Risk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op.
User reviews: Overwhelmingly Positive (10,637 reviews)
Release Date: Nov 8, 2013

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Recommended By Curators

"An infuriatingly challenging rogue-lite action platformer with multiple character classes and plenty of items. Amazing soundtrack. Bloody hard."
Read the full review here.

About This Game

Risk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op. With over 100 items at your disposal, you will find the tools you need to find the teleporter back home. Discover a myriad of randomly chosen stages, from the desolate forest to the frozen tundra.

The three main goals for our game are simple:

1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.

2. Time = difficulty. The higher the in-game time gets, the harder the difficulty gets. Keeping a sense of urgency keeps the game exciting!

3. Be enjoyable, regardless of whether you win or lose. No more fussing with complex and non-intuitive gameplay patterns. Players should not blame the game for their loss!

''..joy comes from amassing items, gaining experience and watching your character evolve into a godly killing machine.'' - Joystiq

''This game is immaculate. The enemy design, the sound effects, the powers, the fights, all of it feels wonderful.'' - Eurogamer

"..a ridiculously compelling procedurally generated side-scrolling platform survivor-me-do, with multiple characters to play as, single and co-op play, and some of the hardest-hitting deaths I've experienced in such games" - RockPaperShotgun

Key Features


  • Engage in local and online multiplayer with friends and other players from around the world!
  • Play and unlock 10 unique characters, from the Commando to the Miner to the Engineer.
  • Fight through hordes of different enemies and bosses, randomly chosen by the game with random abilities and powers.
  • Get lost and discover 10 massive levels with different enemies, shrines, and chests on each one!
  • Recruit the help of a wide variety of drones, from missile drones to healing drones!
  • Unlock the lore of the game through the item and monster logs!
  • Unlock new items and characters through difficult achievements to keep the game fresh with each playthrough.
  • Save your best highscores and stats!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: Direct X9.0c Compatible Card
    • DirectX: Version 9.0
    • Hard Drive: 130 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive: 130 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
    Minimum:
    • OS: Any Linux Distribution 2012+
    • Processor: 2.5 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1+ Support, and recommended dedicated graphics card with 128 MB of RAM
    • Hard Drive: 130 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
Helpful customer reviews
297 of 367 people (81%) found this review helpful
20.0 hrs on record
Posted: October 31
The rain it is talking about is your tears.......
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60 of 66 people (91%) found this review helpful
34.4 hrs on record
Posted: November 4
Roguelikes have exploded as a genre lately, largely due to the number of indie productions out there exploring interesting ways to take an absolutely classic title and bolt new mechanics to it. Games like FTL, Rogue Legacy and Paranautical Activity instantly come to mind, taking randomised areas, crazy power-ups and eternal death as a basis and building them into something new and fresh.

Risk of Rain takes the idea of an impossible Roguelike to new heights. The hook of this 2D action platformer is rather simple: it literally gets harder with each passing second. Immediately the player needs to make a conscious decision: do you grind out the game in the first few minutes when the enemies are few and far between, farming gold and unlocking passive abilities that will help you when you reach the ten minute mark and all hell breaks loose? Or perhaps you want to rush through as many stages as possible before the difficulty curve rises. Risk of Rain is all about risk and reward, and while it doesn't necessarily break genre conventions, it manages to provide a compelling twist on basic mechanics.

Players are given access to a number of characters, each with four unique abilities that will aid them in combat. Each of said abilities has a cool-down timer after use, so learning which character fits your play style, and how they fit in with the rest of your team is imperative for survival. In the beginning you only have access to the assault trooper, but after multiple runs you will slowly unlock a cast of devastating characters that will help you see the game through until the end.

Once you select a character it's game on. You are dropped on a hostile world, filled with enemies. Each enemy killed will net you some gold, which can be spent unlocking chests found in the level, or taking a gamble and spending some at a divine statue. Sometimes this will yield you amazing items, other times it will take your money and laugh at your tears as you received nothing at all. Each time you use one of the statues the cost goes up also, which often had me throwing money away at it three times before I realised I was broke.

