From Dischan Media, creators of the highly acclaimed Juniper's Knot, comes Dysfunctional Systems: Learning to Manage Chaos. Dysfunctional Systems is a visual novel series featuring Winter Harrison, a student mediator from a utopian world. Learning to Manage Chaos is the first entry in the series. What is a mediator?
Análises de utilizadores: Muito positivas (566 análises)
Data de lançamento: 4 Abr, 2013

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Recomendações de Curadores

"A short visual novel and the first of a planned episodic series. Beautiful art and an interesting story <3"

Análises

“Learning to Manage Chaos is driven by an engaging story and lively dialogue.”
4/5 – Gamezebo

“Extraordinary story, writing, art, characters, and music. What more could you ask for?”
8.5/10 – Game Podunk

Acerca deste jogo

From Dischan Media, creators of the highly acclaimed Juniper's Knot, comes Dysfunctional Systems: Learning to Manage Chaos.

Dysfunctional Systems is a visual novel series featuring Winter Harrison, a student mediator from a utopian world. Learning to Manage Chaos is the first entry in the series.

What is a mediator? A mediator is someone who travels to chaotic worlds, attempting to resolve the issues plaguing them. The first entry in the series follows Winter's second mediation, where she shadows the experienced and aloof mediator: Cyrus Addington.

Dysfunctional Systems: Learning to Manage Chaos features two distinct endings, unlockable bonus art, an animated opening video, and a jukebox of in-game music.

What is a visual novel?


A visual novel is a mix of choose your own adventure books, comics and manga, music, and animation. Play through the story and make choices for the main character to change the outcome of the episode and the events of future episodes!

Soundtrack Included


All Steam purchases of Dysfunctional Systems: Learning to Manage Chaos include the official soundtrack absolutely free! Enjoy a total of 18 tracks, including a full rendition of the Dysfunctional Systems opening theme, in both MP3 and FLAC. The album is included with the game files. To access, right click the "Dysfunctional Systems" entry in your library, click "properties", then go to the "local files" tab, and click the "browse local files" button.

Requisitos do Sistema

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.2 GHz Pentium 4
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 2.0 GHz Dual-Core
    • Memory: 3 GB RAM
    • Graphics: Dedicated Graphics Card
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: OS X 10.6
    • Processor: Any 64 bit processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OS X 10.8 or higher
    • Processor: 2.0 GHz+ Dual-Core
    • Memory: 3 GB RAM
    • Graphics: Dedicated Graphics Card
    • Hard Drive: 500 MB available space
    Minimum:
    • Processor: 1.2 GHz Pentium 4
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics
    • Hard Drive: 500 MB available space
    • Additional Notes: "ia32-libs" package required for 64-bit Linux users
    Recommended:
    • Processor: 2.0 GHz Dual-Core
    • Memory: 3 GB RAM
    • Graphics: Dedicated Graphics Card
    • Hard Drive: 500 MB available space
    • Additional Notes: "ia32-libs" package required for 64-bit Linux users
Análises úteis de clientes
1 de 2 pessoas (50%) acharam esta análise útil
1.1 hrs em registo
Eu sou um fã de novelas interativas, e gosto de jogos que na verdade nem são bem jogos, mas que estão naquele limiar entre um conto e um jogo. O problema de Dysfunctional Systems, portanto, não é o fato de que ele praticamente não é um jogo. Não é o fato de que se trata de uma história animada. O problema é que ele é chato. Simples assim. A história é chatérrima e simplória, embora tente se apresentar como algo "profundo". Os personagens, todos sem a menor simpatia, entediantes para dizer o mínimo. E os diálogos absolutamente sem inspiração, lentos e cansativos pela repetição. É incrível como a personagem central do jogo precisa que a mesma coisa seja dita para ela várias vezes, reiteradamente, até "entender" a questão simplória que o "Jogo" procura vender como um significado profundo. Não vale a pena com muitas alternativas melhores à disposição.
Publicada: 8 Maio
Achaste esta análise útil? Sim Não
69 de 88 pessoas (78%) acharam esta análise útil
2.8 hrs em registo
EXTREMELY SHORT
NOT ENOUGH CHOICES
ME3-ISH ENDING
PRETTY MUCH A TEASER FOR PART 2 AND 3

BUT
DAT ART
DAT MUSIC
DAT STORY
DAT ATMOSPHERE
OH GOD WHY ISN'T THERE MORE.
PLS I NEED IT.
SEQUELS NOW.
THIS IS WHY I HATE PLAYING EPISODIC GAMES.


