Megabyte Punch is a fighting/beat ‘em up game in which you build your own fighter! As you travel through different environments, you battle other creatures to get their parts. Parts have their own powers and bonuses, like gun arms for a shoot ability or powerful hips for a devastating pelvic thrust attack.
Κριτικές: Πολύ θετικές (283 κριτικές)
Ημερομηνία κυκλοφορίας: 15 Οκτ, 2013
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Αγορά Megabyte Punch

 

Προτείνεται από επιμελητές

"A really neat brawler-platformer with bright visuals and a solid combat system. A little known, but enjoyable game about robots hitting each other."
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Κριτικές

“So. F***ing. Good.”
Rock, Paper, Shotgun

“Kicking a robot so hard that it tears through the air at high speed and crashes into the wall, destroying parts of it in the process. Beautiful.”
Indiestatik

Σχετικά με αυτό το παιχνίδι

Megabyte Punch is a fighting/beat ‘em up game in which you build your own fighter!

As you travel through different environments, you battle other creatures to get their parts. Parts have their own powers and bonuses, like gun arms for a shoot ability or powerful hips for a devastating pelvic thrust attack. Then, using the abilities of your customized fighter, you can compete in the tournament or battle against other players in a destructible arena.

The game takes place in an computer world where you protect the Heartcore of your village against the likes of the Valk Empire and the dreaded Khoteps in 6 different levels with each 3 stages and a boss fight!

Key Features

  • Chunky stylish graphics.
  • 6 unique electro-worlds with boss fights
  • 150 parts to collect and endless combinations to customize your character.
  • Pumpin' Electro Soundtrack.
  • Compete in the tournament for rare parts.
  • Up to 4 player local co-op and versus mode.

Απαιτήσεις συστήματος

PC
Mac
Linux
    Minimum:
    • OS: XP or higher
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • DirectX: Version 9.0
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: Ubuntu 12.4
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • Hard Drive: 400 MB available space
Χρήσιμες κριτικές χρηστών
3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
46.7 ώρες στο μητρώο
Αναρτήθηκε: 16 Οκτωβρίου
IF THE REASON YOU ARE READING THIS REVIEW IS TO SEE IF THERE IS ONLINE MULTIPLAYER, THERE ISN'T. THIS GAME ONLY SUPPORTS LOCAL CO-OP AND VERSUS MODES.

I'm really not one to write reviews because I believe other people are able to better define why or why you shouldn't buy the game, but because I've burned so many hours into this, I felt I needed to speak about it.

Megabyte Punch is what would happen if Super Smash Brothers met Custom Robo and created a multiplayer campaign.

Overview:

When you load the game you're given a few options: Campaign, Tournament (the 1-player stage fighter) or Versus (the multiplayer stage fighter). You can play the campaign with up to four players, and the screen is split so you can explore on your own without trapping players in a corner (a la Gauntlet style).

Campaign:

Playing Campaign allows you to unlock new colors and parts for the game. The game boosts 30 color schemes and 150 parts (some of which are duplicates for different body parts).

You play through 6 worlds, each having 3 levels and a boss at the end. Each world can take about 15 - 30 minutes, depending on if you're trying to find the colors/parts or just racing for the finish. There are also two bonus levels, one of which is fairly difficult.

Overall, the Campaign is a solid 7/10. Story is okay, the levels are fun, the bosses are great, but it doesn't have any replay value unless you want to play with friends.

Multiplayer:

This is where the game shines. I recommend getting some parts and colors from the campaign, then playing Multiplayer with some friends.

The game has full X360 controller support, and you can change the controls to best suit you (that said, I've never changed them because they're perfect for this game).

The first time you play Multiplayer (Campaign or Versus) be prepared for about 5 minutes per player of setup time. The nice thing is you can save your Megac Set to the game, making for a quick load the next time you play together.

Once you get into Versus mode and everyone is ready, you'll enter the stage select screen. There are 15(?) stages to select, along with 3 custom stages you can create.

The Multiplayer is exactly like Super Smash Bros with no items: Just you and your abilities trying to knock your opponents off the stage.

The big downside to Multiplayer is the lack of match customization. You can only play 4-stock, no time limits. While I've never run into any problems with this ruleset, it would be nice to have a time mode, or items.

Overall, Multiplayer receives a 9/10, and is the main pull for this title. The lack of online Multiplayer prevents me from playing with a few friends, but this game is really meant to be played with people right next to you with everyone yelling at the monitor/TV.

