NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
User reviews: Overwhelmingly Positive (1,477 reviews)
Release Date: Dec 15, 2014

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"An obtuse interface hides a brutal, fascinating game of survival. Finding a plastic bag is cause for celebration and *everything* wants you deead."

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December 19, 2014

Happy Holidays!

Happy Holidays everyone!

With Christmas right around the corner, we'll be packing up the gifts and goodies, and heading off to see our family soon. So I wanted to wish everyone a wonderful holiday season, and hopefully everyone gets a chance to chill out and have some fun.

He knows when you are sleeping, he knows when you're awake...

I don't know which is scarier. Dogmen or dogemen :)

Out of Office

Just so folks are aware, I'll be out of the office for two weeks starting this weekend. So between December 20th and January 4th, I may be slow to respond to emails or forum posts.

That said, I'll try to pop by occasionally to see if anything's on fire. And I'll likely be starting on a bug-fix patch as my first task when back. If there is a critical issue, email is the best way to reach me. Twitch Stream

Also, for those of you around the computer tomorrow, will be hosting a Twitch stream of NEO Scavenger! They've enlisted Vlad to don a hospital gown and brave the Michigan wastes, so drop by and say "hi!"

The stream starts at 11am PST (7pm GMT), Saturday. I'll unfortunately be driving through snowy mountain passes at that time, but I'll be there in spirit!

Once again, I wish everyone a wonderful holiday season, and I'll see you all in 2015!

14 comments Read more

December 15, 2014

NEO Scavenger Is Officially Launched!

Hey Folks!

NEO Scavenger has officially launched! After almost four years of development, nearly three of which were in Beta/Early Access, it's finally time for the big v1.0!

NEO Scavenger is my first commercially released game, and is a sort of love letter to the pen and paper role-playing games I grew up playing. In it, the player takes on the role of a character who wakes up in a strange facility where the world has experienced some cataclysm. Using their wits and anything they can scavenge from their surroundings, they explore this strange wasteland, piecing together clues about their past.

It's a hard game, where the player must take care to think of everything from dressing appropriately to disinfecting wounds. The story will not come spoon-fed to you, and the game will not hold your hand. But for those who are persistent and clever, rewards and answers await!

NEO Scavenger is available at many of your favorite online retailers, including:

HUGE Thank You to the NEO Scavenger Community

I want to take a moment to say a heartfelt "thank you" to everyone who has helped me over the past several years. From friends and family to helpful community members, I've always had support and encouragement all around me. Plus, many of you have been providing excellent feedback and suggestions over the years to help make NEO Scavenger what it is today. If you fire up the game, do check out the "Credits" page to see many of the talented individuals who made this all possible.

Thank you!

What Are My Plans for Support, and What's Next?

I answer these and several other questions regarding future plans in more detail here. The short version is that I'll be focusing more on bug fixes and better modding support after launch, as well as looking into potential new projects. And, of course, probably a vacation :)

So please head on over to your website of choice and take a look! There's a free demo if you haven't tried it, to help you decide if it's right for you. And for those who were just waiting for the beta to end, it's finally time!

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“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“We found ourselves playing for hours and hours”

About This Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!


  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Helpful customer reviews
55 of 63 people (87%) found this review helpful
4 people found this review funny
12.4 hrs on record
Posted: January 3
Attack of the Barefoot Cannibalistic Showroom Dummies

Two days into my first successful venture into NEO Scavneger, I've resorted to cannibalism. It's not like I really had to - I was taking a nap in a small city when a stranger woke me up. I was pissed. I took his soul away with a crowbar and noticed that I'm a bit hungry. Checked it - yes, not surprising - I can use a shard on the corpse and scavenge myself some tasty human meat. Two hexes later in the woods, I've made myself a nice BBQ and I'm feasting on that human.

As I chew on what was just two hexes ago my rival in an unfair fight, I am suddenly overcome with disgust. I could have just left the corpse there, and move on to hunt a squirrel or pick some non-poisonous berries. Yet I chose to eat that person. And before doing that I looted him of his hoodie which was in a better condition.

