In this action platformer you play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it wont be easy. In the dark you never know what lies in the shadows.
User reviews: Very Positive (189 reviews)
Release Date: Nov 7, 2013
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Recommended By Curators

"Challenging fast paced platformer."

Reviews

“The stark beauty of A Walk in the Dark stands out in its own right, buttressed by the outstanding work of composer Cody Cook on the haunting, majestic soundtrack. But the gameplay’s the thing, and in that regard A Walk in the Dark does not disappoint. (…) The platforming action is intense, challenging and plentiful.”
GameZebo

“With beautiful visuals, a dark and interesting world, an added level of replayability, a gripping story and a soundtrack that will send chills down your spine, I would say that Flying Turtle knocked it out of the park.”
IndieStatik

“A Walk in the Dark is a fun and addictive game, with good longevity, simple mechanics and challenging levels. One of the top 10 indie games of the year.”
GameOver PT

About This Game

In this action platformer you play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it wont be easy. In the dark you never know what lies in the shadows. In this dark journey you will face strange creatures and dangerous traps.

Features:
  • A story driven platformer set in a dark fantasy world.
  • Fluid controls and animations: play as a cat, move like one.
  • Challenging levels set in a dark, strange and dangerous world.
  • Gravity inversion mechanics that will test your skills and ability to adapt to new gameplay.
  • Beautiful original soundtrack by Cody Cook

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Graphics: 256 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Integrated graphics and low budget cards may not work
Helpful customer reviews
6 of 7 people (86%) found this review helpful
12.6 hrs on record
Generaly - it's an amazing game, but developer did everything to poison it by adding "Cave" levels...

It's about:
  • jumping, catching the right rhythm to beat a level;
  • pushing the button in right microsecond on "Cave" levels.

Why you should play this:
  • you like challenging platformer games;
  • nice and attractive style: simplistic, but eye-grabbing;
  • good level-design (except "Cave" levels) - it's different for both main characters: for the cat it's mostly jumping and catching the rhythm, for the girl it's about some kind of floating between "floor" and "ceiling" - like plumet on the wind;
  • cat's "jumping" realisation - brief/light push for short/quick jump, lasting/hard push for long/amplitude jump - lets you manipulate with covered distance and gives you a feeling that you truly control as light on foot, flexible and elastic animal as cat.

Why you may not like it:
  • "Cave" levels - it's the real curse for this game: it's not even a gaming/playing/face a challenge at all, it's some kind of reaction training: you have to push the button in right microsecond;
  • absence of check points: for the most of levels it's ok - they can be beat after few tries, but its absence on "Cave" levels devours you with a wave of frustration: you probably will go through dozens desperate attempts to find that right microsecond when you need to push the button.

Nice, but controversial gaming experience: it's true representer of platformer genre, but you have to be ready for truly suffering on "Cave" levels - otherwise, it's a wall-thrown keyboard/gamepad and strong words to developers and their relatives.
Posted: October 4
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0.2 hrs on record
Game seems fun but please release the framelock
Posted: September 27
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0.7 hrs on record
I love the platforming in the cat stages. The girl ones not so much. Overall it is a great game, easy to the eye kai fun.
Posted: October 21
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4.5 hrs on record
A nice little platformery romp that's neither too hard nor too easy. Or especially original, but it does what it does well enough that I can forgive that.
Something like half the game or so is a super meat boy-esque platforming engine, with wall jumps and decently fast move speed and all that. Unfortunately, the physics here have a few issues; walljumps will randomly fail to activate, and air control is next to non-existent. Clearing the main game and all the challenge levels did not help me understand how momentum in the air works in the slightest; fortunately air control isn't a big factor in the game. The level design here is pretty solid throughout, throwing in a variety of standard platforming elements; crumbling floors/walls, gravity switches, precarious jumping puzzles, all the usual. Again, nothing new, but done well enough that it works. The last string of levels in the main game and about half the challenge levels fall victim to some platforming sins, unfortunately, but aside from them there's a lot to like here.
Another quarter of the game is basically VVVVVV-lite; you play as a young girl who can't jump but can switch between floor and ceiling. The main issue here is that she has literally no weight to her at all and very casually floats up and down with gravity switches; it really feels awkward and not especially well-executed. Fortunately the levels here never get too difficult and this mechanic seems to be axed earlier than the others for some reason. There are some interesting puzzles, but this section also tends to have the issue of the background hiding collectibles.
The last quarter is a runner-style game incorporating more gravity-switching; often accompanied with rather precise jumps and well-placed enemies. The tail-end of these levels also fall victim to long sequences of really tight jumps, and a wind mechanic introduced near the end leads to sudden physics changes that are barely visible on-screen. Other than that these levels are competent enough.
Tying the whole thing together is visuals that remind me most specifically of Knytt Underground and LIMBO; black foreground and characters of the latter and vibrant backgrounds behind dark foreground of the former. The music is a very relaxed soundtrack that helps lessen frustration and is really quite pretty; not that special but it serves its purpose well.
Also there might be a story here, but not really, it's mostly platforming action.
The main game will run you about 3 hours, maybe more if you go for all collectibles/time trials/no death runs. It's not especially long but it's not especially expensive either and I certainly don't regret buying it.
Posted: October 2
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3.1 hrs on record
This game is actually just the graphics from LIMBO, the gameplay from Super Meat Boy and VVVVVV and music from some indie game I don't remember right now. Anyhow, this game is still so much fun! If you liked any of the games mentioned above, be sure to check this one out as it mixes those elements very well. One minor issue is the movement, though. As the cat, the walljump doesn't always work and as the girl the controls in mid-air are nearly horrible. Other than that, a very enjoyable indie-title which is very underrated and not well-known enough if you ask me! 8.5/10
Posted: September 30
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14 of 17 people (82%) found this review helpful
5.1 hrs on record
I'll recommend this because this is a game done right:

- It's fun, fast-paced and gives you a challenge.
- Not repetitive, different game modes.
- Filled with content: 100 levels and 10 bonus challenges.
- Except for finishing the level, you face 3 other challenges per level:
1) Finishing without dying
2) catching the shiny and
3) finishing under the par time.
- Good Music
- Nice Visual Style
- Responsive Controls

9.5/10
Posted: August 23
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4 of 5 people (80%) found this review helpful
11.2 hrs on record
So if you wanna get away from your shooters and RPG's and you really need a challenge. Play this platformgame it's worth every penny. To reach all its achievements is close to impossible. It seems that the developers are pure sadists.
Posted: August 15
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8 of 13 people (62%) found this review helpful
5.5 hrs on record
A Walk in the Dark is an artfully done little 2D precision platformer. It's good for a few hours of entertainment, and is recommended for its art style, including music, and enjoyable gameplay. On the downside it's too short and doesn't offer enough challenge to play for very long.

You usually control a black cat, named Bast, and less often the cat's owner, a little girl named Arielle, through 100 short but fairly tricky levels. There is no story to speak of - it appears that the cat and girl are separated and are trying to get back to each other, which is all the motive they really need. Your goals are to (1) not die as you make your way to the end of each level, (2) optionally complete the levels within a "par" time, collect a difficult-to-reach "shiney" in each level, and beat a few auto-scrolling levels without dying on your first attempt.

Without a plot, you might entertain yourself by identifying all the gaming elements that AWITD has borrowed (ahem, stolen) from other games. This is true both of its art direction and gameplay, although the game adds just enough of its own personality to make it feel like more than a knock-off.

Starting with the game art, the most obvious influence is Limbo, as the characters and landscape slide by in silhouette. But where Limbo was dark and violent, this game always stays light and fairy-taley, with your character's many deaths rendered with a rather artful puff of black smoke. The backgrounds come from any number of recent indie platformers, with bright contrasts and light blooms and generic "world" colorings. The game's music - tinkly piano - is unusually good, although after awhile the repeating themes start to wear thin.

If you've played Super Meat Boy, you'll instantly understand how most of the cat levels work: precise jumping, up to and including sticky wall sliding and avoiding spikes and spinning blades. If you've played any of the million games that incorporate an inversion mechanic, you'll recognize the girl's (only) trick, a gravity flip. If you played VVVVVV, you'll recognize similar tricky flipping challenges in later cat levels. If you played Bit.Trip Runner, you'll recognize the auto-scrolling levels. Unfortunately the game is too easy and too short to really stand up to any of these others - only the later levels were really interesting or challenging, and the game could have been more satisfying if it had more thoroughly explored its own interesting mechanics.