Other/General

Tournament mode is quite the challenge, but allows you to unlock a few secret parts in the game that you can't get through Campaign. There is also the task of tracking down all 30 color schemes and all 150 parts, so there's plenty of exploration to be done, and the game has a lot of replay value.

Final Verdict

I recommend this game to anyone who enjoys Super Smash Brothers, Custom Robo, or has friends who enjoy Co-Op Campaigns. While I did mention the Campaign is lacking a little, it's still an absolute blast with several people, but the main pull will still be the customization and the Versus mode.

I look forward to any future updates or Megabyte Punch 2 (f there are any plans).
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
18.0 ώρες στο μητρώο
Αναρτήθηκε: 15 Οκτωβρίου
Worth every penny. For a small indie, this has got to be one of the most fun and addicting games I've ever played. Sure it gets a bit repetitive at some points, but there are just so many different styles of play one can take on this challenge with, and I say that because that's what it is; a challenge. Too many games these days hold your hand and waltz you to the end without much difficulty. Even Skyrim at it's hardest can become unbeatable thanks to being able to quickload until you get it right. You wanna play a fun but difficult game that will beat you up and keep you coming back for more? You wanna buy Megabyte Punch!
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
11.8 ώρες στο μητρώο
Αναρτήθηκε: 25 Οκτωβρίου
I got this in The Green Light Bundle's 'Best of' Bundle. It took around 10 hours to get to the end, no 100%.

I heard the comparisons to Super Smash Bros. and Custom Robo and didn't believe it at first, but it got me interested in the game. And I'm really glad I picked this up now.

So you're a super fighting robot, and it's your mission to go beat up other robots in the Levels and beat the boss at the end of the third stage of each Level. Controls felt pretty tight. On a controller, left stick moves, you have a button for jump, normal attacks, special attacks, and the parts menu. You can wall jump, sprint, double jump, and have a variety of normal attacks based on tilting the stick or if you're in the air (no smash attacks here). But the rest of the fancy stuff comes from parts.

Megabyte Punch is part exploration, part platformer, part fighter, part collectathon. The basic premise of the game is to find the door in each stage to advance to the next section until you get to the end of the third stage and fight the boss to clear the level. On your way, you'll fight other custom-made robots both in the field and in arenas that seal themselves off when you enter. Like Smash, you still have to raise the unseen damage number for your enemies, and like Smash, a particularly hard hit will send them flying. But if your foe slams into a hard surface, it explodes, leaving behind life-granting Bits or a custom part. Or if they go into the soft blocks, they'll cut right through them and explode. And the same applies to you.

Boss battles twist the basic formula and turns it into an itemless match of Smash. Smack the boss around and get his damage up and then send him into the black killzones around the area a few times. And of course, try not to burn all your lives in the process, or you'll have to start the entire level over.

I liked exploring, though outside of the forced-fight arenas, you're allowed to rush to the end. The issue then is finding the right way to go. The damage you take is permanent until you die and respawn, so rushing may end up being the better option for some. You can carry a small inventory of extra parts from the robots you destroy and from there you can swap out with what you currently have on, but everything not equipped goes to your inventory at home when you go through any door. You more or less start each stage with the clothes on your back, but you can break down any spare parts for Bits--64 of which give an extra life, and you start each Level with three no matter what.

I wouldn't say the platforming was necessarily hard, but I went with more jumps and most of the challenge was maneuvering around obstacles with enemies present, or dealing with dangers like damage plates and mines in the arenas. Each stage is pretty big though, especially if you try to drill through the soft blocks.

Parts do a variety of things, like give you passive mobility boosts or extra jumps, or some give you special attacks you assign to Neutral, Up, Down, and Side B. While there are a lot of parts, there aren't as many unique effects, but you could argue it's partly for aesthetics reasons too. You can equip to your torso, head, shoulder, left and right arms each, left and right legs each, and hips. And there are color palettes to collect too, though you can't customize each part's color--it's everything or nothing. You can save quite a few parts and color loadouts too.

Progression in specials felt a little stagnant, but it was less "ever-powerful moves in later stages" and more "everyone is mostly on the same playing field." The strongest special is the 25-damage Megabyte Punch, and I had a move that did 18 in the first level, though it was slow coming out. Every move felt like it had a use, as opposed to 100 moves of which you'd use 10 at best.