BUY WHEN CHEAP.
VERY GOOD, BUT FIVE BUCKS STILL KINDA PRICY.
Publicada: 18 Agosto
Achaste esta análise útil? Sim Não
16 de 17 pessoas (94%) acharam esta análise útil
3.7 hrs em registo
tl;dr: 6/10 - Pretty good but really short.

Full review (spoilers are real spoilers):

As a rather critical visual novel fan, I can't say I'm easily pleased. A visual novel being sold on Steam does raise some eyebrows, but nonetheless I decided to give it a go, and I was pleasantly surprised after reading the disappointing World End Economica a while back.

Although Dysfunctional Systems is an original English language (OEL) visual novel, which is generally a good indicator of poor quality, my past experience with another OEL VN (Katawa Shoujo) was actually rather good, so I wasn't deterred from the beginning. Overall, the visual novel was quite good, all things considered, but we can take a bit of a deeper look into things.

First thing's first: the writing. I can't vouch for the story being fresh and original, but it was well executed regardless. The characters' personalities were generally consistent and the story developed in a logical order. However, the visual novel was painstakingly short. I felt like I was just thrown into the middle of things, and even though the story wasn't too complex to figure out what was going on, a longer introduction would've been welcomed with open arms. There's also the issue of how easy it is to get to the bad end. After several playthroughs of making and recording different decisions, in desperate search of the good end, I was sorely disappointed to find that there was none. As it stands, the story is good, but much too short for my liking, and a lot more content is due. The ratio of number of choices to length of story was horribly skewed in the wrong direction, but I can respect the amount of tedious coding it would've taken to link everything together the way it was done.

Technically, the English was rather good. It was by no means perfect, but it made good use of stylistic devices and all of the other things English professors like to rant on about for an easy-to-read experience. There were a few mistakes that the more pedantic of us (such as myself) may wince at, and the word choice was often pretentious, to say the least, but otherwise, Dysfunctional Systems was well written. If anything, it was better than the disgrace World End Economica was, which I can only imagine was a machine translation done by an IBM 5200.

On to the art and sound - long story short, they were also quite good. While the drawing didn't exactly fit the conventional visual novel clique, there was something about the brushed watercolour style art that appealed to me. All the ren'py animations (yeah, I actually bothered to look through the game files to confirm it was a ren'py game) were used well and surprisingly weren't skimped on - this kind of production quality I can appreciate. I'm not much of an audiophile, but I can also vouch for the soundtrack being great on its own. In the game, it can be a bit overpowering at times, but the volume controls presumably exist solely for that purpose. If only they had some voice acting to go with it - in Japanese, of course, since I'm a filthy weeaboo and English sucks - but alas, one can only dream.

It might seem like I'm bashing the game pretty harshly here - and that's probably true - but I actually did enjoy the game. Although it was extremely short (short enough for me to get 100% completion after only 3 hours), and there were the other issues I'd mentioned previously, it was an interesting story and fun to read. Even though I'm bringing it up again - the sheer lack of content was detrimental to the score I gave - we mustn't forget to interpret the ten point scale correctly. 5/10 is perfectly average, and not garbage by any means. Going from there, 6/10 isn't a bad score, despite what IGN and whatnot want you to believe - but that's a story for another time. I know episodes 2 and 3 of this series are due to come soon, though, so hopefully they can make up for where this episode fell short and salvage the trilogy as a whole.
Publicada: 14 Setembro
Achaste esta análise útil? Sim Não
19 de 26 pessoas (73%) acharam esta análise útil
5.7 hrs em registo
One of the best written stories I've ever had the privilege of reading, paired with superb art and complementary music.
Publicada: 6 Junho
Achaste esta análise útil? Sim Não
7 de 8 pessoas (88%) acharam esta análise útil
1.2 hrs em registo
I paid for a visual novel. I wasn't disappointed
Publicada: 17 Junho
Achaste esta análise útil? Sim Não