Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free.
User reviews: Very Positive (405 reviews)
Release Date: Dec 4, 2013
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August 21

Time To Run! New Tracks Available

We are proud to announce a major update of Vector. Now our game contains all tracks we have planned for it. There are 50+ achievements to get, 60 tricks to perform, 100+ tracks to beat and 350+ stars to earn. Don't waste your time!

Changelog
  • Downtown Bonus 1-9 Track for both game modes. You have never experienced such challenge before!
  • 9 Technopark Bonus Tracks for both game modes. Now you have a complete list of tracks for Vector.
  • Support of Steam Cloud. Now you can sync your progress among different PC's.
  • No more crashes. Thank to your feedback our team implemented all possible bug fixes.
  • New achievements. For true perfectionists.

4 comments Read more

About This Game

Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free. Run, vault, slide and climb using extraordinary techniques based on the urban ninja sport of Parkour all while being chased by “Big Brother” who’s sole purpose is to capture you and bring you back.
Inspired by the practice and principles of Parkour, Vector’s intuitive controls please players of all levels, and sophisticated level designs challenge the most demanding players with fast-paced timing puzzles as the traceur “flows” over the rooftops.

Vector for Steam will become even more unique thanks to controller support (already implemented) and two new game modes that will be delivered as free DLC soon after the release:

- Hunter Mode: Tired of being chased? Start fighting on Big Brother’s side and hunt down opponents to shock them with your trusty taser!
- PC exclusive Level Creator: Build your own dystopian stage with Nekki’s user-friendly editor or tweak the game rules changing the game’s XML files!

The best parkour-inspired action game! Vector lets you break free and run! Don’t get caught!

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: 1.6 GHz
    • Memory: 1000 MB RAM
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows Vista, 7, 8
    • Processor: 2 Ghz or better
    • Memory: 2000 MB RAM
    • Hard Drive: 400 MB available space
Helpful customer reviews
24 of 29 people (83%) found this review helpful
1.3 hrs on record
Posted: July 25
BIT.TRIP Runner meets Mirror's Edge.

https://www.youtube.com/watch?v=BqnL2mhmX6s

Twitchy, fast, and hella frentic! Leveled design instead of being a monotonous endless runner. Tons of parkour moves. Solid black silouhette styled animations. Fitting soundtrack to keep the tempo going. And a great curve in difficulty that progessively gets more difficult without overwhelming you all at once.

If you enjoyed both Bit.Trip Runner and Mirror's Edge this is a great fusion of gameplay styles from both.
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16 of 22 people (73%) found this review helpful
1.6 hrs on record
Posted: September 14
Vector
Rating : 6/10

In this parkour game you constantly run and jump your way to the exit. Always followed by a guard you have to avoid the obstacles by performing your tricks to advance. While doing so you collect coins etc to upgrade your skills.
Skill is what you gonna need in this game as it requires pixel perfect reflexes, which is something I don't like. Gimme some slack to correct my mistake. Often you need to perform tricks during the track and pre-defined places, and you have to hit your key at the precise moment to get your puppet to perform the trick. Somehow I seem to miss that always.

Recommended for those who love these kind of games because the execution is good.
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8 of 11 people (73%) found this review helpful
9.6 hrs on record
Posted: November 7
* FINAL THOUGHTS AT THE BOTTOM!*
Pros:
+Good music
+Variation of level design
+Introduction scene
+Variation of Parkour moves
+Pretty enviroment
+Sense of Accomplishment
+Hunter mode

