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Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.
Release Date: Sep 3, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Door Kickers is currently in Alpha and discounted in price by an estimated 5$. Some features are missing but the fun and addiction are already in! With your help and support we can make this the ultimate SWAT Team Command Simulator!

In the current build (Alpha 9) you can play 57 handcrafted levels, use the mission generator and check the gameplay and tactical options. Each subsequent version will bring gameplay advances, new tactical options and sandbox improvements.

By contributing with your voice and money now you can help shape this game into the kickass strategy game that you’ll love for years to come!.

Next planned build - Alpha 10:
  • - engine support for larger levels
  • - pan & zoom
  • - new game modes
  • - new bad guys
  • *all content subject to change
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Buy Door Kickers

$14.99

Recent updates View all (17)

Post-beta update 0.1.2

July 9th, 2014

We just issued a small update fixing some annoying bugs reported during beta (thanks everyone for the feedback).

Fixes:
- Fixed crash that would sometimes happen when deleting a path.
- Fixed crash when changing between some mods.
- Upside-down movie when exporting from replays.
- Resolutions with refresh rates below 59hz are now taken into consideration.

Other:
- Pressing any key skips the initial KHG logo.
- No longer waiting for a key press before going to the main menu.

2 comments Read more

Door Kickers hits Beta!

June 21st, 2014

Beta is here and with it the new face and soul of Door Kickers.

https://www.youtube.com/watch?v=TR6hb5WQVQg

No fear, its still the same game, but - as promised - it's got major improvements, over and under the hood. Starting with the new Menu makeup, going through the changed equipment unlocking and Squad Levelup, and getting to the improved tactical options in game, we feel its a much better experience.

Yes, we did say Squad Levelup. Back when we first put the Doctrine Tree out we knew some things didn’t really click together, and your feedback confirmed we’re on the same page.
The new system works as follows:
-troopers start with innate, random ability values. In the future, more might be added.
-they levelup based on XP and get a flat set of improvements with each rank. In the future, there will be some player control over trooper improvements.
-the squad levels up via the sum of XP received by ALL troopers
-Squad Levelup unlocks the trooper classes and gains you Doctrine Points to use in the Doctrine tree
-the new mission challenges give extra XP
-oh, yeah, the squad and troopers should all reset with the new version

Speaking of your troopers, you can now quasi-customize them by replacing them with others from the available pool. In the future, you will also be able to completely edit the names and use your custom pictures!
Going into the actual game, you might notice the troopers are much better at following the path and orders sequence and its much easier to predict now what you will see from each waypoint.

You can also have waypoints that interact with objects from a distance, so if you want for example to have a trooper open the door from the side, that’s easy to plan in advance now.

Also, a new and handy auto-go-code is available now, the wait for clear order. Troopers ordered to do so will stay in place until all hostiles have been pacified or left their field of view, and continue afterwards. Its a handy tool, but it will put a half a second delay in your advance, so use it where appropriate only.


Since the game plays a little different, we’re especially keen to hear your thoughts on the new build and features, so don’t forget to write!


What else is New and Important in the Beta version of Door Kickers:
--------------------------------------------------------------------------------------------------------------
Features:
- Challenges: in addition to the 3-star system, you can now complete challenges for each level. These do not count towards unlocking weapons but do gain your troopers XP.
- Plan saving: all paths up to the first "Play" command are saved and restored when restarting the map, also called the Daimaju feature.
- Unlockable items: items are now unlocked using the Stars currency.
- Unlockable classes: trooper classes (assaulter/breacher/etc.) are now unlocked by leveling up your squad.
- 8 new firearms.
- 3 new armor types.
- 8 new maps.
- Many improvements to enemy AI.
- Line of sight preview when drawing a path.
- Proper feedback indicators for enemies that are about to execute a hostage + added countdown timers for executioners.
- Feedback for the range of all sounds. Can be switched off in options.
- Added indicators for shield area of cover.
- Added enemy tooltips that show their equipment and intentions.
- When the line of fire is blocked by a friendly unit, a proper graphical indicator is rendered.
- The VIPs in "Protect the VIP" scenarios must be activated by proximity in order to be able to control them.
- Can customize the name/appearance of your troopers (wip, for now you can only loop through all the troopers in the database).
- Can now change resolution from the in-game video options.
- Support for more .wav formats. Previously an unknown format would crash the game.
- Added reverb sound effects (wip).
- Added new graphics/sounds effects (ejecting bullet shells, rain, fire etc.).
- Graphical updates to many maps, including the training ones.
- Improved overall graphics.
- Can now disable map zooming/panning from the options menu.
- Arrested enemies auto-move outside the line of fire between a swat and a fellow enemy.
- Selecting between paths that are over-imposed is now much easier.
- It is now possible to switch between pages in the Single Mission selection screen, via the small buttons on the bottom.

