Megabyte Punch is a fighting/beat ‘em up game in which you build your own fighter! As you travel through different environments, you battle other creatures to get their parts. Parts have their own powers and bonuses, like gun arms for a shoot ability or powerful hips for a devastating pelvic thrust attack.
Nutzerreviews: Sehr positiv (285 Reviews)
Veröffentlichung: 15. Okt. 2013

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"A really neat brawler-platformer with bright visuals and a solid combat system. A little known, but enjoyable game about robots hitting each other."
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Reviews

“So. F***ing. Good.”
Rock, Paper, Shotgun

“Kicking a robot so hard that it tears through the air at high speed and crashes into the wall, destroying parts of it in the process. Beautiful.”
Indiestatik

Über dieses Spiel

Megabyte Punch is a fighting/beat ‘em up game in which you build your own fighter!

As you travel through different environments, you battle other creatures to get their parts. Parts have their own powers and bonuses, like gun arms for a shoot ability or powerful hips for a devastating pelvic thrust attack. Then, using the abilities of your customized fighter, you can compete in the tournament or battle against other players in a destructible arena.

The game takes place in an computer world where you protect the Heartcore of your village against the likes of the Valk Empire and the dreaded Khoteps in 6 different levels with each 3 stages and a boss fight!

Key Features

  • Chunky stylish graphics.
  • 6 unique electro-worlds with boss fights
  • 150 parts to collect and endless combinations to customize your character.
  • Pumpin' Electro Soundtrack.
  • Compete in the tournament for rare parts.
  • Up to 4 player local co-op and versus mode.

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP or higher
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • DirectX: Version 9.0
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: Ubuntu 12.4
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • Hard Drive: 400 MB available space
Hilfreiche Kundenreviews
0 von 1 Personen (0%) fanden dieses Review hilfreich
22.2 Std. insgesamt
Verfasst: 22. November
Basically SSB with Custom Robo parts and Sonic levels. It was fun for a while, but it reeks of unpolished features. The parts are unorganized, controls are sloppy, diagnols give side attack not up/down, local coop is split not stretch (why????), enemies spam buster parts, not enough content, and the content that IS there is somewhat muddled. If there was a sequel I'd probably buy it since this game does so many things right, but the things wrong really really grate on me.

Honestly though it's too complex for its own good and would've made a better platformer than fighter.
War dieses Review hilfreich? Ja Nein
1.3 Std. insgesamt
Verfasst: 31. Oktober
Highly enjoyable.
Simple beat-em-up, using the same system as smash bros uses. The more you are getting hit, the farther you fly when struck.
War dieses Review hilfreich? Ja Nein
4.6 Std. insgesamt
Verfasst: 28. Oktober
this game is like the offspring of smash bros and custom robo, with a little cave story thrown in for extra flavor.

the combat is very much like smash bros, the attacks all work the same, and damage increases knockback.

the character customization is straight out of custom robo, which is awesome. as you kill things you find parts, build yourself out of these parts, different parts have different abilities.
some of these abilities are new moves, which you can then assign as you like.

this has got to be the best platformer ive played in a few years. i picked it up for the local co-op, and figured id give it a play with a few friends. i did not expect it to be anywhere near as great as it is, and was pleasantly surprised.
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7.8 Std. insgesamt
Verfasst: 3. November
Very fun and addictive game, that reminds me alot (it might've been actually based on) Super Smash Bros's Adventure Mode, where you transverse levels and fight small fry and then sometimes you have "encounters" where you have to beat few robots in a row before you can move on and after 3 levels you fight a boss fight much on SSB style where you have damage the boss until you send him flying across the screen.
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17 von 19 Personen (89%) fanden dieses Review hilfreich
16.1 Std. insgesamt
Verfasst: 9. Juni
Megabyte Punch is a pretty good Super Smash Brothers clone where players get to build their fighters and their moves from the ground up. The fighting game play doesn't feel as "tight," as SSB's, but it's definitely fun.

