Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
User reviews: Overwhelmingly Positive (1,300 reviews)
Release Date: Oct 20, 2014

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Recommended By Curators

"Door Kickers is a difficult, rewarding puzzler so obsessed with its tactical ideas that it rejects all else​—which is probably for the best anyway."
Read the full review here.

Recent updates View all (38)

April 1

Door KickerZ revealed!

Update: Since April the 1st is now far in the past, I'm adding this clarification for the late readers: DoorKickerZ doesn't really exist. There are no zombies in Door Kickers. This was all just an April's 1st Joke :)


You guys have constantly asked us about the next update. Now, after years of silent and selfless work, we are ready to reveal it - the Door KickerZ is real!!!



It’s been 2 months since the conclusion of the “Terror at Sea” campaign, and a sinister sub-plot comes to light. The police have failed to locate and disarm a deadly nerve agent dispenser hidden in the belly of the Luigi Balauro, and it has contaminated the waters of Nowhere City Harbor.


Now, the fruits of your bad performance come to life - the deadly Zombies attack!

Note: If you have actually disarmed the device during your play of “Terror at Sea”, you will be unable to run Door KickerZ. It just wouldn’t make any historical sense, would it? We’re sorry for any inconvenience. No refunds.





New Features:

  • 4 new enemy types: Basic Zombie, Covert Zombie, Ghillie Zombie and Chalk Outline Zombie

  • dynamic zombie generation based on realistic simulation of a made up nerve agent

  • “Are you mad?” confirmation screen when pressing ESC by accident on the Mission Failed Screen.

  • Bonus: All Zombie requests will be deleted from the forum


To counter the Zombie threat, your troopers receive access to special gear:
  • 6 new weapons including fan favorite Mac-10 and Armor Piercing Mp9.

  • Whatever bullshit armor the Juggernauts were wearing.

  • 3 new gear pieces including the often requested Live Chicken Decoy!




Door KickerZ is the official sequel to the critically acclaimed and highly successful SWAT command game Door Kickers (with an s). Coming to Win / Mac / PC in mid 2015.

52 comments Read more

March 30

Official Door Kickers Avatars

While we're quietly hammering at the Handheld version and next update of Door Kickers, we took note that people wanted official Door Kickers avatars!



So, yearn no more, now you can hide your user behind these awesome Door Kicker troopers. Wild tactical skills included.

Here's the full set: but we know you all really want to look like Operator Orville :)

10 comments Read more

Reviews

“If you like your puzzles pausable and plausable, your firefights fierce and your tactical options abundant, this is sure to be one of the best things you buy this year.”
Rock, Paper, Shotgun

“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.”
84 – PC Gamer

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik

Steam Workshop

The built in Level and Mission Editor makes it easy to create custom levels and share them with the community. And its easy to create new weapons and gear too, check out the madness in our workshop!

Steam Greenlight

This game was picked with help from the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

Featured DLC

Door Kickers Soundtrack Released!

About This Game

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission generator and level editor
  • Single Player (but MP might come later)

Read more about the game at http://www.doorkickersgame.com

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: OSX 10.5
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED:Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    Minimum:
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Helpful customer reviews
490 of 516 people (95%) found this review helpful
3 people found this review funny
279.8 hrs on record
Posted: December 17, 2014
Door Kickers is one of those pleasant surprises that comes every now and then.

This is essentially a Top Down SWAT Team Simulator that is extremely Tactical. (And I'm not using the word just because it's cool)

How would I describe Door Kickers ?
This game reminds me of older releases that change the way FPSes are played such as Rainbow Six and SWAT.
This is a slow and methodical game as it'll brutally punish you if a mistake have been made. Thought and precise movements must be taken into account if you wish for all of your troopers to survive that one bloody great gunfight.

How does this game differ itself from the rest ?
First of all, it is innovative. This is done in the style of the briefing phase in Rainbow Six, but it is completely real time with pausing mechanics so you are able to change your plan on the fly other than having to exit to the planning phase and change your movements and start over.

How is this game tactical ?
Well, the RPS 'Best Tactics of 2014' says for itself.
Not enough, aye ?
Fine. Door Kickers is one of those games that shines during situations where you can't just go guns blazing.

For example,
there is a hostage taker standing right behind the hostage facing toward the only entry point of the room.
Now, being the Top Down game that Door Kickers is, there is no third dimension so when your team step into the room, the hostage taker will open fire and hit the hostage before he hits you.
So what do you do ?
1. Bang the ♥♥♥♥♥♥♥... I meant a flashbang. Blind him so your team has time to move around and neutralise him without harming the hostage
2. If there is a window, you can send a trooper to flank him from a different angle.

