Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.
User reviews: Overwhelmingly Positive (832 reviews)
Release Date: Oct 20, 2014

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Recommended By Curators

"Door Kickers is a difficult, rewarding puzzler so obsessed with its tactical ideas that it rejects all else​—which is probably for the best anyway."
Read the full review here.

Recent updates View all (34)

December 23

Winter Update: Part 2/3

As we were saying: we will be splitting the Winter update in multiple parts, keeping the bulk of the update for the end :)

Here's the changelist for Winter Update - Part 2:

- 2 new single-mission maps.
- 1 new enemy type.

- Game unable to run in full-screen resolution on certain configurations (high-DPI screens or settings).
- Crash related to modding sounds.
- Crash introduced in 1.0.4.

Coming up in Part3:
- new campaign (longest yet)
- new single missions
- new weapons
- new scenario type
- new enemies

PS: Steam Workshop seems to be back, so let's see what you can do with the editor introduced in Part1.

8 comments Read more

December 21

Winter Update: Part 1

Hey there Door Kickers,

As you know, there was a big Winter update planned for this December. Don't worry, it's still coming!
Since there is a lot of new content, we decided to split it in two updates in order to gain more time to deliver high quality stuff.

So here's Part 1 of the Winter Update:

- Can now paint floors in the editor + several other editor improvements.
- Added shortcut for stealth Fire button (F).
- New mod: Winter Games (example for implementing weapons with projectiles and custom map music).
- Improved loading speed.

- One single-mission map was missing on Linux and Mac.
- Broken Mac OSX scroll for magic mouse and trackpad.
- Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift).
- Pointmen not being able to switch weapon from tazer to pistol.
- Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers).
- Sniper hud disappearing from multi-storey maps.
- Showing campaign success screen even when losing all missions.
- Crash related to mods and picking locks.
- Crash when enabling and disabling certain mods.
- Enemies not shooting back after recovering from a tazer shock.
- Pre-planning more than 1 breaching charge not working.
- A bug with failing final campaign map, restarting it and still finishing campaign.
- Sometimes campaign would not finish even when all troopers were dead.
- Hostages not always following you when changing floors.
- Trooper switching to primary weapon after detonating a door while pistol was equipped.

- Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod.
- Can now set custom music for a map. Check the "Winter Games" mod for an example.
- Added "ejectShells" option for firearms (revolvers no longer eject shells).

Coming up in Part2:
- new campaign (longest yet)
- new single missions
- new weapons
- new scenario type
- new enemies

In the meantime, let's see those maps made with the new editor, we feel a contest coming up!

Lock'n Load!
-KillHouse Games

18 comments Read more


“If you like your puzzles pausable and plausable, your firefights fierce and your tactical options abundant, this is sure to be one of the best things you buy this year.”
Rock, Paper, Shotgun

“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.”
84 – PC Gamer

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik

Steam Workshop

The built in Level and Mission Editor makes it easy to create custom levels and share them with the community. And its easy to create new weapons and gear too, check out the madness in our workshop!

Steam Greenlight

This game was picked with help from the Steam Community. To vote for other games you’d like to see made available on Steam, please visit Steam Greenlight.

About This Game

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission generator and level editor
  • Single Player (but MP might come later)

Read more about the game at

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    • OS: OSX 10.5
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED:Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Helpful customer reviews
64 of 66 people (97%) found this review helpful
24.7 hrs on record
Posted: December 3
This game is top notch! If you loved the Rainbow Six series and SWAT 4, you'll probably love this even more. Fan of RTS and action games, you must give this one a shot. This is basically one of those games where it gets better and better as you get used to the mechanics and unlock new stuff.

Door Kickers is a tactical RTS game where you take control of a SWAT team and save the day through hostage rescue missions, bomb defusal missions, VIP escorts and everything else a SWAT-based game should have. The game can be played either by planning everything at the start of a level and watch as the team executes your orders (Rainbow Six style) or by taking control of your units in real-time. You can also do both, since the action can be paused at any time (recommended for starters).

