NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
User reviews: Overwhelmingly Positive (1,095 reviews)
Release Date: Dec 5, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Hey folks! Please try the free demo, to see if NEO Scavenger meets your expectations!

NEO Scavenger is in development. As such, there may be game balance issues, bugs, and missing content. However, NEO Scavenger should provide a playable and fun experience. And playing the demo is the best way to determine if NEO Scavenger is a game for you.

What to Expect from Me

Dedicated Development - NEO Scavenger development is my livelihood, and my full-time job. I take weekends and holidays off.
Regular Developer Updates - I update my dev log each weekday with what work I did.
Frequent Game Updates - NEO Scavenger is updated frequently with new content, fixes, and features.
Receptive to Feedback - I take player feedback very seriously, fixing reported bugs when I can, and adding suggested ideas when they seem like a good fit. E.g. Blue Bottle Games forums, Desura, Something Awful, RPGCodex, NEOGaf.”
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Recommended By Curators

"A post apocalyptic survival roguelike (think a much more hardcore Fallout 2 or Wasteland 2). Choose your starting abilities carefully."
Read the full review here.

Recent updates View all (51)

November 22

Surprise Post! You Can Now Use BitCoin/LiteCoin/DogeCoin to Buy NEO Scavenger!

Surprise! It's actually a bit of a surprise for me, too. To-date, I've mostly been reluctant to open up purchases via cryptocurrency due to concerns about taxation, accounting, conversion rates, and my own lack of technical know-how.

However, there's a new player on the game store market which takes on most of these hairy details, and just pays devs like a regular storefront would, in USD. This makes it much easier for small outfits like me to handle. That new player is http://coinplay.io!

Right now, if you visit the following link, you'll have a range of payment options for buying NEO Scavenger Steam keys:

http://coinplay.io/products/neo-scavenger

including BitCoin, DogeCoin, LiteCoin, as well as some more traditional methods like credit card and PayPal. So if you were one of those players asking for cryptocurrency support, or a player with some spare coins in need of spending, now's your chance!

I'll be updating the purchase page of bluebottlegames.com accordingly with new purchase options as soon as I get a chance.

5 comments Read more

November 14

NEO Scavenger Update v0.9952: Skill Rebalance, DMC Sprawl Services, New Content

NEO Scavenger is now officially updated to v0.9952b! Since the test builds have been relatively stable, I've just finished updating the default builds to 0.9952b on all sites. The "test" links are no longer necessary, and have been removed for now.


New art for the Red Gnome diner.

This updates the following builds:



Abilities now have costs according to their usefulness.

The changes included since 0.9942b are from three separate builds, including:

  • Added warfarin pills to game, which are a blood-thinner.
  • Added code to improve a creature's battle escape chances if opponent cannot run, and reduce chances if creature cannot run.
  • Changed pills to have no names except on bottles or when player has medic skill.
  • Changed Red Gnome diner to have cursed outcome if forgetting to pay, instead of fatal outcome.
  • Changed Trapping fire recipe to take a bit longer.
  • Fixed a bug that caused Red Gnome diner to have different pay/run choice order on some screens, resulting in mis-clicks.
  • Fixed a bug that caused Hatter to be missing if player used security footage to bypass opening mission.
  • Fixed a bug that caused keys not to fit into hand slots.
  • Fixed a bug that caused cleaning and dressing wounds to leave them bleeding/infected.
  • Fixed a bug that caused cleaning and dressing wounds to exacerbate them when removing barbed objects.
  • Fixed a bug in Clearbone Valley that prevented accessing items.
  • Fixed a bug that caused player to have mismatched resting stat bar and descriptor after eye augmentation procedure.
  • Fixed a typo in St. James Parkade w/renting hatchback for 4 weeks.
  • Fixed a bug that caused NPCs to spawn with 100% items despite having "weathered loadout" condition.
  • Fixed a bug that caused AI to have duplicate waypoints on save/load.
  • Fixed a bug that caused DMC to have quarantine even if Eli reaches gates without Blue Rot.
  • Fixed a bug that caused Hatter Blue Rot deal to disappear if player chose Grayling convo first.
  • Fixed a bug that caused stacked items in a slot to be left behind when used in crafting.
  • Fixed a bug that caused duplicate camp conditions on player when renting at St. James.
  • Added illustration to Red Gnome encounter.
  • Added makeshift sack item.
  • Added recipes for making makeshift sack from sleeping bags or sheets and thread.
  • Added small and medium battery sparker items to game.
  • Added recipes for creating battery sparkers.
  • Added sunlight item to game.
  • Added recipes for creating small fire from focused sunlight.
  • Added short shorts item and recipe.
  • Added creature sprites for bags and boxes.
  • Added button to toggle font size in message window.
  • Added code to show precise temperature if player is carrying a thermometer.
  • Changed Radiation Bob to always be there.
  • Changed hexes adjoining cryo to be non-random, to prevent unfair starting terrain (e.g. all hills/woods).
  • Changed Merga Wraith to be tougher.
  • Removed "To Core City" marker on DMC map, as it was suggesting more city could be visited.
  • Fixed a bug that caused ATN conversation to bail if no choice was made.
  • Fixed a bug that caused opponent condition list to show old battle info if current opponent is not visible.
  • Fixed a bug that caused encounter items to disappear when using drag cursor mode.
  • Fixed a bug that caused degrading items in unoccupied hex camps to disappear.
  • Fixed a bug that caused some slot-based conditions to be ignored on AI when spawning.
  • Fixed typos in DMC convo and Haggerty diag.
  • Fixed a bug that showed weight on ability/flaw tooltips.
  • Fixed a typo in Stoat conversation.
  • Fixed a bug that caused some items to be missing in encounters if stored vertically (too big).
  • Fixed line-wrap in ability point total text in small UI mode.
  • Fixed typo in flaw instructions text.
  • Added code to warn user if confirming with unspent ability points.
  • Added "Last Chance" Canteen to DMC Sprawl.
  • Added St. James Parkade to DMC Sprawl.
  • Added code to allow encounters to remove campsites from hex.
  • Added code to give player basic and skill-specific quickrecipes when starting game.
  • Added resting effects to eye surgery at Haggerty.
  • Added new "GameVars" table to xml, for loading one-off data and settings info.
  • Changed skill select screen to be point-based, instead of size-based.
  • Changed Skill select to use "Abilities" and "Flaws" instead of "Skills" and "Traits."
  • Changed Skill select UI to be more symmetric, and have more concise text, to make it more intuitive.
  • Changed all eye augmentations to use new ability and flaw system.
  • Changed Battle GUI to reduce text overflow in conditions area.
  • Changed slots to disappear if invalid while dragging an item.
  • Changed ATN market fire to be small version, to free up space.
  • Fixed a bug that caused certain status conditions to get stuck if item degraded in player's inventory.
  • Fixed a bug in Martha encounter outside Grayling that caused entrance to appear in adjacent hex after player teleports.
  • Fixed a bug that allowed vehicle to be accessed after entering Grayling.
  • Fixed a bug that prevented first node in an encounter from giving treasure.
  • Fixed a bug that caused ATN Joe treatment to skip Michelle when it shouldn't.
  • Fixed a bug that caused unlocked laptops to not allow exact time of day.
  • Fixed a bug that prevented left shoulder slot from having sort button.
  • Fixed a bug that prevented music volume from changing on options screen until returning to the game.
  • Fixed a bug that caused creature clothing sprites to get stuck when surrendering/being looted.
  • Fixed a bug that caused shoulder slot items to show over torso when no shirt worn.
  • Fixed a bug that caused Yezinka to not spawn anymore.
  • Fixed a bug that caused dead-end encounter when meeting Martha at Grayling.
  • Fixed several typos in encounters.


New items and creature sprites.

The major changes to watch out for include:
  • New Skill Select Screen
  • DMC Sprawl Food and Lodging Services
  • Default Known Recipes
  • Red Gnome Illustration
  • New Creature Sprites for Containers
  • New Recipes
  • Starting Area Rebalance
  • Radiation Bob Is Always Available Now
  • Message Log Font Size Option (In Big UI Mode)
  • Nameless Pills

As always, if there are any issues with the new build, let me know on the forums!

11 comments Read more
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Reviews

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“We found ourselves playing for hours and hours”
Gamespot

About This Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Development Snapshot Infographic

Current Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Skills and Flaws - Choose skills and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.

Planned Features Infographic

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Helpful customer reviews
50 of 53 people (94%) found this review helpful
55.1 hrs on record
Posted: October 29
Early Access Review
I don't normally write serious reviews. I'm one of those undesirable pricks that uploads the "11/10 uninstall function works great" review, but NEO Scavenger will be my exception. You have no idea how hard it will be for me to not write "I murdered a naked guy while wearing a clown mask", but I will get through it, for this amazing game.

Let's start with the basics; you're some random guy (avoiding spoilers) that has just woken from cryogenic sleep during the apocalypse somewhere around the city of Detroit. After a friendly interaction with a lovely creature known as a "Dogman", you step outside to experience the outside world of Michigan... and dang, it's cold. Like, "Oh my God I can't feel my feet and I'm feeling really sleepy" cold. After a few deaths and several hours of learning the basics (don't eat random berries or mushrooms you find unless you know they aren't poisonous, that guy with the broken bottle really wants to eat your leg, and yes, it's cold, put some pants on) you really get into this game.