It's also a whole lot of game. It's a split-screen co-op platformer, a customization / building game, and a tournament fighting game. Unfortunately, owners may find that they have to invest considerable time platforming to build a suitable stable of parts before the tournament game gets interesting.

I think a hard-core SSB player will find Megabyte-Punch to be runner-up to the original, but if a Nintendo is nowhere to be found, this game will still be a welcome addition to a couch party.
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15 von 18 Personen (83%) fanden dieses Review hilfreich
41.9 Std. insgesamt
Verfasst: 12. Juli
Megabyte Punch comes within inches of being a truly great game. It takes a working formula and overhauls it with loads of customization, while cutting out unneeded mechanics. This creates a fast-paced fighting game with a fun adventure game stacked on top. Unfortunately, the lack of ability to create your own custom matchups as well as the lack of online multiplayer drags the game down to being merely "really good".

The meat of the game revolves around exploring levels, destroying enemies, and taking their broken parts as your own. The game uses a Super Smash Bros. style damage system, where the more damage a character has, the further an attack will send them flying. Non-boss adversaries can be destroyed by bashing them against a wall at high enough velocities, while bosses are fought in a classic Sumo-wrestling slugfest.

The game is much more fast-paced than Super Smash Bros. and actively encourages building combos; A skill you'll need to master if you want to defeat bosses or win the tournament. As an aside, smacking an enemy hard enough to send them destructively cratering through the terrain is extremely satisfying.

Fallen enemies will drop either currency or one of their body parts, which you can install on your own character. Each part has a different ability attatched to it, ranging from increasing the number of double jumps you have to giving you a chaingun for an arm. You can have drills attatched to all of your limbs, allowing you to tear through destructable blocks with ease... or you can equip a bunch of parts that increase your damage output, turning you into a close-range terror. It's even possible to build a perfect replica of every humanoid character in the game - even the shopkeeper and the final boss!

The presentation uses chunky 3D models and colorful if not cliche environments - the overrall presentation manages to evoke some level of nostalgia without looking like a ♥♥♥♥ty NES game. More people need to figure out that this is possible.

The soundtrack is similarilly modern-nostalgic, combining the composition of chiptune music with modern synthesizers and drumkits. While I do feel that some of the level themes are a bit too cliche for their own good (looking at you, Ancient Tech Ruins) the overall soundtrack is pretty catchy, and in some cases, pretty hype too.

Now, as with any good game, Megabyte Punch has some serious flaws. Firstly, finding some rare parts doesn't involve "finding" them so much as going through the same level over and over again until you randomly encounter a version of the enemy carrying that part. I must have played through Frostbyte Deep five times before one of the enemies decided to spawn with the Frostbyte Leg part. Additionally, while the game does tell you that certain rare parts can only be won in the tournament, it does not tell you that certain postgame parts can only be found in the shop... the shop which only carries duplicates of parts you already have 99% of the time.

Another flaw with the game is the predictability of the AI. It's unfair to expect AAA-level brilliance from a game made by two guys, but the fact that I can repeatedly spam the Submachine Gun until the enemy shields, break said shield, and then KO them with a tornado kick without fail is a bit... disappointing. Additionally, the boss opponents become easilly confused when faced with more than one player character, rendering them unable to decide who to attack. And any enemy with a plasma cannon will annoyingly spam projectiles.

All of these flaws are forgiveable. The game was made by two programmers and one composer, give them a break. However, there is ONE flaw with this game that I absolutely do not understand: there is no online multiplayer in Megabyte Punch. The official reason for this is that neither of the programmers had any prior knowledge of netcode and they didn't want to incorporate a flawed feature, so they left it out entirely instead. As far as co-op adventure mode or random matchmaking goes, this seems like a rational desicion. But can't I at least play peer-to-peer versus mode with a friend? I want to see what kind of character they've built, and I want to see how they fight, but I can't. For a PC exclusive fighting game, this is completely absurd.

