NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter.
User reviews:
Recent:
Very Positive (29 reviews) - 89% of the 29 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,303 reviews) - 92% of the 2,303 user reviews for this game are positive.
Release Date: 15 Dec, 2014

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Recent updates View all (89)

28 April

NEO Scavenger Update v1.14: Autosave! And Modding Fixes.

NEO Scavenger is now officially updated to v1.14! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.14 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:


New changes include:

  • Added optional autosave feature to save game at the beginning of each new turn.
  • Added ability to choose whether encounter map labels appear on minimap by adding =0 or =1 at end of data. If missing, assumes minimap label added.
  • Changed crowded map labels near DMC gates to be invisible on minimap, so only gates visible.
  • Fixed a bug that allowed communal barrel fires to be destroyed in extinguished fire recipe.
  • Fixed a bug in loading screen that prevented log from being added to clipboard if error in XML file.
  • Fixed a bug that misreported 0.0 charges on charged encounter items.
  • Fixed several null pointer bugs when loading save file that included content missing from currently-installed mods.
  • Fixed a null pointer bug if game tried to load recipe scrap for missing recipe.

The big change here is the new autosave feature. It'll try to save the game at the beginning of each turn so your progress is not lost in the event of a power outage, crash, or other event. It is enabled by default, and can be disabled on the options screen. Note that permadeath is still active, and your save will be deleted if your character dies.

Also, some modding enhancements made their way into this build. The loading screen logs should now be fixed in the event of bad XML format. And minimap labels can now be controlled by modders. An =0 means no label, while =1 means a label is added to the map. Default assumes a label is added.

Finally, the number of charges in an encounter item are now correctly reported, among some other null pointer fixes.

As always, if there are any issues with the new build, let me know on the forums!

19 comments Read more

7 April

NEO Scavenger in Build Your Own Survival Humble Bundle!

Good news, everyone! NEO Scavenger debuts on the Humble Store as part of their Build Your Own Survival Bundle!



NEO Scavenger is currently -55% on the store. But if you add more titles to your Survival Bundle, you can get up to 70% off the full price! So if your survival collection was feeling a bit...emaciated, head on over, because time is running out!

6 comments Read more

Reviews

“one of the best single player turn-based RPGs I’ve played for a long time.”
Rock Paper Shotgun

“In short, this game is terrible...Buy it.”
TheMittani

“It may be a little hard to get into for some, but it's absolutely hard to put down.”
JayIsGames

About This Game

NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Features

  • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
  • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
  • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
  • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
  • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
  • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
  • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
  • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
  • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
  • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
  • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
  • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
  • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
  • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
  • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
  • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
  • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
  • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
  • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
  • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
  • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
  • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
  • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
    Minimum:
    • OS: Red Hat® Enterprise Linux® (RHEL) 5.6 or later (32 bit and 64 bit), openSUSE® 11.3 or later (32 bit and 64 bit), or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    • Sound Card: Any
    • Additional Notes: Please try the free demo to verify that it works for you!
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (29 reviews)
Overall:
Very Positive (2,303 reviews)
Recently Posted
Gravity (N07501337H4X0R)
41.4 hrs on record
Posted: 20 August
Really adictive gameplay, love how it's an post-apocalyptic survival game with out Zombies. Not a lot of though games on the market, now if you could have followers and make your own settlement kinda thing along with a way to regain equipment lost from the last Charactor making a new mode called Sandbox or something would be cool. I've probably have been killed by a pack of dogs then anything else in this game to be honest. While on the topic of dogs, while hiding inside of a building for i.e the cryo cell 17(or what ever its called) something with High levels of everything you would need to stay safe/hidden from the outside world/elements. Animals shouldnt beable to get to you they don't have hands to open doors or at lest have it so you can border your self off from people cuze sleeping is the second deadlist thing in this game to do. With all that said i would give this game an 8.5-10. keep up the good work!
Helpful? Yes No Funny
Bruno
61.0 hrs on record
Posted: 19 August
Simply the best.
Helpful? Yes No Funny
Brightsoul
81.6 hrs on record
Posted: 19 August
Download the free demo and use the neo scavenger wiki at wikia to look up information. If you enjoy the demo then you'll definitely enjoy the full game. If you enjoy scavenging and survival games then this is a great one for you. I would love to see more content and a clearer plot, but I've gotten an easy 80 hours out of learning how to survive and eventually thrive in the harsh world.

