Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. In this totalitarian world freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and so you break free.
User reviews:
Recent:
Very Positive (10 reviews) - 80% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (549 reviews) - 85% of the 549 user reviews for this game are positive.
Release Date: Dec 4, 2013

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About This Game

Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free. Run, vault, slide and climb using extraordinary techniques based on the urban ninja sport of Parkour all while being chased by “Big Brother” who’s sole purpose is to capture you and bring you back.
Inspired by the practice and principles of Parkour, Vector’s intuitive controls please players of all levels, and sophisticated level designs challenge the most demanding players with fast-paced timing puzzles as the traceur “flows” over the rooftops.

- Hunter Mode: Tired of being chased? Start fighting on Big Brother’s side and hunt down opponents to shock them with your trusty taser!
- Controller Support: Enjoy the run with your favorite gamepad!

The best parkour-inspired action game! Vector lets you break free and run! Don’t get caught!

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: 1.6 GHz
    • Memory: 1000 MB RAM
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows Vista, 7, 8
    • Processor: 2 Ghz or better
    • Memory: 2000 MB RAM
    • Storage: 400 MB available space
Customer reviews
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Recent:
Very Positive (10 reviews)
Overall:
Very Positive (549 reviews)
Recently Posted
atheoang3l0
( 18.2 hrs on record )
Posted: June 24
Simple, yet very challenging.

If you play it casually, just focusing on getting to the end of the level without getting caught, it's an easy and enjoyable time-waster. But if you try to attain the highest score in each level (and you'll likely want to eventually), it can be a very difficult game.

Trying to get all 3 Stars is trial and error, and there are no checkpoints. It requires memorization of the level and good reflexes. One way I learned to make things a little easier is to use the level's graphical features, like the chairs or tables in the background or the small dents on the ground, as indicators for when or where to jump or slide.

If you're into this kind of game, I think you should give it a try, but not at full price. Grab it during a sale, or, if you have an Android or iOS device, get the mobile version instead. The mobile version is barely any different from the PC version and it's a lot cheaper (less than 50 PHP). There's supposed to be a level editor and Steam Workshop support for the PC version, which should justify the price, but they were never implemented, and info about them can no longer be seen in the game's description so Nekki has most likely scratched it.
Helpful? Yes No Funny
Das Badger Man
( 17.1 hrs on record )
Posted: June 16
i wish i was dead
Helpful? Yes No Funny
DCP || CSGOpoints.com
( 29.1 hrs on record )
Posted: June 10
Great game! Really looking forward onto the level editor!
Helpful? Yes No Funny
fr0zeN^G
( 9.4 hrs on record )
Posted: June 5
I bought this for some reason but good game still tho
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U r stupid
( 3.8 hrs on record )
Posted: May 23
Fun game to pass the time, levels are challenging at time but they do not genereally enrage people.
Pros:
+Fun
+Cheap
+Purchasable items with ingame credits
Cons:
-Short levels sometimes
-Small variety of soundtrack's.

Overall I thing this is a good game and a fun one too.
You might get bored after a while but it's fun to come back.
9/11 or sayin it's great.
Helpful? Yes No Funny
0Bennyman
( 1.7 hrs on record )
Posted: May 11
Still No Level Editor yet it still says it on the Front Page, was the only reason I got this after playing the Mobile Version when it first came out on Steam.

#Discussions_QuoteBlock_Author
Vector for Steam will become even more unique thanks to controller support (already implemented) and two new game modes that will be delivered as free DLC soon after the release:

- Hunter Mode: Tired of being chased? Start fighting on Big Brother’s side and hunt down opponents to shock them with your trusty taser!
- PC exclusive Level Creator: Build your own dystopian stage with Nekki’s user-friendly editor or tweak the game rules changing the game’s XML files!
Helpful? Yes No Funny
Doom Banana
( 6.2 hrs on record )
Posted: April 16
Cool, cool, but if you are trying to ace every single level, it's a rage game.
Helpful? Yes No Funny
Folly Corp
( 0.2 hrs on record )
Posted: April 11
Game looks good but feels clunky
Helpful? Yes No Funny
Rlleu
( 29.1 hrs on record )
Posted: April 9
I will say that this game is just something for you to do in your free-time when you're bored out of your mind, and you want to listen to a podcast and do something. Because that's what I did with this game and I've had something to do for a year now.
Helpful? Yes No Funny
DeadlyDan
( 1.3 hrs on record )
Posted: April 9
First impressions after completing the 1st chapter in story mode briefly. (not all 3 stars yet).

