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Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free.
Release Date: Dec 4, 2013
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$6.99

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Complete control: Big Vector Steam update!

January 21st, 2014

The first batch of FREE additional content is finally ready to be delivered - alongside some modifications for the recent version:
- Xbox-controller support for Windows 7 and 8 - run, jump and slide with your favourite gaming device (Windows XP not supported)
- additional languages supported (Japanese, Chinese Simple, Chinese Traditional, Vietnam, Hebrew, Arabian, Thai, Polish, Czech, Hindi, Dutch, Norwegian, Danish, Finnish, Swedish, Ukrainian, Greek, Latvian and Korean)
- several bug fixes applied
- Vector intro/outro now playing properly on start-up/finishing the game

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About the Game

Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. The game opens with a view into a totalitarian world where freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and you so break free. Run, vault, slide and climb using extraordinary techniques based on the urban ninja sport of Parkour all while being chased by “Big Brother” who’s sole purpose is to capture you and bring you back.
Inspired by the practice and principles of Parkour, Vector’s intuitive controls please players of all levels, and sophisticated level designs challenge the most demanding players with fast-paced timing puzzles as the traceur “flows” over the rooftops.

Vector for Steam will become even more unique thanks to controller support (already implemented) and two new game modes that will be delivered as free DLC soon after the release:

- Hunter Mode: Tired of being chased? Start fighting on Big Brother’s side and hunt down opponents to shock them with your trusty taser!
- PC exclusive Level Creator: Build your own dystopian stage with Nekki’s user-friendly editor or tweak the game rules changing the game’s XML files!

The best parkour-inspired action game! Vector lets you break free and run! Don’t get caught!

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: 1.6 GHz
    • Memory: 1000 MB RAM
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows Vista, 7, 8
    • Processor: 2 Ghz or better
    • Memory: 2000 MB RAM
    • Hard Drive: 400 MB available space
Helpful customer reviews
894 of 1,163 people (77%) found this review helpful
127 products in account
1 review
1.4 hrs on record
There were no negative reviews when I looked, so I gave it a chance. Based on the video, I was expecting a bit more control over the action. The gamplay is too simple to keep me interested, but people who like simple tap-on-time games might like it.

It's a "hit the button on cue" game. The guy automatically runs, and you have to press up, down, left or right on cue to make him jump, slide, or speed up. Special tricks other than those basic moves are done by hitting the up arrow when you're right underneath a 'special trick' cue block. You can't do any trick at any time. You can jump or slide, but not speed up or choose how you vault over an object.

There are no options other than resolution, and there's no gamepad support. (You'd have to use JoyToKey to assign keyboard mappings to your gamepad.) You can't change key bindings.

It has user profile support, so if more than one person plays on your Steam account they can do so without changing your progress. There doesn't seem to be any reason for this though, because there's only one way to do any given level, and you can go back and redo them at any time.

It's not a bad game or anything. The animation is really well done, and the moves flow really well. It plays like a lot of online Flash games, where something complex is happening and you introduce mild changes to it by tapping a button at a specific time.

[EDIT]:
I was getting complaints that people thought I hadn't put enough time into the game to form a good opinion. So, I dove back in.

As a result, I'm downgrading my review. In addition to the gameplay being mind numbingly boring and not delivering on gamepad support (which has since been removed from the store page), there are critical gameplay issues.

First, you have almost no control over what move the guy does to pass an obstacle. He might vault it, or he might jump. The game does seem to take a cue from how close you are to it, but it's a very small target and it makes a lot of difference to where you end up when you regain character control.

Second, whereas he's pretty smart about picking cool-looking moves, he's dumb as a sack of bricks when it comes to jump distance. You can't hop between platforms if they're too close. You'd think he'd figure it out, but he's like "Nope, you pushed up, I'm going for full air-time even if it makes no sense and I fall down that pit." I thought game devs had figured this mechanic out with Mario 1 for NES, but no, apparently not.

Third, you very often find that although you think you did fine in a level and picked up all of the pickups, you do not have enough to buy the next level's skills. You have to either go back and grind that level again, or just play the next level without its extra tricks.

Fourth, I was told world 2 was better and I should get to it before judging. Well, turned out after I suffered through world 1, I didn't have enough stuff to unlock entry to the mystical wonderland of world 2. When you finish world 1, you most likely have to go back and grind world 1 again until you've accumulated enough stars or coins. (And, it's a LOT of coins.)

Fifth, pickups seem to often be a trap. Going for them sometimes seems to be the wrong thing to do, and if you do you always lose.