This is much closer to a roguelike (not the rogue-lite garbage that is out now) in a survival setting than anything else I've played. You'll gradually learn what works and what doesn't work over the course of multiple play throughs and the rules are FAIR not just RNG.

Strong + Melee + Broad spear = win until you learn the game. I also pick Hiding + Insomnia to round out my build, but that's just preference. Insomnia is a manageable negative trait.
Helpful? Yes No Funny
[DOD]Knuckles
20.9 hrs on record
Posted: 17 August
INCREDIBLY enjoyable game. Who needs Graphics. This game has so much in to offer.
Its simplistic and complex all rolled up into one amazing ADDICTIVE package.
I dont know why. no matter how many times the wasteland kills me, or i am eaten by Dogmen. Or beaten to death by a badmutha with a sauce pan, or Stared down by a mellon head, Or killed by a Robor in an arena, or starve to death or freeze to death, or die of food poisoning, or bleed to death from blistered feet or am shot to death from some thing i didnt even see, or have all of my limbs crippled. The game just does not get old.

I just dont get it. I should HATE this kind of game. BUT I LOVE IT!!!!!!!!

Seriously. See past the Graphics.
This game will hook you.

Would die again 42/10
Helpful? Yes No Funny
A. Jorb
5.6 hrs on record
Posted: 14 August
reach the city or die trying
Helpful? Yes No Funny
Snickrot
150.8 hrs on record
Posted: 12 August
While it seems simple on the surface, it has led to more intense moments then some triple A games.

Nothing can get more viceral then trying to bash someone's head in with a rock because you are freezing to death and need some clothes.

You will die in this game. A lot. Even after you get good gear and a gun. You think you are fine then you wake up with a blue frog standing over you and then it is a mad dash to find a cure for a deadly disease.
Helpful? Yes No Funny
Thundar
2.6 hrs on record
Posted: 8 August
Roguelike permadeath meets somewhere between Zork Zero and Return to Zork. Only there doesn't seem to be a set storyline. Therefore, expect alot of roaming around in the dark until something interesting happens. Also expect to die alot including rerolling a new character each time.

You start out as a survivor of a disaster, you wake up basically naked and unarmed with no items. Now go wander around scavenging so that you don't die. You will find lots of good loot that will go to waste because you just don't have anywhere to put it so you leave it on the ground and hope you can find your back later if you find a use for it. It can be a real bummer sometimes.

If you don't find clothing right away you basically are gonna have to start again until you do. Finding clothing is totally randomized.

It has the feel of sifting through trash can after trash can looking for something you can use while hiding from monsters in the dark. Hence, the name NEO Scavenger.

I have yet to live past day 2. Difficult game it is, but if you give it a little time, you might have a different experience than most hack and slash survival games.

Not for the cry babies or wimps. If you are a cry baby or a wimp, buy something else.

Me being both a cry baby and a wimp, I probably shouldn't own this game either having given games like WazHack a bad review for using permadeath coupled with randomly generated deathloops as a bad gaming experience. However, I have given this a thumbs up because I feel that the text based playfield gives the player the illusion of a fighting chance where as the graphics based games are basically just deathloops without strategy. If you don't shoot fast enough you die coupled with the fact that randomized loot against randomized monsters is usually bad for the player which if I was honest is probably true here too but the game is called neo scavenger, not dungeon explorer.

Scavenging vs. Adventuring, is there a difference? Play this and find out.
Helpful? Yes No Funny
Lazerpen100
48.7 hrs on record
Posted: 7 August
I hate this game so much. I die, I play again, I die again, I hate this game again. I stop for a few days. I come back. I play again. I die. I hate it so much.

I install cheats. I still die. I hate this game. I keep wanting to play this game, but I hate it so much. I sit at my computer wanting to play a video game, wanting to play NEO Scavenger, but also hating NEO Scavenger, so instead I just sit here thinking about how much I hate this game and how much I want to play it longer than two in-game days before dying. I hate this game so much.

