Kingdoms Collide couldn't have asked for a better sequel. Combat is somewhat like Chivalry, only everyone's on equal ground and there are 8 swing/parry directions, as long as a clever parry locking system to raise the skill cap extremely high. There's also a ton of character and loadout customization, like magic! You can have 2 spells ranging anywhere from nukes, teleport, crowd control, magic immunity, healing, etc. and use any combination you like, as well a special slot that is used for a bow, mines, traps, throwing axes, what have you.
There's a ton of game modes, ranging from huge FFA fights, organized duels, last-man-standing (Counter-Strike style), as well as a survival and practice mode.
The learning curve is sharp, but it's getting better. They're adding a lot of features into the game to make it easier to understand what's going on, but even then a good swordsman can take you out pretty quickly. I had to pull a player aside, pull out training swords and get smacked for a while as he taught me before I understood what was going on. The game is extremely satisfying, and has a bright future.
Even in it's early state, the devs have the genius and success of Kingdoms Collide behind them, and Kingdoms Rise is looking fantastic.
If you read this review, and you're thinking about getting this game, send me a message on Steam. If you plan on getting this game, add me as a friend/send me a message and let's duel! I'm still learning, and I can help teach you as well! The game is a lot of fun, and I want to help show that to you first hand.