NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
User reviews: Very Positive (1,580 reviews)
Release Date: Dec 15, 2014

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"An obtuse interface hides a brutal, fascinating game of survival. Finding a plastic bag is cause for celebration and *everything* wants you deead."

Recent updates View all (64)

February 26

New Test Build 1.04: Hex Resource Bug Fix

I've just finished uploading new test build 1.04, which is a minor patch that fixes several bugs, including one which was causing hex resources to disappear.

The build is available to anyone who owns the game at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the game page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Build

Test build 1.04 includes the following changes:

  • Changed random encounters that cause lost random item to only choose non-plot items.
  • Fixed a typo in "Baby Back Ribs" random encounter.
  • Fixed a bug that caused hex resource items to be deleted if context menu was used to first delete and item then use resource.
  • Fixed a typo in ATN encounter (germaine).

The likelihood that this version of NEO Scavenger will work with previous saves is: likely.
As usual, the older the save game version, the less likely it is to work.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

6 comments Read more

February 23

NEO Scavenger Is Coming to PAX East 2015!

Hey Folks! The announcement is officially out, and as some of you already guessed, NEO Scavenger's coming to PAX East!



I'll be in the top left cluster, between Knapnok Games's Affordable Space Adventures and Random Seed Games's Lacuna Passage.

For more information, and to see who else is in the MegaBooth, check out the official announcement!

If you're at PAX, do swing by and say "hi!"

4 comments Read more

Reviews

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“It may be a little hard to get into for some, but it's absolutely hard to put down.”
JayIsGames

About This Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Helpful customer reviews
40 of 42 people (95%) found this review helpful
2 people found this review funny
20.3 hrs on record
Posted: February 6
If the original fallout, dayz, stalker, the original wasteland and FTL somehow managed to procreate and make a new game, that game would be NEO scavenger. A very deep and challenging game where boots are just as much a reason to be happy then finding a gun. This brutal game will kill you many many times. Perma death is the feature that is key in this game. Its probabily the most accurate representation of a post apocolyptic world and a representation on how we all would do in it...
That is embarisingly bad.

Probabily the best "survival" game out there. Alot better then the endless zombie survival game or other rubish. Plus this one has a story told somewhat in the style of dark souls. That is peicing togethere what happened to you. I managed to beat the game 14 hours in.

You live, You Fight, You get dysentary then you die a horrible death.
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19 of 21 people (90%) found this review helpful
2 people found this review funny
240.4 hrs on record
Posted: February 1
Amazing Game. The overall gameplay is amazing. Love the fact that you are not invincible and there is more ways to die than just getting shot. This game is hard but it being hard makes the game more fun. I would love to see this game become local multiplayer. As this game continues to evolve I will support it all the way.
Beware of the Blue Rot it is almost certain death!
I am addicted to this game I almost have 200 hours on record!
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9 of 9 people (100%) found this review helpful
168.4 hrs on record
Posted: February 18
Picked this up on a lark, as I am heavily into survival games lately. I was hesitant due to the low res, pixel graphics, but man am I glad I took a chance on this!

What stands out immediately is choice and consequence. You can't have it all. You have to build a character with weaknesses, and weaknesses can just be not having some of the skills you might like to have, or it can be actual weaknesses to give you points to get more benefits.

You might take Fragile for example, making you take more damage than normal if you get hit, and you might do this because you really want the points it gives you to take Trapping so you can make fire right away at the start of the game.

You might take Strong so you can carry more and Melee so you can close combat better, but this might mean you don't get Ranged skil and therefore cannot make arrows, and have limited range skill with guns and other range weapons.

Anyway, you make your choices and take your shot. Into the game you go and immediately your character choices effect your first encounter, in terms of whether you survive, escape, get hurt or kick the ♥♥♥ of the first opponent.

You survived the fight (maybe) and now you gotta get fire, you gotta get a weapon, you need clothing, you need shelter, you need a supply of food and water, and you need to get these things without attracting too much attention from the local wildlife. How you do this is up to you and there is little to no help from the game. You gotta figure it out, and fast, cause you are getting cold and soon you'll be needing somewhere to sleep.

RnG can help you or hurt you here, and at first I was like, well you need some good rolls to start, but later you learn it's more about playing smart, and persistently scavenging until you get what you want.

