NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
User reviews:
Recent:
Very Positive (21 reviews) - 90% of the 21 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,280 reviews) - 92% of the 2,280 user reviews for this game are positive.
Release Date: Dec 15, 2014

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April 28

NEO Scavenger Update v1.14: Autosave! And Modding Fixes.

NEO Scavenger is now officially updated to v1.14! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.14 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:


New changes include:

  • Added optional autosave feature to save game at the beginning of each new turn.
  • Added ability to choose whether encounter map labels appear on minimap by adding =0 or =1 at end of data. If missing, assumes minimap label added.
  • Changed crowded map labels near DMC gates to be invisible on minimap, so only gates visible.
  • Fixed a bug that allowed communal barrel fires to be destroyed in extinguished fire recipe.
  • Fixed a bug in loading screen that prevented log from being added to clipboard if error in XML file.
  • Fixed a bug that misreported 0.0 charges on charged encounter items.
  • Fixed several null pointer bugs when loading save file that included content missing from currently-installed mods.
  • Fixed a null pointer bug if game tried to load recipe scrap for missing recipe.

The big change here is the new autosave feature. It'll try to save the game at the beginning of each turn so your progress is not lost in the event of a power outage, crash, or other event. It is enabled by default, and can be disabled on the options screen. Note that permadeath is still active, and your save will be deleted if your character dies.

Also, some modding enhancements made their way into this build. The loading screen logs should now be fixed in the event of bad XML format. And minimap labels can now be controlled by modders. An =0 means no label, while =1 means a label is added to the map. Default assumes a label is added.

Finally, the number of charges in an encounter item are now correctly reported, among some other null pointer fixes.

As always, if there are any issues with the new build, let me know on the forums!

19 comments Read more

April 7

NEO Scavenger in Build Your Own Survival Humble Bundle!

Good news, everyone! NEO Scavenger debuts on the Humble Store as part of their Build Your Own Survival Bundle!



NEO Scavenger is currently -55% on the store. But if you add more titles to your Survival Bundle, you can get up to 70% off the full price! So if your survival collection was feeling a bit...emaciated, head on over, because time is running out!

6 comments Read more

Reviews

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In short, this game is terrible...Buy it.”
TheMittani

“It may be a little hard to get into for some, but it's absolutely hard to put down.”
JayIsGames

About This Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (21 reviews)
Overall:
Very Positive (2,280 reviews)
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1,890 reviews match the filters above ( Very Positive)
Recently Posted
Mr.Church
60.4 hrs
Posted: September 19
Dog hard, dogmen, doggone addictive and brilliant a very fun and immersive game, well worth its money value. don't be discouraged by early setbacks there are plenty of guides on Steam..use them. The game is a diamond in the rough though, once you CAN play it, you will play it... well till you die... repeatedly and horribly, dying from the S%*T5 is my personal favourite, how bad does the S%*T5 have to be to kill ya??!?! never eat red poxy berries
would buy again :D
Helpful? Yes No Funny
amrree
145.1 hrs
Posted: September 19
I love this game! It is a go-to time killer.
Helpful? Yes No Funny
Bumble Brutus
11.4 hrs
Posted: September 15
Really great game! Extensive crafting, skill trees and story telling. Who really needs graphics to enjoy a game, this game does great with its unique graphics style and turn based actions. No matter how many times you die, you keep reaching for the NEW GAME button and end up trying all sorts of different skill sets which will completely change the style of play, from sneaking around in forest harvesting for recources or killing everything you see then eating their corpse in a worse case scenario. You roam around the waste land searching for information about yourself and meet all sorts of characters from tribes people to crazy cultists!
Helpful? Yes No Funny
Sharky
184.9 hrs
Posted: September 14
Indie game done right.
Cheap, complex, long and with great story.

Helpful? Yes No Funny
katgod509
113.8 hrs
Posted: September 12
Awesome game. Great survival gameplay. Starting out with a new character is always interesting, but gets easy once you have good gear and learn the gameplay.
Helpful? Yes No Funny
Luck Mostly
9.0 hrs
Posted: September 12
Great game, very unique.
Helpful? Yes No Funny
the magnet historian xd
8.4 hrs
Posted: September 11
3 years ive owned this game

i come back from time to time to play this game

its good buy it pls

also im miles away from where this game starts xd
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
Recommended
34.2 hrs on record
Posted: September 12
NEO Scavenger is something of an oddity among survival games, in that it is extremely good. It's an intriguing mashup of genres - take The Road crossed with The Mist with a little dash of Blade Runner and throw in a sprinkling of cryptozoology and Unsolved Mysteries and you've got NEO Scavenger in a nutshell. It works extremely well despite this hodgepodge of influences, and the world at no point feels contrived or artificial.

