Megabyte Punch is a fighting/beat ‘em up game in which you build your own fighter! As you travel through different environments, you battle other creatures to get their parts. Parts have their own powers and bonuses, like gun arms for a shoot ability or powerful hips for a devastating pelvic thrust attack.
User reviews:
Overall:
Very Positive (497 reviews) - 88% of the 497 user reviews for this game are positive.
Release Date: Oct 15, 2013

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Reviews

“So. F***ing. Good.”
Rock, Paper, Shotgun

“Kicking a robot so hard that it tears through the air at high speed and crashes into the wall, destroying parts of it in the process. Beautiful.”
Indiestatik

About This Game

Megabyte Punch is a fighting/beat ‘em up game in which you build your own fighter!

As you travel through different environments, you battle other creatures to get their parts. Parts have their own powers and bonuses, like gun arms for a shoot ability or powerful hips for a devastating pelvic thrust attack. Then, using the abilities of your customized fighter, you can compete in the tournament or battle against other players in a destructible arena.

The game takes place in an computer world where you protect the Heartcore of your village against the likes of the Valk Empire and the dreaded Khoteps in 6 different levels with each 3 stages and a boss fight!

Key Features

  • Chunky stylish graphics.
  • 6 unique electro-worlds with boss fights
  • 150 parts to collect and endless combinations to customize your character.
  • Pumpin' Electro Soundtrack.
  • Compete in the tournament for rare parts.
  • Up to 4 player local co-op and versus mode.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP or higher
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • DirectX: Version 9.0
    • Storage: 400 MB available space
    Minimum:
    • OS: OS X 10.6.8
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • Storage: 400 MB available space
    Minimum:
    • OS: Ubuntu 12.4
    • Processor: Core 2 Duo 2GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Memory
    • Storage: 400 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (497 reviews)
Recently Posted
prna
( 0.2 hrs on record )
Posted: May 22
great smash game
Helpful? Yes No Funny
Blueman8305
( 8.6 hrs on record )
Posted: May 19
Strangely reminiscent of smash brothers! Plays extremely fun, and it is a joy to see small enemies fly so hard them smash through the level itself! Story is VERY lacking though. 6/10.
Helpful? Yes No Funny
Icrok
( 9.1 hrs on record )
Posted: May 14
Iss gud.
Helpful? Yes No Funny
Twitchy Nemesis
( 54.2 hrs on record )
Posted: May 13
Product received for free
As someone who's clocked more time into this than I can arguably say many people have, and stands as the only game in my library that I've 100% completed, I'd probably sound just as you'd expect when I say that Megabyte Punch is just good. Just very, very, veryveryvery good. Don't even let the 100% completion, or the 50 hours, be what convinces you. Hell, don't even let my review be what convinces you, either! I'm not exactly an unbiased source of information here!
(tl;dr at the bottom.)

Now, before anything else, I'll mention off the bat that I got the code for my copy of the game off of a Steam friend; looking back, though, I'd say that I'd have bought this regardless, and maybe some more copies for friends as well. take with that information what you will, as maybe not having paid for it myself's painted my opinion a little.

Story

Megabyte Punch surprisingly has very interesting plots and subplots as you progress through the game. You and up to 3 friends play as Megacs, a living entity comprised of data, and were created by a mysterious artifact called the Heartcore. Your village, Ventu, is roped into a dangerous game of politics and power struggles, as two different factions both fight over control of the Heartcore. It has some good suspense, and even a couple plot twists, although very brittle ones. In short, I'd say it's a pretty good story overall.

Presentation

From the get-go, the aesthetic of the game looks very sleek. Sharp designs of the parts and enemy models meeting against cubic map design and an impressive background setting makes for a strong showing of what the Unity engine is capable of. Every part looks incredibly distinct, and you can many times outright know an enemy's moveset just by knowing the parts they have equipped.

And have I mentioned the soundtrack? Because the soundtrack is amazing. A good mix of mechanical and synthesized sounds, layered over one another, setting the atmosphere of their respective locations in a heartbeat. You know when a battle's taking place, because the music will kick into a high-energy track, getting you pumped and ready to beat down whatever's in your way!

Gameplay

Now, what I'm about to summarize of the gameplay may make you want to buy this immediately: Imagine Super Smash Brothers meets Medabots: fast-paced combat gameplay and the ability to beat the ever-loving crap out of anyone who looks at you funny for their parts, and then adding them to yourself. That's a lot of what the core gameplay is like in a nutshell.