-Tactical SWAT gameplay at its finest. Assign equipment to each unit, plan and execute any way you want; easy to pick up and play.
-Many guns to choose from and different classes each with their own advantages and disadvantages.
-Varied missions: from close-quarters combat to long-range gunfights.
-Very high replayability: lots of individual missions, campaigns, map editor, random mission generator and Steam Workshop mods.
-Awesome soundtrack and clean graphics that match the atmosphere of the game.
-Still gets updated with additional free content and bug fixes.

-Slightly frustrating at times
-Some Workshop mods may be incompatible because of the new updates.

Personal rating: 9.2/10
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60 of 69 people (87%) found this review helpful
170.4 hrs on record
Posted: December 17
Door Kickers is one of those pleasant surprises that comes every now and then.

This is essentially a Top Down SWAT Team Simulator that is extremely Tactical. (And I'm not using the word just because it's cool)

How would I describe Door Kickers ?
This game reminds me of older releases that change the way FPSes are played such as Rainbow Six and SWAT.
This is a slow and methodical game as it'll brutally punish you if a mistake have been made. Thought and precise movements must be taken into account if you wish for all of your troopers to survive that one bloody great gunfight.

How does this game differ itself from the rest ?
First of all, it is innovative. This is done in the style of the briefing phase in Rainbow Six, but it is completely real time with pausing mechanics so you are able to change your plan on the fly other than having to exit to the planning phase and change your movements and start over.

How is this game tactical ?
Well, the RPS 'Best Tactics of 2014' says for itself.
Not enough, aye ?
Fine. Door Kickers is one of those games that shines during situations where you can't just go guns blazing.

For example,
there is a hostage taker standing right behind the hostage facing toward the only entry point of the room.
Now, being the Top Down game that Door Kickers is, there is no third dimension so when your team step into the room, the hostage taker will open fire and hit the hostage before he hits you.
So what do you do ?
1. Bang the ♥♥♥♥♥♥♥... I meant a flashbang. Blind him so your team has time to move around and neutralise him without harming the hostage
2. If there is a window, you can send a trooper to flank him from a different angle.

Multiple ways to problem solve, is it enough evidence that this game is tactical ?
No ?
Well, the game has different kinds of situations that you have to adapt to, such as
- Eliminate Hostiles : It's basically Terrorist Hunt. Go in, kill all the baddies, win.
- Hostage Rescue : It's just like Terrorist Hunt, but with Hostages in it. Possibility of an Execution though.
- Stop Execution : A baddie in the area is about to blow the brains out of someone and you have to stop them.
- Bomb Defusal : Well, the name says it all.
- Dope Raid : Recover evidence mainly dope, and dope papers.
- Warrant Arrest : Again, name says it all.
- Protect VIP : ... I don't really have to describe this one at all, do I ?

What ? Still not enough ? Are you kidding me...
The game has an arsenal of trooper classes, weapons, and equipment to outfit your team to suit the situation
Classes include (If you haven't seen the video above)
- Pointman : Only armed with a pistol, has the highest mobility and is the fastest during entry, but isn't the best at range
- Assaulter : Guy with the guns. Basically, guy that shoots all the baddies for you.
- Breacher : As the name implies, he breaches door ways, clear rooms, and corridors in hasty manner. I like to call him "Hobo with a Shotgun"
- Shield : The guy that you would want to bring when the baddies bring their big guns.
- Stealth : Shhhh... I'm trying to think of a description for this one... Damn it, keep quiet! I'm trying to think!

Weapons range from simple submachine guns such as the MP5A3 to meaner rifles like the G36C to a punch in the face like the Mossberg 590.
Sidearms ? No problem! Glocks, 1911s, and P226s, anything is in store! Just need to trade in your gold stars!
Oh, we got loads of equipments, Flashbang, Breaching Charges, Tasers, even a little handheld machine that allows you to picklock faster!