As others have said, however, an ungodly amount of time can be spent on this game, and it can never be taken back. In a sense, it's like DayZ. You spend 3 hours finding a weapon, finding your friends wherever they are on the map, and end up faffing around until some gruesome death by either a glitching zombie or a player that only speaks Russian. This, I believe, is another selling point of NEO Scavenger. In the beginning, you get used to dying. After a while, however, you end up living longer and longer, until one life lasts you hours of real life time. Everything is peachy until that one night you decide to sleep in a forest and forget to set up a noise trap or hide, and you're stabbed to death by some plague-ridden nutcase in your sleep. After a day or two of angry avoidance of the game, you decide to give it a second chance, innocently, you pour more hours into it, only to die in a similar manner. It's a beautiful circle of life (death)!

With such extensive content already and more updates to come, NEO Scavenger is one of my favorite games of all time. I would recommend it to anyone who enjoys hardcore survival games, and/or murdering innocents with his/her bare hands whilst wearing nothing but a Ronald McDonald lookalike mask and a hospital gown. (Damn, I said I wouldn't write that.)
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7 of 9 people (78%) found this review helpful
8.5 hrs on record
Posted: October 28
Early Access Review
Okay, Take the classic Fallout games and Combine them with Dungeons and Dragons.
Now you have NEO Scavenger.

NEO Scavenger is an overall fantastic game.
If you enjoyed the classic Fallout games or if you enjoy playing tabletop RPGs such as DnD this game may appeal to you.

NOTE: This review is based solely on my opinion, Do not be angry with me if you do not agree with my opinions.

Pros
- Retro Graphics to deliver a sense of Nostalgia. (Some people love em others hate em.)
- Advanced Character Creation (Very similar to Project Zomboid)
Traits and Flaws system makes endless character potential
Traits can help you survive, Such as using a skill to make fires from scratch
- Complete Open World
Move Spaces much like a tabletop RPG
- Entriguing Lore
- Awesome Choice-Based Turn Combat
- Choices in Encounters allow for Interesting Outcomes
- Good Inventory System, As well as Injury.
- Fresh Scavenging System
Use Skills + Items to increase items found, Random events while scavenging (Roof Collapse)
Cons
- Cruel Learning Curve (Not Necessarialy bad, Personally I like it.)
- Relatively Short Storyline (Still in Progress)
- Somewhat Linear Start
Would be nice to be able to create your own character and spawn at a random location
- Esscentials are difficult to find


Overall I would say this game is a solid 9/10,

This game is worth buying if you are
A: A fan of older Fallout games
B: A fan of Tabletop RPGs
C: Both
D: A Bad Mutha
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
187.2 hrs on record
Posted: November 17
Early Access Review
I was rudely awakened by two dogmen. They did not seem to appreciate my fur coat.

10/10 would die again.
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
37.3 hrs on record
Posted: November 14
Early Access Review
Have you ever beat a man to death with your fists? I have. His shoes were made of pure gold in my eyes. As I beat him slowly as he tried to stand back up all I could think about was his shoes. "An extra move maybe I can make it to detriot now" I thought. Finally he was unconscious, I could have just looted him but no. What if he woke up? I kept kicking him and kicking him untill I heard his last breath. I killed that man... later I ate him pretty good. 10/10 It was okay -IGN
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2 of 2 people (100%) found this review helpful
19.0 hrs on record
Posted: November 13
Early Access Review
This game will be a hit or miss with you. Many options to choose to do as you play, probably the most I have ever seen in a game before. Keep in mind that you probably will develop arthritis from playing this game because of the mass amount of clicking. You can die very easily in this game. I wish i could tell you that this game had a plot, but frankly I haven't lived long enough to find out lol.
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2 of 2 people (100%) found this review helpful
33.4 hrs on record
Posted: November 14
Early Access Review
This is a surprisingly good turn based RPG. At first it was hard but after you figure out certain things about it it becomes deep and the style makes it quite rustic. 9/10
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2 of 2 people (100%) found this review helpful
4.3 hrs on record
Posted: November 20
Early Access Review
This game like so little others is a turely realistc survival game
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2 of 2 people (100%) found this review helpful
65.3 hrs on record
Posted: November 10
Early Access Review
In the 1st 24 hours of buying this I added it to my favourites list. It's one of those games, if you're not playing it, you're thinking about playing it, you lay in bed wanting to get to sleep faster so you can wake up sooner and play it for longer.
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3 of 4 people (75%) found this review helpful
11.4 hrs on record
Posted: November 12
Early Access Review
Of all the survival games that are on steam right now, NEO Scavenger does it the best.
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1 of 1 people (100%) found this review helpful
30.4 hrs on record
Posted: October 30
Early Access Review
It's an early access game that's been tons of fun to fall into. There seems to be plenty of content initially, and the game author keeps adding more at a good clip.