Sixth, you quite often can't see far enough to the right to make a decision in time to pass an area. When you do the sensible thing, you find out mid-jump that the sensible thing traps you in a corner and makes you restart. So, you just have to beat your head on it until you memorize when those things happen, so you can get by. Given how limited your visibility is vs. the screen real estate available, it looks ridiculous on a PC. Then, just to rub it in, every now and then the camera is scripted to zoom out to the distance where you CAN see things, but only when you don't really need it.

So, I'm downgrading from "I can see some people liking this game but I don't", to "I don't understand why people like this game."

Let the rage comments flow. I've uninstalled this to reclaim the 56 megs of disk, and I'm no longer wishing there was a "meh" option so that I could leave this informative rather than negative.
Posted: December 5th, 2013
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260 of 408 people (64%) found this review helpful
305 products in account
1 review
11.3 hrs on record
I first saw this game when I was looking for new cards on the Stream Trading Card Search, and looking at the pictures and the description it sounded like a game I'd like since it's a platformer with parkour elements. After playing the game for over an hour, I 100% approve of buying this game. It's cheap (less then $10 USD!), installs really fast (no kidding, this game is a puny 56MB!), and plays fast too. It's perfect for people who enjoy games like Mirror's Edge (both real game and the 2D platformer made by Brad Borne, creator of the Fancy Pants Adventures games) and platformers like Super Mario, Sonic, and BIT.TRIP RUNNER. Trying to get three stars in all the courses is quite a challenge and requires a lot of dying (which you get achievements for both getting three stars in all courses and the amount of times you've died). Even though I haven't beaten the game yet, I'd recommend all of my friends to at least try/buy this game.
Posted: December 3rd, 2013
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28 of 36 people (78%) found this review helpful
695 products in account
44 reviews
37.7 hrs on record
Now i must admit that i thought i was going to like this game and i do just wasent prepared for how much of my time it was going to take up.
Started playing the game and thought "Ok the graphics are ok,sounds ok and the gameplays ok",then something happened i got addicted to the simplicity of the game and also trying to beat the levels with all the challenges and items found on those levels.
The game just gets more challenging the further in you get and although you dont really understand whats going on (something about running with some information you shouldent have) it doesnt seem to matter as its all about the chase and trying to get to the end of the level having done and finished all challenges set before you.
Now i know its a game that has been available for tablets and the like but it does have a place on steam and is quite a challenging little game to play (i still havent finished all challenges myself and need to play again as i really want to best every level).
There are items to collect and moves to buy (these are esential in getting that perfect score on later levels as the moves are part of the levels) and also one special item that will help with the gaurd who seems to be constantlly chasing you (on one level i could actually see him wearing a red shirt as in STAR TREK as on one level you seem to leave behind that many of them dead-either they make a jump you do and fail or they make a slide you do and fall to oblivion)
In closing its a game that will divide opinion and should be taken for what it is an enjoyable little game that somehow put a spell over me until i had just acheived that one more perfect level.
Posted: January 19th, 2014
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77 of 130 people (59%) found this review helpful
113 products in account
3 reviews
0.2 hrs on record
I bought this game due to my fondness for mirrors edge, and the fact that this game seemed like a pretty fun idea. Seeing this game actually reminded me of the 2d mobile version of mirrors edge which I enjoyed greatly. However, upon actually playing I was met with disapointment. This game is more of a, press "X" button when you are told to. I definetely do not feel the "Free" in Free Running while playing. The custom moves are fun, however, when learning the game I missed a couple of the weird coins on of the first levels. Because of this, as I kept playing I was always just short on the coins which were needed to perform these special moves. This game was a good idea. We need another free running game. However, this isn't the one we need right now. The whole game feels like its on rails, and while an argument against this may be "Well, its a 2-D platformer" just isn't going to cut it, as plenty of more creative and engaging platformers have been made in this style, and have pulled it off well. Also, it would've been nice if instead of having to have a certain amount of coins to perform the special moves (which is clearly in effect so that players are forced to go back and play more of the levels they've beaten for no reason), special moves could have been a key combo you could press.
I do not recommend this game due to the lack of much player involvement beyond just pressing the right key at the right time.
Posted: December 11th, 2013
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29 of 45 people (64%) found this review helpful
252 products in account
3 reviews
30.6 hrs on record
From the short while I played it, I instantly got hooked. This game is a very fun indie, worth your while(and money). The gameplay mechanics are not bad. Controls are okay-ish. Graphics are kind of nice.

A 4/5 from me, gentlemen.
Posted: December 12th, 2013
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