I played and completed the 3D 'First Person View' game 'Mirrors Edge' on both X360 and PC back when GFWL was at it's peak. What some may remember was that there was a 2D 'side scrolling' game of 'Mirrors Edge' as well. I haven't spent as much time with that and although I don't remember clearly but think you may have had control over the players movement, not sure. Anyway, I quite enjoyed the 'Mirrors Edge' games and the uniqueness of them.

So, if you also have fond memories of those games then you may also like 'Vector'.

This game is a 2D 'side scrolling' 'runner' game. I say 'runner' because you don't get to control your characters direction of movement. You only control when you jump, slide, and do tricks over obstacles based on 'timing' of your key presses, etc. This might sound 'simple' but a few things keep it challenging;
  1. You have enemies chasing you which you need to keep ahead of by maintaining your speed via flow of movement past obstacles.
  2. You have to decide on the fly what you want to do; sometimes you want to jump earlier to get on top of an obstacle, sometimes you want to volley over them.
  3. Hitting into an obstacle will cost you a small delay as your character composes themselves and gets moving again.
  4. Some levels will require a few runs so you can workout which 'path' you want to take.
  5. To '3 star' a level you basically have to be perfect.

If you want to '3 star' all levels and collect everything then I can see a lot of replayability here.

Sometimes you probably have to play a level 10 or more times to get past it so there is some repetitiveness. If you are ok with that aspect then you may enjoy the challenge. It can be funny sometimes seeing the trouble your character or the 'hunter/chaser' gets into. Had to chuckle a few times when my character met a demise when I knew I had hit an incorrect key or got my timing completely wrong.

Some cool things I have noticed so far;
  1. Collect coins in the levels which you can use to buy 'stunts' which are needed if you want to get '3 stars'.
  2. There is quite a variety of character animations and the mentioned 'stunts' add more.
  3. There is a 'hunted' mode which I am guessing means you play a 'hunter' chasing a 'runner' down for a change.
  4. Some levels have you following an 'npc runner' which was refreshing and added another level of challenge again.

Plus I would like to give a special thanks to the very helpful developer that helped me access an older version of this game that works with my 'aging' computer.

After reading all that if you think this 'sounds like your cup of tea' then I would recommend this game to you. You could also try the 'demo' version first to see what you think.
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Most Helpful Reviews  In the past 30 days
4 of 7 people (57%) found this review helpful
Recommended
29.1 hrs on record
Posted: June 10
Great game! Really looking forward onto the level editor!
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Most Helpful Reviews  Overall
1,059 of 1,387 people (76%) found this review helpful
7 people found this review funny
Not Recommended
1.4 hrs on record
Posted: December 5, 2013
There were no negative reviews when I looked, so I gave it a chance. Based on the video, I was expecting a bit more control over the action. The gamplay is too simple to keep me interested, but people who like simple tap-on-time games might like it.

It's a "hit the button on cue" game. The guy automatically runs, and you have to press up, down, left or right on cue to make him jump, slide, or speed up. Special tricks other than those basic moves are done by hitting the up arrow when you're right underneath a 'special trick' cue block. You can't do any trick at any time. You can jump or slide, but not speed up or choose how you vault over an object.

There are no options other than resolution, and there's no gamepad support. (You'd have to use JoyToKey to assign keyboard mappings to your gamepad.) You can't change key bindings.

It has user profile support, so if more than one person plays on your Steam account they can do so without changing your progress. There doesn't seem to be any reason for this though, because there's only one way to do any given level, and you can go back and redo them at any time.

It's not a bad game or anything. The animation is really well done, and the moves flow really well. It plays like a lot of online Flash games, where something complex is happening and you introduce mild changes to it by tapping a button at a specific time.

[EDIT]:
I was getting complaints that people thought I hadn't put enough time into the game to form a good opinion. So, I dove back in.

As a result, I'm downgrading my review. In addition to the gameplay being mind numbingly boring and not delivering on gamepad support (which has since been removed from the store page), there are critical gameplay issues.

First, you have almost no control over what move the guy does to pass an obstacle. He might vault it, or he might jump. The game does seem to take a cue from how close you are to it, but it's a very small target and it makes a lot of difference to where you end up when you regain character control.

Second, whereas he's pretty smart about picking cool-looking moves, he's dumb as a sack of bricks when it comes to jump distance. You can't hop between platforms if they're too close. You'd think he'd figure it out, but he's like "Nope, you pushed up, I'm going for full air-time even if it makes no sense and I fall down that pit." I thought game devs had figured this mechanic out with Mario 1 for NES, but no, apparently not.

Third, you very often find that although you think you did fine in a level and picked up all of the pickups, you do not have enough to buy the next level's skills. You have to either go back and grind that level again, or just play the next level without its extra tricks.