So as you can see, this game is completely tacticool...
WHAT? NOT ENOUGH!? Bruh, I'm done. I got nothing else. You can go watch them YouTube videos and find them all out on your own. I ain't gonna tell you everything man.
Oh, but you want the know the truth !? YOU CAN'T HANDLE THE TRUTH.

Anyways, I love this game. One of my favourite games, as you can see, spent over 100 hours on this thing.
If I could rename my girlfriend, I would name her "Window Smashers".

Thank you for reading my Review. It's probably too long, but heck. At least I got it out there, right ?
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34 of 43 people (79%) found this review helpful
7.8 hrs on record
Posted: December 3
+ A 2D Rainbow Six
+ Tons of stand-alone missions
+ Campaigns
+ Finding that one perfect strategy (without adjusting mid-game) feels great
+ Unlockable skills & classes
+ The rating system for buying weapons and gear works well
+ Random enemy placement

- Difficulty spikes
- Random enemy placement adds replayability but you have to keep changing tactics if you want to do it right the first time (even though you can change tactics on-the-fly)

[Rating: 82/100]
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21 of 23 people (91%) found this review helpful
1.4 hrs on record
Posted: December 19

Door Kickers is a very interesting top down tactical real time strategy game where you control a team of SWAT agents with the task of eliminating groups of terrorists who are held up in a variety of increasingly difficult and hostile scenarios. The game offers a large amount of depth and content with fully customizable SWAT team, weapons, gear, and classes. The game shines in the planning stage where you are put in control of laying out the exact movements and actions of each SWAT agent, choose whether to go in guns blazing and blast down the door, or take a more stealthy approach and use spy cams to monitor your enemy’s movements before entering. You can take as many or as few times as you wish to pause the game on the fly mid action and adjust your plans to adapt to the hectic battlefield that unfolds as your agents press forward into the enemies territory; however, by far the most satisfying and rewarding part of the game is when you preplan and successfully defeat all the enemies in single attempt without pausing to adjust.

The game has a very satisfying level of difficulty that will definitely force you to retry missions multiple times until you learn from your mistakes, which at times may feel frustrating due to the varying random difficulty spikes that you will encounter, but this only adds more to the level of satisfaction you will feel when you successfully complete the mission. Upon completion of a mission you are scored by a 3 star system that varies based on your performance, the stars you earn are then used as the currency to upgrade your gear and purchase new weapons. The game features a ton of playable content, offering tons of levels to play in single player, campaign, and both a level and mission editor to create your own levels and share them via Steam Workshop Mods.

The game offers an incredibly high amount of content and depth with a very high replay-ability value, the game is truly an indie gem that has done an excellent job at captivating the feel from the Rainbow Six series and bringing it to 2014.

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12 of 15 people (80%) found this review helpful
15.4 hrs on record
Posted: December 19
Funny little game that can fit play sessions from 10 minutes to hours.
Very versatile, very easy to learn.
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15 of 21 people (71%) found this review helpful
16.9 hrs on record
Posted: December 7
If you like games such as SWAT 4 and the Rainbow Six games of old, then you will most likely enjoy this.

There are a few different modes of play. Single missions (there are a lot!) allow you to essentially practice. The first few limit you to using only 2 good fellows against a small number of enemies with a mix of objectives. The objectives I have encountered so far are include (and you may have multiples of these on a mission) killing all the enemies, saving hostages, retrieving evidence, arresting a high profile suspect and escorting a VIP. There is also a random mission generator where you get to pick how big the map is and how strong the resistance is. Also you can create your own maps or download new ones from the Steam Workshop.

The campaign mode can be unlocked after levelling up your squad by completing single missions. In this mode, if your troopers get injured they will be out of action for the next mission to recover, if they die they are dead. Dead as a dodo. Luckily you can restart the mission (don't leave the mission though!). However, there is also a hardcore mode, which will prevent you from doing this.