Overall this is an enjoyable, but light, little game.
Posted: May 3
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3 of 5 people (60%) found this review helpful
12.0 hrs on record
Super Meat Boy + Limbo + VVVVVV = A Walk in the Dark

Good game
9/10
Posted: July 20
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1 of 2 people (50%) found this review helpful
3.9 hrs on record
A Walk in the Dark is a very challenging indie gem which consists of an action-platformer game.
You play two characters (a cat and a girl) and the main goal is to finish short levels filled with various traps while catching bonus fireflies.
Finshing those levels under par time amongst other challenges will give you achievements.
That's about all since there is no real story explanation.

Good points are :
The number of levels (100) with extra challenges.
The artwork.
The music and sounds.
The mechanics.
The achievements (27).
Good replay value.

Average ones are :
Gameplay isn't very accurate.
Noticed lag in some levels.
No support for generic joypads.

In short, an enjoyable game with good value for money.
Posted: August 23
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1 of 2 people (50%) found this review helpful
3.9 hrs on record
A wonderful game! It may seem boring because its a side scroller, but it makes up for it with its non-lag-ness, graphics, and the absolutely beautiful music which makes me wish i knew how to play piano, let alone this good. This is also a great story of how a cat is relentless to save his owner (it would make more sense if it were a dog, because they're loyal, but a dog would just sit there and say 'hey look, a butterfly!' and chase it forgeting completely about his now kidnapped owner.) This game is perfect, exept for the fact that i completey suck at it. XD

9.999999999999999/10 would force, i mean recomend you to buy.
Posted: May 9
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3 of 6 people (50%) found this review helpful
0.3 hrs on record
Great idea, nice game, lot of potential, all ruined by crappy controls. This is the kind of game where you're not offered the necessary means to play normally. Characters are like floating, making any precise move impossible. Take a game like Super Meat Boy where difficulty is top notch, you still enjoy the challenge because controls are highly precise. You only die because you made a mistake, not because the game makes you move 5 feet at the slightest touch of a key. That's a shame to waste such a nice idea because of a half baked gameplay.
Posted: June 24
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1 of 2 people (50%) found this review helpful
5.5 hrs on record
Very Fun game, Very Challenging and addicticting at the same time. Definitely recommend this game.
Posted: June 29
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1 of 2 people (50%) found this review helpful
0.2 hrs on record
A linear played game. It has a really nice atmospheric environment, simple key controls and strategy gameplay.
Posted: June 30
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4 of 8 people (50%) found this review helpful
5.7 hrs on record
You're a cat. That is all. :3
Posted: June 26
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1 of 2 people (50%) found this review helpful
4.1 hrs on record
Really fun pick up and put down game, similar to VVVVV, Nice casual game with chill out music
Posted: September 24
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2 of 5 people (40%) found this review helpful
6.0 hrs on record
I started playing this earlier today, and couldn't put it down until I beat it, an experience I haven't had since Limbo. (The similarities between the games are very, very slight, however--essentially limited to 'generally dark shadowy art style.') Where the game shines is in the controls: playing as the cat feels just as graceful as you might hope. Simply jumping around is fun--the same sort of feeling you'd expect only from a super mario game, where the fluidity of the jumping mechanics makes idling around the mushroom kingdom/delfino plaza highly satisfying. The cat's levels feel less like VVVVV and Super Meat Boy and more like The Impossible Game, if it were granted free motion and a graceful high-flying update. The little girl's levels--though outnumbered probably 5:1--are not as strong; she controls more awkwardly, and her broad figure makes it easier to accidentally hit spikes, blades, etc. But her levels, like I said, are infrequent; they act as a sort of breather from the main, catty game, and are not nearly as difficult as the cat's, so they're mostly unobtrusive--just somewhat unnecessary. Its other downfall is its slight story and beautiful but tragically brief and basic cutscenes. But these elements are really just a frame for the excellent precision platforming.

4.5/5
Posted: May 18
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2 of 5 people (40%) found this review helpful
0.7 hrs on record
It's Limbo with cats.
Posted: June 1
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2 of 5 people (40%) found this review helpful
0.1 hrs on record
You walk in the dark. That's literally all you do. So think of walking, and think of dark, and them combine them and let your imagination go on an escapade. Bam, A Walk In The Dark. something/10
Posted: June 27
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1 of 3 people (33%) found this review helpful
2.4 hrs on record
i like it personaly, though they could put some check points
Posted: May 26
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