Megabyte Punch is a fighting/beat ‘em up game in which you build your own fighter! As you travel through different environments, you battle other creatures to get their parts. Parts have their own powers and bonuses, like gun arms for a shoot ability or powerful hips for a devastating pelvic thrust attack.
ユーザーレビュー: 非常に肯定的 (278 件のレビュー)
リリース日: 2013年10月15日

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キュレーターによりおすすめされています

"A really neat brawler-platformer with bright visuals and a solid combat system. A little known, but enjoyable game about robots hitting each other."
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レビュー

“So. F***ing. Good.”
Rock, Paper, Shotgun

“Kicking a robot so hard that it tears through the air at high speed and crashes into the wall, destroying parts of it in the process. Beautiful.”
Indiestatik

このゲームについて

Megabyte Punch is a fighting/beat ‘em up game in which you build your own fighter!

As you travel through different environments, you battle other creatures to get their parts. Parts have their own powers and bonuses, like gun arms for a shoot ability or powerful hips for a devastating pelvic thrust attack. Then, using the abilities of your customized fighter, you can compete in the tournament or battle against other players in a destructible arena.

The game takes place in an computer world where you protect the Heartcore of your village against the likes of the Valk Empire and the dreaded Khoteps in 6 different levels with each 3 stages and a boss fight!

Key Features

  • Chunky stylish graphics.
  • 6 unique electro-worlds with boss fights
  • 150 parts to collect and endless combinations to customize your character.
  • Pumpin' Electro Soundtrack.
  • Compete in the tournament for rare parts.
  • Up to 4 player local co-op and versus mode.

システム要件

Win
Mac
Linux
    Minimum:
    • OS: XP or higher
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • DirectX: Version 9.0
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: Ubuntu 12.4
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • Hard Drive: 400 MB available space
参考になったカスタマーレビュー
19 人中 17 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 16.1 時間
Megabyte Punch is a pretty good Super Smash Brothers clone where players get to build their fighters and their moves from the ground up. The fighting game play doesn't feel as "tight," as SSB's, but it's definitely fun.

It's also a whole lot of game. It's a split-screen co-op platformer, a customization / building game, and a tournament fighting game. Unfortunately, owners may find that they have to invest considerable time platforming to build a suitable stable of parts before the tournament game gets interesting.

I think a hard-core SSB player will find Megabyte-Punch to be runner-up to the original, but if a Nintendo is nowhere to be found, this game will still be a welcome addition to a couch party.
投稿日: 6月9日
このレビューは参考になりましたか? はい いいえ
18 人中 15 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 41.9 時間
Megabyte Punch comes within inches of being a truly great game. It takes a working formula and overhauls it with loads of customization, while cutting out unneeded mechanics. This creates a fast-paced fighting game with a fun adventure game stacked on top. Unfortunately, the lack of ability to create your own custom matchups as well as the lack of online multiplayer drags the game down to being merely "really good".

The meat of the game revolves around exploring levels, destroying enemies, and taking their broken parts as your own. The game uses a Super Smash Bros. style damage system, where the more damage a character has, the further an attack will send them flying. Non-boss adversaries can be destroyed by bashing them against a wall at high enough velocities, while bosses are fought in a classic Sumo-wrestling slugfest.

The game is much more fast-paced than Super Smash Bros. and actively encourages building combos; A skill you'll need to master if you want to defeat bosses or win the tournament. As an aside, smacking an enemy hard enough to send them destructively cratering through the terrain is extremely satisfying.

Fallen enemies will drop either currency or one of their body parts, which you can install on your own character. Each part has a different ability attatched to it, ranging from increasing the number of double jumps you have to giving you a chaingun for an arm. You can have drills attatched to all of your limbs, allowing you to tear through destructable blocks with ease... or you can equip a bunch of parts that increase your damage output, turning you into a close-range terror. It's even possible to build a perfect replica of every humanoid character in the game - even the shopkeeper and the final boss!

