NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
User reviews:
Overall:
Very Positive (2,198 reviews) - 92% of the 2,198 user reviews for this game are positive.
Release Date: Dec 15, 2014

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Recent updates View all (89)

April 28

NEO Scavenger Update v1.14: Autosave! And Modding Fixes.

NEO Scavenger is now officially updated to v1.14! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.14 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:


New changes include:

  • Added optional autosave feature to save game at the beginning of each new turn.
  • Added ability to choose whether encounter map labels appear on minimap by adding =0 or =1 at end of data. If missing, assumes minimap label added.
  • Changed crowded map labels near DMC gates to be invisible on minimap, so only gates visible.
  • Fixed a bug that allowed communal barrel fires to be destroyed in extinguished fire recipe.
  • Fixed a bug in loading screen that prevented log from being added to clipboard if error in XML file.
  • Fixed a bug that misreported 0.0 charges on charged encounter items.
  • Fixed several null pointer bugs when loading save file that included content missing from currently-installed mods.
  • Fixed a null pointer bug if game tried to load recipe scrap for missing recipe.

The big change here is the new autosave feature. It'll try to save the game at the beginning of each turn so your progress is not lost in the event of a power outage, crash, or other event. It is enabled by default, and can be disabled on the options screen. Note that permadeath is still active, and your save will be deleted if your character dies.

Also, some modding enhancements made their way into this build. The loading screen logs should now be fixed in the event of bad XML format. And minimap labels can now be controlled by modders. An =0 means no label, while =1 means a label is added to the map. Default assumes a label is added.

Finally, the number of charges in an encounter item are now correctly reported, among some other null pointer fixes.

As always, if there are any issues with the new build, let me know on the forums!

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April 7

NEO Scavenger in Build Your Own Survival Humble Bundle!

Good news, everyone! NEO Scavenger debuts on the Humble Store as part of their Build Your Own Survival Bundle!



NEO Scavenger is currently -55% on the store. But if you add more titles to your Survival Bundle, you can get up to 70% off the full price! So if your survival collection was feeling a bit...emaciated, head on over, because time is running out!

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Reviews

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In short, this game is terrible...Buy it.”
TheMittani

“It may be a little hard to get into for some, but it's absolutely hard to put down.”
JayIsGames

About This Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Helpful customer reviews
40 of 43 people (93%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: January 1
Don't let the semi-clunky user interface and middle-of-the road pixel graphics sway you; NEO Scavenger is an utterly addicting turn-based survival roguelike game that will steal your time.

---

So I have the wifey take this for a test drive, since I'm lazy and want to lay on the couch. I figure this run would end pretty quick, because I know death is apparently frequent in this game (aka roguelike). I turn around to eat a bag of chocolate, and before I know it the hobo main character is wearing six t-shirts, a hoodie, a hospital gown, a size 7 left shoe, and a size 9 right boot.

Wow. That escalated quickly. More like
NEO Scavenger: Hobo Simulator 2015

Plastic baggies are literally a currency in this world. We had one on our back, one in each hand, and about 6 spare ones stashed in the others. Nuts.

Not even to mention the inventory tetris that I just witnessed. Literally level 9,000 sh*t going on here. If you are OCD or have hoarding tendencies, be forewarned.

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What was so fun about this game is that you really feel the excitement as you rise up and gather better and better gear. There is alot of strategy and exploration that keeps things fresh. The story elements are present, but are never bothersome.

Pros:
+Quite addictive.
+Very deep and complex interactions. Lots of attention to detail with crafting and how items interact. How clothing functions, etc. Further, there are lots of ways to go about a situation.
+Feels fair. We actually got quite far on the first run or so.

Cons:
-Interface feels clunky at first, but isn't that bad when you get past the learning curve.
-Music is almost non-existant. Fine enough with me because bad music is bad.
-The combat system leaves something to be desired. Thankfully the game is not centered around it.

Yeah totally worth full price - lots of really fun replay value here.
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152 of 223 people (68%) found this review helpful
5 people found this review funny
16.0 hrs on record
Posted: November 6, 2015
A hardcore survivalist game. By hardcore, I'm talking perma death, just about everything can kill you easily, and you're kind of lady luck's ♥♥♥♥♥ in regards to how well you can do sometimes. That said, this is a great game. It's a thinking man's title, borderline unfair (I mean that in a begrudging good way), and it will take you a long time to really master the concept of it. Coupled with a gigantic procedurally generated world and you'll find yourself playing a new set of variables each time, particularly as you can pick a handful of your starting skills before stepping into the frying pan that is NEO Scavenger.

Story-wise, it's kind of an end of the world scenario, except more dealing with mutants, mad men, and bandits, rather than zombies. The plot is kind of backseated to the gameplay, however. I found almost all the NPCs to be universally hostile or locked into a constant fight/flight mentality. Don't expect dialogue or too much revealing information- your character wakes up as a corpsicle in a cryo vat and you're basically thrust into an unknown landscape. You have to gather what you need to survive and you need to do it FAST. Freezing to death is very easy and this game does not hold a newcomer's hand whatsoever. You will be hunted, attacked remorselessly, robbed, and yes, you can literally be killed in one round by the wrong person if you're unlucky. As such, this is about SURVIVAL. Not racking up xp and going nuts with a pea shooter.