Completing missions gives your squad experience (divvied up between the used members depending on how well they performed). As your squad levels up, you unlock more classes and also skill points to spend on improving the overall squad's reactions times and accuracy and a few other benefits. It also scores you out of 3 stars depending on how well you got your squad to perform. To get maximum score you need to and keep all your squaddies alive and complete all the objectives within the time limit. Those stars you can then spend on unlocking new weapons and equipment.

Speaking of which. any tactical shooter would not be complete without giving you the option to swap out your gear. Each man has a slot for a primary and secondary weapon, armour, 2 small equipments such as flashbangs, breaching charges or lockpicks and 1 large equipment such as a camera to poke under doors or a massive hammer to smash down locked doors. There is quite a nice variety of weapons and equipment but I have found that there are only a couple of weapons I use anyway. There is one caveat: different classes allow and/or limit the equipment each guy can have.

There are currently 5 classes playable: Pointman, Assault, Breacher, Stealth and Shield. The Pointman, as far as I can tell, is meant for high speed and mobility encounters (as I found with the VIP missions – if you don't get to him fast enough they shoot him!). You can only use a pistol but if used correctly, or if you have some meatier backup, then this isn't a problem. The Assault class gives you the option to equip some rifles or SMGs and is pretty self explanatory. The Shield class drops the primary weapon in favour for a ballistic shield. The level of protection the shield gives depends on which one you use but don't leave him on his own, he can only use a pistol. The Breacher uses shotguns which allows you to quickly blow locked doors off their hinges and is obviously handy in close quarters. Just don't send this guy into a small room with hostages in! The final class is Stealth. Essentially you get some suppressed weapons, which (not surprisingly) reduces the amount of noise you make.

So what is the gameplay like? Well at the beginning of the mission you get to pick who you want to bring along and then place them in the predefined starting locations. Then you can plan out your mission before hit the play button. Once started you can pause at any time and make adjustments where necessary. The UI is very easy to use and entering rooms is far easier than any of the FPS games. How many times have you been trying to prepare a flashbang, only to accidentally open the door and have an AK47 in your nose? That isn't going to happen here (unless you like surprises and to go in all guns blazing).

The AI can be lethal and you will want to make sure you keep those doors and corners covered just in case someone decides to take you on. Surprising the AI is always the best option but once they know you're there they will usually be ready for you in the next room or sometimes kill a hostage or start destroying evidence so you will have to be fast. If they are ready for you, you won't want your guys stacking up in front of the door waiting for the flashbang to go off. Those few seconds can get your entire squad killed, get them in cover or stacked either side of it! Or if there are no hostages in there, just use and breaching charge and blow them all to hell.

This is definitely worth picking up and if you see it on sale, you have no excuse. Great game.
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5 of 5 people (100%) found this review helpful
12.9 hrs on record
Posted: December 20
I couldn't expect something amazing due to tons of mediocre indie-games nowdays, but this one, GOD...


- music is just brilliant = 40% of whole atmosphere (like Payday 1/2)
- very rich tactics. I don't know who is richer - Donald Trump or tactics here
- really fast and smooth client
- simultaneously shutting down 4 enemies by 4 troopers spawns huge 0rgasm. Sadly, this is not a joke :(
- tons of missions and ways to complete them. I mean, TONS
- slick and easy UI
- mods support
- mission generator + built-in mission maker + possibility to share it
- this is how every Warhammer40k tactical game should look like, just change the skin and you got mindbreaking legendary crusade

- lack of narrative briefing for missions like story, characters and intrigue (remembering Gunpoint), just short descriptions
- when multiple troopers paths are crossed it is becomes too hard to micro-command like look there, step here
- RNG sometimes looks weird, like one try you one-shot everything and another one you're wasting whole magazine for one guy
- sometimes your troopers AI just stuck stopping your unit before some doors
- I know this is not the core, but I guess with some gorgeous graphics engine it would look just marvellous. Anyway, these guys did so amazing game, it's just very good VS best.