In any case, I'm getting ahead of myself: at the beginning of the game, none of this concerns you. Waking up in a deserted cryo-facility three-quarters naked and knowing nothing but your name, your most immediate priority is survival. You have several routes to achieve this, but all of them involve the same basic points: eat, drink, sleep, stay warm, don't get sick and don't get wounded, and if you do get wounded, take care of yourself promptly.

You accomplish this basic survival through two main methods. The first is scavenging, which involves travelling across the hex-based overworld map, choosing a tile to scavenge, and then choosing a specific location within that tile to scour, and at last choosing what abilities and items you'll use in the process. The yields are seldom all that great, but this is the game where you will feel exuberantly grateful for plastic shopping bags, worn flip flops, plastic bottles and old pots - where an intact shopping cart by comparison is an unimaginable score. Most of these things you use in crafting, in which you turn things you find into marginally more useful things.

If it sounds easy, believe me when I say it's not. Comestibles are scarce, and there's only so much nutrition you can get out of 50-year-old bags of chips and snack cakes. The pressing threat of starvation can lower you to the point where you're wandering across the land eating every little thing that seems the least bit edible to buy a few more hours of life, a threatening prospect when your character lacks the botanical skill to identify poisonous foodstuffs.

What to do when you run into a stray feral dog thus becomes a no-brainer. When pressed enough, you might even contemplate the unthinkable. Encounters with both animals, people and other things are both somewhat rare and appropriately tense. You most often can't judge a person's intentions by sight alone, and trying to talk things out can leave you extremely vulnerable if they turn out hostile. In some cases, if you stumble onto a face-to-face encounter with someone, you may not even try to talk, given that even that moment of hesitation would be enough for them to stick a meat cleaver in your skull.

The combat in this game is a little bit of an odd duck. It's a bit similar to the original Wasteland, turn based, highly abstracted and without a tactical map - every enemy has a number representing their distance from you, and you have a number of options - advance or fall back, charge or run away. If your target is within range of your weapon, you can attack, and you can pull various special maneuvers or defensive moves depending on the circumstances. It can get a bit mechanical if you know what you're doing and are fairly well kitted, but when you're more down on your luck it can be fairly exciting in an 'oh god please let me live through this' sort of way, as playing it safe can become less justified if it means prolonging an encounter where every moment threatens death. Altogether though, the combat lacks dilemmas, in that there is almost always an objectively optimal action to take in each given situation. Not that it doesn't still have interesting situations - enemies with guns are an interesting example, as you have to weigh the possibility that they're bluffing with that of them actually having bullets and plan accordingly, and this is after all a game where you can win the fight but die slowly and painfully in your camp of an infected cut, huddled up in a sweaty sleeping bag and shivering with fever.

Death, I should mention, comes easy and takes many forms, if that wasn't already clear. If a scavenger stumbled onto your camp while you sleep, there's little you can do. Even if you manage to wake in time, you might be better off running blindly rather than risking a fight in the dark. But you don't need to fight to die. Cholera, food poisoning, diarrhea, infection, hypothermia, exposure to chemicals, yet more exotic diseases - there's plenty of ways to die and none of them are pleasant. One of my bigger problems with the game plays into this - there's certain encounters where you're given choices that can kill you instantly. On one hand, this makes every choice feel grave. On the other, it's kind of a cheap shot, and you can suffer immense penalties from consequences you had no way of foreseeing.

One of the things that I found immensely interesting as a possible consequence of the above is how the wasteland comes to warp your sense of morality. Whereas in other games you might be inclined to do good because you think you're a good person, here, the stress of constantly looming starvation, predation by other humans and the ease with which death comes can make you rather disinclined to stick your neck out for others. Even if you throw a good deed or two out now and then, putting yourself in harm's way for someone else's benefit is not something that the world encourages. If you find yourself in a state of pressing enough need, you might even find reason to screw an innocent over for your own benefit. Once you're put in that situation, you kind of start to sympathize with all the people trying to kill you for your stuff. At the very least, you can't really blame them any more, not when they're in the same ♥♥♥♥♥♥ situation as you. In that way, the game is an excellent illustration of how irrelevant morality becomes when survival is at stake, and the horror that results from that.

