Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free.
User reviews: Very Positive (501 reviews) - 85% of the 501 user reviews for this game are positive.
Release Date: Dec 4, 2013

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July 17

Exclusive Vector 2 Closed Beta Test on iOS open for sign-up!

Hello everyone!

As you may know we are currently developing a sequel to our parkours hit Vector.
We are happy to announce that the first stage of the Closed Beta Test is open for enlistment.
To sign up for Closed Beta Test you must have an iOS 8 or higher device and fill the following form.

The number of participants is limited - run for it!

11 comments Read more

About This Game

Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free. Run, vault, slide and climb using extraordinary techniques based on the urban ninja sport of Parkour all while being chased by “Big Brother” who’s sole purpose is to capture you and bring you back.
Inspired by the practice and principles of Parkour, Vector’s intuitive controls please players of all levels, and sophisticated level designs challenge the most demanding players with fast-paced timing puzzles as the traceur “flows” over the rooftops.

Vector for Steam will become even more unique thanks to controller support (already implemented) and two new game modes that will be delivered as free DLC soon after the release:

- Hunter Mode: Tired of being chased? Start fighting on Big Brother’s side and hunt down opponents to shock them with your trusty taser!
- PC exclusive Level Creator: Build your own dystopian stage with Nekki’s user-friendly editor or tweak the game rules changing the game’s XML files!

The best parkour-inspired action game! Vector lets you break free and run! Don’t get caught!

System Requirements

    • OS: Windows Vista, 7, 8
    • Processor: 1.6 GHz
    • Memory: 1000 MB RAM
    • Hard Drive: 300 MB available space
    • OS: Windows Vista, 7, 8
    • Processor: 2 Ghz or better
    • Memory: 2000 MB RAM
    • Hard Drive: 400 MB available space
Helpful customer reviews
70 of 91 people (77%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: May 22
Simple 2D game about parkour.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: July 6
Decent platformer/runner game, but only for true fans of the genre with not an ear for music.

It's about:
  • riot against system;
  • parkour;
  • pushing button in right moment.

Why you should play this;
  • you not only liked BIT.TRIP RUNNER, but also considered it as an easy game;
  • feeling graphic style;
  • development approach: passing through levels you earn points to obtain new parkour tricks;
  • an opportunity to play not only as runner, but as a chaser too;
  • level-design with various game zones and complex, truly differemt levels;
  • meticulous animation of movements.

Why you may not like it:
  • looks like sountrack contains only 1 (ONE!!!) the same melody for all levels (60 for each game mode) - taking into account certain amount of failures that's worse than a torture;
  • no checkpoints - that causes a critical problems:
    • broken balance: if you want to collect all bonuses and perform all the tricks game is painful because mistake means start level again;
    • if you try to choose some middle ground in tricks and bonuses, game is easy;
    • complex levels (starting from second zone) demand to locate a right route - that, unfortunately, possible only through some amount failures - so, failures from wrong choice, failures from attempts to collect all bonuses and perform all tricks, necessity to push the button in right microsecond and inevitability to start level again if you make a mistake - all that hardly a positive gaming expirience.
  • the idea with obtaing tricks for points is meaningless because these tricks only for your eyes - they make your run more spectacular, but don't help to pass through level faster, don't secure you from mistake, they completely useless in other words;
  • tricks can be performed only in special places of the level: so, instead of helping you they become another source of tension.

If you a rookie in this genre, go through 1st zone (basic and bonus levels), delete and forget the game then: in this case, perhaps, your impressions will stay positive. Otherwise... well, you have been warned.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
33.3 hrs on record
Posted: September 24
Since Vector is one of my first steam games, I felt that I had to make this game my first review. After 33 hours clocked in game time I've finally collected every achievement, got all the stars and also finished Hunter mode completely. So I feel like I can give me full opinion on the game. (without spoilers ofcourse)

Quick Game Summary:
Vector is an action packed 2D sidescrolling parkour game, with a basic but kinda gripping (atleast to me) storyline. You wanna break free from control by ''The Man'', in this case ''Big Brother'' and the hunters are after you. Basicly all you need to know is in the discription in the store page.

