobs with now a random interval
  • Reduced Kamikaze mobs spawn and zone damages on modules
  • Increased Kamikaze mobs damage zone on other monsters
  • Removed Keeper monster in the Library
  • Changed Pro Modules Stele with multiplicative effect
  • Changed Bad Company skill effect (addition instead of percentage)

Bugfix
  • Fixed Endless Legend Emperor pack unlocks (Kreyang hero and Refreezerator pod)
  • Fixed some issues with items duplicating and Merchant
  • Fixed several issues with multiplayer
  • Fixed several issues with environments and lights (rooms too dark)
  • Fixed disappearance of the crystal carrier in the high score panel
  • Fixed typos in dialogue and localisation keys
  • Fixed Drill pod unlock (required to reach floor 24 and not 25)
  • Fixed Ken not respawning in Refreezerator
  • Fixed hero reappearance after dismissing them
  • Fixed the album resolution in 4:3 (now stretched though)
  • Fixed some issues with singleplayer game save: you can now retrieve it after playing a multiplayer game

Please note several known issues are still being worked on, and those include:
  • The multiplayer issues require a lot of testing
  • The auto-save feature: it's a first version for now and we plan on improving it, but it should prevent save losses in most cases. Piece of advice: remember to save and from time to time restart the game on Steam if you often get crashes. We're still working on the performance as well.
  • Lobbies listed in "gold": in case you want to report an issue, don't forget to mention if you were in this case (modified public folder or cross platform multiplayer)

Have a nice weekend,
~Amplitude Studios

21 comments Read more

Reviews

“There’s nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.”
Wot I Think – Rock, Paper, Shotgun

“From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. It’s tough and unforgiving, but it’s also fair. Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.”
4.5/5 – Game Revolution

“The best Real-Time Turn-Based Strategic 4X Tower Defence Sci-Fi Roguelike RPG hybrid you'll play this week. And easily one of the very best games you'll play this year. Absolutely unmissable.”
9/10 – Dealspwn

DUNGEON OF THE ENDLESS

About This Game

BACKGROUND STORY
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

FEATURES... or "How to survive in an Endless dungeon"

Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)… or die
  • Equip them, deploy them, and earn powerful abilities… or die
  • Manage the balance between ex-prison inmates and guards… or die
  • Experience four player coop and watch your back… or die

Build Your Defenses.
  • Use the Dust you gather to power the rooms… or die
  • Use scarce resources to help your team survive… or die
  • Build minor and major modules to hold off waves of monsters… or die
  • Decode Endless ruins to discover life-saving technologies… or die

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything… or die
  • Explore and discover an infinity of levels and layouts… or die
  • Carry your crystal through waves of monsters to the exit of each level… or die
  • Fight your way to the surface to discover the truth about Auriga… or die

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Helpful customer reviews
10 of 10 people (100%) found this review helpful
20.5 hrs on record
Posted: November 23
So many puppets, so many strings... And once we've lifted off, who cares if they figure out who was pulling them? No one on the ship will return to Mazen. Our future lies among the stars.

The Dungeon of the Endless
Dungeon of the Endless is a hard and unforgiving game. It teaches its gameplay mechanics by making you die a thousand times over. With each run you'll find yourself in a different situation, can't find the elevator exit, not enough dust to power another set of rooms, not enough industry to create much needed modules etc. It's an addictive game. Each playthrough has twelve floors, which get much and much harder with every floor.

So many puppets
A few hundred condemned criminals find themselves shipped on the prison ship "Success". Only for the ship to be shot by a nearby planets defensive system. A few escape pods flew off towards the planet, and crash deep inside an old facility of the Endless. The game has an roster of nineteen heroes, which are all very unique and fun to control. You start with two heroes and you can recruit two other random heroes you find deep inside the dungeon. With the big roster of heroes, you'll easily find a favorite. Each hero is balanced by his/her/its strength, defense, speed and DPS. The heroes are all set in three different factions: Prisoner, Crew or Native. This will also affect your group, heroes can have special conversations in the elevator rides in between the floors and they can have special buffs if heroes from the same factions are present in the room with each other.