The presentation uses chunky 3D models and colorful if not cliche environments - the overrall presentation manages to evoke some level of nostalgia without looking like a ♥♥♥♥ty NES game. More people need to figure out that this is possible.

The soundtrack is similarilly modern-nostalgic, combining the composition of chiptune music with modern synthesizers and drumkits. While I do feel that some of the level themes are a bit too cliche for their own good (looking at you, Ancient Tech Ruins) the overall soundtrack is pretty catchy, and in some cases, pretty hype too.

Now, as with any good game, Megabyte Punch has some serious flaws. Firstly, finding some rare parts doesn't involve "finding" them so much as going through the same level over and over again until you randomly encounter a version of the enemy carrying that part. I must have played through Frostbyte Deep five times before one of the enemies decided to spawn with the Frostbyte Leg part. Additionally, while the game does tell you that certain rare parts can only be won in the tournament, it does not tell you that certain postgame parts can only be found in the shop... the shop which only carries duplicates of parts you already have 99% of the time.

Another flaw with the game is the predictability of the AI. It's unfair to expect AAA-level brilliance from a game made by two guys, but the fact that I can repeatedly spam the Submachine Gun until the enemy shields, break said shield, and then KO them with a tornado kick without fail is a bit... disappointing. Additionally, the boss opponents become easilly confused when faced with more than one player character, rendering them unable to decide who to attack. And any enemy with a plasma cannon will annoyingly spam projectiles.

All of these flaws are forgiveable. The game was made by two programmers and one composer, give them a break. However, there is ONE flaw with this game that I absolutely do not understand: there is no online multiplayer in Megabyte Punch. The official reason for this is that neither of the programmers had any prior knowledge of netcode and they didn't want to incorporate a flawed feature, so they left it out entirely instead. As far as co-op adventure mode or random matchmaking goes, this seems like a rational desicion. But can't I at least play peer-to-peer versus mode with a friend? I want to see what kind of character they've built, and I want to see how they fight, but I can't. For a PC exclusive fighting game, this is completely absurd.

Despite the glaring flaws in the game's design, however, I still had a crapload of fun with Megabyte Punch. The game's customization and two singleplayer game modes add a ton of replay value to the game, especially if you like to experiment with building new characters. If you're a fan of Super Smash Bros. style fighting, Cave Story style exploration, and Custom Robo style character building, I seriously suggest you play this game.

Oh yeah, and when the wise old robot tells you to seek out Three Flowers, keep in mind that they're stacked vertically. Now go kick some walking robo-heads!
投稿日: 7月12日
このレビューは参考になりましたか? はい いいえ
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 7.1 時間
This game is great. The levels not only look pretty, but are layed out with multiple paths and multiple boss rooms. It's great fun putting together your perfect Megac. Controls can be a bit wonky sometimes and the final boss is a headache on a Monday morning, but it feels rewarding and it's definitely worth playing.
投稿日: 8月18日
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10 人中 6 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 46.5 時間
Wonderful game that feels like the Super Smash Brothers Brawl Campian (Sub Space Emmisary) done wonderfully with a hint of Megaman in the music and platforming type. Easily one of my new favorite platformers. 9.5 / 10 strongly recommend.
投稿日: 6月5日
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14 人中 8 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 18.9 時間
ittle difficult , but it is freakin awesome and fun ! cool.

if u add the multiplay content , it will be a freakin GOTY !
投稿日: 6月15日
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6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 2.6 時間
操作キャラがロボットになったスマ○ラ。
ストーリーで手に入るパーツを使って、自分だけのキャラが作れる、みたいな。
パーツごとに技とか能力アップの効果があったりするので、それの組み合わせを考えるのが面白いかも。
しかしストーリーが途中から難しいです・・・あんまりスマ○ラやったことないので、上手くないし・・・でも面白いです。
ただ凄く不満なのは、Co-opがローカルだけ・・・どうしてオンライン実装しなかったんだぁぁ。
投稿日: 2月16日
このレビューは参考になりましたか? はい いいえ