The tutorial is short, snappy, and gives you the basics of how the game works: You start with a standard layout, and through defeating enemies, you can use their parts to get new abilities and alter your stats on-the-fly. Like Smash, you take damage based on flat values of attacks and different abilities, augmented by yours or the enemy's attack and defense bonuses. Taking too much damage will send you hurtling around; get hit hard enough into a wall or off the map, you lose a life. Lose all your lives, game over. Thankfully, you keep any and all parts collected even if you lose, so there isn't so much a penalty other than restarting the level again.

There are a total of 6 'levels,' which each consist of 3 stages and 1 boss fight. The stages play out as huge, sprawling maps, with many mooks to fight and collect parts from. Alongside occasional traps, such as bombs, pits, and what I can only describe as 'Repulsion' blocks. Bosses come at the end, and typically consist of a more arena-style map where you fight them (and occasionally others.) Defeating a boss will grant you with their unique part, parts you can't normally find off of regular enemies.

Within stages, you can also find secrets, including rare parts and color capsules. Color capsules are basically just new pallettes you can use to customize the appearance of your Megac; these, along with any parts you've collected, are all available at your home in Ventu Village.

There are a total of 150 parts, and few limits to how you can mix them. Did the enemy drop an arm? Head into your inventory and slap it on! Have more abilities than you have slots to equip them? You can change out your active abilities, and which keys they're slotted to, whenever you want! It allows for a lot of deep customization, which expands the more parts you collect from enemies in the world. I really like this, as it incentivizes replaying levels to hunt for parts; an active reward for exploration.

Along with finding parts, you can buy them with Bits! Bits act as both a currency and a point system in levels. Collecting 64 bits grants you with an extra life for that level, and you can even break parts down into Bits. You can use the Bits to purchase from the shop parts you may be having trouble finding, or can't find through normal means. Don't be afraid to check into it more than once while in Ventu; you never know what the shelves will be carrying!

The village itself also has its fair share of secrets to discover; some aren't present immediately, but reveal over time as the game progresses. It's worth taking a look around Ventu inbetween levels, as you may find special color capsules. Along with a unique part...the fabled Megabyte Fist.

Alongside the Campaign, you can also play Tournament! This is a 1-player endurance mode where you fight 8 rounds against specialized enemies. One may be heavily armored, making direct attacks useless. Another may be highly evasive, ducking out of range to fire shots. It's a highly-replayable mode, encouraging you to tweak your build between rounds. Placing high rewards Bits, and first place nets you a special part.

And finally, there's Battle mode, where you and 3 people can fight against one another. It's fun to see how your friends and you play off of each other's styles, and strategically plan around them while also taking into account you may have 2 other people wanting to take you on as well.

Finale
(Spoilers ahead!)

I wanted to give special mention to the final boss of the game, as it is possibly the best curve ball the game has to throw at you. Around the end of the game, the Heartcore has been stolen by the Valk, leaving Ventu Village in a terminal state of duress. Without the Heartcore, Ventu and everyone in it will die off, prompting you to venture out one last time to get it back. The catch? It's in the hands of the Valk Emperor.

This guy plays for keeps. The Emperor is far harder than any enemy you'll encounter; he fights fast and dirty, prompting you to prepare in advance and to apply all your knowledge of the game thus far. His parts are unique to him, including a special ability that only his chestplate has: Summon Clone, which lets him create an identical copy of himself to fight you with. You'll have to be highly aggressive to put him down.

And then it's STILL not over!

The Emperor's final play comes in the form of harnessing the Heartcore's power to become gigantic! Standing as the largest enemy in the game, he has a massive range of attacks. He can shoot, launch rockets, punch through your shield, punch YOU off the stage, and that's just the first half of the fight! The second half adds a missile barrage that you're forced to evade or deflect back. He's a grueling fight, but defeating him is nothing less than satisfying. Beating him unlocks the credits and his special parts for purchase in the shop.


Conclusion
(tl;dr)

In all, the game is absolutely worth the time of any fighting game fanatics. Even if you're not that all into fighting games, the deep exploration and discovering secrets is highly rewarding and a lot of fun. I had a blast completing this game, and I'll probably come back to it a lot; I'm even thinking of starting over again and bringing some friends along! If that's not a good sign that this is worth your money, I don't know what is.
Helpful? Yes No Funny
8BitAlex
( 14.7 hrs on record )
Posted: April 17
Excellent potential, just a little lacking.