Fourth, I was told world 2 was better and I should get to it before judging. Well, turned out after I suffered through world 1, I didn't have enough stuff to unlock entry to the mystical wonderland of world 2. When you finish world 1, you most likely have to go back and grind world 1 again until you've accumulated enough stars or coins. (And, it's a LOT of coins.)

Fifth, pickups seem to often be a trap. Going for them sometimes seems to be the wrong thing to do, and if you do you always lose.

Sixth, you quite often can't see far enough to the right to make a decision in time to pass an area. When you do the sensible thing, you find out mid-jump that the sensible thing traps you in a corner and makes you restart. So, you just have to beat your head on it until you memorize when those things happen, so you can get by. Given how limited your visibility is vs. the screen real estate available, it looks ridiculous on a PC. Then, just to rub it in, every now and then the camera is scripted to zoom out to the distance where you CAN see things, but only when you don't really need it.

So, I'm downgrading from "I can see some people liking this game but I don't", to "I don't understand why people like this game."

Let the rage comments flow. I've uninstalled this to reclaim the 56 megs of disk, and I'm no longer wishing there was a "meh" option so that I could leave this informative rather than negative.
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81 of 113 people (72%) found this review helpful
14 people found this review funny
Recommended
1.9 hrs on record
Posted: May 22, 2015
Simple 2D game about parkour.
Was this review helpful? Yes No Funny
265 of 417 people (64%) found this review helpful
Recommended
11.3 hrs on record
Posted: December 3, 2013
I first saw this game when I was looking for new cards on the Stream Trading Card Search, and looking at the pictures and the description it sounded like a game I'd like since it's a platformer with parkour elements. After playing the game for over an hour, I 100% approve of buying this game. It's cheap (less then $10 USD!), installs really fast (no kidding, this game is a puny 56MB!), and plays fast too. It's perfect for people who enjoy games like Mirror's Edge (both real game and the 2D platformer made by Brad Borne, creator of the Fancy Pants Adventures games) and platformers like Super Mario, Sonic, and BIT.TRIP RUNNER. Trying to get three stars in all the courses is quite a challenge and requires a lot of dying (which you get achievements for both getting three stars in all courses and the amount of times you've died). Even though I haven't beaten the game yet, I'd recommend all of my friends to at least try/buy this game.
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45 of 60 people (75%) found this review helpful
Recommended
37.7 hrs on record
Posted: January 19, 2014
Now i must admit that i thought i was going to like this game and i do just wasent prepared for how much of my time it was going to take up.
Started playing the game and thought "Ok the graphics are ok,sounds ok and the gameplays ok",then something happened i got addicted to the simplicity of the game and also trying to beat the levels with all the challenges and items found on those levels.
The game just gets more challenging the further in you get and although you dont really understand whats going on (something about running with some information you shouldent have) it doesnt seem to matter as its all about the chase and trying to get to the end of the level having done and finished all challenges set before you.
Now i know its a game that has been available for tablets and the like but it does have a place on steam and is quite a challenging little game to play (i still havent finished all challenges myself and need to play again as i really want to best every level).
There are items to collect and moves to buy (these are esential in getting that perfect score on later levels as the moves are part of the levels) and also one special item that will help with the gaurd who seems to be constantlly chasing you (on one level i could actually see him wearing a red shirt as in STAR TREK as on one level you seem to leave behind that many of them dead-either they make a jump you do and fail or they make a slide you do and fall to oblivion)
In closing its a game that will divide opinion and should be taken for what it is an enjoyable little game that somehow put a spell over me until i had just acheived that one more perfect level.
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28 of 35 people (80%) found this review helpful
Recommended
1.3 hrs on record
Posted: July 25, 2014
BIT.TRIP Runner meets Mirror's Edge.

https://www.youtube.com/watch?v=BqnL2mhmX6s

Twitchy, fast, and hella frentic! Leveled design instead of being a monotonous endless runner. Tons of parkour moves. Solid black silouhette styled animations. Fitting soundtrack to keep the tempo going. And a great curve in difficulty that progessively gets more difficult without overwhelming you all at once.