So many strings
Dungeon of the Endless has rouge-lite elements like FTL and The Binding of Isaac, RPG elements with its leveling and skill system, and tower defence elements with the modules that you need to protect yourself with. It's a weird combination of genres, but it works so amazingly fine. As said before, it's an addictive game, you'll die many times because of its hard and unforgiving nature. But sometimes it feels unfair and based around luck. You could've made this floor easily if only you choose the upper path instead of the path to the left. This is what I think every time I die, but that gives it just a little bit more of that addictiveness.

Conclusion
Dungeon of the Endless is a true gem. A game that you see or hear little to nothing about on steam, but deserves so much more attention than that it gets. With a giant roster of great heroes, and a perfect mix of genres that you would've never suspected to even get mixed. The game can sometimes be based around luck a lot, making runs very unfair at times. That being said, Dungeon of the Endless is definitely worth your money. That is if you're up for a big challenge.

9/10
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
11.3 hrs on record
Posted: November 21
This is:

1. Original (as gameplay and as setting)
2. Fun
3. Posessing great soundtrack
4. Replayable.
5. Fairly challenging.

The only straight bad thing I recall is lack of saves for coop and how coop is organized. Really, coop here is quite rough, so you might wanna get a premade party of friends who have a lot of time to play this in multiplayer. Oh, here's another: story and lore here aren't being told porperly.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
0.8 hrs on record
Posted: November 23
The graphics and soundtrack look a lot between super metroid or super star wars on the snes.
A great smooth playing roguelike.

Difficulty? You got it.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
11.8 hrs on record
Posted: November 24
Dungeon of the Endless is unlike any other game. It is a top-down real-time tactical squad-based tower defense RPG roguelike, which does not make any sense as a concept. It is also, somehow, very fun and vey hard and gives all the feelings of reward and tension and loss that a well-designed roguelike game should. On top of that, Amplitude puts an exceptional level of polish and awesome UI design into this and all their other games, more so than almost any AAA or indie titles I've ever seen.

The game plays a lot like FTL on a dungeon layout rather than inside a ship - you command your units to a certain room or door and they'll set about doing whatever task they can, but it's also topped with an equipment, level-up, and skills system that gives layer of individual investment in your heroes similar to 2000-era Infinity Engine RPGs. Within every floor of the dungeon, you're also gathering and investing resources into a sort of base-building system, using build-nodes and a power grid to either auto-generate more resources or to actively help your heroes in defending rooms. It all takes a lot of getting used to, but once you get enough of a grasp on all the systems to work towards understanding them better, they come together in a really satisfying way.

The soundtrack is very FTL as well (perhaps too FTL-like, even), noticeable but not overbearing space-y background tracks that feel fitting for whatever situation you're in. There's a large amount of flavor text across equipment, research, hero dialog, and other things like that, and everything I've seen of it has been generally informative and often surprisingly funny. The humor isn't the overt RPG-parody style of something like Dungeons of Dredmor, but more simple and under-stated in a way that's appropriate to the style and setting.

The one complaint I have so far is that there seems to be no way to move multiple heroes as a unit, at least not that I've found. I very often want 2 or more heroes to stay together or all get into one room ASAP, but my instinct to use click-and-drag style group selection does not work. It's kind of flow-breaking to instead select people one by one and then issue each of them the exact same movement command, and it makes breaching new rooms as a group or falling back to a different position more cumbersome and take a bit longer than it should. A very minor interface gripe in an experience that has otherwise been awesome.

Bottom-line short-form summary: This game is fun, and I have never played anything like it and maybe never will again. I'm not capable of recommending anything more highly than that.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: November 25
I played the game without reading how to play. Got squashed by a million bugs as soon as I picked up the crystal.

11/10 would get squashed again.
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
31.7 hrs on record
Posted: November 22
A really fun game, unlike any other I've played. Super challenging!
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
15.5 hrs on record
Posted: November 23
Game too simple, FTL is a better rogue like game. I was expecting more, i don t want to play again since i allready ended the game once : a good rogue like is a game with replayabilities, this one got none.

There is no point to continue playing after you succeed once , the only difference are the characters and they don t matter that much.

