NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
User reviews: Very Positive (1,926 reviews)
Release Date: Dec 15, 2014

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"An obtuse interface hides a brutal, fascinating game of survival. Finding a plastic bag is cause for celebration and *everything* wants you deead."

Recent updates View all (79)

August 19

NEO Scavenger -40% for the First Time on Coinplay!

Hey Folks! Just taking a quick break from new-dad-hood to alert you to a new NEO Scavenger sale. For the first time, NEO Scavenger is -40% at Coinplay!

Not only that, but you can use both traditional and cryptocurrencies like Bitcoin/Dogecoin to buy the game.

So if you're still awaiting a chance to buy NEO Scavenger, head on over!

As for me, back to changing diapers :)

7 comments Read more

August 4

NEO Scavenger Update v1.12: Mouse Enhancements and Bug Fixes

NEO Scavenger is now officially updated to v1.12! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.12 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:


New changes include:

  • Added code to drop only one item in dragged stack if right-click.
  • Added code to rotate dragged item if using mousewheel.
  • Added code to cleanup orphan quick recipe buttons on click.
  • Changed flashlights and NV goggles to deplete when "on" even if not equipped.
  • Fixed a null-pointer bug in ConfirmCraft if no current recipe set.
  • Fixed a bug that caused random UVD loot to never spawn Hiya Poopy case.
  • Fixed a bug that caused crash site loot to spawn soup chunks instead of cans.
  • Fixed a bug in locked/off iSlab that allowed telling time.
  • Fixed a bug that caused "exit" option in Rollo conversation to be missing, and only available via spacebar.
  • Fixed a bug in the preloader that caused SWF version to fail transition into title screen when done loading.
  • Fixed a bug that caused whole item stacks to be identified on load if one in stack was identified on save.
  • Fixed a bug in the SampleMod file structure that caused it to fail when loading.

The major change here is the mouse update. Based on some player feedback, I added the ability to rotate items and drop single items from stacks using only the mouse. This should go a long way towards making the game playable entirely with a mouse.

The bug fixes are mostly minor, though one major null-pointer fix to crafting may reduce some of the random bugs we've been seeing. I've also made a minor fix to the SampleMod to restore it to working order.

As always, if there are any issues with the new build, let me know on the forums!

15 comments Read more

Reviews

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In short, this game is terrible...Buy it.”
TheMittani

“It may be a little hard to get into for some, but it's absolutely hard to put down.”
JayIsGames

About This Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Helpful customer reviews
31 of 50 people (62%) found this review helpful
1 person found this review funny
30.5 hrs on record
Posted: March 26
Alright, look. I love the game. I do, really. It's awesome, it's fun, it's addictive, and honestly it could teach people a few things about surviving in such a situation that they can't depend on society anymore. Almost all the techniques in the game are solid survival techniques that could very well save your life in the real world. But after a series of deaths before I could even get enough supplies to make the journey east (which I understand is a roguelike feature, but bear with me.), I felt the need to write this review.
One word, ladies and gentlemen: Yezinka. There's only one of them in the game world, and it wanders the map until it encounters your player. When it does, it hovers around in the hexes around you, and waits for you to inevitably have to sleep. You can't kill it by jumping it during the day because it can manage to sprint somewhere around 12 paces per move, while you can manage at best 4. It's also very difficult to hit with ranged weaponry (never got to try melee). Now here's the lemon in the wound: When you go to sleep, it immediately beelines for you, and steals your eyes. You can do NOTHING about it. You get around two turns, which is enough to stand up and start to look for it, and suddenly your eyes are gone. You can't do anything to recover them unless you've happened to encounter this late in the game and are near the city, and have been hoarding enough cash for cybersurgery. I say you need to be near the city because the condition "No Eyes" seems to flag you and every single enemy creature on the map drops what they're doing and attempts to kill you. I made a valiant effort and managed to kill two bandits and a dog before I was just overwhelmed with going into a new battle every turn (every other turn very VERY occasionally). Maybe if I were given a chance to pack up the things I had and try to luck my way to the city and sell everything I had for a single eye, I wouldn't have such a problem with this. Maybe if I were allowed to live for a bit and get a balancing attribute after a few turns that mitigated the fact that I can't see anymore, that'd be fine too. But as it is, if luck allows this broken monstrosity to seek you out without being killed by other wild animals or lucky NPCs, you are screwed, and there's no preparation at all that you can attempt to save yourself. I cannot in good conscience recommend any game that has a chance of giving the player such an enormous middle finger. But if you can get past that and you think it's not something that will bother you, then buy this game. The Yezinka is an enormous infected zit on the face of an otherwise outstanding game.
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18 of 26 people (69%) found this review helpful
18.1 hrs on record
Posted: August 4
I like this game, I honestly think it's something special, and if it's on sale, and you're a fan of survival/ rougelike games, go for it.