Cons:
-Repetative
-Memorization
-Scripts

*CONCLUSION*
To start off with, Vector is a pretty fun game; however, I can only play it in short burts. This burst range from either to a hour, or for the most part, to thirty minutes per interval. This is only because after a while; unfortunately, the game does feel like it becomes a bit repetative from just pressing up, down, left, and right. Yet, I find myself always drawn back to the game, always wondering what badass parkour moves I can pull off next, or by curiosity to see what the next level has in store for me. For me, the game doesn't dissapoint as running from multiple hunters can make the game seem hectic, and keep the game interesting, along with the music and the environment that the style of vector makes. Seeing the obstacles in black, and the enviroment in full, glorious colors really depicts how the main character, vector, feels. This, at least to me, really ties in with the introduction scene of vector. Being trapped and doing the same tasks on a daily basis, and only having one desire, and that is to be free! However, there are some things that really make me furious at certain times while playing Vector. At times, there will be certain animations, or scripts, that you want vector to do, yet he won't do it. I found several times that I press the up button several seconds away from the object yet he would do the animation that would prohibit me from getting a certain cube. This would then cause me to restart the level just so I can get that one damned cube so I can progess. Because of this, it gives the game a sense of trial and error that is very misleading to me, for the "challenging" aspect of this game is to remember where to exactly jump so you can get all the cubes and tricks within that certain level. However, after beating that level, I get a sense of accomplishment, and sense of pride that makes it worth while for me.

So I'm giving Vector a 7/10, to me the game is very fun, but it's fun in short bursts, delays in script triggers, and level memorization rather than an actual challenge really knocks the game back from what it actually could be.
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3 of 3 people (100%) found this review helpful
5.7 hrs on record
Posted: July 10
This is one fun game, its cheap, has a pretty good soundtrack, and challenging. If you get 50 stars you can now play as the hunter! One thing I wish it did have was co-op/vs mode...
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3 of 3 people (100%) found this review helpful
4.3 hrs on record
Posted: July 25
I think this is basically a platformer where the focus is on free-running to try to escape the police of an oppressive society while performing Parkour-type moves to get past obstacles. I've played it longer on mobile than Steam, but assuming it's designed the same, there are three worlds with around 12 levels each (I forget exactly). As you run through them, you'll pick up cubes for points and coins that you can use to buy more Parkour moves. To get a 3-star score on each level, you have to collect all the cubes, which isn't always easy, and perform all of the Parkour tricks, whose locations are marked for you so they're easy to spot (but you still have to time them right). Since the tricks are purchased, you may have to grind for money in order to buy them. Grinding isn't really necessary in the beginning, but as the games goes on and the cost goes up, you'll probably need to do more grinding. Each of the three worlds has specific game moves, with the second and third building up a little from the first -- IIRC, the second one introduces stopping and lets you jump back and forth between walls to reach higher areas, and the third introduces reversing direction and using elevators to go up and down. For the most part, the game is linear in that most levels seem to have only one way to clear them, and it's mainly a matter of practice and timing to learn how to do that. They're usually not too long or frustrating though, which is a good thing. I'm not sure exactly how the game ends though, because I didn't finish it on mobile (I got tired of grinding after a while). But even after finishing it, I think there will be some replay value, because you can keep trying to get that perfect 3-star score, beat your previous fastest time, and/or go for Steam achievements. Also, I see a Hunter Mode in the game's menu, which is unlocked by earning 50 stars, and that new mode should add some variety and replay value as well. While I would have preferred a bit less grinding for money to buy moves, the game is good overall and I'd recommend it.
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3 of 3 people (100%) found this review helpful
11.4 hrs on record
Posted: November 17
Vector is a simple side scrolling platform game in which you play a guy who is on the run, trying to escape from an oppressive government. Your only weapon is yourself. Jump, leap, and roll your way to freedom; just watch out for those pesky guards who are constantly chasing you. If they get too close...ZAM! you're electrocuted.