Overall, if you enjoyed Adventure Mode/Subspace Emissary in Smash, you'd probably like this game. It has local 2-4 coop for Adventure, there's Versus, and a Tournament Mode to get rare parts. No online, but desyncs and lag would hamper enjoyment for a game like this. Lots of parts, lots of things to beat up, great length for the price.

And I had a smile on my face from the first time I spiked one of those little robots through the ground.
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2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
1.9 ώρες στο μητρώο
Αναρτήθηκε: 13 Οκτωβρίου
If MegaMan and Super Smash Brothers had a baby, it would be this game.

With a little cave story mixed in there.
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0 από 6 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
0.1 ώρες στο μητρώο
Αναρτήθηκε: 23 Οκτωβρίου
Does not work if you try to use a gamepad. I tried to play with a friend and as soon as I set it to use the gamepad, none of the controls worked. Couldn't even use mouse and keyboard to access the options anymore. Is literally unplayable until this bug gets fixed.
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1 από 10 άτομα (10%) βρήκαν αυτή την κριτική χρήσιμη
7.2 ώρες στο μητρώο
Αναρτήθηκε: 7 Οκτωβρίου
I have been playing megabyte punch recently and have wondered how could any dev ♥♥♥♥ up so bad? The combat is ♥♥♥♥, I can attack about once every second where as they can attack like 5 times per second. I have to charge up attacks where as they attack instantly, I have been hit without even being hit. You get 3 lives for endless missions that offer precision platforming (with the consequence of death) and the movement control is ♥♥♥♥! How am I ever meant to do precision platforming when I can barely control where I go. Bouncing off walls (without pressing the jump button) is the most annoying feature ever and finally and the worst thing about this game is - THE ♥♥♥♥TY RED THINGS. I know whats a good idea lets put all these red things that lock your character in the air (all movement is disabled) and angle them just right so if you so much as even touch one you bounce in an infinite loop until inevitable death because that makes a really fun game.............NOT!!!!!!!
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17.2 ώρες στο μητρώο
Αναρτήθηκε: 20 Οκτωβρίου
Great game!
A Megaman X Smashbros perfectly done with a Sonic-like retro design.
The sound track is pretty cool too.

The online part is the only missing point for this game to become a must-have.

Now i'm looking for similar games :D
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63.6 ώρες στο μητρώο
Αναρτήθηκε: 18 Οκτωβρίου
If your a fan of the SUper Smash Bro Games and have played and liked Custom Robo for the GameCube, then you will love this game. Megabyte Punch is a good old beat em up adventure game thats basically a mixure of the Super Smash Bro games and Custom Robo. It has the same fighting element as the Super Smash Bro games like the damage meter. The higher the enemies damage is, the easier it will be to either kill them or laumch them off screen and kill them. However there is no way to heal yourself other than dying. Its also got a Super Mario component to it where if you collect 64 Bits in adventure mode, you get an extra life. As for your character itself this is where the Custom Robo part come in to play. In Custom Robo, you can collect parts that can give you stat boosts or new attacks and abilities. Megabyte Punch does the exact same thing. Each part can either increase your stats or give you a new attack and you can obtain new parts by either winning tournament mode, defeating enemies in adventure mode, or buying them from the shop in adventure mode.. I absolutely LOVE this game and have been dying to get my hands on it ever since I saw Jesse Cox from OMFGcata do a review of it the game way back when it was still on Steam Greenlight. I have spent nearly 40 Hours playing this game.

The only complaint that I have with the game is that it has local multiplayer instead of online multiplayer. If the creators could add online multiplayer to it so that you can play adventure mode, tournament, and versus with friends online, it would be even better. Also multiplayer is split screen which I'm not a big fan of and you would need some controllers for your Computer.

Its a great game, its definitly worth the $15.00, and I recommend it to everyone.
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14.9 ώρες στο μητρώο
Αναρτήθηκε: 17 Οκτωβρίου
Ah, this game is sooooo good. It's fast paced and fun. And you can build your own robot for god's sake! : D Multiplayer is lot like super smash bros, so it's reallllllly fun. Buy it and play it. Now.
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4.6 ώρες στο μητρώο
Αναρτήθηκε: 28 Οκτωβρίου
this game is like the offspring of smash bros and custom robo, with a little cave story thrown in for extra flavor.

the combat is very much like smash bros, the attacks all work the same, and damage increases knockback.

the character customization is straight out of custom robo, which is awesome. as you kill things you find parts, build yourself out of these parts, different parts have different abilities.
some of these abilities are new moves, which you can then assign as you like.