It's like erotic denial when you didn't ask for it.
It's like having a black hole in your stomach so you just keep feeling hungry no matter what you eat.
It's like an arranged marriage to someone who keeps putting to toilet paper roll the wrong way.
It's like discovering your new graphics card doesn't fit your computer case.
It's like insomnia.

It's like all those things but not really like all those things, but really I just hate this game. But I'm gonna go play it right after finishing this review. Actaully, I'm gonna go look for a Save Game mod before I go play again. Game Saving is the only thing I need for this game. Game Saving would make me NOT hate this game. Game Saving--any kind of Game Saving--would save this game. Only Save at camp with specific paramiters, only Save at certain locations, only Save five times ever per play session. Any of those would work. Any of those would make me not hate this game.

I like everything about this game except the perma-death. Literally everything else. The world, the gameplay, the mystery, the NEED to discover what is going on with my character. Everything is good. But perma-death makes me hate this game more than I have hated any game in a long time. It is literally stopping me from enjoying this game. It's the only thing I need this game to have. I hate dying because I don't know what a thing in game is, and then having to slog through the ENTIRE beginning again and hope I find useful items again.

This game is too brutal to not have saves.
Helpful? Yes No Funny
Blackhawk
6.5 hrs on record
Posted: 6 August
Extremely fun and challenging. Would Recommend.
Helpful? Yes No Funny
Matthew2989
62.1 hrs on record
Posted: 6 August
Ive been shot, bitten, beaten, poisoned and pretty much anything else but yet is still i live to fight another day.
10/10 great game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
4.6 hrs on record
Posted: 1 August
It's a great game and worth the 5€ purchase BUT the downside is not having some kind of a checkpoint mechanic. The game is pretty long and hard, but by design choice (roguelike) there's permadeath. As you die you will see yourself doing the same things troughout the game, and it becomes a bit repetitive after 20 times.

You can hack trough the save games though and if you're not a hardcore player you might just have to do it to see the ending of the game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
150.8 hrs on record
Posted: 12 August
While it seems simple on the surface, it has led to more intense moments then some triple A games.

Nothing can get more viceral then trying to bash someone's head in with a rock because you are freezing to death and need some clothes.

You will die in this game. A lot. Even after you get good gear and a gun. You think you are fine then you wake up with a blue frog standing over you and then it is a mad dash to find a cure for a deadly disease.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
5.6 hrs on record
Posted: 14 August
reach the city or die trying
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
20.9 hrs on record
Posted: 17 August
INCREDIBLY enjoyable game. Who needs Graphics. This game has so much in to offer.
Its simplistic and complex all rolled up into one amazing ADDICTIVE package.
I dont know why. no matter how many times the wasteland kills me, or i am eaten by Dogmen. Or beaten to death by a badmutha with a sauce pan, or Stared down by a mellon head, Or killed by a Robor in an arena, or starve to death or freeze to death, or die of food poisoning, or bleed to death from blistered feet or am shot to death from some thing i didnt even see, or have all of my limbs crippled. The game just does not get old.

I just dont get it. I should HATE this kind of game. BUT I LOVE IT!!!!!!!!

Seriously. See past the Graphics.
This game will hook you.

Would die again 42/10
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
6.5 hrs on record
Posted: 6 August
Extremely fun and challenging. Would Recommend.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
675 of 720 people (94%) found this review helpful
587 people found this review funny
Recommended
60.7 hrs on record
Posted: 28 December, 2014
EDIT 10.9.15:

I love this game. One time, I got shot by an arrow. I ducked under cover, then pulled the arrow out. Then I stabbed my assailant to death with it.

One time, I was attacked by two dogs immediately after starting a game. I was naked (save for a thin hospital gown) and I had no weapons. As they charged me, I grabbed some shards of glass on the ground, and following a lengthy battle that I ultimately won, I used said shards to skin the dogs' carcasses and then made gloves out of them. Then I died of blood loss.