There are tons of items throughout Risk of Rain that will give you the upper edge, most of them offering passive buffs against your foes. There are a select number of consumable items you will find along the way that can be used to get yourself out of a tight jam, and there are also some helpful assault and healing drones that you can spend money repairing so they will follow you around and help against the onslaught of enemies. Just like any Roguelike, learning how to use these items in unison is key to survival, and after a dozen or so runs, you will begin to understand how it all fits together.

Each level essentially has the same goal: find and activate the teleporter which will call in a randomised boss fight. The bosses are tough....really bloody tough, and they will definitely give you a run for your money. To make matters worse, the timer is still creeping up towards a harder difficulty, and regular enemies are still spawning into the world, which makes is a cluster of pain and misery. Once the boss has been defeated the enemies stop spawning, you are left to clear the last of them, and then you can teleport to the next level. Before you leave however, you better search for any chests you may have missed, because each time you teleport you will lose your gold.

Risk of Rain keeps you on the edge of your seat the entire time, simply because that ominous timer is always ticking in the upper right corner. Slowly but surely you see the difficulty status rise from easy to no chance in hell and the sweat starts forming on your brow. You want to make sure you survive the game, but you also need to do it as quickly as possible. It's an impossible task, one that is truly captivating and kept us coming back for more and more.

While Risk of Rain supports solo gamers, the true core of the game lies with the four-player co-op. When you're tackling the beasts of other worlds with three of your best friends, each playing a different character and you are all working in unison, the game really shines as something special. If you're not likely to play the game with friends, I'd almost recommend skipping it all together; that is how integral the multiplayer truly is.

Risk of Rain manages to pull off the pixel look with style and flair. The characters are enjoyable, the enemies are ghastly, and those tunes are fantastic. If you can swing a few dollars, definitely pickup the soundtrack from the website, it's right up there with Fez and Monaco in terms of great indie game albums.

Super Recommended, 10/10!

Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No
109 of 148 people (74%) found this review helpful
12.3 hrs on record
Posted: November 11
I can safely say that Risk of Rain is far better than it's clone, Chance of Percipitation.
Was this review helpful? Yes No
77 of 105 people (73%) found this review helpful
82.6 hrs on record
Posted: October 31
When you do it right, you become a demi-god of death.

It feels great.
Was this review helpful? Yes No
18 of 20 people (90%) found this review helpful
114.7 hrs on record
Posted: November 19
This
game
is
AMAZING.

The mechanics are well-oiled (especially after the last updates; now, it flows smoothly). The OST is simply beautiful. The graphics create a unique atmosphere: the gameworld is dark-toned but not lugubrious; you feel lonely, but never properly desperate, and the scenarios are always enjoyable (even after countless hours of replay). Also, the storyline of sorts is gradually revealed via item logs and monster logs you acquire after some time playing - the game starts in media res. You don't need to know what's going on to enjoy it, but it surely adds to the flavor. I particularly like this form of storytelling: a very good game becomes more and more fascinating once you start realizing (well, perhaps not exactly) what's going on after some exploration. It reminds me of Diablo II in this point.

Most important, though, is that it is PURE FUN. Very challenging and very rewarding, it leaves me wanting more every time I play. Actually, I sort of developed an emotional attachment to this game; when I started playing it, I was somewhat distant from videogames (after 24 years of being a total videogame nerd), not really willing to play too much. This game (along with Papers, Please and some others) helped me "feel the magic" again, sorta like falling in love once more with your boyfriend/girlfriend after a period of strain and doubts.