But karma got to me quick. I was quickly poisoned in some mysterious way and then something wielding a 12-Gauge Shotgun blew me to bits, all my progress and looting down the drain.

NEO Scavenger can be really daunting at first; you'll die a lot. But once you pick it up - it's hard to put it down. It's a wonderful selfishness simulator that is fun and engaging, built on a fantastic crafting system which brings out the curious child in you. The "old" graphics do not deter from the enjoyment, quite the opposite – they only make it eerier and more atmospheric. The soundtrack is great too and generally it feels like a lot of thought was given to the game.

I haven't delved into the lore of the game yet but there are newspapers lying around with bits of info and it seems that there's a bigger story which unfolds as you manage to survive and stay alive. Unfortunately that's not as easy as it sounds, not at all; you can also go great strides (even without turning into a cannibal) and then get blown away by a shotgun or catch a disease. This could hinder the experience for some players who focus on storylines and want to complete the game – take to heart that this will be VERY HARD. This game is hardcore as it gets and it doesn't hold your hand at all.

The best advice is to watch let's plays etc and if you do pick up the game, try it for yourself before picking up a guide. You WILL pick up a guide ultimately but try to experience it without any aid at all. It'll produce unique experiences in which you'll end up dead (in your hospital gown usually).

Overall this is worth much more than its price tag, a very refreshing entry to the world of roguelike which does it very very right - a sort of improved UnReal World with frightening creatures and a darker theme.
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36 of 44 people (82%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: January 4
A very unique gameplay experience. Here was my first time playing.

Day 1:
What is this place? Oh interesting. So we have cryo chambers. this game is pretty nic-
*uses the power of nature to kill a lethal creature*
*climbs out window and doesnt bleed from chards for some reason*
Time to explore.
*time passes*
ooh, whats this? I'm...shivering?
Huh I better find clothes.
*time passes*
I'm thirsty? better drink this river water.
*time passes*
Oh god im freezing to death and now im hungry.
*night time*
I'll sleep in this abandoned office building.


Very tough and will take many tries to actually live long.

I think this game is a " Don't Starve " like game where you try to avoid dying as long as possible. It's going to happen. It's rogue-like and very tough. Whether you die from Hunger, Thirst, Hypothermia, or Diarrhea, this game will still be memorable.

+ Customizable stats. You can be very tough or an electrician, whatever floats your boat.
+ Very hard. This game shows no mercy and shoves you right in. (googling crafting tutorials might be smart)
+ Crafting. This game is full of unique crafting where you can craft anything from a fire to a wheelbarrow.
+ Interacting with others. It feels like it isnt just you out there. The world is bustling with Raiders, Looters, and nice people who you can kill, steal from, or just say hi to.
+ Strategical fighting. The first game I've ever seen with a "Threaten" option in the middle of combat.
- Single Player only. This game would be boring with multiplayer, but I wanted to note this just in case you didnt know.
- Loot Spawning. Sometimes you'll find nothing in a locked shed. Sometimes in an empty field you'll find a loaded shotgun. The loot spawns sometimes are unrealistic.
- 2D artstyle. I personally am ok with the 2D, but it must be noted you are buying a 2D game.
- Unusual death. Sometimes you will be well fed, well quenched, and well slept, but die in your sleep from a monster.

I overall would give this game an 8/10.
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12 of 12 people (100%) found this review helpful
1 person found this review funny
13.6 hrs on record
Posted: January 5
NEO Scavenger is a deep and thoughtful turn-based survival/exploration game with an addictive, ruthless roguelike play style. You will awaken, helpless and practically naked, in a hostile world. You will scrounge through ruins for scraps you can cobble together into gear (with one of the best crafting systems I've seen anywhere). You will encounter hostile inhabitants, maybe kill them, probably die anyway of festering wounds. Then, you'll play again.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
68.4 hrs on record
Posted: January 4
One of those games where you (inevitably) die and then immediately ask yourself, 'Ok what can I do this next time around to avoid that?' It's not about your 'progress' as much as it is about the single experience.

Maybe this time I'll find a car, maybe I'll become a warlord, maybe I won't find shoes and will freeze to death after 5 turns....