Between the parkour style mechanics, the challenge of completing each level with a full three stars, bonus levels, and a mode where you play as the guard, this game has loads to offer. I highly recommend it.
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4 of 5 people (80%) found this review helpful
13.6 hrs on record
Posted: July 20
The thing about vector is it initially seems to be suited more for the mobile market rather than as a pc game. The UI would support this with its large buttons and the control scheme is easy to imagine as taps and swipes rather than pressing buttons on a keyboard. Indeed, the whole game is very much of an arcardy, pick-up-and-play style of experience, with the levels being short enough to complete in a couple of minutes, what would seem to be an ideal mobile experience. As it goes though, Vector is by far not a bad little pc game. There are three main areas the levels are set in, and then each area also has a few bonus levels to complete. As it goes on the game introduces new mechanics and implements them well, and then towards the end adds in a certain level of dynamic level design to make the levels that little bit harder. The game can definitely be finished in under an hour, and any difficult level can be beaten reletively easily on its third playthrough. There were several frustrating moments with the sprinting mechanic that saw me having to repeat the same level over and over because I wanted to three star it. Overall, the game itself is definitely suited more for a movile platform but for those people like me who would want to try and three-star every level and 100%, there is certainly some level of replayability in the game, along with a couple of really irritating parts. Not a bad game, not a bad pc game, but it doesn't seem to have reached its full potential on the pc platform.
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4 of 5 people (80%) found this review helpful
7.8 hrs on record
Posted: July 27
Trials, meet Mirrors Edge.
Mirrors Edge, meet Trials.

We have a chance to make something beautiful here.
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8 of 13 people (62%) found this review helpful
1.3 hrs on record
Posted: November 11
This game actually does what it does really well. You get to run through a landscape, pulling off stunts and moves.

Unfortunately, this is the only thing it does. And after an hour of it, you will start to feel like you are grinding through the levels again and again and again. Jumped too early, back to the start. Jumped too late, back to the start. Rinse and repeat.

This was a refreshing experience, but just did not really grab my attention for long.
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9 of 15 people (60%) found this review helpful
8.8 hrs on record
Posted: July 10
Fun simple game, not a lot of control just click at the right times.
You will get frustrated trying to complete or get 100% on all
levels, has no checkpoints. So back to the start everytime you fail.
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2 of 2 people (100%) found this review helpful
7.3 hrs on record
Posted: July 6
A very simple game, with a great art-style and a building challenge with parkour that actually works
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2 of 2 people (100%) found this review helpful
41.3 hrs on record
Posted: December 2
This game is awesome!!! :D
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2 of 3 people (67%) found this review helpful
3.7 hrs on record
Posted: October 14
This game is fast-paced addictive and fun. This is a port of the mobile version, which is essentially the same game but has sadly become much more laggy as the technology progresses. The computer version is definetly my choice as it gives a more fest paced appeal with better mechanics and graphic support.
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2 of 3 people (67%) found this review helpful
1.0 hrs on record
Posted: November 2
Pretty awesome game. I wish you can have more control over your character, the character will do thing you didnt what him to do, so its all about the timing in this game.
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4 of 7 people (57%) found this review helpful
3.3 hrs on record
Posted: July 26
It's the 1:1 exact same game as Mirror's Edge! Expect:
- It's 2D not 3D
- Less colorful
- Male character
- It's a good game

I like it! You should get it!
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5 of 9 people (56%) found this review helpful
3.0 hrs on record
Posted: October 20
Jump Duck Jump Duck Go Faster Jump Duck Flip Jump.... You Just Played Vector!
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6 of 11 people (55%) found this review helpful
19.8 hrs on record
Posted: July 7
This is a really good game if you want to start learning parkour and it has so much to it still more to come!
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2 of 4 people (50%) found this review helpful
7.0 hrs on record
Posted: August 5
This game is Awsoome ♥
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982 of 1,290 people (76%) found this review helpful
1.4 hrs on record
Posted: December 5, 2013
There were no negative reviews when I looked, so I gave it a chance. Based on the video, I was expecting a bit more control over the action. The gamplay is too simple to keep me interested, but people who like simple tap-on-time games might like it.