You have to be concerned about the noise you make, the tracks you leave, and even your scent, as you get through those nail biting first turns until you finally get to the point where you are not struggling and can start to carve your way through the world.

Now you start to get pleasantly surprised because you find there is depth in the game. Depth in the combat system, depth in the crafting system, and it's challenging because you are gonna die if you are not careful. You might kill that wolf, but you took a scratch that is gonna get infected because you didn't find or craft any clean bandages, and haven't managed to find something to act as a dis-infectant. Left untreated this may progress to septis, and ultimately death.

On the other hand, if you are not careful in combat, being tactical, the wolf just may kill you outright.

Items decay, so in the long game you need to be able to get a backup supply... and then you start to find that there is actually a story here... WHAT YOU SAY?!?!?!?!

I thought I was just enjoying a really great survival game, and BAM... all of a sudden I ran into some story elements and again realize this modest little game is actually filled with depth and fun, and a reason to keep playing, try to live longer, try to figure out just why and how you came to be here, and what you can do to go beyond surviving.

There is a reputation system, and good versus evil behaviour. You can save the damsel in distress or throw in your lot with the bandits. It can be dark, really dark. You don't just kill stuff... you murder it... you rip people apart in scenarios where it's either you or them... fight or die... and sometimes you win just to find out later, you lost.

If you give Neo Scavanger half a chance, you'll find a real gem here. A game which has been clearly and cleverly thought out to provide many hours of entertainment. I'm about 168 hours in as I write this, and still haven't seen 60% of the map. Lots and lots of fun to be had for a bargain basement price! Seriously.. if you like survival, buy this!
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5 of 5 people (100%) found this review helpful
28.4 hrs on record
Posted: February 4
One of the best indie game that i ever played, this game really delivers.
It's a turn-based post-apocalyptic RPG, with perma-death rouguelike action.

You spend your time trying to survive, therefore finding something to eat, to drink, decent clothes to avoid hypotermia, weapons to fight with bandits, looters, cannibals, feral dogs and other demoniac creatures, medicines/bandages to avoid illness,etc. And then, if you are still alive and have spare time and enough courage to risk your life, you will also try to discover the truth behind yur past, exploring the wilderness.

The game is reckless, brutal but so beautiful, a truly hidden gem.
Buy it.
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5 of 5 people (100%) found this review helpful
88.3 hrs on record
Posted: February 18
NEO Scavenger is relentlessly brutal, surprisingly nuanced, and unapologetically old-school.

It's a game where even after hours of play, the same enemies you started out fighting are still quite capable of ripping your throat out... if you get sloppy. The elements are a real hazard, not just window-dressing. Getting sick, getting thirsty, getting hungry, all affect how much you can do and how fast you can do it.

And then there's Detroit. If you live to see it.
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6 of 7 people (86%) found this review helpful
72.8 hrs on record
Posted: February 9
An absolute masterpeice.
If you enjoy a post appocolyptic scavanging and survival game with semi-randomly genorated areas, this is the game for you.
A chilling and brutal game of survival . Remember: Do what it takes. Kill your fellow man if need be. Or be the nice guy, see how long you last.
There is a plot, but it's entierly optional. I would say more about it, but I try and keep my reviews spoiler free.

This game is not for those who want a casual survival like minecraft. This is for those who want a survival game. One step wrong and you will find yourself with a broken leg and cut

Realisticly difficult and challenging, this game keeps me coming back for more every time. Each time I get a bit stronger, a little bit wiser.

The music convays the mood and atmosphere perfectly. an eeriee sense of despiration .

Overall I give this gem a 9/10.
Absolutely reccomended for any who want a more intense survival.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
23.3 hrs on record
Posted: February 20
You're battered, bruised, bleeding and experiencing the symptons from one of the most deadliest diseases known in this post-apocalyptic landscape.

Your sleep was interrupted last night after the rustling of cans awoke you. Barley managing to roll away as a crowbar struck where your head would have been less then a second ago. You catch a brief glimpse of your assailent: raggedand erratic with the souless eyes of a killer. He hits you, the cold metal smashing your arm as you clamber to your feet.
Your eyes still adjusting to the darkness, you miss your swing, the cold steel of your meet cleaver slashing the air in front of your attacker. He reponds with a swing of his own, smahing into your ribs... hard, bones cracking under the force.