Multiple ways to problem solve, is it enough evidence that this game is tactical ?
No ?
Well, the game has different kinds of situations that you have to adapt to, such as
- Eliminate Hostiles : It's basically Terrorist Hunt. Go in, kill all the baddies, win.
- Hostage Rescue : It's just like Terrorist Hunt, but with Hostages in it. Possibility of an Execution though.
- Stop Execution : A baddie in the area is about to blow the brains out of someone and you have to stop them.
- Bomb Defusal : Well, the name says it all.
- Dope Raid : Recover evidence mainly dope, and dope papers.
- Warrant Arrest : Again, name says it all.
- Protect VIP : ... I don't really have to describe this one at all, do I ?
- Robbery in Progress : Somehow, the devs know how lazy I get when I need to describe things.

What ? Still not enough ? Are you kidding me...
Fine.
The game has an arsenal of trooper classes, weapons, and equipment to outfit your team to suit the situation
Classes include (If you haven't seen the video above)
- Pointman : Only armed with a pistol, has the highest mobility and is the fastest during entry, but isn't the best at range
- Assaulter : Guy with the guns. Basically, guy that shoots all the baddies for you.
- Breacher : As the name implies, he breaches door ways, clear rooms, and corridors in hasty manner. I like to call him "Hobo with a Shotgun"
- Shield : The guy that you would want to bring when the baddies bring their big guns.
- Stealth : Shhhh... I'm trying to think of a description for this one... Damn it, keep quiet! I'm trying to think!

Weapons range from simple submachine guns such as the MP5A3 to meaner rifles like the G36C to a punch in the face like the Mossberg 590.
Sidearms ? No problem! Glocks, 1911s, and P226s, anything is in store! Just need to trade in your gold stars!
Oh, we got loads of equipments, Flashbang, Breaching Charges, Tasers, even a little handheld machine that allows you to picklock faster!

So as you can see, this game is completely tacticool...
WHAT? NOT ENOUGH!? Bruh, I'm done. I got nothing else. You can go watch them YouTube videos and find them all out on your own. I ain't gonna tell you everything man.
Oh, but you want the know the truth !? YOU CAN'T HANDLE THE TRUTH.

Anyways, I love this game. One of my favourite games, as you can see, spent over 100 hours on this thing.
If I could rename my girlfriend, I would name her "Window Smashers".

Thank you for reading my Review. It's probably too long, but heck. At least I got it out there, right ?
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91 of 97 people (94%) found this review helpful
1 person found this review funny
35.4 hrs on record
Posted: December 3, 2014
This game is top notch! If you loved the Rainbow Six series and SWAT 4, you'll probably love this even more. Fan of RTS and action games, you must give this one a shot. This is basically one of those games where it gets better and better as you get used to the mechanics and unlock new stuff.

Door Kickers is a tactical RTS game where you take control of a SWAT team and save the day through hostage rescue missions, bomb defusal missions, VIP escorts and everything else a SWAT-based game should have. The game can be played either by planning everything at the start of a level and watch as the team executes your orders (Rainbow Six style) or by taking control of your units in real-time. You can also do both, since the action can be paused at any time (recommended for starters).

PROS
+ Tactical SWAT gameplay at its finest. Assign equipment to each unit, plan and execute any way you want; easy to pick up and play.
+ Many guns to choose from and different classes each with their own advantages and disadvantages.
+ Very high replayability: lots of individual and varied missions, campaigns, map editor, random mission generator and great mod support.
+ Awesome soundtrack and clean graphics that match the atmosphere of the game.
+ Still gets updated with additional free content and bug fixes.

CONS
- Slightly frustrating at times
- Some Workshop mods may be incompatible because of the new updates.

Personal rating: 9.2/10
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44 of 49 people (90%) found this review helpful
1 person found this review funny
25.8 hrs on record
Posted: December 20, 2014
I couldn't expect something amazing due to tons of mediocre indie-games nowdays, but this one, GOD...