I actually was able to get some decent progress after a very short period of time, but then realized that neglecting hypothermia just isn't a viable strategy, so I died. Despite the odds of survival, I'm looking forward to playing well into the evening.
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7 of 7 people (100%) found this review helpful
47.7 hrs on record
Posted: January 4
A hardcore RPG that doesn't give you any real direction after it kicks you unceremoniously into its world to find the your story on your own, if you can survive long enough. This game combines a hardcore sandbox survival game and a story of your character trying to find out who they are, and why they are here into one of the best gaming experiences I've encountered in a very long time. Expect to die and restart several times while first playing NEO Scavenger, there is no reloading, only learning from your last playthrough's mistakes.
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7 of 8 people (88%) found this review helpful
2 people found this review funny
53.6 hrs on record
Posted: January 13
Neo Scavenger is like leaving school. You are thrust into the real world, with no idea what to do. Everything is strange, but you learn. You Survive. You thrive. Then you die of hypothermia.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
74.4 hrs on record
Posted: January 3
If you like either post-apocalyptic settings or roguelikes, consider getting this game. Like both? Get it. It's very good.
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6 of 7 people (86%) found this review helpful
12.6 hrs on record
Posted: January 4
You (a random guy) wake up from a cryogenic sleep chamber, and have no recollection of anything. Not even who you are. Your goal is to make it to "The Glow" or Detroit Mega City as you may learn to call it both. Your goal is to make it here, exploring along the way, better equipping yourself with the task of finding out who you are.
This is how I would imagine a post-apocalyptic Detroit happening.
Constantly being bombarded by the ruthless Dogmen, and Bad Muthas, a Detroit street gang of brutal, thuggish cannibals who will NOT hesitate to attack you on sight. Also strangers and looters equipped with scoped hunting rifles, and Detroit Mega City Guards with rifles, shotguns, and full SWAT-type gear ready to exterminate you.
You will be excited as ever to just find a pair of old plastic shopping bags and a shard of glass or a broken bottle to arm yourself with. Every little space in your inventory counts, so space management is almost as important to your survival as dealing with combat scenarios with a cool, calm, level head.

You will need to scavenge for loot while maintaining low visibility, otherwise if you think you're tough enough you can brazenly move into an abandoned building, scavenge it loudly and roughly, and hope someone or something doesn't hear or see you.
The choices you make for every little situation in this game need to be approached with clear thinking, and taking into account repercussions of your actions is seriously encouraged for this experience.

You will have random encounters within the story line and others along your travels.
You may succomb to diseases from exposure to sick people, bad weather (hypothermia and pneumonia), food poisoning, and even BREATHING toxic fumes over time.

You will wake up to people stealing your supplies and food or attempting to bash your skull in with a stone. Then be forced to make the decision to flee in complete terror, sneak up on the thief in the dark and take them by surprise, or just stand up from your sleep and attack them in a raging fury.

If you can get past the clunky UI and lack of animation or intimate graphical control, this game is a dity gem just waiting to be appreciated by the next "arachaeologist" who finds it. I never pictured myself enjoying a game that's 60% text-based, but I quickly fell in love with this game. Here, you can learn quickly from past mistakes and keep pushing forward. If you ever thought it was hard to survive in other "survival" games, this is FAR more unforgiving but also more rewarding to experience. True-to-life combat system that allows your simplest mistakes to be exploted by your enemy, possibly resulting in your death or serious injury.

Even if you hate text-based games, or games with hexes (I certainly did), you may find yourself immersed and deeply invested into this game. I highly recommend this for anyone who appreciates post-apocalyptic roleplaying games and/or heavy survival. Even at full retail price this is a worthwhile purchase. The game has a few flaws, but all are so minor and outweighed greatly by what good there is in the game that you quickly forget they exist or have trouble noticing them to begin with. Very reminiscent of the first game of the Fallout series, more so than the second, but this game has its own unique flavour.
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11 of 17 people (65%) found this review helpful
2 people found this review funny
12.6 hrs on record
Posted: January 3
I beat an old blind man to death with a tree branch because I wanted his shoes. I then skinned him with a shard of glass and ate his corpse raw.