You prepare to dodge, mentally readying yourself, watching for any twitch of movement. It pays off, you notice his legs kneel, powering themselves for a leap. At the last moment you step aside, watching him tackle past you into the rubble. A swift slice to the head lacerates immensly as he trys to make sense of what happens. The next few moments of the battle went fast. Your kicks met either his head or torso repeatedly, denying him any chance of standing upright. A stray slice here with your trusty cleaver made short work of his frrail body.Eventually, your slashes and kicks are wasted energy, the bloody mess becoming an outlet for your rage.

During the fight you had noticed an important feature about the mans attire. A paitents gown with a deep blue sash, signifying him as a carrier of the 'Blue Rot' disease.

It's too far a walk to the city to be cured at the early, treatable stage. Let alone your wallet wan't fat enough to pay for the bills for the procedure. Your rage doen't subside for what seems an eternity, slicing at the once human-like mess over and over, your rage overcoming you. At some point of time, you must have dropped the cleaver, because now you were punching at the chunky mess that was the mans skull.

You had been defeated before, knocked unconcious, left for dead with nothing except for the clothes that merciful scavengers didnt steal from your body. Bullet wounds, lacerations, bruises, concussions, broken ribs and limbs, hunger, dehydration, sleep deprevation and even sickness from wounds left untreated. Every form of pain and punishment had been inflicted onto you.

But Everytime you bounced back, fresh with scars from your victories. man and beast fell before you all the same. The wild environment of post-apocolypse detroit had you at the knifes edge at every moment, but every time you pulled a trick from your sleeve.

But this time was different. You saved yourself to live another day, but not to live to see the end of the week. Right now the blue rot was creeping though your veins, infecting every pore of your body. Within a few days you wil be dead, no amount of trickery or wit could save you from this situation.

Your days are numbered, death is imminent.

You don't bother falling back to sleep. Dead men don't need sleep. You wander aimlessly and painfully through the night, leaving your possessions and your killer's corpse behind. At dawnbreak, you feel hungry eyes linger on you. Your hunter had been following you at least an hour but you didn't care, his means to your end would be quicker then suffering pain of blue rot.
You let the towering, werewolf-esque creature approach you slowly at a distance. You reach for cleaver, a final battle and a warriors death. But your hand grabs aimlessly at your waist as it dawns on you that your precious weapon of steel was a 4-hour walk behind you, stuck halfway through your attackers leg.

You stand still, without purpose, without hope, as the beast charges for you. He leaps at you, claw ready to swipe. You try to dodge, instinct priotising survival rather thant wishing to die but it was too late. The claws enter your skull effortlessly, the pain is incredible, agonising to levels of extreme. It takes one more slice from the beast to end your life and your journey ends.

If you made it to the end of this text crawl wondering why i would write something so long, it's because i felt NEOscavenger required more than a simple review like: "Got shot in head while asleep 420/10"

The above story was a more descriptive, but true, experience i had with one of my more longer playthroughs.

NEOscavenger is harsh, brutal and if it were human, would probably kill puppies for the heck of it. Every journey with your character, every battle, every scavenge attempt, every time you press that sleep button, can end your playthrough abrubtly and heart-breakenly if you aren't careful enough. Fights can go from one-sided victories or soul-crushing losses within moments. Dehydration seems to kick in when there is no water source for kilometers, and hunger when the only food source was that scavenger you just slaughtered... Traits allow for unique and differing playthroughs. Posiitives and negatives balacing eachother out. A myopic tank, the athletic botanist, the frail ranger, a Medical mechanic.

The combat: a turn-based sequence of text describing the events of the battle, are some of the most sweat-inducing fearful moments that i have experienced in gaming. With a bit of imagination, fights in NEOscavenger are brutally intense, every option increasing your chances of winning or dieing.

There are no easy victories, no fights won unscarred, no journey left unhindered by some problem, some gnawing concern that would later illicit your demise. My playtime says 20hrs: but if you counted the time i've spent in both the demo, and less than legal copies of the game, i've spent time almost quadruple that.