9.5/10

Pros:
- music is just brilliant = 40% of whole atmosphere (like Payday 1/2)
- very rich tactics. I don't know who is richer - Donald Trump or tactics here
- really fast and smooth client
- simultaneously shutting down 4 enemies by 4 troopers spawns huge 0rgasm. Sadly, this is not a joke :(
- tons of missions and ways to complete them. I mean, TONS
- slick and easy UI
- mods support
- mission generator + built-in mission maker + possibility to share it
- this is how every Warhammer40k tactical game should look like, just change the skin and you got mindbreaking legendary crusade

Cons:
- lack of narrative briefing for missions like story, characters and intrigue (remembering Gunpoint), just short descriptions
- when multiple troopers paths are crossed it is becomes too hard to micro-command like look there, step here
- RNG sometimes looks weird, like one try you one-shot everything and another one you're wasting whole magazine for one guy
- sometimes your troopers AI just stuck stopping your unit before some doors
- I know this is not the core, but I guess with some gorgeous graphics engine it would look just marvellous. Anyway, these guys did so amazing game, it's just very good VS best.

Verdict:
It was long time ago since I was so satisfied with some game. For tactics genre this title has everything, this is how small team stomps most of AAA brands.
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45 of 55 people (82%) found this review helpful
1 person found this review funny
7.8 hrs on record
Posted: December 3, 2014
+ A 2D Rainbow Six
+ Tons of stand-alone missions
+ Campaigns
+ Finding that one perfect strategy (without adjusting mid-game) feels great
+ Unlockable skills & classes
+ The rating system for buying weapons and gear works well
+ Random enemy placement

- Difficulty spikes
- Random enemy placement adds replayability but you have to keep changing tactics if you want to do it right the first time (even though you can change tactics on-the-fly)

[Rating: 82/100]
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33 of 40 people (83%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: December 19, 2014
https://www.youtube.com/watch?v=DrJR62yXSGI&feature=youtu.be

Door Kickers is a very interesting top down tactical real time strategy game where you control a team of SWAT agents with the task of eliminating groups of terrorists who are held up in a variety of increasingly difficult and hostile scenarios. The game offers a large amount of depth and content with fully customizable SWAT team, weapons, gear, and classes. The game shines in the planning stage where you are put in control of laying out the exact movements and actions of each SWAT agent, choose whether to go in guns blazing and blast down the door, or take a more stealthy approach and use spy cams to monitor your enemy’s movements before entering. You can take as many or as few times as you wish to pause the game on the fly mid action and adjust your plans to adapt to the hectic battlefield that unfolds as your agents press forward into the enemies territory; however, by far the most satisfying and rewarding part of the game is when you preplan and successfully defeat all the enemies in single attempt without pausing to adjust.

The game has a very satisfying level of difficulty that will definitely force you to retry missions multiple times until you learn from your mistakes, which at times may feel frustrating due to the varying random difficulty spikes that you will encounter, but this only adds more to the level of satisfaction you will feel when you successfully complete the mission. Upon completion of a mission you are scored by a 3 star system that varies based on your performance, the stars you earn are then used as the currency to upgrade your gear and purchase new weapons. The game features a ton of playable content, offering tons of levels to play in single player, campaign, and both a level and mission editor to create your own levels and share them via Steam Workshop Mods.

The game offers an incredibly high amount of content and depth with a very high replay-ability value, the game is truly an indie gem that has done an excellent job at captivating the feel from the Rainbow Six series and bringing it to 2014.


http://noobsthatplaygames.com/
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26 of 29 people (90%) found this review helpful
164.8 hrs on record
Posted: November 13, 2014
Do you really like tactical games? This is the game for you. Take control of a SWAT team and take them through various police scenarios such as hostage rescues, imminent hostage executions, drug raids, arrest warrants, and VIP escorts. There are many weapons that have their own individual stats as well as a variety of different equipment from different types of kevlar vests that protect more or less from different angles (front, rear, and sides), to different types of grenades (flashbangs, stun grenades). There's other ways of breaching such as using breaching charges, shotguns, bolt cutters, and much more. This game reminds me of the old Rainbow Six games and the SWAT games as well.
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26 of 30 people (87%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: February 24
A Very challenging and fun Tactical Shooter.

You control your units to breach and swat the place, taking out the terrorists, Rescuing hostages, Defusing Bombs, Arresting a suspect, Doing a Drug bust, Or securing the VIP, Along with challenges in each mission they are all fun to do.

Leveling up your squad unlocks other classes, Breacher class and assaulter class and more.
Assault class = Rifle + pistol and gear, Breacher = Shotgun + gear ... and one with a big shield + pistol and a stealth one.
The tactics in the game are pretty hard and requires some thinking.
You can switch to real-time or planning mode anytime by pressing space.

Classes to chose from, Changing your equipment and support gear, Grenades, lock-picking kits and much more, It all makes this game much more fun in its approach.