It was long time ago since I was so satisfied with some game. For tactics genre this title has everything, this is how small team stomps most of AAA brands.
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6 of 7 people (86%) found this review helpful
32.2 hrs on record
Posted: December 19
This game is amazing! I've played way to much of it, still haven't finished it either... But never the less it's fun, challenging and just diffrent. For me it's my dream game, to be a SWAT Operative ya know? awesome. Clearing rooms with a breach charge, flashbangs, and stinger grenades, just AWESOME right? no? okay. :c Just buy this game it's worth every penny!
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7 of 9 people (78%) found this review helpful
10.9 hrs on record
Posted: December 20
You command a SWAT Team in different scenarios, be it simply eliminating all the terrorists or missions that include hostages or bombs to defuse.
The level variety is great, the different types of mission always make the game seem fresh and provide a challenge.
One mission might be a rather simple (but still demanding) run-and-gun assault on a hideout with not much pressure, another one might give you a small 20second window to eliminate a terrorist threatening a hostage.

The levels can be approached rather casual if you don't mind casualties, but they are still challenging.
Most players will rather take a more tactical approach where you minimize the collateral damage and have a "more elite" execution of your plan.
The tactical possibilities for each mission seem endless with the variety of weapons and classes.

Every mission can be completed with 0 (failed) to 3 stars depending on your performance with additional challenges that add replay value such as "Only use real time combat" or "Only use one plan to finish the mission", as well as the classic "Beat this time".

The AI is good and always makes you think twice about your next move, their position also varies from try to try.

Conclusion: A really engaging, challenging game that always leaves you satisfied after a mission. Quite some customization (weapons), leveling (different classes, experience, small "perks") options and enough missions to keep you busy for a while.

Last but not least a small video that showcases how a mission works out after a few hours into the game (created with the ingame replay-to-video function)
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4 of 4 people (100%) found this review helpful
11.2 hrs on record
Posted: December 19
"I love it when a plan comes together!"

A mix of Rainbow Six, Swat and Frozen Synapse.
I bought this on a hunch, and I was not disappointed.
I did not think I would spend this many hours in a game with such simple mechanic.

I discovered how challenging and complex it actually is.
How satisfying it is when you watch your teams breach and clear rooms with stunning efficiency, and how mad you get when the bad guys put a bullet in one of your operators because you told him to watch the wrong corner.

I told you it was more complex than I thought, right?
On some of the bigger maps it can sometimes get confusing when your operators movement-lines you draw on the ground get too close to each other. This causes you to adjust the wrong operator sometimes and can be really annoying.
I find myself wishing for a feature to temporary hide specific operators lines, so you can adjust that single operator that covers the wrong door in the tangled mess of lines going everywhere. In a future patch maybe!

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4 of 4 people (100%) found this review helpful
15.6 hrs on record
Posted: December 21
This game is completely amazing. All the fun tactical stuff of a Rainbow Six, rolled into a fun top down game. I can't recommend this game enough. Everyone should buy it now and love it.

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5 of 6 people (83%) found this review helpful
18.4 hrs on record
Posted: December 19
Fantastic game. Worth every penny.

If you have played any of the previous SWAT or Rainbow Six games, you can expect a similar strategic style, albeit in a top down isometric view. It's one of those easy to learn, hard to master type games, where you will constantly perfect strategies and re-run missions to achieve 3-star ratings. The game rewards your hard work with unlockables, specifically new guns and gadgets. There is also a level up system, similar to that of the XCOM series, where specific officers will improve their abilities as they are involved in missions. There is a mixture of both campaigns and time-trial based single missions and already an abundance of content.

The game already has a vibrant modding scene, which is great because this game lends itself to the creation of new maps and guns. It already feels like there is far too much to do in it.