If your looking for a game that expects nothing more then your full attention to stay alive and healthy, and are still somehow not convinced by the plethoria of reviews before mine, look no further then NEOscavenger



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2 of 2 people (100%) found this review helpful
15.6 hrs on record
Posted: February 6
Turn based, RNG, hella fun and its the apocalypse! if ur looking for a game to kill time or just enjoy a nice survival game this is the game for you! Has a classic fallout feel with more RNG involved.
this game dosent appeal to everyone but if u enjoy Indie games this is for you!

Graphics 3/10 but who gives a ♥♥♥♥
game play 10/10 always a new experience


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1 of 1 people (100%) found this review helpful
45.6 hrs on record
Posted: February 11
This game needs a health hazard warning. Most addictive gameplay, especially once one figures out how to save/load.
Oh and this game makes grown men cry so purchase at your own risk!
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1 of 1 people (100%) found this review helpful
21.3 hrs on record
Posted: February 19
I was surviving for a week. Had a scoped rifle with some ammo hanging on my shoulder, a broad spear in my hand, I was in some army shoes, a nice pair of cargo pants, a hoodie with 3 layers of stuff underneath which was perfect for the weather. Had drinkable water for days, even more food, a full medkit, more stuff in my travois. Had an impressive kill-streak behind me.

I was walking towards a town when I heard a rumble of a car's engine from somewhere in the town. It was there for a brief moment and then it faded. I was not far from "Zom-Zom".

Feeling sleepy. I set up a camp with a fire in a small house, place some noise-traps around.
Just killed 2 dogs on my way here. Poor creatures. But they didnt die in vain. I skinned them. Roasted their meat.
Ate a chunk. Mmm... Wonder how it was before. I chuckled, ironically, because I can't remember a thing. But it doesn't matter now. Not here. The only things that matter here are skills and luck. And I had plenty. For now.
Tomorrow I am going to scavenge the area around "Zom-Zom" and finally deсide whether I want to go in or not.

It was late in the night. Had no watch to prove it to myself, but I had no need in that. I found a spot to lie down. Closed my eyes.
I faded out quickly which is a rare thing to encounter being insomniac.

Then someone slit my throat with a glass shiv while I was sleeping.
10/10 Would die again.
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1 of 1 people (100%) found this review helpful
62.3 hrs on record
Posted: February 22
It still amuses me that this game is one of very few good titles available for the Xbox one. But anway, this is Steam version.

One of the mistakes people make when first playing this game is assuming it is unrelentingly hard just because you die a lot; it isn't. It just doesn't have a tutorial, and is very strict. You'll die, but those deaths are not random; they are because of some mistake you made. Learn from it. Don't die that way next time. And don't forget your skills; if you die of poisoning try to figure out why and not do it again. Maybe it had something to do with those mushrooms you ate? or that rancid swamp water you drank? Did you die of Sepsis? Then maybe try keeping your wounds clean instead of rubbing dirt in them.

Once you get into the swing of things, it isn't hard to survive, and luck starts to be a fairly minor factor. This can take a bit of learning; even poring over the wiki isn't going to totally familiarize yourself with the mechanics, but it is a good idea to use the wiki for craftables. Not necessary, but helpful.

One last bit of advice: there's no 100% completion for this game, so keep in mind you do not have to complete every challenge you come across. In fact, you shouldn't try; no character can handle all challenges. Pick your battles, and don't be afraid to run away, even if you are a full combat character.

Most of all, the game is turn based. Take your time, think things through, and use your skills.
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1 of 1 people (100%) found this review helpful
48.9 hrs on record
Posted: February 26
Just imagine - some feral dog just attacked you. You killed it with bare hands, but now your arm is bleeding. You trying to find something like bandage in your plastic bag, the only bag you have, but there's nothing useful for the situation like that. Finally you found some dirty rags and bandage your arm. Your left foot hurts now cuz you wearing same-right shoes. But you need to keep going and find some shelter for the night... You wake up in the middle of the night because of the pain. You carefully take off the bandage from your hand... The wound looks a lot worse.......
This atmosphere is INSANE!!!!!!!!!!
MUSIC!!!!!!!!!!!!!!!!!!!!!!!!!!!
Love it <3

ps
sorry for my english, i'm learning.
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1 of 1 people (100%) found this review helpful
0.6 hrs on record
Posted: February 28
Its harsh, its brutal, and its all a damned nightmare! You have to hesitate with every move in this amazing game. I will say two things. Its both unique and interesting, as well as the most rage inducing game I have ever played. As long as you can handle the stress of constant and inevitable death around every corner with every step, go for it!