One time, I was attacked in the middle of a stormy night by two mutants trying to steal my shopping cart loaded with supplies. After I brained one of them, the other scattered. I gave chase, and dispatched it following a cross-tile pursuit. However, upon return to my camp, my cart was gone. The mutant corpse, mysteriously absent as well. Using my tracking ability, I followed the thief several tiles down, and discovered it was another mutant, slowly pushing my cart southwest, his deceased comrade most unceremoniously stuffed inside with the rest of the contents. I moved in and caved its skull in with one fell swoop. I felt no pity, no remorse. I really needed those 5 empty bottles.

10/10 excellent post apocalyptic hobo simulator

It's worth noting that there are a lot of mods available that greatly expand the game's potential.
Was this review helpful? Yes No Funny
351 of 359 people (98%) found this review helpful
14 people found this review funny
Recommended
93.0 hrs on record
Posted: 16 December, 2014
Extremely recommended. One of the best game I have recently played.
Keep reading, or download the Demo and try it for yourself. Yes, there is a DEMO available.

Gameplay
You see stuff from above like, isometric map perspective: you navigate the lands from one hexagonal tile to another. All the time.
This costs points. When it's rainy or dark, it will cost more points.
When you reach a city hex, you can loot the location. This, also, will costs you points. Sometimes you will find amazing stuff, and sometimes only scraps of paper. But even those could be useful. Actually, when you start to know the game better, every gôddåmn item is useful!
You will find more stuff if you use a crowbar, or have a light source with you. But beware as this will make more noise and attract people towards your location.
Looting can also just hurt yourself... like roof collapse. Shït happens right?
So you loot, equip yourself with what you find, and stroll around. Until some dude approaches and gets to your hex.

Combat
The combat is textual. You won't have the map view anymore. But instead, you'll be presented with an interface showing your dude's and opposition's status, and a list of actions you can execute. Everything you will do, like throwing a punch, will have a narrative text describing what's happening. So it's mostly READING ya hear? No explosions there.
But don't be fooled... you can trip on the ground and fall. While on the ground you can try and grab the hostile down, you can crawl back and try to escape, drop your stuff and run like hell, etc. A lot of realistic possibilities here. It is extremely hard. Your first encounter will probably be your last.

Disease
Getting hurt, bleeding, being cold, drinking shït water... these will have consequences. Try to disinfect your wounds, patch'em up and don't let 'em getting infected. Be careful of what you eat too... could be POISONOUS you never know muhahah.
Unless you are a doctor, in which case you will have a clear descriptions of your symptoms like, "Cholera 3; final stage; certain death", you won't know what illness you just caught... you will have "stomach cramps", you'll be like "vomiting"...
So just act as in real life: grabs antibiotics, clean every wounds. Don't take any chances. Ever. Why? Because the game has...

Permadeath
Yep. Die and restart the whole game. No save point, and that is intended. You won't bring stuff with you from your last play. Nope, nothing. It's up to YOU to level up. And this is where I disagree on the game mechanics. I am fine with dying and learning. But ya know the beginning of the game starts to be boring once you know it. And redoing the same stuff is just a waste of time. Hence I created a little tool to actually still save and, well, cheat. I advise players to die a lot first, and when you feel you are ready, just use my tool.
But even if you use it to reload an old save, it won't matter much, because...

It's random
The map is randomly generated. But not when you first start the game, nope. It is randomly generated as soon as you discover a tile. So saving the game and loading an old save will still yield something different :D
This is why I am a little "against" the permadeath. Loading an old save is not THAT bad. You will experience a whole different game. I would've liked just... ya know, an auto-save every night or something.
Anyway except for a few spots in the map that will never change, all the rest is random. Random but fair. You won't like be in a desert without cities for miles ever. They are spawned correctly.
Even if you are a new player, you CAN make it. Yes because in the end, it's just logic.
Contrary to Faster Than Light (FTL) where there is NO WAY a new player will make it to the end because the randomization is too... random. In NEO Scavenger, the RNG is just right.

Crafting stuff
As I said all the items there are useful. Somehow. Because you can craft and even "uncraft" stuff. If someone is giving you stuff, or if you finally found something of value... maybe you can try to "reverse engineer" it and discover HOW IT WAS BUILT. How awesome is that uh? Found a bow arrow? But you have no idea how to create one yourself? No problem!
There are also a lot of crafting recipes there. And many different combinations will work. Like you could use your crowbar to roast meat when you don't have a wood stick! Doesn't matter, both categorizes as a kinda "shaft." So it's extremely smart and flexible. If you are lacking you favorite saucepan to boil water... just think a second... can't anything else, more common, be used as a saucepan? Eh, when I found that out, I literally doubled my lifespan. No shït. Think hard.