Despite the glaring flaws in the game's design, however, I still had a crapload of fun with Megabyte Punch. The game's customization and two singleplayer game modes add a ton of replay value to the game, especially if you like to experiment with building new characters. If you're a fan of Super Smash Bros. style fighting, Cave Story style exploration, and Custom Robo style character building, I seriously suggest you play this game.

Oh yeah, and when the wise old robot tells you to seek out Three Flowers, keep in mind that they're stacked vertically. Now go kick some walking robo-heads!
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8 von 8 Personen (100%) fanden dieses Review hilfreich
46.7 Std. insgesamt
Verfasst: 16. Oktober
IF THE REASON YOU ARE READING THIS REVIEW IS TO SEE IF THERE IS ONLINE MULTIPLAYER, THERE ISN'T. THIS GAME ONLY SUPPORTS LOCAL CO-OP AND VERSUS MODES.

I'm really not one to write reviews because I believe other people are able to better define why or why you shouldn't buy the game, but because I've burned so many hours into this, I felt I needed to speak about it.

Megabyte Punch is what would happen if Super Smash Brothers met Custom Robo and created a multiplayer campaign.

Overview:

When you load the game you're given a few options: Campaign, Tournament (the 1-player stage fighter) or Versus (the multiplayer stage fighter). You can play the campaign with up to four players, and the screen is split so you can explore on your own without trapping players in a corner (a la Gauntlet style).

Campaign:

Playing Campaign allows you to unlock new colors and parts for the game. The game boosts 30 color schemes and 150 parts (some of which are duplicates for different body parts).

You play through 6 worlds, each having 3 levels and a boss at the end. Each world can take about 15 - 30 minutes, depending on if you're trying to find the colors/parts or just racing for the finish. There are also two bonus levels, one of which is fairly difficult.

Overall, the Campaign is a solid 7/10. Story is okay, the levels are fun, the bosses are great, but it doesn't have any replay value unless you want to play with friends.

Multiplayer:

This is where the game shines. I recommend getting some parts and colors from the campaign, then playing Multiplayer with some friends.

The game has full X360 controller support, and you can change the controls to best suit you (that said, I've never changed them because they're perfect for this game).

The first time you play Multiplayer (Campaign or Versus) be prepared for about 5 minutes per player of setup time. The nice thing is you can save your Megac Set to the game, making for a quick load the next time you play together.

Once you get into Versus mode and everyone is ready, you'll enter the stage select screen. There are 15(?) stages to select, along with 3 custom stages you can create.

The Multiplayer is exactly like Super Smash Bros with no items: Just you and your abilities trying to knock your opponents off the stage.

The big downside to Multiplayer is the lack of match customization. You can only play 4-stock, no time limits. While I've never run into any problems with this ruleset, it would be nice to have a time mode, or items.

Overall, Multiplayer receives a 9/10, and is the main pull for this title. The lack of online Multiplayer prevents me from playing with a few friends, but this game is really meant to be played with people right next to you with everyone yelling at the monitor/TV.

Other/General

Tournament mode is quite the challenge, but allows you to unlock a few secret parts in the game that you can't get through Campaign. There is also the task of tracking down all 30 color schemes and all 150 parts, so there's plenty of exploration to be done, and the game has a lot of replay value.

Final Verdict

I recommend this game to anyone who enjoys Super Smash Brothers, Custom Robo, or has friends who enjoy Co-Op Campaigns. While I did mention the Campaign is lacking a little, it's still an absolute blast with several people, but the main pull will still be the customization and the Versus mode.

I look forward to any future updates or Megabyte Punch 2 (f there are any plans).
War dieses Review hilfreich? Ja Nein
4 von 5 Personen (80%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 13. Oktober
If MegaMan and Super Smash Brothers had a baby, it would be this game.

With a little cave story mixed in there.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
17.2 Std. insgesamt
Verfasst: 20. Oktober
Great game!
A Megaman X Smashbros perfectly done with a Sonic-like retro design.
The sound track is pretty cool too.

The online part is the only missing point for this game to become a must-have.