About 80 levels in single mission mode, Which gets harder the higher you go, They are all unique and wonderfully made
5 Campaigns with the caption ( More coming soon ), Each campaign has around 4-9 levels, The difference between it and single mission mode is that in campaign you get your squad, and when they die in a mission they stay dead in the next one, So it gets harder in the ending of each campaign so you gotta be careful and usually forced to restart after 2 dies or more.

Each level you can deploy 2-8 units, Depends on the level some cant be more than 2 though ( At the beginning ).
And customizing their gear to suit the level needs.

KickingDoors never been so fun! but you can also use a spy-cam to peak through it, and throw a flash-bang or a stinger through the door, or plant a Breaching charge which you plant on the door and detonate it with a click to knock or kill the enemies, or shoot the hell out of it with a shotgun or beat it with a crowbar!

The game requires strategy and planning you cant just keep charging in, You can assign each unit to A B C D, And give it its own plan and it will hold until you call one of those orders, For an example you can make your shield-unit goes first and orders all others to standby.

Doctrine points that you acquire when your squad level goes up, Assign its points to a skill tree to add abilities and improve your units accuracy and much more.

Custom mission generator, You choose the type of mission, Size, And difficulty to achieve endless possibilities to what mission you can have, So yeah you will spend a lot of time on this game.

And of-course the level editor, With hundreds of community created maps And its an easy to use editor if you want to make your own screwed up hard as nail level :).

Achievements to make the game even longer and more fun, I'd say about 20+ hours to finish it all maybe if you are good, And more to experience the level editor and community maps and random generator.

And i'd diffidently say with absolute certainty that the game is worth its full price ... no doubt, gave me so much fun and thrill.

Level designing is great, Sound effects are good and the music sets the mood for you to focus on your strategy and plan your next move.

So to put it shortly.

PROS :
1 - Very challenging tactical shooter game that relies on strategy and thinking.
2 - Grinding type of game, 20-30 hours to get the full experience in it, and as you can see in other reviews some spent WAY more than that.
3 - Good art-style, And the music is to die for.
4 - World editor, Random mission generators, Various missions and campaigns to sink your teeth in, Mods and more.
5 - Steamachievments + Steamtradingcards
6 - Steamcloud

CONS :
1 - Some levels felt a lot harder than the rest which made it very frustrating to handle for a while.
2 - Sometimes the units do not respond as I hope they would, and blocks each other and stops, Its a rare freak accident but still it happens.
3 - After a lot of hours on the game it starts to feel repetitive

X - This may or may not be a con depends on you entirely, Lack of tutorials, The game basically has non only a how to play animated slideshow, Still does not explain most stuff that is left for you to figure out, Some hates this so just a small note here.

In short.
A Very hard, Very Fun, And very addictive tactical shooter game that needs your full attention and planning skills to forward to the next level, Or you can charge and kill everything in real-time mode.
If you ever liked A tactical type game and likes to carry a gun and kick doors then look no further because this is the trophy.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
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18 of 19 people (95%) found this review helpful
6.4 hrs on record
Posted: February 24
< Disclaimer!! I got this game for free for reviewing purposes >

A tactical strategy game that you can play in 2 modes, Real-Time or Planning Mode ( Kinda like transistor ) and kicking doors never been so fun

The game has a very large set of levels and its possibly endless, Around 80+ levels on Single Missions, And Also a lot of levels On campaign mode, And a lot of community created maps (Via level editor) And Theres also a Random Mission Generator which is really cool!.
you choose the map size the scenario and the difficulty, so yeah I meant it when I said Endless...But the fun does not last that long well it depends on your taste, gonna get to this in a moment.

You can customize every Swat member of yours, changing their gear and what not, Changing from assaulter to breacher and stealth or point-man Pistols, or pistols+rifles or shotguns or swat shield...etc.
Fun to use equipment's, such as a spy-cam to peak through a door and you move it left or right, or a breaching charge to plant on a door and blow it up to knockdown/kill enemies, And of course flash bangs, Stingers and more.

On each level you get stars which you can use to unlock more Equipment's , Stronger/heavier shields or armors or weapons just an example.

I really like the game control, You can assign your units to ( A(alpha) B(Beta) C(Charlie) D(Delta) ) And assign plans to each which they will execute after you press the assigned button on UI or keyboard, Really good to coordinate your unit movements ( Shields first, snipers last) and execute the perfect plan which takes some serious thinking.

At some levels you also get a sniper that auto-locks on targets on your sight, You can press Tab to order him to switch to another target and S to take the shot.