11/10 would be a cave man again.
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4 of 4 people (100%) found this review helpful
3.4 hrs on record
Posted: January 2
It feels like I've still just scratched the surface but it has been a pretty unique survival roguelike experience that introduces a mix of new mechanics that work together quite well.

+ character attributes: it's not like a typical roguelike where you have you basic generic stats and grind xp. You pick out traits to help define your character (melee, ranged, mechanic, athletic, strong etc) and can pick weaknesses as well which let you get more points on good traits as a tradeoff and allow you to try to balance unique builds. These attributes influence completely what sort of actions you'll have available to you, how you handle conflicts, crafting, trying to find shelter, heat, food and so on. They define and influence your decisions way beyond the normal str,int,con type character building.

+ crafting : there is quite a complex crafting system in place that is entirely based on resources available and the traits you picked. If you find just the right ingredients in the early game to make a decent weapon or clothes you'll have a much easier time, otherwise you'll want to avoid conflicts and scavange more.

+(mostly) combat : deciding whether to fight, and how to fight is very important here.. not because you fight all the time but because the stakes are high and a few bad streaks could see you left bleeding in a field far from your shelter. I like this change to slightly more realistic combat. There's no visible health bar, it's all about waiting till you get a chance to strike, wounding your opponent, and then kicking while they are down. Not particularly heroic but if you make a mistake that leaves you vulnerable and they get a hit in, they'll do the same to you. It comes down primarily to trying to get in range for your weapon, stay out of range from theirs, and defend yourself until you have an opportunity. For example, if you have a melee weapon you can try to rush them but you risk falling on your butt at which point you'd be an open target, or you can advance normally but they'll be able to back away.

- combat balance: My con with this is that your weapons make all the difference and with the random nature and limited weapon types, you can either be useless in combat or feel like there was no risk. In my first play through I believe I hit a guy with a pocket knife like 20 times until he ran away after punching me and then I bled to death. In my second playthrough I tied a knife to a stick to make a spear, with a range of 3 is the longest melee weapon. And then proceeded to kill everyone that didn't have a gun without a scratch because they couldn't get near me without getting stabbed. And those with guns I could sneak on fairly easy and then once I hit them they were too wounded to fight back. It went from combat being impossible to being 'meh'.
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5 of 6 people (83%) found this review helpful
26.7 hrs on record
Posted: January 10
NEO Scavenger is an extremely difficult game at first. It doesn't hold your hand and you have to really think about the attirbutes to give to your character before the start of the game. Anything can kill you, even the smallest mistake. I accidentally clicked on the wrong type of berry and poisoned myself. There was nothing I could do as my character just got sicker and sicker. With all that said, it is an extremely rewarding game once you figure out a plan to survive. Each time you last a little longer in the game feels like a vitory and the story in the background is very interesting as well. I recommend reading the newspapers. Not all of the ariticles are important but it does make the world feel a little more alive and gives you clues on what could have happened to the character you play.
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7 of 10 people (70%) found this review helpful
2.6 hrs on record
Posted: December 30, 2014
Very detailed turnbased post apocalyptic survival game, there is really a lot of depth to the ingame mechanics and just keeping yourself alive turn to turn is a constant battle against the elements and the feral inhabitants in the wasteland. In my opinion the game could be improved on the combat side if the game gave the player more meta feedback.
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3 of 3 people (100%) found this review helpful
11.6 hrs on record
Posted: January 4
This game will punish you. Hard. You will die when you are going strong, and you will rage and quit, and then you will come back for more because the game excellently keeps itself interesting.
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3 of 3 people (100%) found this review helpful
7.6 hrs on record
Posted: January 17
Currently, the Steam catalog is full of survival games. They just keep coming. And most of them either recieve negative or mixed reviews. (Rust, DayZ, H1Z1, The Fifth Day are a few examples.) NEO Scavenger will not let you down. It's a survival game that actually works and keeps you interested. Every single playthrough will be different.
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14 of 25 people (56%) found this review helpful
1 person found this review funny
44.8 hrs on record
Posted: January 3
Men with no shoes throw rocks and spears at me, it's like I'm actually in Northern Territory.
But seriously though, 9/10
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2 of 2 people (100%) found this review helpful
7.8 hrs on record
Posted: January 12
I was thrown into the game confused,found my way out of the starting area to start looting the near by cities when i came across a man called 'Bad Bertha" he was armed with a compound bow and for whatever reason i called out to him to see if he wanted to chat.......he replied by shooting me in the arm with an arrow....after that i dove behind cover and pulled out my shiv i had crafted earlier and got ready as he approached my position shouting threats at me all along the way when he was close i stabbed him in the arm but then I was tackeld to the ground and severly beat,thats when I begged for my suprise he let me go but took all my clothes....I died of hypothermia two turns later.Big Bertha is love,Big Bertha is life.