If you enjoyed both Bit.Trip Runner and Mirror's Edge this is a great fusion of gameplay styles from both.
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22 of 26 people (85%) found this review helpful
3 people found this review funny
Recommended
9.6 hrs on record
Posted: November 7, 2014
* FINAL THOUGHTS AT THE BOTTOM!*
Pros:
+Good music
+Variation of level design
+Introduction scene
+Variation of Parkour moves
+Pretty enviroment
+Sense of Accomplishment
+Hunter mode

Cons:
-Repetative
-Memorization
-Scripts

*CONCLUSION*
To start off with, Vector is a pretty fun game; however, I can only play it in short burts. This burst range from either to a hour, or for the most part, to thirty minutes per interval. This is only because after a while; unfortunately, the game does feel like it becomes a bit repetative from just pressing up, down, left, and right. Yet, I find myself always drawn back to the game, always wondering what badass parkour moves I can pull off next, or by curiosity to see what the next level has in store for me. For me, the game doesn't dissapoint as running from multiple hunters can make the game seem hectic, and keep the game interesting, along with the music and the environment that the style of vector makes. Seeing the obstacles in black, and the enviroment in full, glorious colors really depicts how the main character, vector, feels. This, at least to me, really ties in with the introduction scene of vector. Being trapped and doing the same tasks on a daily basis, and only having one desire, and that is to be free! However, there are some things that really make me furious at certain times while playing Vector. At times, there will be certain animations, or scripts, that you want vector to do, yet he won't do it. I found several times that I press the up button several seconds away from the object yet he would do the animation that would prohibit me from getting a certain cube. This would then cause me to restart the level just so I can get that one damned cube so I can progess. Because of this, it gives the game a sense of trial and error that is very misleading to me, for the "challenging" aspect of this game is to remember where to exactly jump so you can get all the cubes and tricks within that certain level. However, after beating that level, I get a sense of accomplishment, and sense of pride that makes it worth while for me.

So I'm giving Vector a 7/10, to me the game is very fun, but it's fun in short bursts, delays in script triggers, and level memorization rather than an actual challenge really knocks the game back from what it actually could be.
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15 of 17 people (88%) found this review helpful
2 people found this review funny
Recommended
10.0 hrs on record
Posted: July 6, 2015
Decent platformer/runner game, but only for true fans of the genre with not an ear for music.

It's about:
  • riot against system;
  • parkour;
  • pushing button in right moment.

Why you should play this;
  1. you not only liked BIT.TRIP RUNNER, but also considered it as an easy game;
  2. feeling graphic style;
  3. development approach: passing through levels you earn points to obtain new parkour tricks;
  4. an opportunity to play not only as runner, but as a chaser too;
  5. level-design with various game zones and complex, truly differemt levels;
  6. meticulous animation of movements.

Why you may not like it:
  1. looks like sountrack contains only 1 (ONE!!!) the same melody for all levels (60 for each game mode) - taking into account certain amount of failures that's worse than a torture;
  2. no checkpoints - that causes a critical problems:
    • broken balance: if you want to collect all bonuses and perform all the tricks game is painful because mistake means start level again;
    • if you try to choose some middle ground in tricks and bonuses, game is easy;
    • complex levels (starting from second zone) demand to locate a right route - that, unfortunately, possible only through some amount failures - so, failures from wrong choice, failures from attempts to collect all bonuses and perform all tricks, necessity to push the button in right microsecond and inevitability to start level again if you make a mistake - all that hardly a positive gaming expirience.
  3. the idea with obtaining tricks for points is meaningless because these tricks only for your eyes - they make your run more spectacular, but don't help to pass through level faster, don't secure you from mistake, they completely useless in other words;
  4. tricks can be performed only in special places of the level: so, instead of helping you they become another source of tension.

If you a rookie in this genre, go through 1st zone (basic and bonus levels), delete and forget the game then - in this case, perhaps, your impressions will stay positive. Otherwise... well, you have been warned.
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18 of 24 people (75%) found this review helpful
Recommended
10.3 hrs on record
Posted: December 6, 2013
Fantastic game. So easy to play and very very addictive. Once you start playing you can't stop.
The Levels start off pretty easy but once you start to progress the levels get increasingly more difficult.
The gameplay is pretty basic, up, down, left, right arrow keys making it easy to master quickly.
The only downside is the constant never ending music which can get quite annoying after a time but thankfully it can be switched off.

But if your like me and like to play indie games to pass a little time then this game is worth the money.
8/10
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20 of 28 people (71%) found this review helpful
Recommended
1.6 hrs on record
Posted: September 14, 2014
Pixel perfect runs needed
Rating : Ok

In this parkour game you constantly run and jump your way to the exit. Always followed by a guard you have to avoid the obstacles by performing your tricks to advance. While doing so you collect coins etc to upgrade your skills.
Skill is what you gonna need in this game as it requires pixel perfect reflexes, which is something I don't like. Gimme some slack to correct my mistake. Often you need to perform tricks during the track and pre-defined places, and you have to hit your key at the precise moment to get your puppet to perform the trick. Somehow I seem to miss that always.

Recommended for those who love these kind of games because the execution is good.
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