And the said the Zone was harsh...
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1 of 1 people (100%) found this review helpful
5.2 hrs on record
Posted: March 1
Bought this game from the Blue Bottle website several month ago and have enjoyed it since. Connecting to steam recently, and thought I would promote it.

If you are looking for a gritty, post-apoc simulator, this is one of the best. All aspects of your character, such as thirst, food, and even tempature. It can be difficult or easy depending on the starting traits, which alows you to scale how hard it is for you.

Since I originally bought the game, there have been a steady flow of updates and new builds, so it is not a game that drops and leaves. The story, world, and enemies are ever changing and interesting.

+Great Simulator
+Scalable Difficulty
+Amazing story and setting

The game certainly is not for everyone. It is akin to older text based adventure games, and the original Fallout games. If you need visual feedback or fidelity, you may want to go elsewhere. However, if you are ready for a real look at surviving the end of the world. NEO Scavanger is simply amazing.
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1 of 2 people (50%) found this review helpful
2 people found this review funny
14.7 hrs on record
Posted: February 20
>2 mins into the game
>attacked by large wolfman
>kill him
>skin him
>wear him
10/10 GOTY every year
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237 of 256 people (93%) found this review helpful
3 people found this review funny
39.5 hrs on record
Posted: December 28, 2014
I was attacked in the middle of a stormy night by two mutants trying to steal my shopping cart loaded with supplies. After I brained one of them, the other scattered. I gave chase, and dispatched it following a cross-tile pursuit. However, upon return to my camp, my cart was gone. The mutant corpse, mysteriously absent as well. Using my tracking ability, I followed the thief several tiles down, and discovered it was another mutant, slowly pushing my cart southwest, his deceased comrade most unceremoniously stuffed inside with the rest of the contents. I moved in and caved its skull in with one fell swoop. I felt no pity, no remorse. I really needed those 5 empty bottles.

10/10 excellent post apocalyptic hobo simulator
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141 of 147 people (96%) found this review helpful
1 person found this review funny
93.0 hrs on record
Posted: December 16, 2014
Extremely recommended. One of the best game I have recently played.
Keep reading, or download the Demo and try it for yourself. Yes, there is a DEMO available.

Gameplay
You see stuff from above like, isometric map perspective: you navigate the lands from one hexagonal tile to another. All the time.
This costs points. When it's rainy or dark, it will cost more points.
When you reach a city hex, you can loot the location. This, also, will costs you points. Sometimes you will find amazing stuff, and sometimes only scraps of paper. But even those could be useful. Actually, when you start to know the game better, every gôddåmn item is useful!
You will find more stuff if you use a crowbar, or have a light source with you. But beware as this will make more noise and attract people towards your location.
Looting can also just hurt yourself... like roof collapse. Shït happens right?
So you loot, equip yourself with what you find, and stroll around. Until some dude approaches and gets to your hex.

Combat
The combat is textual. You won't have the map view anymore. But instead, you'll be presented with an interface showing your dude's and opposition's status, and a list of actions you can execute. Everything you will do, like throwing a punch, will have a narrative text describing what's happening. So it's mostly READING ya hear? No explosions there.
But don't be fooled... you can trip on the ground and fall. While on the ground you can try and grab the hostile down, you can crawl back and try to escape, drop your stuff and run like hell, etc. A lot of realistic possibilities here. It is extremely hard. Your first encounter will probably be your last.

Disease
Getting hurt, bleeding, being cold, drinking shït water... these will have consequences. Try to disinfect your wounds, patch'em up and don't let 'em getting infected. Be careful of what you eat too... could be POISONOUS you never know muhahah.
Unless you are a doctor, in which case you will have a clear descriptions of your symptoms like, "Cholera 3; final stage; certain death", you won't know what illness you just caught... you will have "stomach cramps", you'll be like "vomiting"...
So just act as in real life: grabs antibiotics, clean every wounds. Don't take any chances. Ever. Why? Because the game has...