The game does have story, I should mention, and even a vague sort of plot. The writing is very good, the world building is great and the atmosphere is amazing. I should warn you that this game is incredibly bleak - it's not the sort of wacky post-apocalyptic amusement park of the more recent Fallout games, or even the relative optimism of the originals and FONV - it is a world of misery, starvation, murder, cannibalism, despair, negligence, scarcity and extinction. It isn't actively malicious, the depiction of suffering is not gratuitous - the world is callously indifferent, and this comes across in the writing marvelously. The world doesn't center around the protagonist, and for most purposes you're just another wasteland ragman whom nobody gives a hoot about. Some locations and encounters could have used a little more fleshing out - in one particular instance I imagined that my character could have the opportunity to finally get some answers about the state of things in the world, but to my disappointment I couldn't even ask about even the littlest point of interest. Incidentally, I found that the odd bits of old newspaper offering scattered details about the world's backstory far more interesting than the plot involving the protagonist's past.

In that vein, one of my bigger problems was a relative lack of content. There's plenty for the price, but a few more locations, conversations, quests, NPCs, cryptids to encounter and supernatural horrors would have done wonders for a relatively small investment. In the course of my first successful playthrough, I've seen just about everything there is from one point of view. There's still time to start new playthroughs and see how things turn out for different choices and to explore bits of missed content, but overall there's still less than I'd have liked, in an ideal world.

Ultimately though, NEO Scavenger was one of my favourite video game experiences of recent memory. It's engaging and atmospheric, and weaves gameplay and narrative seamlessly together. More games should try to be like NEO Scavenger.
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4 of 5 people (80%) found this review helpful
4 people found this review funny
Recommended
20.2 hrs on record
Posted: September 16
NEO Scavenger cosplay ingredients:

Equip 3-4 heavy backpacks
Stand under a cold shower
If someone disturbs you, Mortal Kombat their azz.

10/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
44.6 hrs on record
Posted: September 5
NEO Scavenger is a great survival game/roguelike set in a post apocalyptic Michigan setting with supernatural and cyperpunk elements. Emphasis on those elements taking a back seat to survival with perma-death.

You will die a lot. Engaging in combat can be very fatal, but it works both ways. The more you get hit, the worst you get, but the same applies to the other "guy".

Perhapes the most harrowing aspects after you figure out how to survive and thrive in the harsh overworld is the special and random encounters, which are a seperate game in themselves. They can result in instant death based on your choices, so you have to choose wisely. As a word of advice, don't take risks! (You are not superman!)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
23.3 hrs on record
Posted: September 17
Extremely punishing and deep post-apocalyptic survival game set in an interesting universe with detailed and fun mechanics. This game may not be deep enough to provide more than 30 hours of play, but it is well worth the price and it is certainly one of the most memorable experiences I've had with a survival game. The permadeath can be cirumvented for those who don't find that to be their niche, but regardless of how you play, you will truly feel like an inhabitant of the wasteland. Only STALKER has given this vibe up until now, great game, totally recommend it.
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1 of 1 people (100%) found this review helpful
Recommended
49.2 hrs on record
Posted: September 2
This is a wonderful little roguelike survival, scavenging, crafting and exploration game. Trait based character system, wound based health, inventory micromanagement, CYOA segments and merciless combat. You can survive with a little luck and careful planning, but you will be ruthlessly punished for any mistakes.

This is one of those games that has crawled into my head and taken up a permanent residence there. I can't stop coming back to it.

Good developer too. Highly recommended.
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Most Helpful Reviews  Overall
678 of 723 people (94%) found this review helpful
590 people found this review funny
Recommended
61.0 hrs on record
Posted: December 28, 2014
EDIT 10.9.15:

I love this game. One time, I got shot by an arrow. I ducked under cover, then pulled the arrow out. Then I stabbed my assailant to death with it.

One time, I was attacked by two dogs immediately after starting a game. I was naked (save for a thin hospital gown) and I had no weapons. As they charged me, I grabbed some shards of glass on the ground, and following a lengthy battle that I ultimately won, I used said shards to skin the dogs' carcasses and then made gloves out of them. Then I died of blood loss.