Fixes:
- Fixed the 50 mods limit downloaded from Steam.
- The "Export replay to movie" feature now works correctly on more (all?) hardware configurations (and faster).
- A crash that would sometimes happen after enabling/disabling mods and playing a game.
- Mods are no longer deleted after starting the game in offline mode.
- Deploy slots no longer look weird on very large screen resolutions.
- Flashbangs that could sometimes kill an enemy if they hit him.
- Too many trooper radio sounds in replays.
- A bug where shields would not stop bullets coming from grazing angles.
- Snipers can no longer target VIPs.
- A bug where modded weapons would show up more than one time in the equipment menu.

Modding / Structure changes:
- When updating a mod, the mod.xml "description" field is no longer updated on Steam Workshop.
- Can now use additional breaching charge types on a door.
- Maximum map size is no longer hardcoded at 4096x4096, though it's still limited by the maximum texture size supported by the GPU. Recommended 8192x8192.
- Added more rendering layers (can now control which item renders on top of what item with more precision).
- All weapon mods that use bullet_trace.tga + bullet_trace_shotgun.tga should now use the .dds versions. Will remove the .tga ones in the next update.
- All weapon mods should update the firearms flare rendering layers to mimic the ones in the new equipment.xml version.
- All weapon mods should add bullet-shell-on-the-ground sounds like in equipment.xml. If your mod already added such sounds (e.g. SiC), make sure to take them out or add them using the new fields in equipment.xml.
- Graphics / Explosion sounds for flashbangs/breaching charges are now moddable. Mods that modify the flashbangs/breaching charges should modify them according to the new equipment.xml (added the explosion sounds and graphics).
- Crowbar/lock-picks added to the equipment items and can now be modded.

Have fun, wear your plates OR NOT ;) , and don’t forget to hit the feedback button :)

Your DevTeam @ KillHouse Games

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Reviews

“Door Kickers is a very fun, very simple to pick up but difficult to master strategy with real time SWAT tactics.”
GamersDissent about Alpha 4

“If you’re a fan of the SWAT games, Rainbow Six, Frozen Synapse, (...) then you’ve probably got Door Kickers pencilled in your diary, perhaps even accompanied by a couple of exclamation marks.”
PC Gamer covers Alpha 3

“It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.”
Indie Statik on Alpha 3

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

About the Game

Door Kickers is an innovative realtime strategy game that puts you in charge of a SWAT team and lets you command them during a tactical intervention.

Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.

It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.

Quick Points:

  • 2D, Top Down for optimal tactical analysis
  • Real Time With Free Pause
  • No turns, no hexes, no action points or awkward interfaces
  • Realistic but action packed
  • Non-linear levels, freeform gameplay
  • Mission editor and modability
  • Unlimited gameplay via mission and campaign generators
  • Single Player (but MP might come later)


Door Kickers is currently in Beta, very playable but not finished yet. But our users and the press think its already very fun and addictive! And there's a lot of gameplay in over 70 handcrafted levels + the mission generator.

What can you actually expect? Obviously some features are not yet implemented. There are also small bugs or gameplay tuning issues and you can say the experience is not yet final quality. We are releasing regular updates to the game and will continue to do so, with an Estimated release of the final game in Q3 2014. Each update comes with new stuff, new toys, new levels.