The enemy responds are pretty clever, they don't just mess around, you'd usually need to flashbang them or flank them or use any method to distract them to avoid allied losses.
The game music is very good and gives you the mood to focus on your plans, or pumps you up to go break sh*t and kill everyone.

Game levels are pretty great, Although there are a lot of levels you don't see them getting repeated.
Game difficulty is pretty hard, And keeps getting harder as you go on.

Single Mission Mode, Is a set of 80+ levels that you play each with its mission and different level layout, You could skip the first ones and jump to the last.

Campaign mode, Has no story its just a set of levels that you keep on playing with limited swat units, when you finish a level with some causalities they don't come back in the next level so you have to be careful and usually restart when they die, Around 5 Campaigns each is about 4 to 9 Levels, with completely different layouts, It also has the caption ( More to come ) so thats good I guess, they want to add more.

Leveling up your squad to the next level gets you access to the next Class ( Which I mentioned earlier the Stealth or Breacher .. etc )
Apparently there are (Doctrines) points that you get awarded by leveling up your squad level, And use them in a Skill-Tree to give you more abilities and accuracy and more.
Of-course you level up by receiving the exp award at the end of every level.

The game has a lot of achievements, At first they are easy to obtain but the later ones are pure hell this is fun for grinders.

Level editor is easy to use, And power it with your imagination, Create a hostage rescue, Annihilation, DrugBust, Arrest, Robbery, Vip Secure, Stop the execution And of-course Defuse the bomb.
2 mods that already exists that adds some levels and a few stuff ( Christmas mod, Template mod )

The Other Side
So now after all the good has been said let me tell you about the other side.

Although the game is really good it has its own fair share of cons.

Sometimes my units becomes dull and throws the bomb although I specifically stopped the action by pressing the delete icon, and sometimes they also become very slow to react when an enemy appear that i'v been waiting for, takes them time to take the shot and sometimes they'd kill my units before they even reacted to seeing them, I don't know if this is how the game wants it to be just saying.

I really dislike it when a unit throws a Bomb it has to wait before making a move, I understand that's how it works in reality but most of the time the delay backfires because it reaches them after the effect of the Flash-bang wore off, and it goes there to die.

Some levels are fairly hard and others are insanely unfair and frustrating, reach the point where you just keep on doing it again and again and again and going full-throttle until your units mans up and takes the shot accurately and miraculously you win.

Reason why I said ( Apparently there are doctrine points ) Its because I saw it the first time I launched the game but forgotten about it, And the game has no hints or anything to show me or remind me to use it in main-menu, I was missing around my rank and accidentally saw it lol... Which brings me to the next point.

Lack of tutorials, I don't mind this but if you are the type that wont go without them just a heads-up (There is a how to play guide)

Units becomes stupid when they collide with each other, they just stop and do not perform their next action instead of turning around the unit or object.

There is a bugged level in campaign which made it impossible to me to finish the 2nd one ( so I skipped to the next one )
In which a mission where I'm supposed to secure the VIP and bring him back to the safe zone, And usually killing all hostiles gets the job done and leaving no need to get the hostages but this one required it, So I go set next to him so he'd follow me but he never did, Played it around 9 times already and never got to finish it....was incredibly frustrating.

LIKE I mentioned at the beginning of the review after a while the game may gets boring depends on your taste.
As for me after around 7 hours I started getting really bored, Although the game has a lot of different levels, The feeling stays the same, Be careful and quick to finish the mission blah blah, Gets a bit boring in my own opinion, They should'v made a way to spice it up with more challenges and stuff, Again thats just me, There are people who played this for over 25+ hours and did not complain at all.



If you don't want to read all that

PROS :
1 - Tactical-type game that requires strategy and thinking, Difficult but fun.
2 - A lot of levels to play, And a random mission generator, Campaigns and Community Maps.
3 - A lot of Weapons, Utilities (Gadgets) And support gear to unlock.
4 - Customizing every unit in every mission to make it best suitable for the current level.
5 - A lot of achievements to grind on, Trading cards and Steam-Cloud.
6 - Great game music and sound effects, gets that thinking mode of yours pumping.

CONS :
1 - Sometimes it gets kinda frustrating on how some levels are ridiculously difficult compared to later ones.
2 - A few clunkiness in character movements colliding with each other and slow reactions in some cases.
3 - A few bugs I found on certain levels which made some impossible to finish and the rest just 10 times harder.