One time, I was attacked in the middle of a stormy night by two mutants trying to steal my shopping cart loaded with supplies. After I brained one of them, the other scattered. I gave chase, and dispatched it following a cross-tile pursuit. However, upon return to my camp, my cart was gone. The mutant corpse, mysteriously absent as well. Using my tracking ability, I followed the thief several tiles down, and discovered it was another mutant, slowly pushing my cart southwest, his deceased comrade most unceremoniously stuffed inside with the rest of the contents. I moved in and caved its skull in with one fell swoop. I felt no pity, no remorse. I really needed those 5 empty bottles.

10/10 excellent post apocalyptic hobo simulator

It's worth noting that there are a lot of mods available that greatly expand the game's potential.
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353 of 361 people (98%) found this review helpful
14 people found this review funny
Recommended
93.0 hrs on record
Posted: December 16, 2014
Extremely recommended. One of the best game I have recently played.
Keep reading, or download the Demo and try it for yourself. Yes, there is a DEMO available.

Gameplay
You see stuff from above like, isometric map perspective: you navigate the lands from one hexagonal tile to another. All the time.
This costs points. When it's rainy or dark, it will cost more points.
When you reach a city hex, you can loot the location. This, also, will costs you points. Sometimes you will find amazing stuff, and sometimes only scraps of paper. But even those could be useful. Actually, when you start to know the game better, every gôddåmn item is useful!
You will find more stuff if you use a crowbar, or have a light source with you. But beware as this will make more noise and attract people towards your location.
Looting can also just hurt yourself... like roof collapse. Shït happens right?
So you loot, equip yourself with what you find, and stroll around. Until some dude approaches and gets to your hex.

Combat
The combat is textual. You won't have the map view anymore. But instead, you'll be presented with an interface showing your dude's and opposition's status, and a list of actions you can execute. Everything you will do, like throwing a punch, will have a narrative text describing what's happening. So it's mostly READING ya hear? No explosions there.
But don't be fooled... you can trip on the ground and fall. While on the ground you can try and grab the hostile down, you can crawl back and try to escape, drop your stuff and run like hell, etc. A lot of realistic possibilities here. It is extremely hard. Your first encounter will probably be your last.

Disease
Getting hurt, bleeding, being cold, drinking shït water... these will have consequences. Try to disinfect your wounds, patch'em up and don't let 'em getting infected. Be careful of what you eat too... could be POISONOUS you never know muhahah.
Unless you are a doctor, in which case you will have a clear descriptions of your symptoms like, "Cholera 3; final stage; certain death", you won't know what illness you just caught... you will have "stomach cramps", you'll be like "vomiting"...
So just act as in real life: grabs antibiotics, clean every wounds. Don't take any chances. Ever. Why? Because the game has...

Permadeath
Yep. Die and restart the whole game. No save point, and that is intended. You won't bring stuff with you from your last play. Nope, nothing. It's up to YOU to level up. And this is where I disagree on the game mechanics. I am fine with dying and learning. But ya know the beginning of the game starts to be boring once you know it. And redoing the same stuff is just a waste of time. Hence I created a little tool to actually still save and, well, cheat. I advise players to die a lot first, and when you feel you are ready, just use my tool.
But even if you use it to reload an old save, it won't matter much, because...

It's random
The map is randomly generated. But not when you first start the game, nope. It is randomly generated as soon as you discover a tile. So saving the game and loading an old save will still yield something different :D
This is why I am a little "against" the permadeath. Loading an old save is not THAT bad. You will experience a whole different game. I would've liked just... ya know, an auto-save every night or something.
Anyway except for a few spots in the map that will never change, all the rest is random. Random but fair. You won't like be in a desert without cities for miles ever. They are spawned correctly.
Even if you are a new player, you CAN make it. Yes because in the end, it's just logic.
Contrary to Faster Than Light (FTL) where there is NO WAY a new player will make it to the end because the randomization is too... random. In NEO Scavenger, the RNG is just right.