While I like NEO Scavenger, there's some things that are a needless hassle about the gameplay. The interface is extremely clunky for your items, the crafting system is a bit vague (I have a sharp edge like the recipe says... I can't harvest this dog because...?), and the biggest issue to me, is the game saves via Flash cookies, not on Steam.

Imagine my disgust when I kept finding my save games erased after every play session. Hours and hours, gone. So I checked my Flash and found I had it enabled to allow cookies to be saved. So something else was deleting them. According to the developers, it could be one's antivirus or any of a number of things. With all due respect, I don't really care to go searching every minute infrastructural maintenance program I have to find out which program is deleting the cookies beyond Flash and what might need an exclusion to NEO- this should have been saved in the Steam Cloud or however many other games here do it without issue. I really REALLY wish the developers would have done something about this instead forcing the player to find a meta solution. Unfortunately, from what I've read, they're not really doing anymore updates and the game is considered completed. :/ Which is a shame, because I loved everything else about this.

I would heartily recommend NEO but the issue with saves is not something I can overlook after finding this out several hours in. If the developers would or could somehow make the game save within Steam and not through cookies, I will happily change this to a Recommendation. As of now, I reluctantly can't do that.
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33 of 36 people (92%) found this review helpful
3 people found this review funny
72.3 hrs on record
Posted: November 28, 2015
This has to be one of the most frustrating and evil games I have ever played.

And I can't get enough.

Other games coddle and actively try to help the player survive in their "hostile" post-apocalyptic world (I'm talking to you, fallout). This one will crush you time after time until you're ready to throw your computer out of the window. If you like games that really give you a challenge, pick this game up.
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24 of 26 people (92%) found this review helpful
11 people found this review funny
47.0 hrs on record
Posted: December 31, 2015
Hey smartass, if you think Fallout 4 is too easy, why not come and try your hand at some NEO Scavenger? After feral dogs jump up and rip your face off with their teeth for the fifth time, I bet you'll appreciate having a robot butler to care for you, you big cosseted ghost town lover!

Yeah, you think you're hot ♥♥♥♥ because you dunked a few Fat Mans into a Super Mutant's face? You're nothing. You have never been in a post-apocalyptic wasteland until you're running around, frantically searching for clothes in abandoned buildings to keep from freezing to death. You haven't lived because you haven't frantically searched for a soup pan to boil water with, because you know all the water laying around is an invitation to kill you. You haven't really survived because you know that the world knows about fifteen different ways to snuff your life out, and is cold and indifferent about everyone one of those ways because that's how hardcore and brutal planet Earth is. You haven't known the true terror of conflict as another one of your kind stalks you with a hunting rifle for all the batteries and water bottles you have.

You like being in constant danger? Good, because that's how the game masks its short length. From the very start, half of the game's goal is just living long enough to reach the Megacity of Detroit. It's a short walk, but it's a short walk fraught with danger that will kill people dead (especially if you decide you're too good for guns and try to go for a Melee-only character). It's an open world and there's all sorts of fun secrets to find. If you live long enough to get there, that is.
But if you do, you'll suddenly realize just how cramped it all seems. And yet, it feels a bit unreasonable to ask for more, because the journey to finding the secret is a bunch of little experiences in and of itself.

Also the random encounter roleplaying sequences do a great job illustrating how depressingly hostile the world is, but also rarely try to kill you outright. And I understand why they're there - even the hardest of ♥♥♥♥♥♥♥♥♥♥♥♥s in the wasteland will go down easy - but VERY SUDDENLY losing a character I've grown to love after playing for thirty hours carting ♥♥♥♥ back and forth to the DMC because I chose poorly really rubs me the wrong way. I'm not saying this is entirely a bad thing (I was choosing rather carelessly), but a little forewarning to sudden death is appreciated.

Anyway! If you want to play Super Hardcore mode in NEO Scavenger, take your dumb little talisman off and see how hard the game gets. Then you can complain about it to me in the comment section, you lily-livered aluminium can collector.
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13 of 14 people (93%) found this review helpful
37.7 hrs on record
Posted: December 14, 2015
NEO Scavenger is not without its faults. The crafting system is tedious to sort through and use repeatedly, and the game doesn't always give you a fair shake- I remember one run specifically in which my character froze to death before he could find clothes, another where he was killed instantaneously by an assailant he never saw, and for the love of God, NEVER, EVER TAKE OFF THE AMULET YOU START WITH. Just... DON'T do it.

That being said, I can recommend NEO Scavenger regardless because, even in spite of some debatably fair play, I'm still coming back to it, because I don't want it to beat me. That feeling is the hallmark of all true roguelikes.
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