Also something I really liked about the game.
The terrorists are not portrayed as Arabs, They always make terrorists in video games to look and sound like Arabs *cough*Cs*Cough* and more games ... It frustrates me makes me feel discriminated against sometimes although i love those games, BUT it was really refreshing and nice to see a game that made a different approach.

TL;DR
A game for the tactical shooter fans, Diffidently worth its full price, Hard as HELL and takes some LONG ♥♥♥ time to complete, and even longer to 100%, And to get all the level ups and unlock everything, i'd say 30+ hours.
Very fun game Although this review might not show it but I enjoyed it a lot 8/10
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22 of 29 people (76%) found this review helpful
15.4 hrs on record
Posted: December 19, 2014
Funny little game that can fit play sessions from 10 minutes to hours.
Very versatile, very easy to learn.
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12 of 12 people (100%) found this review helpful
21.3 hrs on record
Posted: November 7, 2014
Pause. Plan. Execute.

The concept is pretty simple to pick up, but difficult to master. There is nothing more satisfying, however, than watching a plan that you've spent time carefully fine tuning and perfecting to flawlessly be carried out by a squad of 8 who proceed to drop bad guys like its the new fad, save hostages, and defuse bombs; all of which occurs in a matter of seconds.

There are 3 campaigns, close to a hundred single missions, and an in-game map editor to create your own missions. Lastly, my favorite, a scenario generator in which you chose the size of the map and the amount of resistance you're ready to throat punch and the game generates a mission for you. All of this leads to a lot of replayability.

Also included, is a progression and load out system that allows you to customize every member of your squad, from class and weapon selection to special equiptment, portrait, and names.

It's easy to see this game as a quick tactical shooting session and only expect to play in short increments, but its even easier to get hooked and start trying new strategies and techniques to get that 3 star rating on a mission.

At $20 I can see many people waiting for this to go on sale, but I can assure you that it is absolutely worth it's price.
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14 of 16 people (88%) found this review helpful
32.3 hrs on record
Posted: December 19, 2014
This game is amazing! I've played way to much of it, still haven't finished it either... But never the less it's fun, challenging and just diffrent. For me it's my dream game, to be a SWAT Operative ya know? awesome. Clearing rooms with a breach charge, flashbangs, and stinger grenades, just AWESOME right? no? okay. :c Just buy this game it's worth every penny!
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14 of 17 people (82%) found this review helpful
10.9 hrs on record
Posted: December 20, 2014
You command a SWAT Team in different scenarios, be it simply eliminating all the terrorists or missions that include hostages or bombs to defuse.
The level variety is great, the different types of mission always make the game seem fresh and provide a challenge.
One mission might be a rather simple (but still demanding) run-and-gun assault on a hideout with not much pressure, another one might give you a small 20second window to eliminate a terrorist threatening a hostage.

The levels can be approached rather casual if you don't mind casualties, but they are still challenging.
Most players will rather take a more tactical approach where you minimize the collateral damage and have a "more elite" execution of your plan.
The tactical possibilities for each mission seem endless with the variety of weapons and classes.

Every mission can be completed with 0 (failed) to 3 stars depending on your performance with additional challenges that add replay value such as "Only use real time combat" or "Only use one plan to finish the mission", as well as the classic "Beat this time".

The AI is good and always makes you think twice about your next move, their position also varies from try to try.


Conclusion: A really engaging, challenging game that always leaves you satisfied after a mission. Quite some customization (weapons), leveling (different classes, experience, small "perks") options and enough missions to keep you busy for a while.

Last but not least a small video that showcases how a mission works out after a few hours into the game (created with the ingame replay-to-video function)

https://www.youtube.com/watch?v=sX42lh3nR3s
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15 of 19 people (79%) found this review helpful
52.7 hrs on record
Posted: November 7, 2014
This is definitely one of my favourite games of 2014. It may confuse people looking at the 2D grafics when I say this game is amazing in every aspect of it. But everything fits nicely: The grafics don't hide information and for me they manage to be detailed enough convey the narrative while giving my enough space for using my own imagination. The UI is simple and easy to use. The sound effects are subtle (which is important, as you are going to hear them way too often when trying to get a perfect rating on a map). And the equipment is surprisingly well balanced, and personally I prefer balance to realism (it is really hard to explain why two .223 rem rifles with 10" barrels, even if one is a long-stroke piston system and one short-stroke, would have so different power levels, but in the game, this makes both interesting). All leads to a very good immersion.

The difficulty level is somewhat self-adjusting, as most maps are easy to finish. But getting 3 stars, using only one plan, no interaction afterwards? That takes more than a lunch break.