Permadeath
Yep. Die and restart the whole game. No save point, and that is intended. You won't bring stuff with you from your last play. Nope, nothing. It's up to YOU to level up. And this is where I disagree on the game mechanics. I am fine with dying and learning. But ya know the beginning of the game starts to be boring once you know it. And redoing the same stuff is just a waste of time. Hence I created a little tool to actually still save and, well, cheat. I advise players to die a lot first, and when you feel you are ready, just use my tool.
But even if you use it to reload an old save, it won't matter much, because...

It's random
The map is randomly generated. But not when you first start the game, nope. It is randomly generated as soon as you discover a tile. So saving the game and loading an old save will still yield something different :D
This is why I am a little "against" the permadeath. Loading an old save is not THAT bad. You will experience a whole different game. I would've liked just... ya know, an auto-save every night or something.
Anyway except for a few spots in the map that will never change, all the rest is random. Random but fair. You won't like be in a desert without cities for miles ever. They are spawned correctly.
Even if you are a new player, you CAN make it. Yes because in the end, it's just logic.
Contrary to Faster Than Light (FTL) where there is NO WAY a new player will make it to the end because the randomization is too... random. In NEO Scavenger, the RNG is just right.

Crafting stuff
As I said all the items there are useful. Somehow. Because you can craft and even "uncraft" stuff. If someone is giving you stuff, or if you finally found something of value... maybe you can try to "reverse engineer" it and discover HOW IT WAS BUILT. How awesome is that uh? Found a bow arrow? But you have no idea how to create one yourself? No problem!
There are also a lot of crafting recipes there. And many different combinations will work. Like you could use your crowbar to roast meat when you don't have a wood stick! Doesn't matter, both categorizes as a kinda "shaft." So it's extremely smart and flexible. If you are lacking you favorite saucepan to boil water... just think a second... can't anything else, more common, be used as a saucepan? Eh, when I found that out, I literally doubled my lifespan. No shït. Think hard.

Narration
It reminds me of Fallout 1 & 2. You had that little description box in the lower left which would describe what was going on. Here it's a bit the same. With random encounters or special places being very well described. There is a lot of dark humor too. If you are not averse to reading you will like it and also find that it's well written.

Story
There is a story. Your first goal will obviously be to survive, and so, to find something to cover your feet :) But after that painful initial phase, you will meet strange people. You will find places of interest. Or you will find new recipes that... use high tech items you had no idea were in the game.
The story is interesting and is closely related to the narrative part of the game: the only way to tell you stuff is through old newspapers and stuff. Those are funny as well...
OX news reporting hoaxes ;)

Audio
Every single one item has its own sound effect. Which is played when you grab the item from you inventory. That's it. But that's HUGE. There is a little music, but it gets a bit repetitive.

Conclusion
If you like Fallout, post-apocalyptic worlds, a good narration, turn by turn mechanics and a pretty realistic game then don't hesitate. It's a masterpiece.
You still unsure? --> try the demo and make your own opinion.
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159 of 173 people (92%) found this review helpful
1 person found this review funny
62.6 hrs on record
Posted: October 29, 2014
Early Access Review
I don't normally write serious reviews. I'm one of those undesirable pricks that uploads the "11/10 uninstall function works great" review, but NEO Scavenger will be my exception. You have no idea how hard it will be for me to not write "I murdered a naked guy while wearing a clown mask", but I will get through it, for this amazing game.

Let's start with the basics; you're some random guy (avoiding spoilers) that has just woken from cryogenic sleep during the apocalypse somewhere around the city of Detroit. After a friendly interaction with a lovely creature known as a "Dogman", you step outside to experience the outside world of Michigan... and dang, it's cold. Like, "Oh my God I can't feel my feet and I'm feeling really sleepy" cold. After a few deaths and several hours of learning the basics (don't eat random berries or mushrooms you find unless you know they aren't poisonous, that guy with the broken bottle really wants to eat your leg, and yes, it's cold, put some pants on) you really get into this game.