Now i'm looking for similar games :D
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
11.8 Std. insgesamt
Verfasst: 25. Oktober
I got this in The Green Light Bundle's 'Best of' Bundle. It took around 10 hours to get to the end, no 100%.

I heard the comparisons to Super Smash Bros. and Custom Robo and didn't believe it at first, but it got me interested in the game. And I'm really glad I picked this up now.

So you're a super fighting robot, and it's your mission to go beat up other robots in the Levels and beat the boss at the end of the third stage of each Level. Controls felt pretty tight. On a controller, left stick moves, you have a button for jump, normal attacks, special attacks, and the parts menu. You can wall jump, sprint, double jump, and have a variety of normal attacks based on tilting the stick or if you're in the air (no smash attacks here). But the rest of the fancy stuff comes from parts.

Megabyte Punch is part exploration, part platformer, part fighter, part collectathon. The basic premise of the game is to find the door in each stage to advance to the next section until you get to the end of the third stage and fight the boss to clear the level. On your way, you'll fight other custom-made robots both in the field and in arenas that seal themselves off when you enter. Like Smash, you still have to raise the unseen damage number for your enemies, and like Smash, a particularly hard hit will send them flying. But if your foe slams into a hard surface, it explodes, leaving behind life-granting Bits or a custom part. Or if they go into the soft blocks, they'll cut right through them and explode. And the same applies to you.

Boss battles twist the basic formula and turns it into an itemless match of Smash. Smack the boss around and get his damage up and then send him into the black killzones around the area a few times. And of course, try not to burn all your lives in the process, or you'll have to start the entire level over.

I liked exploring, though outside of the forced-fight arenas, you're allowed to rush to the end. The issue then is finding the right way to go. The damage you take is permanent until you die and respawn, so rushing may end up being the better option for some. You can carry a small inventory of extra parts from the robots you destroy and from there you can swap out with what you currently have on, but everything not equipped goes to your inventory at home when you go through any door. You more or less start each stage with the clothes on your back, but you can break down any spare parts for Bits--64 of which give an extra life, and you start each Level with three no matter what.

I wouldn't say the platforming was necessarily hard, but I went with more jumps and most of the challenge was maneuvering around obstacles with enemies present, or dealing with dangers like damage plates and mines in the arenas. Each stage is pretty big though, especially if you try to drill through the soft blocks.

Parts do a variety of things, like give you passive mobility boosts or extra jumps, or some give you special attacks you assign to Neutral, Up, Down, and Side B. While there are a lot of parts, there aren't as many unique effects, but you could argue it's partly for aesthetics reasons too. You can equip to your torso, head, shoulder, left and right arms each, left and right legs each, and hips. And there are color palettes to collect too, though you can't customize each part's color--it's everything or nothing. You can save quite a few parts and color loadouts too.

Progression in specials felt a little stagnant, but it was less "ever-powerful moves in later stages" and more "everyone is mostly on the same playing field." The strongest special is the 25-damage Megabyte Punch, and I had a move that did 18 in the first level, though it was slow coming out. Every move felt like it had a use, as opposed to 100 moves of which you'd use 10 at best.

Overall, if you enjoyed Adventure Mode/Subspace Emissary in Smash, you'd probably like this game. It has local 2-4 coop for Adventure, there's Versus, and a Tournament Mode to get rare parts. No online, but desyncs and lag would hamper enjoyment for a game like this. Lots of parts, lots of things to beat up, great length for the price.