However, I feel the game does not have enough content to justify the $15 price tag.
For example, Detroit, which is supposed to be some kind of futuristic mega city, only has four places to visit in it, two of which are pretty much useless.

The game map only has about 10 unique places that contain some kind of story.

But what really killed it for me is the random events. I looked up some on the wiki and some of them have no solution that does not hinder you in some way, like taking away an item or injuring your PC, which is fine, I understand some situations don't have happy endings.

But some of these situations kill you

I could have nothing but a t-shirt and a sharpened stick and I could die in a random encounter because the games system said I had to, which i get, since i was poorly armed

However, I could be fully decked out in combat armor, with a military rifle, and medical supplies to spare, and die the same way.

It really sucks to see yourself get so far in this game and die in a random encounter you could do nothing about.

But, like I said, if you can pick this game up for a lower price, go for it. But the amount of content, especially story-wise, really killed it for me.

*At the time of writing, the game was in version 1.11, it may have updated since then
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22 of 35 people (63%) found this review helpful
6.1 hrs on record
Posted: April 26
So I really, really wanted to like this game, because the amount of potential in this game is absolutely tremendous. The interplay between different systems and the really neat environment and design decisions should have made a great game.

It didn't. There's not enough content for this game to shine, and because there's so little content the problems it has are made starkly apparent. Permadeath is not an inherently good or bad decision, but what it does in a game like NEO Scavenger is force the player through the same few bits of content over and over again. That content has an optimized solution, which means the first 5-10 minutes of every play-through are doing the exact same thing, every time, with no reason or reward from deviating from it. And then you end up at one of the pieces of game content that you _did_ play before, with functionally identical choices. And then you die, fairly or unfairly (and this game _loves_ unfair deaths), and you get to do it again.

A simulation game has to hide its brain to be deeply rewarding. This doesn't, and the narrative and the neat bits do not carry it through. Buy it for a couple bucks and play it once or twice, but at list price it is emphatically not worth your money because it will not respect your time.
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8 of 11 people (73%) found this review helpful
41.5 hrs on record
Posted: May 14
Although NEO Scavenger doesn't have the fancy graphics of titles with huge budgets and numerous developers, it manages to do a lot more with a lot less. Scraping by and surviving in a world in which almost everything and everyone would rather see you dead (and in which death is permanent) may not sound fun on paper, but the game manages to create that addictive just-one-more-turn quality that's a sign of a great game. Thanks to the excellent music and writing, the game also manages to pull off an impressive amount of immersion and atmosphere with the limitations of the 2D hexadecimal world.

Unlike a lot of early access games with more staff and so less of an excuse, the developer has been communicative and responsive throughout which I can only think has led to a better game.

NEO Scavenger is a testament to what one guy with vision and dedication can do.
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5 of 6 people (83%) found this review helpful
36.3 hrs on record
Posted: June 9
NEO Scavenger is a really intense survival game. You can make a character based off of different skills and survival tactics. Depending on what you chose, your experience with the game will change. If you take Medical Knowledge, you can tend your wounds faster, or if you take Melee, you will be able to fight better.

It's a very brutal and unforgiving game. If you mess up, it could cost you your life. Perma-death is a thing so you really want to be careful. The descriptions of what you do in combat is very descriptive and really helps with immersion.

Pros:
- It's very fun
- Rewarding if you come across some good gear
- Very realistic in the mechanics

Cons:
- no animations or visuals during combat
- Purely text based (could be a good thing if you like that, I do)
- near impossible on your first few lives.
- UI takes some time to get used to

Over all, it's a very brutal, but fun survival game, and I am really glad that I got it. If you enjoy wilderness survival games, this one will not dissapoint you.
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