Crafting stuff
As I said all the items there are useful. Somehow. Because you can craft and even "uncraft" stuff. If someone is giving you stuff, or if you finally found something of value... maybe you can try to "reverse engineer" it and discover HOW IT WAS BUILT. How awesome is that uh? Found a bow arrow? But you have no idea how to create one yourself? No problem!
There are also a lot of crafting recipes there. And many different combinations will work. Like you could use your crowbar to roast meat when you don't have a wood stick! Doesn't matter, both categorizes as a kinda "shaft." So it's extremely smart and flexible. If you are lacking you favorite saucepan to boil water... just think a second... can't anything else, more common, be used as a saucepan? Eh, when I found that out, I literally doubled my lifespan. No shït. Think hard.

Narration
It reminds me of Fallout 1 & 2. You had that little description box in the lower left which would describe what was going on. Here it's a bit the same. With random encounters or special places being very well described. There is a lot of dark humor too. If you are not averse to reading you will like it and also find that it's well written.

Story
There is a story. Your first goal will obviously be to survive, and so, to find something to cover your feet :) But after that painful initial phase, you will meet strange people. You will find places of interest. Or you will find new recipes that... use high tech items you had no idea were in the game.
The story is interesting and is closely related to the narrative part of the game: the only way to tell you stuff is through old newspapers and stuff. Those are funny as well...
OX news reporting hoaxes ;)

Audio
Every single one item has its own sound effect. Which is played when you grab the item from you inventory. That's it. But that's HUGE. There is a little music, but it gets a bit repetitive.

Conclusion
If you like Fallout, post-apocalyptic worlds, a good narration, turn by turn mechanics and a pretty realistic game then don't hesitate. It's a masterpiece.
You still unsure? --> try the demo and make your own opinion.
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402 of 431 people (93%) found this review helpful
Recommended
549.7 hrs on record
Early Access Review
Posted: December 5, 2013
I've played this game on and off for nearly two years. I've followed it's development since it was first announced, and every time I come back I fall in love again. This game combines the brutality of dwarf fortress, the atmosphere of fallout, and world layout of civ to create a true masterpiece. This game is in a class of it's own.
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249 of 271 people (92%) found this review helpful
261 people found this review funny
Recommended
63.9 hrs on record
Posted: January 13, 2015
Neo Scavenger is like leaving school. You are thrust into the real world, with no idea what to do. Everything is strange, but you learn. You Survive. You thrive. Then you die of hypothermia.
Was this review helpful? Yes No Funny
210 of 229 people (92%) found this review helpful
27 people found this review funny
Recommended
97.8 hrs on record
Early Access Review
Posted: October 29, 2014
I don't normally write serious reviews. I'm one of those undesirable ♥♥♥♥♥♥ that uploads the "11/10 uninstall function works great" review, but NEO Scavenger will be my exception. You have no idea how hard it will be for me to not write "I murdered a naked guy while wearing a clown mask", but I will get through it, for this amazing game.

Let's start with the basics; you're some random guy (avoiding spoilers) that has just woken from cryogenic sleep during the apocalypse somewhere around the city of Detroit. After a friendly interaction with a lovely creature known as a "Dogman", you step outside to experience the outside world of Michigan... and dang, it's cold. Like, "Oh my God I can't feel my feet and I'm feeling really sleepy" cold. After a few deaths and several hours of learning the basics (don't eat random berries or mushrooms you find unless you know they aren't poisonous, that guy with the broken bottle really wants to eat your leg, and yes, it's cold, put some pants on) you really get into this game.

As others have said, however, an ungodly amount of time can be spent on this game, and it can never be taken back. In a sense, it's like DayZ. You spend 3 hours finding a weapon, finding your friends wherever they are on the map, and end up faffing around until some gruesome death by either a glitching zombie or a player that only speaks Russian. This, I believe, is another selling point of NEO Scavenger. In the beginning, you get used to dying. After a while, however, you end up living longer and longer, until one life lasts you hours of real life time. Everything is peachy until that one night you decide to sleep in a forest and forget to set up a noise trap or hide, and you're stabbed to death by some plague-ridden nutcase in your sleep. After a day or two of angry avoidance of the game, you decide to give it a second chance, innocently, you pour more hours into it, only to die in a similar manner. It's a beautiful circle of life (death)!

With such extensive content already and more updates to come, NEO Scavenger is one of my favorite games of all time. I would recommend it to anyone who enjoys hardcore survival games, and/or murdering innocents with his/her bare hands whilst wearing nothing but a Ronald McDonald lookalike mask and a hospital gown. (Damn, I said I wouldn't write that.)
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