Be prepared to die...a LOT! And with "permadeath" that means you will be met with a black screen unceremoniously alerting you to your demise, manner of death and hours you managed to keep this poor guy alive. Now, don't assume that this is put forth as a criticism because that is the appeal to this survival game. After succumbing to the countless manners of death you begin to appreciate the fragility of humanity in this post-apocalyptic world. Every decision begins to weigh on the player as you try to balance all the needs of survival. I suppose there IS a way to "win" the game, though I've never seen it. For me the appeal is simply the test to see how long you can stay alive while dodging the raiders, bandits, the elements, wild beasts, disease, dehydration, famine - I'm sure you get the point. Go ahead and eat that rancid hunk of meat you found because the immediate fear of famine out-weighs the ramifications of food poisoning you will have to deal with tomorrow.
This is an early access game so there will be problems. The only bug I encountered was a turn bug that caused the time to keep clicking by until he just died. Only happened to me once, but it was frustrating just the same. The developer is aware of the issue and promises a fix. There may also need to be a few play-balance adjustments because as I said it is really difficult to get deep into the game. There are lots of interesting traits to choose when beginning the game, but honestly "toughness," "melee," and "strength" are the main ones you have to have or you will not survive the first night to even begin to utilize the other abilities. Combat is unique and interesting once you figure out the order the text reads out, and how the interface deals with multiple enemies.
This is a flash game with tons of depth.
Posted: December 7th, 2013