I like that the game has a 'take no prisoners' attitude. One minute you're riding high, cart full of goods and a shot gun with *at least* three shells, next thing you know someone hit you in the head with a spear and you're bleeding out.

It really makes you think twice about how you're going to play out each encounter, and there are real consquences for bad decisions.
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1 of 1 people (100%) found this review helpful
85.3 hrs on record
Posted: October 30
Early Access Review
Words truly are hard to find to accurately describe this game. First word that comes to mind however is addiction. I am most definitely addicted to this game. The world is unforgiving, ever-changing, and surprisingly immersive. The game is a continuous challenge that seems to have a mind of its own; coaxing you on at times, then ruthlessly crushing your hopes and dreams the next instant. Its infuriating, awesome, and addicting. Buy it.

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1 of 1 people (100%) found this review helpful
5.2 hrs on record
Posted: October 29
Early Access Review
i love this game its really fun and enjoyable
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
24.7 hrs on record
Posted: November 6
Early Access Review
This is a great game that I have a hard time putting down. It's difficult, it's complicated, it's awesome. This has a pretty steep learning curve, but the challenges of simply surviving bring with it the really rewaring feeling of surving another day. Because it's turn based, you can walk away from this game without worrying about anything going wrong. As a father of two young kids, that's perfect! This is absolutely a game worth buying, particularly if you're a fan of the "survival" genre.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: November 11
Early Access Review
If you're a fan of old school post-apoc RPG, then play this good. immediate comparison is Fallout and, yeah it's not that, it's not worse or better it's just not Fallout. Dont get me wrong this game is fun asf, but just don't buy it expecting Fallout.
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1 of 1 people (100%) found this review helpful
32.7 hrs on record
Posted: November 8
Early Access Review
Got this game a few days ago and it has dominated my life! Not only is the game challenging, but there are so many facets to surviving! Cant wait for more updates to this game!

My only qualm with this game is not having more starting abilities or being able to learn more skills later in the game.
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1 of 1 people (100%) found this review helpful
16.8 hrs on record
Posted: November 21
Early Access Review
A game like project zomboid but with more a rpg turn base style feel in love with this a game its worth playing if your like a more realistic surivial game that throwes you in ♥♥♥♥ and you have to make it better random generated game everytime awesome sauce.....here's a hint what i have exprinced...... I wake in the middle of the night to hear someone approunch really heavy set too so i get up take cover by the wall of the abandon trailer i was scavange when see the person.... or what we call melonheads...... i see walk by and sigh with relif only to turn around and get shot point blank in the stoamch.... i cried out in pain i surrindered ....but the guy grin's and shoots me to take my stuff...... That is a true story that i have gone throught within 10hrs comn and support the guys in this game!!!!!!
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1 of 1 people (100%) found this review helpful
62.1 hrs on record
Posted: November 12
Early Access Review
I have played more games than I can count. I have been playing games since the 80s, this games has taken me back to my youth. Easy to learn...extremely hard to master. I can't wait to see what happens and how far I can take my guy. I am looking forward to the full game.
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1 of 1 people (100%) found this review helpful
24.5 hrs on record
Posted: November 15
Early Access Review
I spend most of my time walking around with only one shoe on, carrying crinkled shopping bags full of cloth, litter and empty plastic bottles. One time I found a full bottle of whiskey and nearly died of excitement.

I am a hobo.

And this is my story.
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1 of 1 people (100%) found this review helpful
19.0 hrs on record
Posted: November 2
Early Access Review
Instantly addictive and damned tough, but without the disheartening feeling when dying that you sometimes getin roguelikes, because you expect to die. It is more about how long can you survive.
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1 of 1 people (100%) found this review helpful
7.6 hrs on record
Posted: November 5
Early Access Review
Some games are not only fun, but they make you a better gamer.
This game will break you of the all too common hoarder mindset.

I'm a hoarder in games. I want to carry around every scrap of junk I find. I think it comes from the old point and click adventure games where every item had a use, so you had to find every item for that moment where you need it.

That will get you killed fast in this game. Take what you need, set priorities, and for survival's sake, stop picking up every bloody rock and twig! This is a no nonsense survival game with a quaint, homebrew feel and a ruthless approach to killing off your next character in some new and intresting way.
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