It is not perfect yet, there could be some interface improvements when it comes to several troopers breaching the same door (whose tools are used) and a bit more synchronizing for cooperative action. And minor flaws like having female troopers but only a male voice set. And the three campaigns could do with some story texts. But these are trivial things that one will find in AAA productions, too.

From a software developer's perspective: Recently, I backed three games (on Kickstarter and elsewhere). Two (Wasteland, Jagged Alliance: Flashback) were a huge disappointment. Doorkickers was the only game that managed to continuously improve, seemed to have tight feedback cycles and was thought through from the beginning, so huge features did not come in late and were error-prone. And they polished their product before release. This speaks of a great development process and makes "In the killhouse" a company I would love to work with (if I were a game dev).
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17 of 23 people (74%) found this review helpful
17.1 hrs on record
Posted: December 7, 2014
If you like games such as SWAT 4 and the Rainbow Six games of old, then you will most likely enjoy this.

There are a few different modes of play. Single missions (there are a lot!) allow you to essentially practice. The first few limit you to using only 2 good fellows against a small number of enemies with a mix of objectives. The objectives I have encountered so far are include (and you may have multiples of these on a mission) killing all the enemies, saving hostages, retrieving evidence, arresting a high profile suspect and escorting a VIP. There is also a random mission generator where you get to pick how big the map is and how strong the resistance is. Also you can create your own maps or download new ones from the Steam Workshop.

The campaign mode can be unlocked after levelling up your squad by completing single missions. In this mode, if your troopers get injured they will be out of action for the next mission to recover, if they die they are dead. Dead as a dodo. Luckily you can restart the mission (don't leave the mission though!). However, there is also a hardcore mode, which will prevent you from doing this.

Completing missions gives your squad experience (divvied up between the used members depending on how well they performed). As your squad levels up, you unlock more classes and also skill points to spend on improving the overall squad's reactions times and accuracy and a few other benefits. It also scores you out of 3 stars depending on how well you got your squad to perform. To get maximum score you need to and keep all your squaddies alive and complete all the objectives within the time limit. Those stars you can then spend on unlocking new weapons and equipment.

Speaking of which. any tactical shooter would not be complete without giving you the option to swap out your gear. Each man has a slot for a primary and secondary weapon, armour, 2 small equipments such as flashbangs, breaching charges or lockpicks and 1 large equipment such as a camera to poke under doors or a massive hammer to smash down locked doors. There is quite a nice variety of weapons and equipment but I have found that there are only a couple of weapons I use anyway. There is one caveat: different classes allow and/or limit the equipment each guy can have.

There are currently 5 classes playable: Pointman, Assault, Breacher, Stealth and Shield. The Pointman, as far as I can tell, is meant for high speed and mobility encounters (as I found with the VIP missions – if you don't get to him fast enough they shoot him!). You can only use a pistol but if used correctly, or if you have some meatier backup, then this isn't a problem. The Assault class gives you the option to equip some rifles or SMGs and is pretty self explanatory. The Shield class drops the primary weapon in favour for a ballistic shield. The level of protection the shield gives depends on which one you use but don't leave him on his own, he can only use a pistol. The Breacher uses shotguns which allows you to quickly blow locked doors off their hinges and is obviously handy in close quarters. Just don't send this guy into a small room with hostages in! The final class is Stealth. Essentially you get some suppressed weapons, which (not surprisingly) reduces the amount of noise you make.

So what is the gameplay like? Well at the beginning of the mission you get to pick who you want to bring along and then place them in the predefined starting locations. Then you can plan out your mission before hit the play button. Once started you can pause at any time and make adjustments where necessary. The UI is very easy to use and entering rooms is far easier than any of the FPS games. How many times have you been trying to prepare a flashbang, only to accidentally open the door and have an AK47 in your nose? That isn't going to happen here (unless you like surprises and to go in all guns blazing).

The AI can be lethal and you will want to make sure you keep those doors and corners covered just in case someone decides to take you on. Surprising the AI is always the best option but once they know you're there they will usually be ready for you in the next room or sometimes kill a hostage or start destroying evidence so you will have to be fast. If they are ready for you, you won't want your guys stacking up in front of the door waiting for the flashbang to go off. Those few seconds can get your entire squad killed, get them in cover or stacked either side of it! Or if there are no hostages in there, just use and breaching charge and blow them all to hell.

This is definitely worth picking up and if you see it on sale, you have no excuse. Great game.
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11 of 12 people (92%) found this review helpful
31.2 hrs on record
Posted: December 19, 2014
"I love it when a plan comes together!"