As others have said, however, an ungodly amount of time can be spent on this game, and it can never be taken back. In a sense, it's like DayZ. You spend 3 hours finding a weapon, finding your friends wherever they are on the map, and end up faffing around until some gruesome death by either a glitching zombie or a player that only speaks Russian. This, I believe, is another selling point of NEO Scavenger. In the beginning, you get used to dying. After a while, however, you end up living longer and longer, until one life lasts you hours of real life time. Everything is peachy until that one night you decide to sleep in a forest and forget to set up a noise trap or hide, and you're stabbed to death by some plague-ridden nutcase in your sleep. After a day or two of angry avoidance of the game, you decide to give it a second chance, innocently, you pour more hours into it, only to die in a similar manner. It's a beautiful circle of life (death)!

With such extensive content already and more updates to come, NEO Scavenger is one of my favorite games of all time. I would recommend it to anyone who enjoys hardcore survival games, and/or murdering innocents with his/her bare hands whilst wearing nothing but a Ronald McDonald lookalike mask and a hospital gown. (Damn, I said I wouldn't write that.)
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89 of 97 people (92%) found this review helpful
13.1 hrs on record
Posted: October 26, 2014
Early Access Review
Introduction: How long can you survive the post-apocalyptic wastelands of NEO Scavenger? This may be the ongoing question asked of the player by it's developers yet, I guaruntee you will be asking youself this each time you load Neo Scavenger regardless of your experience with it's unforgiving world. Even in it's early access state Neo Scavenger accomplishes what many other developers desperately attempt to attain yet fail to accompllish, an incredibly solid title built in a believable and atmospheric world, all the while laughing in it's large budget competitiors faces because there is yet more to come.

Overview: Neo Scavenger is a post apocolypic turn based survival strategy game that honors such classics as Fallout and Wasteland while retaining an identity all it's own. Set in an incredibly atmospheric world, the protagonist has recently emerged from a cryo chamber without a memory as to how he got there, who he is or what state the world is in. Within seconds he recieves the answer to the latter in a very unwelcoming way.

You soon realize that you will desperately need to scavenge this unhospitable world if you intend on your survival and will have to leave your moral bindings behind if you're to be successful. While traveling you will be encountered by an assortment of undesirables that intend on their own as well and will achieve this at any cost, whether it be thievery, murder or deception. To assure your own instead, you will need to do the same.

During your journey, you'll be presented with decisions that must be made and many times without prior knowledge of what may occurr based on your actions. You will pre-emptively strike what you deem to be

Gameplay: As stated above Neo Scavenger is a turn based survival strategy game with a wide range of varying elements that will affect each new journey you begin. You will be presented with an attribute screen where you must carefully select each according to your playstyle. Each will directly affect what skills you have available in given situations that will come about so, one must choose wiseley.

Once your travels begin you will need to manage multiple aspects in regards to your health such as hydration, hunger, restfulness, health/illness, injuries, environment temperatures, weather and more. The decisions you make will directly affect the protagonist accordingly so, one must manage these elements with confidence or otherwise you'll be swiftly presented with a message that you will assuredly see quite often, the death screen. This will come often and without warning aside from your available character management system. With that being said make sure you obsess about the details because, it's all that stands in the way of you and the grim reaper.

Aside from illness, fatigue, hunger and the like, you will of coarse encounter a variety of enemies along your journey that also as stated above intend on your demise. Combat is performed via a turn based system which, issues you an incredible assortment of options depending on your original skill/attribute selection which, I must reaffirm must be choen wisely! The options presented during combat range from hide, melee, , kick downed opponent, headbutt, sneak, ranged, retreat, offer/demand surrender, offer/accept cease fire, attempt to talk and countless other available options that are once again available depending on you attribute selection.

Do I need to remind you to choose them wisely once again? I do? O.k check it out, this one's gonna hit home a bit more....Unless you carefully choose your attributes, you may within seconds contract any one of the following unpleasant status illnesses or diseases:

Blindness, Blisters, Blue Rot, Cholera, Coughing Blood, Crippled Limb, Defoliant Exposure, Diarrhea, Gastroenteritis, Heat Stroke, Hypothermia, Hypovolemic Shock, Poisoned, Sepsis, Shock, Vomiting

Sound fun? No? Then choose wisely my friends, trust me.


You will without a doubt die and die often, yet during each playthrough you will obtain more knowledge in regards to how to survive and future strategies that come of it.

