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NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
Release Date: Dec 5, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Hey folks! Please try the free demo, to see if NEO Scavenger meets your expectations!

NEO Scavenger is in development. As such, there may be game balance issues, bugs, and missing content. However, NEO Scavenger should provide a playable and fun experience. And playing the demo is the best way to determine if NEO Scavenger is a game for you.

What to Expect from Me

Dedicated Development - NEO Scavenger development is my livelihood, and my full-time job. I take weekends and holidays off.
Regular Developer Updates - I update my dev log each weekday with what work I did.
Frequent Game Updates - NEO Scavenger is updated frequently with new content, fixes, and features.
Receptive to Feedback - I take player feedback very seriously, fixing reported bugs when I can, and adding suggested ideas when they seem like a good fit. E.g. Blue Bottle Games forums, Desura, Something Awful, RPGCodex, NEOGaf.”
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Buy NEO Scavenger

$9.99

Recent updates View all (36)

New Test Build 0.9936b: Infinite Blue Rot Fix, Hiding Balancing, and Other Fixes

August 29th, 2014

I've just finished uploading new test beta 0.9936b, which fixes issues still found in v0.9935b.

The build is available to anyone who owns the beta at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9936b includes the following changes:

  • Added recipe for lit smudge stick.
  • Added code to prevent AI looting important hex objects.
  • Changed "Search" move to start weak, and to stack effects over time.
  • Changed UVDs to degrade silently.
  • Changed "Reveal Self" move to require AI Intelligence, so animals don't do it.
  • Changed confiscation box to have more space and arrange items largest-first, to reduce lost items.
  • Fixed a bug that caused Blue Rot 2 recursion.
  • Fixed a bug that prevented bags from going into travois.
  • Fixed a bug in Creature.DropItem that re-added same object instead of remainder.
  • Fixed a bug that caused overflowing item stacks to sometimes be missing overflow item sprite.
  • Fixed typos in Merga Wraith/Realm encounters.

Most of these changes were to stabilize issues found in the most recent build. In particular, infinite Blue Rot 2 and hiding/searching taking too many turns to work. These changes should hopefully smooth out that roughness.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

2 comments Read more

New Test Build 0.9935b, Blue Rot Relief, Ambushes, Balancing, and Fixes

August 28th, 2014

I've just finished uploading new test beta 0.9935b, which adds some Blue Rot relief, loot rebalancing, and fixes issues still found in v0.9934b.


The height of apocalyptic fashion.

The build is available to anyone who owns the beta at http://bluebottlegames.com/main/, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9935b includes the following changes:

  • Added ability to wear rags and sashes over face, to help block airborne diseases.
  • Added ambush screen before battles where player is unseen.
  • Added Hiya Poopy children's backpack to game.
  • Added penalty of ATN exile if trying to sell human meat there.
  • Added vision penalties to gas mask.
  • Added camp benefits to AI creatures when entering hexes.
  • Added innoculation to Blue Rot if player survives phase 3.
  • Added code to make sneak attacks always successful.
  • Added code to make sneak attacks do extra damage.
  • Added m_fMoveCost property to creatures to control cost per hex modifiers via conditions.
  • Added new ChainCondition property on creatures to allow new conditions to trigger other conditions/removal.
  • Changed hiding to remain active while moving, but costs double moves per hex.
  • Changed Blue Rot to transmit at different ranges depending on stage.
  • Changed SetImmunity to support more than one ID per call.
  • Changed "duffle" to more traditional "duffel".
  • Changed skilled and unskilled hiding bonuses to be better.
  • Changed penalties to visibility and awareness for movement to apply to all creatures instead of just player.
  • Changed battle moves to remove hiding condition if flagrant.
  • Changed random container loot table to have higher chance of better options.
  • Changed scavenge locale spawn rates to be 10% of old rate.
  • Changed "Search" to occur after sneak and movement battle moves, so their effects are active when search happens.
  • Fixed a bug that caused hex scavenge sites to update too often.
  • Fixed bug that caused electric charges to be confiscated at Zom Zom's.
  • Fixed a bug that caused moves/turn tooltip to misreport stacked conditions.
  • Fixed a blank encounter node when refusing right of Trial with Liza at Saginaw.
  • Fixed a bug that caused null pointer when exiting Saginaw after accusing Liza (trying to undo null locker).
  • Fixed a bug that caused dead-end in Saginaw encounter after refusing Liza's offer.
  • Fixed a bug that allowed infinite backpack recursion.
  • Fixed a bug that caused seen creatures to become unseen in combat.
  • Fixed missing hiding penalties for failing certain battle moves.
  • Fixed a bug that caused campsites to ignore alertness benefit.
  • Fixed a bug that caused game to increment total recipe count when overriding recipes.
  • Fixed a bug that prevented C-Store from refunding money on items that were picked up and put back down again.
  • Fixed bug in random weapon loot table that left 4% chance of nothing.
  • Removed code that temporarily altered creature visibility and checked detection after each move was executed.