By buying the game in Early Access you will also receive the full game, upon its release.

Planned Key Features of Door Kickers:


  • 6 controllable unit types, each with pros and cons
  • over 10 enemy bad guy types, giving distinct challenges in firepower and behaviour
  • customizable unit loadouts affecting their behaviour and abilities in the field
  • level locations of all sizes and shapes, with infinite scenarios generated over them
  • natural, easy to use context-sensitive interface
  • clever AI that needs no babysitting
  • Location and Mission Builder at your fingertips, with missions easy to share between players
  • freeform gameplay supported by reactive AI, open structures and multiple gameplay options
  • realistic tactical options such as door breaching, flash bangs, coordinated entries and sniper support

Read more about the game at http://www.doorkickersgame.com

PC System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080

Mac System Requirements

    Minimum:
    • OS: OSX 10.7
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: OSX 10.8
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080

Linux System Requirements

    Minimum:
    • OS: Linux
    • Processor: Intel Pentium IV 2.6 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Intel GMA, Intel HD Graphics 1 or older.
    • Hard Drive: 2 GB available space
    • Additional Notes: 1366x768 minimum display resolution
    Recommended:
    • OS: Linux
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
    • Hard Drive: 2 GB available space
    • Additional Notes: A resolution of 1920x1080
Helpful customer reviews
53 of 55 people (96%) found this review helpful
87 products in account
1 review
80.5 hrs on record
Early Access Review
This is one of the most refeshing takes on tactical shooters I've played in the past few years, easily. Everything in this game is cleverly streamlined to allow just about anyone to pick it up and play, yet still allows an immense sense of depth and tactics. Im a huge miltary nerd when it comes to CQC tactics, needless to say I couldnt checkout fast enough when I figured out what this game actually was. It cures that tactical itch that hasen't been touched since the early Rainbow Six / Ghost recon days. Yeah its THAT good. This game has an unforgiving difficulty, but at the same time, runs like money when you know what your doing. Setting up your entire plan in one step, then watching all your troopers file into the building like water. Thats something that never fails to bring a smile to my face. I jumped on the bandwagon pretty early, and every alpha that gets released I find myself saying "How did I live without this?" This game started out solid, and improves by leaps and bounds with every alpha released. The Devs. are also a great group of guys, always listining to the fans for feedback and future ideas. Two thumbs up to all of you at Killhouse, you guys are freaking awesome!
Posted: February 5th, 2014
Was this review helpful? Yes No
14 of 15 people (93%) found this review helpful
42 products in account
1 review
51.2 hrs on record
Early Access Review
Door Kickers is a great game and has the makings of a great CQB training aid. The survival of your officers is heavily based on your ability to control your tactical angles. Real tactics, techniques, and procedures work (for the most part). As an added bonus, you can create videos of your playthroughs, which you can then edit and use it to help train your team, whether it be a video game clan, paintball, airsoft, or even actual military and law enforcement. By having a clear display of each officer's field of view, you can accurately portray sectors of fire and emphasize an understanding of the importance of angles. Add to this that you can create your own levels with nothing more than some photo editing software, and you have the ability to create any training aid or game level you wish, complex or simple.

Currently, this game is in Alpha. Right now, the game has a feel of many Android or Apple games, with a bunch of sequentially harder scenarios that you attempt to earn three stars on. Time is the primary factor for achieving the three stars, which is somewhat counter to how a SWAT team actually acts. Slow and safe is often preferred to fast and loose. Things have gotten a bit deeper as the game has progressed through its Alpha stage, with the addition of different classes, levels of armor, rank progression of your officers, and training unlocks. Updates have come at a very steady pace, and have consistantly added new great features that make me happy I bought the game.

This game can be as simple or as complex as you want to make it. Do you want to intricately plan out your entire team's movement with go codes and then press play and see what happens? Or do you want to work through the scenario as it plays out, pausing and unpausing to make changes on the fly or control an officer's field of fire directly? Either way works, and it's up to you.