tl;dr: FUN, rewarding, beautiful, challenging, cool, buy the hell out of it
Was this review helpful? Yes No
20 of 24 people (83%) found this review helpful
8.1 hrs on record
Posted: November 8
Punishing, but really enjoyable little rougelike with emphasis on fast paced action and easy to learn but difficult to master classes. Each class has it's own set of skills which will significantly change the way you play, but unfortunately only one (out of ten) is available from the start.
As with most rougelikes; levels, items and enemies are procedurally generated and permadeath is enabled but game never feels unfair, since every playthrough offers something new. Due to it's difficulty and random nature it will require speed, precision and adaptability. Luckily there are a lot of items spread out around the level that will provide passive and active bonuses like increased rate of fire or various status effects, as well as more interesting ones which I'm not going to spoil since discovering new item and monster log entries will be your main source of accomplishment in early stages of the game. However as you unlock more drops and get familiar with each class, things will get easier. This is the point where time becomes your biggest enemy (well...besides all the other big enemies). Game implements a timer in the upper right corner that will gradually increase difficulty as time passes, forcing you to find a balance between becoming more powerful and just getting to the next level with all your bits intact. It provides a nice compromise, keeping a challenging gameplay, but still providing the feeling of controling an unstopabble killing machine.

There are some problems on the technical side, like the occasional but gut-wrenching crash that will erase your progress and leave you sobbing, unresponsive controls in menus (especially if you're using gamepad) and problems with online co-op conectivity and Steam achievements. I would also be amiss not to mention brilliant sountrack and appealing pixel art.

All in all, in a sea of rougelikes this one manages to stand on it's own, providing responsive shooting mechanics, hordes of different enemies and items and a great balance between frustrating and adrenaline-pumping gameplay. A great value for money.
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17 of 22 people (77%) found this review helpful
34.2 hrs on record
Posted: November 8
Highly addicting platfomer roguelike game !

The attention to smalest pixel details put into this game is awesome. You see from the animation of it especially the characters.

*Character Options
There are different options of character that you can play and unlock along with your progress in game. Different character has different style of owning the game.

*Looting
Loot is the main element in this game, as you progress you can unlock even more loot. More and more until you become a demi-god , or not at all and you will die is shame.
You die once and you start over from zero, while actualy you only need to finish 6 level ,which you will only be able to get through by dying over and over again until you can beat the game. And you can never have enough of it. Trust me.

*Atmosphere
The music is good . It suits well with the game experience and overall character. The atmosphere of foreign planet and the mood of playing space-alien like game.

*Dificulties
Another main aspect of this game is also that the dificulties will increase along with the time you play the game from the begining. So if you are not fast enough to gain level or loot, and the dificulties increase , be ready to have a really hard time.

*Co-op
The good thing from Co-op is that you can owned the game with your friends. As much friend as you can , but the cons is that you have to share the amount of loot you get and that means you have to share your strength that you usually get when you play SOLO (where you can greedily have your own loot). But anyway playing this game with friends is really addicting.

I am really hoping to see another sequel of this game if it were to be made . And i believe everybody will feel the same too.
Was this review helpful? Yes No
16 of 21 people (76%) found this review helpful
3.9 hrs on record
Posted: November 27
I got a Ukulele

It made my music electic

11/10 would play Ukulele again
Was this review helpful? Yes No
15 of 20 people (75%) found this review helpful
126.3 hrs on record
Posted: November 10
Can be turned into a hardcore Super Mario Brothers with enough headstompers and jetpacks
10/10 - Would Grind more Headstompers.

Okay, now seriously. This game is an 2D platformer shoot-'em-up with loads of Roguelike elements, and to tell the truth, it's an addictive hardcore game, and after over 100 hours, I still find myself enjoying this game (boy, what an year)