A mix of Rainbow Six, Swat and Frozen Synapse.
I bought this on a hunch, and I was not disappointed.
I did not think I would spend this many hours in a game with such simple mechanic.

I discovered how challenging and complex it actually is.
How satisfying it is when you watch your teams breach and clear rooms with stunning efficiency, and how mad you get when the bad guys put a bullet in one of your operators because you told him to watch the wrong corner.

I told you it was more complex than I thought, right?
On some of the bigger maps it can sometimes get confusing when your operators movement-lines you draw on the ground get too close to each other. This causes you to adjust the wrong operator sometimes and can be really annoying.
I find myself wishing for a feature to temporary hide specific operators lines, so you can adjust that single operator that covers the wrong door in the tangled mess of lines going everywhere. In a future patch maybe!

4/5
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11 of 12 people (92%) found this review helpful
1 person found this review funny
32.6 hrs on record
Posted: January 16
Everytime i hear "time to say goodbye", i'm like "goodbye"

This game broke me :D

No seriously, it's tactical, there are a lot of different ways to take down the foes and to complete the objectives, and it's cheap for the millions of hours i have played it (yes i played the alpha, so don't trust the steam numbers).

Plus now there is a workshop, with good new maps, and musics, and weapons, skins, etc. for free !!!

Love the new campain mode, always makes you want to improve your own scores and to rescue everyone.

Gameplay is easy to understand and to control, there are a lot of possibilities with the 5 classes and all the weapons and doctrine points.

Just an amazing indie game, made with passion.
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11 of 12 people (92%) found this review helpful
11.3 hrs on record
Posted: March 8
i was watching some youtube videos and there was this video with the title "Door Kickers , Suits and Ski masks" ( Bluedrake's channel ),i watched the video,i thought the game looked cool and ok but i wasn't sure if i should get the it or not...
i bought the game during the last sale and it's fantastic,this is one of those games that you have to actually play to realize how good it is,you can read reviews,watch gameplay videos,etc,etc but you'll never get how good it is unless you play it!

at first the game starts with really simple and easy missions but as you progress missions keep getting harder and longer and eventually our tactical shooter turns into a puzzle game :| it will get to the point where you have to actually make plans for your every single action,and with each mistake you're risking losing your troops or failing the mission....
i'm only half way through the third campaign but the game has already gotten so intense that i actually pause the game,check behind every single door and i think for a few minute trying to make 1 single but successful plan (never works and i end up restarting the level after 10 minutes xD )

we're looking at a top-down tactical shooter that despise it's simple mechanics is insanely challenging and fun to play,it's really addictive too,i couldn't stop playing after finishing the first few missions.

one of the best indie games that has been released recently with awesome Developers behind it,they update their game frequently with new content and they definitely deserve more attention and support...
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7 of 7 people (100%) found this review helpful
33.4 hrs on record
Posted: November 10, 2014
Fantastic game. Highly recommended. Harkens back to Rainbow Six (as you'll constantly read). Focusing on this game, however, it has solid gameplay mechanics. And is fair in it's execution. I did run in to one level that I couldn’t figure out but that was one level out of hundreds.

And yes, this game has 100s of prebuilt scenarios. Also, it has a random mission generator. You get your money's worth and it's fun.

There is not too much story -- actually, no story is fair to note but there is are 3 different "campaigns" that you can go through. Also the aforementioned 100s of missions and then the mission generator. So, again, a ton of content to be had.

I don't have many complaints with the game. I suppose I wish it explained some the gear a bit better but for the most part you figure it out. To the best of my knowledge, a good portion of items are interchangeable. I could be wrong, who knows...

Strongly recommended. Just buy it. Don't wait for a sale or anything silly. If you enjoy rainbow six (the planning phase, I should mention) and you like strat games, just buy it. It's an indie; support these guys and they can then bring out more awesome games.

The game is well optimized. It runs on my older laptops with ease as far as I can tell. No performance concerns to note.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
27.6 hrs on record
Posted: February 28
Reasons this game will be better that Rainbow Six Siege:

1) Not developed by Ubisoft

There. That is all.
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7 of 8 people (88%) found this review helpful
24.5 hrs on record
Posted: November 9, 2014
This game is top of the line and possibly the best tactics simulator ever. Large amounts of enemies. Brings a lot of tactical options with the "Go" system. Timing is everything in this game as it would be in reality.

Other games of this genre struggle. Suffiently stupid enemies, no fog of war, etc. but Door Kickers really does this genre proud.
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