Vector as I said before is a 2D Sidescroller, but not one with free controll like, let's say Mario. No, Vector is an on-rails autoscroller where, depending on the situation, you either press down to slide, up to jump or hold to the right to sprint. You also have these parkour tricks you can purchase to do cool tricks in the level by pressing up when you land on a trick. Unlike the Facebook port and free version on the mobile phone, you get enough money at the end of the level, to purchase all the tricks that are needed for the next level. The game gets pretty hard and challenging wich is a good thing, but the hardest part of the game is the Hunter Mode, where you play as the hunter and try to hunt down Vector. I like to call this part the hard mode since thats the reason why it took me so long, but it's extremely satisfying when you get Vector at the end and it adds for lots of replayability.

Vector is in the end a fun timewaster and I recommend you atleast try it out, it's worth the price and you may end up liking it.

I'm still waiting on that level creator though. Oh and also super psyched for Vector 2.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
23.1 hrs on record
Posted: June 11
Full controler support, many levels and two game modes, classic and hunter.
Some Hunter levels are really difficult to complete, it took me ages.
Great game, just finished it and unlocked all of the achievements. Recommended.
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1,001 of 1,313 people (76%) found this review helpful
1.4 hrs on record
Posted: December 5, 2013
There were no negative reviews when I looked, so I gave it a chance. Based on the video, I was expecting a bit more control over the action. The gamplay is too simple to keep me interested, but people who like simple tap-on-time games might like it.

It's a "hit the button on cue" game. The guy automatically runs, and you have to press up, down, left or right on cue to make him jump, slide, or speed up. Special tricks other than those basic moves are done by hitting the up arrow when you're right underneath a 'special trick' cue block. You can't do any trick at any time. You can jump or slide, but not speed up or choose how you vault over an object.

There are no options other than resolution, and there's no gamepad support. (You'd have to use JoyToKey to assign keyboard mappings to your gamepad.) You can't change key bindings.

It has user profile support, so if more than one person plays on your Steam account they can do so without changing your progress. There doesn't seem to be any reason for this though, because there's only one way to do any given level, and you can go back and redo them at any time.

It's not a bad game or anything. The animation is really well done, and the moves flow really well. It plays like a lot of online Flash games, where something complex is happening and you introduce mild changes to it by tapping a button at a specific time.

I was getting complaints that people thought I hadn't put enough time into the game to form a good opinion. So, I dove back in.

As a result, I'm downgrading my review. In addition to the gameplay being mind numbingly boring and not delivering on gamepad support (which has since been removed from the store page), there are critical gameplay issues.

First, you have almost no control over what move the guy does to pass an obstacle. He might vault it, or he might jump. The game does seem to take a cue from how close you are to it, but it's a very small target and it makes a lot of difference to where you end up when you regain character control.

Second, whereas he's pretty smart about picking cool-looking moves, he's dumb as a sack of bricks when it comes to jump distance. You can't hop between platforms if they're too close. You'd think he'd figure it out, but he's like "Nope, you pushed up, I'm going for full air-time even if it makes no sense and I fall down that pit." I thought game devs had figured this mechanic out with Mario 1 for NES, but no, apparently not.

Third, you very often find that although you think you did fine in a level and picked up all of the pickups, you do not have enough to buy the next level's skills. You have to either go back and grind that level again, or just play the next level without its extra tricks.

Fourth, I was told world 2 was better and I should get to it before judging. Well, turned out after I suffered through world 1, I didn't have enough stuff to unlock entry to the mystical wonderland of world 2. When you finish world 1, you most likely have to go back and grind world 1 again until you've accumulated enough stars or coins. (And, it's a LOT of coins.)

Fifth, pickups seem to often be a trap. Going for them sometimes seems to be the wrong thing to do, and if you do you always lose.

Sixth, you quite often can't see far enough to the right to make a decision in time to pass an area. When you do the sensible thing, you find out mid-jump that the sensible thing traps you in a corner and makes you restart. So, you just have to beat your head on it until you memorize when those things happen, so you can get by. Given how limited your visibility is vs. the screen real estate available, it looks ridiculous on a PC. Then, just to rub it in, every now and then the camera is scripted to zoom out to the distance where you CAN see things, but only when you don't really need it.

So, I'm downgrading from "I can see some people liking this game but I don't", to "I don't understand why people like this game."

Let the rage comments flow. I've uninstalled this to reclaim the 56 megs of disk, and I'm no longer wishing there was a "meh" option so that I could leave this informative rather than negative.
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