Kingdoms Rise is about palpable multiplayer fantasy battle. Build a unique warrior from a mass of weapons and abilities then step onto a battlefield where skill and cunning will decide your fate.
User reviews: Mixed (737 reviews)
Release Date: Nov 18, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are using Early Access to enable you to keep us alive long enough to finish this game. By buying the game while it's not finished we can keep working until it is.”

How long will this game be in Early Access?

“We can't say how much longer it will take till we are at our full version, by a guess would be another 6 months or so”

How is the full version planned to differ from the Early Access version?

Full version is planned to feature:
  • Comprehensive Training/Tutorial
  • Ranks and Competitions
  • Level ups / XP
  • Lots of achievements
  • Steam workshop for custom maps and armors/clothes
  • Party Matchmaking
  • Clans/Guilds
  • Team objectives game mode(s)
  • Singleplayer/Co-op survival game
  • More of the other stuff (spells, swords, armor, etc.)
  • Much more balance and way less bugs

What is the current state of the Early Access version?

“I'm not going to pretend this game is finished, as you can see from the list of features we are still working on it's going to be a fair amount of time before its called "done".

That said, the game is playable and enjoyable, the fundamentals of combat (albeit sometimes buggy) can currently be experienced by anyone in all it's glory.
If you are someone who needs more than just combat to continue enjoying the game, you may get tired of this fairly quickly”

Will the game be priced differently during and after Early Access?

“After Early Access this game will go up in price, hence why you would want to invest in it now while it's still a work in progress

How are you planning on involving the Community in your development process?

“We listen very closely to everything our players relay to us. I'm sure many of our community members can already tell you how a feature or fix they have suggested has since been added to the game.

If you join the community you can be assured you will have an impact. We are not your programming slaves here to make any or every idea but we do consider all the ideas we read”
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Recent updates View all (6)

October 21

New Update Now Live! - October 2014

The October Update of Kingdoms Rise is now Live!

https://www.youtube.com/watch?v=IDHqOKhYlu8

Full change-log here;
http://steamcommunity.com/app/248630/discussions/3/619569340981081820/

1 comments Read more

August 26

August Hotfix now Live!

Changelog 26/08/14

Melee System

- Missed have added back-swing time, increased to make initiative like the original system
- Getting parried bars you from re-attacking for a short time (like original system)
- Damage is now based on swing speed (avoid taking hits from back-swings and swing beginnings
http://steamcommunity.com/sharedfiles/filedetails/?id=297410732
- scaled damage based on hit position along the blade (so hitting with handle hurts less, hitting with blade tip hurts lots)
- increased time window to parry a parry-lock swing
- made parry-locks no longer require holding the parry button all the way up to the contact point (it's now automatic this like old system)
- REMOVED: Dash attacks
- (slightly) reduced the 'player facing' angle threshold for parries (so shields can't block attacks coming from behind)
- Moved the attack-v-attack clash timing so that they happen more like in the old system
- CHANGED: The timing for combos

Interface
- FIXED: key-binding menu
- FIXED: volume sliders don't work
- FIXED: M&B mode not saving out to client configs
- FIXED: Cloth and hair tones not saving to client configs
- FIXED: some customize options can be skipped over by scrolling left through the arrays

Misc
- Made shields more fallible, more harshly judge timing
- FIXED: Attack back-swings have no fade-out blend
- Screen effects (blood etc.) now clear up while spectating/dead
- Wing Capes have been removed for the sake of those people who suffer lag issues becomes of them. They will be added back in once the game has adequate options to support them.


Known Issues still not fixed in this hotfix:
The Disconnect button can still cause the game to crash
The landing animation cuts off the fire-circle animation
Chat is still weird while dead and across round changes

2 comments Read more
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Early Beta Access

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About This Game

Kingdoms Rise is about palpable multiplayer fantasy battle. Take your choice of weapons and abilities onto a battlefield where skill alone will decide your fate.

With a multitude of armors, swords, spells, ranged weapons and more you can customize a warrior and a fighting style unique to you.

Kingdoms Rise makes fantasy combat something more than grind a earn level-ups. It's not a means to an end but and end in itself.
The feeling of steel against steel is made solid. Bringing all tension and thrill as knights wield sword and fire against each other.

Read your opponent and try to psych them out in tactical blade dueling.
Wield spells such as fireballs, lightening, hook-shots, invisibility and blinks that will work tightly in tandem with your strengths in swordsmanship.
This game has been build from the beginning to feel palpable, as though you control every muscle and plant every step. You wont watch a knight perform fancy pants maneuvers from simple button presses, instead you step into the very boots of your character and fight with your own finesse.

With deep character customization every fight is unique and every opponent will have a new trick up their sleeve.
Experiment with different combinations and strategies to create a knight with a fighting style unique to you alone.

Players can form parties with friends and fight in competitive modes.
In team games the only limit is your imagination. Your teammates can build themselves into roles such as tanks, damage dealers, supports or any new role you see fit. Think up new strategies, combine spells in interesting ways and achieve victory!

Key Features
  • 360° Directional Melee Sword Fighting System
  • Deep Character Customization
  • Wide Range of Magic spells and abilities to use and combine
  • Create a Party with Friends and fight as a Team
  • Full Controller Support


In Development Disclaimer
This game is still under construction, there are bugs yet to be fixed, features yet to be added and balance yet to be fine-tuned. Please understand that you WILL encounter bugs and balance issues while the game is still in development!
Players of the Early Access builds should expect some features to be 'coming soon' or still under construction.
Anyone on the Steam community should be able to tell you that we are constantly refining the game based on the valuable feedback of our early-access players.