And I had a smile on my face from the first time I spiked one of those little robots through the ground.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
25.4 Std. insgesamt
Verfasst: 14. September
If the idea of Smash Bros with customizable fighters, destructible terrain, and non-linear levels full of secrets appeals to you, you will love this game. You can do local co-op or versus with up to 4 players as well. You know, if you're into that.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
7.1 Std. insgesamt
Verfasst: 18. August
This game is great. The levels not only look pretty, but are layed out with multiple paths and multiple boss rooms. It's great fun putting together your perfect Megac. Controls can be a bit wonky sometimes and the final boss is a headache on a Monday morning, but it feels rewarding and it's definitely worth playing.
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6 von 10 Personen (60%) fanden dieses Review hilfreich
46.5 Std. insgesamt
Verfasst: 5. Juni
Wonderful game that feels like the Super Smash Brothers Brawl Campian (Sub Space Emmisary) done wonderfully with a hint of Megaman in the music and platforming type. Easily one of my new favorite platformers. 9.5 / 10 strongly recommend.
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8 von 14 Personen (57%) fanden dieses Review hilfreich
18.9 Std. insgesamt
Verfasst: 15. Juni
ittle difficult , but it is freakin awesome and fun ! cool.

if u add the multiplay content , it will be a freakin GOTY !
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1 von 1 Personen (100%) fanden dieses Review hilfreich
11.0 Std. insgesamt
Verfasst: 20. Juni
this game is addicting! altho it has so many issues that will never be fixed, hope there will be a mor polished sequel =)
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 29. Juni
This game is so much fun, I love the customization and the fighting options you have that come from it. Highly recommended.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
11.9 Std. insgesamt
Verfasst: 19. Juni
Tons of fun, tons of customization and gameplay very similar to Super Smash Brothers. Highly recommend.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
14.2 Std. insgesamt
Verfasst: 19. Juni
It's basically a customizable Smash Bros. 9/10 instead of 10/10 because of no online multiplayer, but still very much worth it.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
35.0 Std. insgesamt
Verfasst: 20. Juni
Robots, collectibles, and customization; what more could you want? Megabyte Punch is a platforming beat-em-up that gives players a lot of control over how their fighter handles. Both the entire Adventure mode and Versus mode can be played locally with up to 4 players, and players can test their mettle against the AI in Tournament mode.

In Adventure mode, players travel from their base of operations to 6 different areas and beat up everything in sight. Each area has 3 levels, and each level has plenty of enemies to fight and parts to collect. Once you get the hang of fighting a lot of enemies won't pose a serious threat, but as a whole Adventure mode is well paced and great for players who want to collect everything.

Customization is where the game really shines. Once you defeat an enemy and collect their scraps, combine the looted parts into a brawling robot that fits your style. Want to get up close and personal? Teleport point blank and slide kick into the enemy. Prefer ranged combat? There's a sniper rifle and a minigun for that. Need defense? Bring a shield and load up on armor. Don't care about fancy moves? Stock up on stat boosters and extra jumps. And if you want to be a real pain, there's always poison attacks and mines. If you want to be both functional and fashionable, several parts grant the same bonuses so your creation will look and feel just right.

When you think you've perfected your mechanized marauder, take them to Versus mode and Tournament mode. Up to four players can duke it out in one of the Versus stages, or you can even make your own custom levels . If you don't have anyone around to challenge, take the fight to Tournament mode to demolish computer opponents and collect rare parts.

The game isn't perfect; there's no online multiplayer, limited versus options, and the Tournament AI can be punishing. While there are a lot of parts, many share the same abilities and can leave you wanting more by the end. The walljumping mechanic is nice, but I can't count the number of times I've accidentally bounced off a wall into a painful death. One big problem is the single save file; if you want to start a new game with your friends, it'll wipe out any progress you've made. You can get around this by going into the root folder for the game and copying the save file and moving it back later, it's just not as easy as having more than one save file in the game.

Despite any imperfections, this game is certainly worth it. Whether you want to track down all 150 parts or tackle some friends in Versus, Megabyte Punch will keep you coming back for more.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
26.9 Std. insgesamt
Verfasst: 21. Juni
Hey, you ever wanted to play a Smash Brothers type with cool robots with customizable special movelists plus a spiffy single player mode in addition to a really nice multiplayer?

Smash 4 already has Mega Man, custom moves, Smash Run and maybe dcent online?

♥♥♥♥ you, get Megatbyte Punch anyway, it's the ♥♥♥♥
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