It's a "hit the button on cue" game. The guy automatically runs, and you have to press up, down, left or right on cue to make him jump, slide, or speed up. Special tricks other than those basic moves are done by hitting the up arrow when you're right underneath a 'special trick' cue block. You can't do any trick at any time. You can jump or slide, but not speed up or choose how you vault over an object.

There are no options other than resolution, and there's no gamepad support. (You'd have to use JoyToKey to assign keyboard mappings to your gamepad.) You can't change key bindings.

It has user profile support, so if more than one person plays on your Steam account they can do so without changing your progress. There doesn't seem to be any reason for this though, because there's only one way to do any given level, and you can go back and redo them at any time.

It's not a bad game or anything. The animation is really well done, and the moves flow really well. It plays like a lot of online Flash games, where something complex is happening and you introduce mild changes to it by tapping a button at a specific time.

[EDIT]:
I was getting complaints that people thought I hadn't put enough time into the game to form a good opinion. So, I dove back in.

As a result, I'm downgrading my review. In addition to the gameplay being mind numbingly boring and not delivering on gamepad support (which has since been removed from the store page), there are critical gameplay issues.

First, you have almost no control over what move the guy does to pass an obstacle. He might vault it, or he might jump. The game does seem to take a cue from how close you are to it, but it's a very small target and it makes a lot of difference to where you end up when you regain character control.

Second, whereas he's pretty smart about picking cool-looking moves, he's dumb as a sack of bricks when it comes to jump distance. You can't hop between platforms if they're too close. You'd think he'd figure it out, but he's like "Nope, you pushed up, I'm going for full air-time even if it makes no sense and I fall down that pit." I thought game devs had figured this mechanic out with Mario 1 for NES, but no, apparently not.

Third, you very often find that although you think you did fine in a level and picked up all of the pickups, you do not have enough to buy the next level's skills. You have to either go back and grind that level again, or just play the next level without its extra tricks.

Fourth, I was told world 2 was better and I should get to it before judging. Well, turned out after I suffered through world 1, I didn't have enough stuff to unlock entry to the mystical wonderland of world 2. When you finish world 1, you most likely have to go back and grind world 1 again until you've accumulated enough stars or coins. (And, it's a LOT of coins.)

Fifth, pickups seem to often be a trap. Going for them sometimes seems to be the wrong thing to do, and if you do you always lose.

Sixth, you quite often can't see far enough to the right to make a decision in time to pass an area. When you do the sensible thing, you find out mid-jump that the sensible thing traps you in a corner and makes you restart. So, you just have to beat your head on it until you memorize when those things happen, so you can get by. Given how limited your visibility is vs. the screen real estate available, it looks ridiculous on a PC. Then, just to rub it in, every now and then the camera is scripted to zoom out to the distance where you CAN see things, but only when you don't really need it.

So, I'm downgrading from "I can see some people liking this game but I don't", to "I don't understand why people like this game."

Let the rage comments flow. I've uninstalled this to reclaim the 56 megs of disk, and I'm no longer wishing there was a "meh" option so that I could leave this informative rather than negative.
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263 of 412 people (64%) found this review helpful
11.3 hrs on record
Posted: December 3, 2013
I first saw this game when I was looking for new cards on the Stream Trading Card Search, and looking at the pictures and the description it sounded like a game I'd like since it's a platformer with parkour elements. After playing the game for over an hour, I 100% approve of buying this game. It's cheap (less then $10 USD!), installs really fast (no kidding, this game is a puny 56MB!), and plays fast too. It's perfect for people who enjoy games like Mirror's Edge (both real game and the 2D platformer made by Brad Borne, creator of the Fancy Pants Adventures games) and platformers like Super Mario, Sonic, and BIT.TRIP RUNNER. Trying to get three stars in all the courses is quite a challenge and requires a lot of dying (which you get achievements for both getting three stars in all courses and the amount of times you've died). Even though I haven't beaten the game yet, I'd recommend all of my friends to at least try/buy this game.
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