After crashing on a planet you're tasked with a simple set of objectives.
-Find the teleporter
-Survive some more
For most games this could wear thin and become repetitive rather quickly but that simply isn't the case with this game.
When you first play, chances are you will die a bunch without really knowing what to do. You'll unlock something else though and it will get easier over time. Think of this as a survival/horde mode roguelike countra-ish shooter platformer that never gets stale.
Each play through will generally net you either a new power up or unique character class to eviscerate and dismember the various lifeforms of each planet and area. It has a Binding of Isaac feel in a sense that things are swapped and randomized with each play through but you'll always fight the same bosses and end boss/stage. Much like Isaac your power ups stack and you can have some really brutal and devastating combinations by the time you get to the end.
The different classes and characters you unlock all have different and interesting criteria to make them available for use and there is something satisfying in seeing that you have reached a new tier of badassery when you are now plowing through enemies with dual pickaxes or laying down your heavy shield and firing cover shots to keep the wave of enemies at bay.
the starting class "Commando" is more than suited for the task at hand, especially playing at Drizzle difficulty, but it should be known that every character plays completely different from the next and has a dedicated skill set and pool of abilities.
The bosses as well as the native creatures populating the planet are all aggressive and will swarm you the minute you come within proximity of them. This game also gives you a sense of urgency to complete the planet by steadily spiking the difficulty as the little ticker in the corner continues to count. If you can handle it you can play as long as you want, you can even get all the way to end and start back from the first level with all of your power ups in hand. There is a flexible and open level of choice that allows for revisiting the game and trying different things time and time again.
Risk of Rain comes complete with a somewhat minimalist pixel art style and the characters would be moving dots if the view was pulled out any further but it also helps give the monsters a look of towering giants and puts you in David V Goliath scenario for the duration of your journey. All of this is backed by an amazing and atmospheric soundtrack that will constantly have you nodding your head or getting pumped in rhythm of the beat.
You can get as much as you want out of this game but if you put the time and effort into it, you can squeeze an amazing amount of time and play out of your 9.99. Overall I give this game an 8.8/10 and recommend it to anyone who is a fan of roguelikes, team co op, old school side scrolling platformer shooters, and indie games.
Posted: February 27th, 2014