Narration
It reminds me of Fallout 1 & 2. You had that little description box in the lower left which would describe what was going on. Here it's a bit the same. With random encounters or special places being very well described. There is a lot of dark humor too. If you are not averse to reading you will like it and also find that it's well written.

Story
There is a story. Your first goal will obviously be to survive, and so, to find something to cover your feet :) But after that painful initial phase, you will meet strange people. You will find places of interest. Or you will find new recipes that... use high tech items you had no idea were in the game.
The story is interesting and is closely related to the narrative part of the game: the only way to tell you stuff is through old newspapers and stuff. Those are funny as well...
OX news reporting hoaxes ;)

Audio
Every single one item has its own sound effect. Which is played when you grab the item from you inventory. That's it. But that's HUGE. There is a little music, but it gets a bit repetitive.

Conclusion
If you like Fallout, post-apocalyptic worlds, a good narration, turn by turn mechanics and a pretty realistic game then don't hesitate. It's a masterpiece.
You still unsure? --> try the demo and make your own opinion.
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402 of 431 people (93%) found this review helpful
Recommended
549.7 hrs on record
Early Access Review
Posted: 5 December, 2013
I've played this game on and off for nearly two years. I've followed it's development since it was first announced, and every time I come back I fall in love again. This game combines the brutality of dwarf fortress, the atmosphere of fallout, and world layout of civ to create a true masterpiece. This game is in a class of it's own.
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244 of 266 people (92%) found this review helpful
257 people found this review funny
Recommended
63.9 hrs on record
Posted: 13 January, 2015
Neo Scavenger is like leaving school. You are thrust into the real world, with no idea what to do. Everything is strange, but you learn. You Survive. You thrive. Then you die of hypothermia.
Was this review helpful? Yes No Funny
208 of 227 people (92%) found this review helpful
26 people found this review funny
Recommended
97.8 hrs on record
Early Access Review
Posted: 29 October, 2014
I don't normally write serious reviews. I'm one of those undesirable ♥♥♥♥♥♥ that uploads the "11/10 uninstall function works great" review, but NEO Scavenger will be my exception. You have no idea how hard it will be for me to not write "I murdered a naked guy while wearing a clown mask", but I will get through it, for this amazing game.

Let's start with the basics; you're some random guy (avoiding spoilers) that has just woken from cryogenic sleep during the apocalypse somewhere around the city of Detroit. After a friendly interaction with a lovely creature known as a "Dogman", you step outside to experience the outside world of Michigan... and dang, it's cold. Like, "Oh my God I can't feel my feet and I'm feeling really sleepy" cold. After a few deaths and several hours of learning the basics (don't eat random berries or mushrooms you find unless you know they aren't poisonous, that guy with the broken bottle really wants to eat your leg, and yes, it's cold, put some pants on) you really get into this game.

As others have said, however, an ungodly amount of time can be spent on this game, and it can never be taken back. In a sense, it's like DayZ. You spend 3 hours finding a weapon, finding your friends wherever they are on the map, and end up faffing around until some gruesome death by either a glitching zombie or a player that only speaks Russian. This, I believe, is another selling point of NEO Scavenger. In the beginning, you get used to dying. After a while, however, you end up living longer and longer, until one life lasts you hours of real life time. Everything is peachy until that one night you decide to sleep in a forest and forget to set up a noise trap or hide, and you're stabbed to death by some plague-ridden nutcase in your sleep. After a day or two of angry avoidance of the game, you decide to give it a second chance, innocently, you pour more hours into it, only to die in a similar manner. It's a beautiful circle of life (death)!

With such extensive content already and more updates to come, NEO Scavenger is one of my favorite games of all time. I would recommend it to anyone who enjoys hardcore survival games, and/or murdering innocents with his/her bare hands whilst wearing nothing but a Ronald McDonald lookalike mask and a hospital gown. (Damn, I said I wouldn't write that.)
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