The game is always taking form, stepping closer to it's potential each day and we hope you will join into the journey and see where this might go!

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz
    • Memory: 1500 MB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
Helpful customer reviews
592 of 831 people (71%) found this review helpful
1.3 hrs on record
Early Access Review
Please everyone don't buy this game. Developers ditched this game and are putting it on sale as a chance to get some extra money. They do not update this game anymore!
Unfinished game that will never be finished.


EDIT: Well a couple hours after I posted the review, there was an update.. (lol)
Well it does look like it's being developed, after this recent update the game is mostly playable and pretty enjoyable. Well If you are going to buy this game, I do NOT recommend buying this game at the full price. Catch it on sale!
Posted: June 27
Was this review helpful? Yes No
59 of 67 people (88%) found this review helpful
496.0 hrs on record
Early Access Review
First off I would like to say that I've been playing this game since the beginning and have literally not stopped playing. If what you're looking for is a multiplayer melee experience similar to that of war of the roses or mount & blade, but set in a fantasy world where you control magic at your fingertips, then look no further. This game really delivers, for an alpha.

The updates in this game take awhile since there are only two devs working on the game and they do aim for monthly updates, doesn't always happen but they do let us know what is going on. As I have said the game is still in alpha and will have some bugs here and there. Playing with a low ping is highly recommended. Anything over 130 (in game not in the server menu) is not very playable.

Right off the bat you are able to customize your knight in some impressive fantastical armor and clothing, but there are also choices for some more 'realistic' gear. Devs are adding new things all the time and are always showing off their progress on the Kingdoms Rise facebook page.

As of right now there isn't a tutorial in-game, but one can be seen in the guides section made by the devs. You don't need to look at the tutorial, but believe me when I say, at the very least look at the parry and parry lock section of the manual. It will save you a lot of grief in game and once you master those skills, gameplay becomes even more addicting. You can get away with spamming away attack with other new players, but once you meet someone who knows how to parry, you will most likely lose. Luckily, those experienced few in the community are always willing to help out new players and usually it isn't too hard to ask these guys for some help.

There are many different swords in the game, each with their special effects and stats. They aren't perfectly balanced, but your use in magic and skill with the sword is enough to offset any of the swords' abilities currently available. Magic in this game isn't over powered and is meant to be used to complement your swordsmanship as well as mold the playstyle you want. You can only equip 2 spells, however, you are able to have doubles of any spell as well as have a large selection to choose from. There are many types of spells from attack, to defense, to healing and mobility. Mix and match to create the playstyle you want.

You will have a hard time at first controlling the sword with your mouse due to the nature of the screen moving with you as you strike, but like I said, look up the tutorials and get some practise performing the moves. They do require some timing and precision, so if an easy mode game is what you're looking for, then you are in the wrong place. However, if you're looking for a competetive game where the skill cap is high and it is very much possible for a skilled player to take on an entire team, without the use of cheap tricks/exploits, this game is for you.

**AUGUST UPDATE**
AI has been added to the game and makes for quite the training partners as well as a challenging surviving mode that will have you crying for mama within the first 5 waves. Really fun if you just want to mess around by yourself, or can't currently find a game. Just remember not to use the disonnect button while you're in the survival server as it will crash the game
Posted: July 5
Was this review helpful? Yes No
23 of 35 people (66%) found this review helpful
198.9 hrs on record
Early Access Review
This game is great! I know some people think the game is "clunky" and "slow" but those people usually (im about to get pounded here...) suck at the game. xD Im sorry, someone had to say it. :< Many of the negative reviews are from new players who get on for an hour or two, get beat down, and then go play COD on their XBOX. :3 PLEASE: Don't miss out! Get this game when its on sale if your worried. :D
Posted: June 29
Was this review helpful? Yes No
10 of 12 people (83%) found this review helpful
391.5 hrs on record
Early Access Review
The game seems to be getting a lot of hate. If you ask me, people aren't giving it a chance. The mechanics are solid, fighting is very addicting once you get the hang of it. There is a low player count, but as a USA server player I don't have too much trouble finding a game. Other regions may be more difficult.

Development is slow, to be sure. But honestly, the game costs 15 bucks and I've been hooked on it for months. Even if this was as far as development went, I wouldn't really care. I'm having a lot of fun.
Posted: June 29
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
22.0 hrs on record
Early Access Review
It's still being worked on but it's great fun
Posted: September 22
Was this review helpful? Yes No
309 of 343 people (90%) found this review helpful
19.2 hrs on record
Early Access Review
I'm a sucker for PVP melee combat games that involve both mind games and skill to win. I bought this game on a whim because I had nothing else much to play after I watched the trailer. it seemed very similar to Dark Souls and I was especially intrigued in the spells + sword fighting gameplay.

First thought was, "damn, why is this game so bright?" but the game is beautiful. Some things aren't texturized that well and the game is full of glitches, bugs and inconsistencies but that is what an early access is about. Things will be fixed and as of yesterday, a patch has already been released acknowledging many inconsistencies and imbalances.

Using the mouse to aim the direction of sword swings isn't unheard of, but I think the game does it well, and with the addition of bows, throwing axes, mines and magical spells, it adds alot of depth to the game. Discovering what types of spells go with which swords or abilities is fun and experimental and there are many different combinations to tinker with.

All in all, I think this game has so much potential right now. If FlyLeaps studios could make the sword play a little more responsive, (sometimes, hits do not register), add a duel-mode similar to that of chivalry, and some more content (including more spells, swords, maps etc.) this game will be big hit that will most likely appeal to a competitive community.
Posted: November 25, 2013
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