The hours of dying may get you mad sometimes (Damn you Jellyfish!), but that it is purpose. Once you get used to the difficulty, you will find yourself enjoying this game much more, and it doesn't get old. I think it is really worth your time. There is even a onlice coop mode, where you and your friend go all the way trying to beat the game (even with all the bugs), and with the artifacts, you can turn the game into your own challenge. It is really that good, just like The Binding of Isaac.
Was this review helpful? Yes No
11 of 13 people (85%) found this review helpful
32.3 hrs on record
Posted: November 27
Are you crying?
No... it's just the rain...
Was this review helpful? Yes No
12 of 16 people (75%) found this review helpful
21.3 hrs on record
Posted: November 5
Amazingly addictive rogue-like. I've never liked this genre before but it made me a convert. I can't stop playing it. Only downside is that there are a LOT of bugs. More than I've ever seen in a production title. I guess the Dev had to make some compromises to 're-make' it for the Linux and OSX releases.
Was this review helpful? Yes No
24 of 39 people (62%) found this review helpful
2.7 hrs on record
Posted: October 29
-Starts game
-Walks around, kills a few things
-Finds obelisk structure and activate it
-Giant magma worm comes from the ground, burning everything and instant kills me

10/10
Was this review helpful? Yes No
16 of 26 people (62%) found this review helpful
26.7 hrs on record
Posted: October 29
This game is pretty challenging !! Its a platform 2d roguelike game and is real unforgiving lol The controls are ok and could use a bit of tweaking but if you have a controller, i highly recommend useing one ;) It has Single Player and Local Co-Op and Online Co-Op so you can die over and over with your friends :) I say if you love a challenging game give Risk of Rain a go and Bring a umbrella to keep the blood off you :P

"[UPDATE]" Yeah you can see i sunk some more time in this game :D All im going to say is the other classes you unlock ROCK!!! Everytime i think i got a fav i unlock a new one and love the hell of it lol This game is so good !!! I just turn off the game music and use my music and kill away !!!

So if you like Rogue-like games get this one ASAP!!
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5 of 6 people (83%) found this review helpful
29.2 hrs on record
Posted: November 28
They have aghanim scepter in this game

10/10
Was this review helpful? Yes No
7 of 10 people (70%) found this review helpful
73.4 hrs on record
Posted: October 31
0/10 didn't rain once
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
4.1 hrs on record
Posted: November 27
How awesome is risk of rain?


It's so awesome, it is one of the eight fold paths to gaming enlightenment. Right up there with speed running super Metroid, breaking 150 actions per minute in star craft and getting through all of half life with nothing but a crowbar. It breaks you first. Makes you accept that there is no hope and forces you to re-assess why it is you need to try again. You realize you are not playing for the win, you are playing for the playing. Your inner pixel art lotus flower opens up and only then will you make it to the end.
Was this review helpful? Yes No
11 of 19 people (58%) found this review helpful
19.5 hrs on record
Posted: November 9
Wait, is this game out of alpha? There are so many bugs! Oftentimes, you'll lose the ability to jump. Dropping off a ledge will fix it or climbing on a ladder (if you don't have to jump to reach it!). Also, if playing co-op and you get revived after a level, the most important part of your HUD (like health) will be gone and won't come back. Finally, the masks (GameMaker term for a GameMaker game) make the bullet hits explode in the air next to enemies, because the masks are bigger than some parts of the enemies, if they have elaborate shapes.

Also, the online functionality is really bad, even for an indie game. Don't count on port forwarding to necesarily fix it, even.

A surprisingly fun game, but it has some game-breaking issues that need to be resolved. Would NOT recommend paying full price. Maybe a dollar in its current state.
Was this review helpful? Yes No
11 of 19 people (58%) found this review helpful
30.8 hrs on record
Posted: November 13
Bugged, please dont buy it unless its working

good game, but too many game ruining bugs
Was this review helpful? Yes No
14 of 25 people (56%) found this review helpful
2.2 hrs on record
Posted: October 29
Game was pretty good but following the newest update no longer works
Here are a list of bugs added in the new update-
http://community.playstarbound.com/index.php?threads/bug-reports-for-risk-of-rain-1-2-0.85384/

Seriously this game is unplayable at the moment. Wait for it to be completly fixed before buying
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16 of 29 people (55%) found this review helpful
39.2 hrs on record
Posted: November 23
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: Room Start
for object pChest:

Push :: Execution Error - Variable Get -1.preplaced(100824, -2147483648)
at gml_Object_pChest_Other_4
############################################################################################
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