this has got to be the best platformer ive played in a few years. i picked it up for the local co-op, and figured id give it a play with a few friends. i did not expect it to be anywhere near as great as it is, and was pleasantly surprised.
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1.3 ώρες στο μητρώο
Αναρτήθηκε: 31 Οκτωβρίου
Highly enjoyable.
Simple beat-em-up, using the same system as smash bros uses. The more you are getting hit, the farther you fly when struck.
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17 από 19 άτομα (89%) βρήκαν αυτή την κριτική χρήσιμη
16.1 ώρες στο μητρώο
Αναρτήθηκε: 9 Ιουνίου
Megabyte Punch is a pretty good Super Smash Brothers clone where players get to build their fighters and their moves from the ground up. The fighting game play doesn't feel as "tight," as SSB's, but it's definitely fun.

It's also a whole lot of game. It's a split-screen co-op platformer, a customization / building game, and a tournament fighting game. Unfortunately, owners may find that they have to invest considerable time platforming to build a suitable stable of parts before the tournament game gets interesting.

I think a hard-core SSB player will find Megabyte-Punch to be runner-up to the original, but if a Nintendo is nowhere to be found, this game will still be a welcome addition to a couch party.
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15 από 18 άτομα (83%) βρήκαν αυτή την κριτική χρήσιμη
41.9 ώρες στο μητρώο
Αναρτήθηκε: 12 Ιουλίου
Megabyte Punch comes within inches of being a truly great game. It takes a working formula and overhauls it with loads of customization, while cutting out unneeded mechanics. This creates a fast-paced fighting game with a fun adventure game stacked on top. Unfortunately, the lack of ability to create your own custom matchups as well as the lack of online multiplayer drags the game down to being merely "really good".

The meat of the game revolves around exploring levels, destroying enemies, and taking their broken parts as your own. The game uses a Super Smash Bros. style damage system, where the more damage a character has, the further an attack will send them flying. Non-boss adversaries can be destroyed by bashing them against a wall at high enough velocities, while bosses are fought in a classic Sumo-wrestling slugfest.

The game is much more fast-paced than Super Smash Bros. and actively encourages building combos; A skill you'll need to master if you want to defeat bosses or win the tournament. As an aside, smacking an enemy hard enough to send them destructively cratering through the terrain is extremely satisfying.

Fallen enemies will drop either currency or one of their body parts, which you can install on your own character. Each part has a different ability attatched to it, ranging from increasing the number of double jumps you have to giving you a chaingun for an arm. You can have drills attatched to all of your limbs, allowing you to tear through destructable blocks with ease... or you can equip a bunch of parts that increase your damage output, turning you into a close-range terror. It's even possible to build a perfect replica of every humanoid character in the game - even the shopkeeper and the final boss!

The presentation uses chunky 3D models and colorful if not cliche environments - the overrall presentation manages to evoke some level of nostalgia without looking like a ♥♥♥♥ty NES game. More people need to figure out that this is possible.

The soundtrack is similarilly modern-nostalgic, combining the composition of chiptune music with modern synthesizers and drumkits. While I do feel that some of the level themes are a bit too cliche for their own good (looking at you, Ancient Tech Ruins) the overall soundtrack is pretty catchy, and in some cases, pretty hype too.

Now, as with any good game, Megabyte Punch has some serious flaws. Firstly, finding some rare parts doesn't involve "finding" them so much as going through the same level over and over again until you randomly encounter a version of the enemy carrying that part. I must have played through Frostbyte Deep five times before one of the enemies decided to spawn with the Frostbyte Leg part. Additionally, while the game does tell you that certain rare parts can only be won in the tournament, it does not tell you that certain postgame parts can only be found in the shop... the shop which only carries duplicates of parts you already have 99% of the time.

Another flaw with the game is the predictability of the AI. It's unfair to expect AAA-level brilliance from a game made by two guys, but the fact that I can repeatedly spam the Submachine Gun until the enemy shields, break said shield, and then KO them with a tornado kick without fail is a bit... disappointing. Additionally, the boss opponents become easilly confused when faced with more than one player character, rendering them unable to decide who to attack. And any enemy with a plasma cannon will annoyingly spam projectiles.