Its a nice game I like,I like it a good bit
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2 of 2 people (100%) found this review helpful
128.3 hrs on record
Posted: January 15
It's absolutely brilliant. I cannot recommend it enough.

Imagine a top-down, turn-based DAY Z in a Fallout-esque setting.
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2 of 2 people (100%) found this review helpful
19.1 hrs on record
Posted: January 13
As of the recommendation, I've played about 10 hours, plus 4 in the demo, although the two are acceptably different experiences. Came nowhere near to advancing the story out of all my playthroughs, reaching the "glow," but the game's fun to gamble a try each time. Sometimes I'll find a good pair of boots. If I'm lucky, they'll be a match and a left and a right foot boot. Sometimes I've just died in the first day from getting eaten alive by a pack of feral dogs that tracked me down.

The ultimate goal is staying alive while you're dragged along on the storyline. You may even get an obscure hint or two about the story at the beginning based on what skill you picked for the playthrough. But all along the way, remember; you'll never "win" a fight, you've just survived it.
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2 of 2 people (100%) found this review helpful
28.0 hrs on record
Posted: January 11
Very fun game. Honestly, there isn't really much I would recommend that the developers change, they were very thorough in making this game. Certainly nothing game-breaking (so far). Bugs are non-existant as far as I can tell.* Lot's of fun for the file size. It has a sense of brutality without relying on gore to get the message across.

I recommend when you play this game that you do *not* look anything up first. The game is intuitive, and a great deal of fun can be had by messing up. This is a great game for just getting on and having fun.

If I had to think of a downside, it would be difficult but I would say there are two. The first would be that it is simple, and those that want fancy 3d graphics or a complex game should look to a different genre altogether. Second would be replayability. It has a good story, but there is something disappointing about each part of the story fleshed out: that's one fewer mystery for later. Of course, you can say that about any story-oriented game.

Again, I would say that the keyword here is intuitive. Easy to pick up the mechanics, more difficult to use them effectively, but overally the difficulty is anywhere from mild to moderate. This isn't an 'easy' game per-se, but it certainly isn't hard. It is a game where risk and reward are both quite high in most encounters. A small slip up can cost you dearly, a well timed strike can earn you incredibly useful loot, so long as you have the space to carry it all. By far the most scarce resource in the game is space. You can't carry everything you find in the beginning, so deciding what is most valuable can be a very tough decision.

All of the above serve to make it the ideal rogue-like game IMO.

*EDIT: About the bugs, I should mention that there is a minor graphics bug where items will appear partly off-screen, and cannot be selected from boxes. This is uncommon, however, and easily fixed by switching between fullscreen and minimized (you can end in whatever screen you prefer). Probably not worth mentioning except that I had said "Bugs are non-existant as far as I can tell."

EDIT 2: One other critisism: This game does not offer difficulty settings at this time. Initially, it seems difficult. After a few hours, it does seem slightly easy. Hopefully that will change in time, but with a sense of ease often comes recklessness (at least in my case), counteracting any potential for this game to become boring. It still remains a very fun game, and I look forward to updates.
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2 of 2 people (100%) found this review helpful
37.3 hrs on record
Posted: January 18
Waited for this game to be completed forever and then forgot about it. Well worth the wait. Now that it is out, GOTY 2014 as far as I am concerned. Very difficult.
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