This game is so much fun. You can run through a quick scenario to get your fix, or you can try for the best score on a hard level for hours. With new scenarios being added constantly by the community, and the ability to create random missions from any map, you have an endless amount of replay value.
Posted: May 13th, 2014
Was this review helpful? Yes No
10 of 11 people (91%) found this review helpful
25 products in account
3 reviews
91.6 hrs on record
Early Access Review
Door Kickers may sound like a game where you play as a character whose family was killed by Doors.
Well, as silly as the title may sound, it's actually a Realistic SWAT Team management top down simulator.

The controls of the game is really simple and easy to get a hold off but learning how to use the controls for certain situations is the main point of this game.

Making sure your team's butt is covered, no one dies in the process, every corner is covered when securing a certain objective.
Just a bunch of stuff like that.

If you are a person who have played and love the old Rainbow Six games, i say give this game a try. If you're a person who likes fast paced shooters... Well, nah...

I personally love Door Kickers and im pretty much addicted. Im really excited about the End Product of this Well Built Game.

Keep it up, Kill House Games :D
Posted: May 23rd, 2014
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8 of 8 people (100%) found this review helpful
731 products in account
65 reviews
12.6 hrs on record
Early Access Review
Executing a perfect hostage rescue with simultaneous door breaches and flashbangs and a synchronized sniper shot through the window feels good. It doesn't even require crazy APM skills!

This is a very enjoyable squad tactics singleplayer game, real time with pause for orders. It's like Swat and early Rainbow Sixes combined with Frozen Synapse with a bit of Xcom-like squad development and permadeath. Missions are quick and intensive deathpuzzles with randomized parts and there's already a pretty well functioning random mission generator that's probably going to get even better. The top-down 2D style is neat looking while functional and the environments are nicely detailed.

Currently there's about 70 normal (not randomly generated) missions so it's got lots of content. It's already felt like a complete product in alpha and beta so I find it impossible that it would become worse as the development approaches 1.0 and more features are put in. Really good for those 15-minute lunch break-style playing timeslots.
Posted: June 24th, 2014
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
281 products in account
6 reviews
0.9 hrs on record
Early Access Review
When I first played Door Kickers it was a few missions in a shoothouse with a few guys available. Since then the team has added loads to a very easy to learn but tricky and satisfying to perfect game model. It brings back memories of the early Swat games and the tenseness of entering a room is great. The balance between direct controlling units and ordering team mates via go commands allows for some immensely satisfying moments when it all goes slickly. Some times it doesn't and everyone dies, tough luck it was your fault not the game, you learn and then do it all over again slightly better.

All in all it is just nice to see a greenlit game that is well put together and well supported.
Posted: May 5th, 2014
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105 of 111 people (95%) found this review helpful
46 products in account
4 reviews
40.3 hrs on record
Early Access Review
Door Kickers is one of the most extreme tactical SWAT games I have ever played. It offers hugely evolving gameplay and a load of weapon combinations to suit your playstyle. You will be able to use armories from multiple countries (Germany, France, UK, US, etc.) and also have different forms of each weapon (Silences, or non-silenced) for you to be able to in stealthily or blow your way into the enemy lines. You will also have the option of creativity as each time you do a mission you will want a new strategy, and it allows you to have multiple ways of getting into a room, from pick-locking a door to blowing it down with C4 or shottgunning the lock. You will also enjoy the challenging gameplay of only having a limited amount of men and will likely be outnumbered, forcing you to strategize and plan instead of rushing them like it's a Third-person shooter.

Also note this game is being created by a small, indie team. So you will not get updates every other day, but it seems so far they have been having extremely large updates every two weeks, which likely means they love there buyers so much they are over working themselves.

If you have the money, and enjoy planning and then watching your men burst in and dominate the enemy or have one thing go wrong and watch your team get slaughtered, then buy the game. It's fairly cheap and really innovative to the market, it's also in early access so there is so much more to come and it's completely playable and almost bug free in its current state.
Posted: December 7th, 2013
Was this review helpful? Yes No