All of these flaws are forgiveable. The game was made by two programmers and one composer, give them a break. However, there is ONE flaw with this game that I absolutely do not understand: there is no online multiplayer in Megabyte Punch. The official reason for this is that neither of the programmers had any prior knowledge of netcode and they didn't want to incorporate a flawed feature, so they left it out entirely instead. As far as co-op adventure mode or random matchmaking goes, this seems like a rational desicion. But can't I at least play peer-to-peer versus mode with a friend? I want to see what kind of character they've built, and I want to see how they fight, but I can't. For a PC exclusive fighting game, this is completely absurd.

Despite the glaring flaws in the game's design, however, I still had a crapload of fun with Megabyte Punch. The game's customization and two singleplayer game modes add a ton of replay value to the game, especially if you like to experiment with building new characters. If you're a fan of Super Smash Bros. style fighting, Cave Story style exploration, and Custom Robo style character building, I seriously suggest you play this game.

Oh yeah, and when the wise old robot tells you to seek out Three Flowers, keep in mind that they're stacked vertically. Now go kick some walking robo-heads!
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3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
7.1 ώρες στο μητρώο
Αναρτήθηκε: 18 Αυγούστου
This game is great. The levels not only look pretty, but are layed out with multiple paths and multiple boss rooms. It's great fun putting together your perfect Megac. Controls can be a bit wonky sometimes and the final boss is a headache on a Monday morning, but it feels rewarding and it's definitely worth playing.
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6 από 10 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
46.5 ώρες στο μητρώο
Αναρτήθηκε: 5 Ιουνίου
Wonderful game that feels like the Super Smash Brothers Brawl Campian (Sub Space Emmisary) done wonderfully with a hint of Megaman in the music and platforming type. Easily one of my new favorite platformers. 9.5 / 10 strongly recommend.
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8 από 14 άτομα (57%) βρήκαν αυτή την κριτική χρήσιμη
18.9 ώρες στο μητρώο
Αναρτήθηκε: 15 Ιουνίου
ittle difficult , but it is freakin awesome and fun ! cool.

if u add the multiplay content , it will be a freakin GOTY !
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
13.8 ώρες στο μητρώο
Αναρτήθηκε: 5 Ιουλίου
Okay, this one is special. Being a child of three awesome parents (Castlevania, Megaman and Super Smash Bros Meele), it would be near perfect and over the top. But I'll get into that. Let's kick some cyber butts!

The story is kind of cool, yet really easy to work out. Someone wants your village cyber-core (or whatever) and you need to protect it (or whatever). Meanwhile, after kicking some asses somebody stoles it (or whatever) and it happens to be the most obvious villain in the game. That's the whole plot, no kidding.

Controls are good. Of course I'm playing on keyboard, so it's far from perfect, but they are fluent and responsive. The fast paced action, as fast as it could be, doesn't cripple keyboarders, which is also nice.

Gameplay is really basic, but fun. You run around, punch some robots in the face, collect parts and occasionally color schemes. The posibilities are of course limited, but you can make a Megac (thats the official name) just whatever you want it to be. As long as it's bipetal humanoid.

Graphics are well done, kind of clunky and polygon, just like in old imagining of late 80's and early 90's about future games. It's nice, old-school, and doesn't give you a feeling, that you need to put something in your eyes (a screwdriver for example).

Music is in pair with graphics. Kind of clunky yet strangely well made and vigorous. Another job well done.

Okay, now, why it would be great and not is? Well, the game is almost officialy dead. There was no update since forever, because developers, after hoarding cash decided, that they need to make a sequel. Not, that I'm against it, but devs of Terraria for instance can do both. It's kind of ♥♥♥♥♥♥♥-much behaviour in my opinion, but hell, the game is great.

Okay, last word. Buy this game. If you have friends, then play with them either on split screen (kinda) or over IP. It's fun, it's well made and lots of fun. The olny disadvantage would be, it will probably never get updated, but it's a beat em up with SSB style, so whatever.

Zawisza out.
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
25.4 ώρες στο μητρώο
Αναρτήθηκε: 14 Σεπτεμβρίου
If the idea of Smash Bros with customizable fighters, destructible terrain, and non-linear levels full of secrets appeals to you, you will love this game. You can do local co-op or versus with up to 4 players as well. You know, if you're into that.
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
11.0 ώρες στο μητρώο
Αναρτήθηκε: 20 Ιουνίου
this game is addicting! altho it has so many issues that will never be fixed, hope there will be a mor polished sequel =)
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
6.7 ώρες στο μητρώο
Αναρτήθηκε: 31 Ιουλίου
10 of 10
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