Graphics: The graphics of Neo Scavenger serve their purpose. They are in no way revolutionary and aren't intended to be, nor needed to be whatsoever. Yet if there were one weakness of Neo Scavanger this would be it. As mentioned above the graphics serve their purpose but, that in no way means that the options available should be so barron. The options available are as basic as it gets and are as folows:

Full screen, windowed, 16:9, 4:3, frame rate limiter, filter and stretch.

Pretty uneventful to say the least and due to the graphics engine's limitations they do not scale. So expect the presentation to be a bit lackluster. Yet, once again they serve their purpose and it will not ruin your experience whatsoever. So take this section with a grain of salt because, if you're in the market for a game in this genre, graphics are the least of your worries.

Sound: The music and sound effects although they may not present themselves often are perfectly crafted to create a tense and fitting atmosphere. Given the situation, the music will accompany and heighten your feeling of desperation within this incredibly depressing world. With each fade in the music will most definitely add an element that most other games cannot match. Considering so, the developers deserve an award for knowing when less is more and Neo Scavenger is a perfect example of that. The echoing sounds of the barron wilderness accompany the simplistic soundtrack design and add to a believable experience.

Story: The story although seemingly simplistic and unoriginal at first is where Neo Scavenger will surprise you at every turn and leave you wanting to know more about our most unlucky protagonist. Although at first sight it may seem minimalistic, you will be proven wrong as you progress further into this world of chaos he so sadly awoke to. The story contained in Neo Scavenger will most assuredly be a driving force behind your desire to continue multiple play sessions to discover more about what happened to this once populated land. As you can see by my vagueness, I am doing my best to protect any insight as to specific story elements which, should serve as a hint that it's most definitely there and is most definitely worthwhile. Trust me when I say, there will be many more than one occasion that will leave you in awe and in horror.

Replay Value: The replay value found in Neo Scavanger is second to none and I am by no means stretching my imagination out of bounds to come to that conclusion. The very fundamentals of Neo Scavanger are built to lure the player back into it's world of dessolation, no matter how many times they've played before. With each play through, you will gain knowledge as to how your next session could possibly last longer and you will most definitely feel an urge to apply it for a "better" outcome. What will give you an even more increasing desire to launch it again is that, even after you believe you have mastered it's many facets of gameplay.....you will die and die you will, often and mercilessly. Yet regardless, you will most assuredly return once again to the world of Neo Scavenger and enjoy every gut wrenching second.

Final (Early Access BETA) Review Score: 8.3/10
Although still in Early Access form, I in no way feel it to be a hinderance to come to a determination that Neo Scavenger should find a place in the library of any gamer looking for a title that will surpass their expectations and leave them in shock that they haven't played it before. The developers at Blue Bottle Games have poured an incredible amount of love and attention into their world of solitude and despair which, I guaruntee will leave you feeling the same. If you're in the market for a survival game, give Neo Scavenger a chance!
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75 of 79 people (95%) found this review helpful
1 person found this review funny
56.6 hrs on record
Posted: December 24, 2014
An awesome survival game.
Challenging to the newer players, and for myself, with about 60 hours in game, still a struggle to stay alive for long lengths of time.

It has multiple playstyles to suit however you'd like to play:
-Want to be a survivalist who uses ranged weaponry to hunt wild animals? Go for it.
-Want to use melee weapons, wreaking havoc upon any foe who walks in your path? Go for it.
-Want to fight for justice, destroying any and all inhumane religious cults that have arisen? Go for it.
-Feel a need to slaughter any human, animal, or whatever the hell you find in the wasteland? Go for it.
-Want to knock people out, steal their shoes, and then leave them barefoot in the middle of a wasteland? Go for it.
-Want to be insane, kill anyone you see, AND become a cannibalistic maniac? I think you know the answer.

With multiple in-game skills, the possibilities are endless. You can be an overweight combat medic, a melee proficient electrician with a high metabolism, a weak and brittle botanist, an athlete with insomnia; There are many different combinations you can choose from. You just need to find the right kit to suit yourself- with the ability to deal with freezing weather, wild dog attacks, and insane cultists.

An awesome game that is definitely worth the money. The creator of the game is very willing to fix bugs, communicates with the players whenever the chance arises, and listens to any and all feedback.
In my book, a definite 10/10
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