Good game IDEA rate 9/10 ; but realisation is 5/10, good graphics but poor gameplay, even the tower defense system is not always needed . not enough deep gameplay.

12 euros for this game is too expensive. worth no more than 5 euros in my opinion.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
39.7 hrs on record
Posted: November 18
Few hours in; and i got addicted! Interesting enough to keep playing, fun enough to keep thinking about it in your head, tough enough to devise plans on clearing it during free times.. Multiplayer is not fully stabilized yet at the moment. Definitely worth buying.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
21.8 hrs on record
Posted: November 22
Super addicting mix of TD, Hero combat, and real-time/turn based strategy. I just wish there were more stats you could view about your results on various ships and such.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
30.2 hrs on record
Posted: November 19
Overall great game.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
42.2 hrs on record
Posted: November 20
Surprisingly effective tower defense - dungeon crawler - RTS/TBS - roguelike - etc mashup.

Lots of fun if you like any combination of the above.

Multiplayer is currently buggy though.
Was this review helpful? Yes No
0 of 2 people (0%) found this review helpful
37.0 hrs on record
Posted: November 18
Love it. Multiplayer is a big plus as well.
Was this review helpful? Yes No
3 of 9 people (33%) found this review helpful
8.4 hrs on record
Posted: November 21
I don't see why everyone loves this game as much as they do - it's alright, but certainly not in contention for my game of the year. Levels were repetitive, especially after the first playthrough, and I was disappointed by the options to customize and upgrade characters. There were also (as of Nov 2014) a number of non-game-breaking bugs with the story elements between missions.
Was this review helpful? Yes No
1 of 5 people (20%) found this review helpful
7.2 hrs on record
Posted: November 19
Good Game.REommend A numero uno
Was this review helpful? Yes No
10.3 hrs on record
Posted: November 19
This game is incredibly fun; a great blend of strategy, tower defence, roguelike, sci-fi, dungeon-crawling, and RPG elements. The art and soundtrack are incredible.

However, I have had fairly frequent crashes. Hopefully this gets fixed in the future.
Was this review helpful? Yes No
12.3 hrs on record
Posted: November 20
Awesome Game, it's safe to say that the devs are all over it and know their stuff. Its pixelart values are to the roof, with extremely good music and laid back fun writting. It's a game that tactics/rpg-ish and tower defense elements intertwine to offer a good amount of gaming time, unlike other triple A titles available in the market nowdays.

My only complaint, if any is the multiplayer part of the game, it really needs some ironing, especialy the trade/save/dc issues that come up every now and then. Once again, awesome game, I purchased the pixel pack and upgraded to founders, cause these guys.. they are worth it.
Was this review helpful? Yes No
39.8 hrs on record
Posted: November 19
Totally fantastic, addictive, funny, and beautiful. Dungeon of the Endless has a truly new gameplay style. Roguelike exploration of a generated level creates dynamic paths for tower defence, and the management of room 'power' means you control what rooms you can build towers in, and where enemies will spawn. There's been a ton of work at balancing, meaning that most choices are valid when you decide what modules to research and how you level up your heroes.

I don't have a ton of time for gaming any more, but Dungeon of the Endless has managed to worm its way in and I can't stop!
Was this review helpful? Yes No
43.7 hrs on record
Posted: November 19
An amazing game, manages to joing several very different game genres into a great rogue-light experience. This one will certainly push me into buying the other Endless games sitting on my wishlist soon.
Was this review helpful? Yes No
24.6 hrs on record
Posted: November 20
Squad based rogue-like, with tower defense, resource management, leveling up, loot, skills, buildings, upgrades... and aliens... How can you go wrong?
Was this review helpful? Yes No
25.0 hrs on record
Posted: November 21
I bought Dungeon of the Endless when it was early access-- it was pretty boring and lifeless at the time, but it's come a long way and is a nice, well-rounded game now. Its systems create a nice balancing act that's extremely hard to master, which makes it one of the few "rogue-lites" I've played recently that actually feels like it has the depth of a roguelike.

Humor is ehh, there's a joke in pretty much every single description for items/characters and I only really found the spider lady funny.
Was this review helpful? Yes No