One of the biggest changes here is to the hiding and visibility system. Hiding is much more effective now, and can be used while moving at an added cost per move. Also, entering a battle unseen allows the player to ambush their opponents, choosing close or long starting range.

I've also tweaked Blue Rot to transmit at different ranges depending on how mature the disease is. Now, freshly-diseased people must be at range 0, while the most sick can transmit at range 3. Blue Rot will also innoculate the host if it survives phase 3.

Furthermore, I've added face masks to the game, to help stop the spread of disease. Rags and other cloth face coverings now have a chance to stop airborne diseases from spreading.

Loot tables have been tweaked to improve backpack chances slightly, while scavenge sites don't repopulate as quickly anymore.

And, of course, a host of bug fixes and other tweaks are included. Modders, in particular, may be interested in the new ChainCondition and m_fMoveCost properties on creatures, used to insta-add conditions when another condition is added, and alter the per-hex movement cost, respectively.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

11 comments Read more
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Reviews

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In many ways, NEO Scavenger feels like the original Fallout”
Indie Game Magazine

“We found ourselves playing for hours and hours”
Gamespot

About the Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Development Snapshot Infographic

Current Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Skills and Flaws - Choose skills and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.

Planned Features Infographic

PC System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!

Mac System Requirements

    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!

Linux System Requirements

    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Helpful customer reviews
78 of 100 people (78%) found this review helpful
181 products in account
4 reviews
9.3 hrs on record
Early Access Review
Want to eat human flesh? Want to beat someone to death over a shoe? Want to fight looters with just a stick? THIS IS A GAME FOR YOU!
Posted: March 28th, 2014
Was this review helpful? Yes No
65 of 80 people (81%) found this review helpful
551 products in account
156 reviews
1.7 hrs on record
Early Access Review
someone was playing fallout and thought "what if my guy got gonorrhea" and then this game was born
Posted: June 25th, 2014
Was this review helpful? Yes No
30 of 34 people (88%) found this review helpful
280 products in account
20 reviews
18.0 hrs on record
Early Access Review
Quite possibly one of the best games I have played in the recent months. I got it with a bundle, but NEO Scavenger is honestly worth more than its asking price. It may only be flash, but don't let that deter you. It has one of the most realistic systems I have encountered. The developer is an active member of his own community, and that is very difficult to find these days with titles of this magnitude.

I'm not very picky with what I play, but I am picky with what I play often. Since I got it, I have been playing this game every day, dieing every day, and starting anew every day. You die, a lot. But for some reason I always come back to start again, most times directly after the fact. This isn't like Dark Souls difficult, where if you die, you can just load up a save from right before it. No. When you die, you die. You have to start all over again.

Each time you start, it is somehow an entirely new experience every time. The maps are randomized, NPC loadouts are randomized, loot and scavenging opportunities are randomized. The only things that don't change are the story, fixed encounters, and your inevitable death in these unforgiving wastes. You can spend hours building up the best loot and getting the best weapons and armor, just to get kicked in the head in your sleep, and have to start all over again. For some reason I have come to enjoy this.

The crafting system is remarkable, to say the least. Much more involved than that of Minecraft or Terraria. You are able to use the skills you chose at the start of the game to create new and different items than you could without. Being able to craft items that can possibly save you from a fight with a Dogman or a Blue Frog, keep you fed for a day, or drink clean water, can give you some sense of security. Until you fall asleep and get kicked in the head.

This game is not for those that want an easy game, that they can win every opportunity they get. You can be fully armored and have a shotgun in one hand and a crowbar in the other and pulverize the person you're fighting, just to have them throw a rock at you and die of internal bleeding a couple turns later. This game is unforgiving, and even when you're the biggest badass of the wastes... you can still die by eating some berries.

I love this game. Plain and simple.
Posted: April 8th, 2014
Was this review helpful? Yes No
142 of 225 people (63%) found this review helpful
39 products in account
14 reviews
27.3 hrs on record
Early Access Review
You can die of diarrhea
11/10 would diarrhea again
Posted: April 24th, 2014
Was this review helpful? Yes No
17 of 19 people (89%) found this review helpful
92 products in account
10 reviews
9.2 hrs on record
Early Access Review
Ooooooh baby!

There are no words to express how amazing this game is. Except you know, amazing! Never in my life have I loved a semi-text based game so much. This game combines grim 2d graphics, immense crafting, and the consequences of your choices into one massive and great post-apocalyptic world simulator. The game has an amazing storyline, and whoever wrote the everything for this game deserves an amazing raise in their job. This is a game where you just have to play it, to see what it is truly capable of.
Posted: April 18th, 2014
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339 of 362 people (94%) found this review helpful
127 products in account
1 review
67.7 hrs on record
Early Access Review
I've played this game on and off for nearly two years. I've followed it's development since it was first announced, and every time I come back I fall in love again. This game combines the brutality of dwarf fortress, the atmosphere of fallout, and world layout of civ to create a true masterpiece. This game is in a class of it's own.
Posted: December 5th, 2013
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