The game is also extremely polished. There are a couple of small bugs here and there, but it's highly unlikely you will encounter anything game-breaking.

Highly recommended!
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5 of 6 people (83%) found this review helpful
4.4 hrs on record
Posted: December 19
Really is a very good tactical sim with simply perfect control scheme. Definitely recommended.
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3 of 3 people (100%) found this review helpful
8.1 hrs on record
Posted: December 19
Very well done. Tactical and complex without being tedious. I approve.
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3 of 3 people (100%) found this review helpful
21.7 hrs on record
Posted: December 22
Really nice squad level pause-enabled RTS with a SWAT theme. I've played both this and Breach and Clear and like both but Door Kickers gives you a little more control over precision operations. Think of a top-down Rainbow Six, with role-playing game elements too. Very addicting for those interested in this type of game, and with lots to do: plenty of single missions with achievements, several campaigns, a random scenario generator, and a map maker. There are already many user-made contributions to the community. The developer really seems to enjoy working on this game and there is what seems to be pretty good involvement on their site's bulletin board. This game is a steal on sale and bargain even at regular price.
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3 of 3 people (100%) found this review helpful
23.6 hrs on record
Posted: December 19
A fantastic squad-based shooter. I played both this and Breach and Clear in close proximity to one another and love the flexibility Door Kickers in how you play it - you can play it as nearly a RTS and give commands on the fly (though you can't give commands to bulk groups of folks) or you can draft a single plan for the entire mission for all of your troopers - complete with commands to synchronize actions - or anywhere in between (I tend to plot out the first room or two and then react dynamically to whatever is happening by pausing and drawing up new plans for the next few seconds).

Cons - you do tend to see the same layouts over and over again - even with random missions, troopers aren't radically different from one another in their personalities.

I also wish that there was some form of negotiation option to try to talk to folks while also inserting your SWAT team and performing recon or stealth takedowns - something approaching aspects of SWAT 2 with occasional non-violent resolutions. I do wish that more missions featured 4 man teams.

Great tactical game and an absolute blast. Very much recommend this title.
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12 of 21 people (57%) found this review helpful
33.5 hrs on record
Posted: December 19
As much as want to enjoy Door Kickers, as I am a big fan of Tactic RTS's , this one has given me the most frustation yet, and not in a good, challenging way either. Although my hours spent on this game at the time of this review is few, the movement mechanics have already hindered a positive impression from me. Often times, the fault in my plans is not in my ability, but in the broken mechanics of the game.

When things work out and bugs such as shooting at the wall because the target is to my characters adjacent, the game is fun. Watching my team swiftly move in and clearing the area under a designated time feel rewarding and I can see what the dev's envision. But, having a constant struggle with things like redoing my carefully laid out plan because adding a step would somehow erase the previous ones, or, being unable to peak around the corner of a doorway because the action menu of breaching methods block my cursor from selecting my move node, breaks the experience for me.

Among all my concerns however, the two big annoyances are when my team disregards the assigned command call (ex. Alpha, Bravo), and moves in on their own, and, when the units move before clearing a newly breached room. The work around for for the first issue is to redo my whole plan which, as mentioned before, is a chore that takes away from the fun.

Although my review has mostly been negative, this is not a bad game at all. In fact, I would recommend you to give it as try as this review is soley based on my own critique. You may overlook these minor flaws and thoroughly enjoy this game. But for me, these minor issues were little details that became a major hassle as I played on.

(Edited after 4+ hours of gameplay)
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A developer has responded on Dec 21 @ 4:20pm
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2 of 2 people (100%) found this review helpful
55.6 hrs on record
Posted: December 19
This game is real gem! You can feel how much love the devs put into it!
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2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: December 19
So smooth, liquid gameplay
It's made of pure awesomeness ^_^
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2 of 2 people (100%) found this review helpful
2.7 hrs on record
Posted: December 19
Tactical shooting "chess" on the best.
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