Megabyte Punch has a lot in common with Super Smash Bros., and I'm sure it's aware of it. That's not bad or shameless, if anything it's charming. Think of SSB with robots (which make everything better) with tons of collectibles and customization options. The difficulty curve is tough but fair, encouraging you to collect parts and figure out what is most important to your character. Though the story seems like mostly an afterthought and the soundtrack gets a little stale, this game is great to play by yourself for it's fun campaign or tournament mode if you like challenges and treasure, but it's SSB-style multiplayer combat and co-op campaign mix together for a good time all around.
Helpful? Yes No Funny
poorboy[MH4U]
( 3.9 hrs on record )
Posted: April 12
Here's what I have to say about this game: Never have I been so wrong with first impressions.

When I first saw this game, I was extremely skeptical. I didn't think that the art design was all that appealing, and I didn't think it would play very nicely. I bought the game along with fifteen other games in a bundle, and I was certain that this would be one of those games that I would spend 15 minutes on and never play again for the rest of my life. Several hours later, at 4:45 in the morning, I found myself still playing this game.

This game is basically the God-sent answer to fill the Super Smash Brothers hole in every PC gamer's heart. Rather than being a blatant ripoff, however, it embraces the combat that makes the series so fun but then allows you to create your own, unique character with its own fighting style. With more than a hundred parts to customize your robot with, you can make your character truly unique. There is a full, fleshed-out campaign with plot that gives explanation to everything's existence, and the opportunity to find new parts for your robot.

If I had to complain about anything, that list would be short. Here it is:
There is no online capability at all.
The tournament mode should at least reward you for trying, to have incentive to keep playing it.
There is no "versus" mode with bots.

But I'm not complaining otherwise. Great game, highly recommended. Extremely recommended if you enjoy local co-op, and have a couple of spare controllers handy.
Helpful? Yes No Funny
TRU±Identity
( 32.0 hrs on record )
Posted: April 10
======================================
Megabyte Punch
(Read on for the full review!)
======================================

TL;DR:
If you can excuse the lack of netplay, Megabyte Punch remains the best brawler for the PC with its fluidity, customization, destructible environments, and stylized graphics.
======================================

Pros:
+ Graphics: Vibrant, smooth, unique.
+ Audio: The music and sounds are exceptional.
+ Style: A multitude of parts allows you to play your way.
+ Local: Sometimes, online functionality is difficult to code. Sometimes, any delay will ruin your experience. This is more in the latter category than the former.
+ Support: Plug and play with more than just a 360 controller.
+ Polish: Rumor is during post-production the finest grit sandpaper was taken to the smooth surface of this gem.
+ Fluid: Level design and encounters are consistent and fun.
+ Frenetic: You will stay on your toes.
+ Variety: A plethora of unlocks and enemy types will keep you engaged.

Cons:
- Input: The game likes to keep player 1 controlling the other characters at startup.
- Online: If it could be done, at worst it would be a dead mode.

Neutral:
± Specials: It can be very frustrating to get a new part and not be able to utilize the attack you want, potentially having to prioritize a swoop or convenient move.

======================================

Introduction:
Hello and welcome to my review of Megabyte Punch, since everyone ever knows what Smash is, and MBP is a triumphant attempt at bringing SSB to PC, let's just get into it.

Gameplay:
In Megabyte Punch you are a Megac on a mission with an energy shield, a pelvic thrust to break shields and stun, a jump, a regular attack, double tap to dash, and five special attacks. You utilize these abilities to get through the story and your enemies to beat the game, which starts off basic and easy. As you beat enemies, you collect parts, which can boost your abilities or give you unique attacks. There's a large variety, and enough overlap that you can pick and choose based on aesthetic and still get the bonuses/moves you want.

As you encounter more enemy and move types in more challenging levels, the game becomes progressively more fun and engaging. The story is sparse but actually relatively decent for its type. Still, for the most part the aim of the game is to beat things up, and I'm here to report to you that it excels at this, being just as fluid and fast as Smash while adding its own innovations, and keeping a great sense of balance with the cooldowns on the various attacks, be they big and satisfying or short and sweet. There are mid-range, long-range, and close-range options, with a roughly 40/60 split between ranged and melee variants. You can stack parts providing defense, offense, jumps, ranged/melee attacks, or more for specialized or fun builds, so the gameplay promotes a lot of individual technical skill while retaining a lot of fun. Basically, I'm telling you to buy it if you for some reason haven't already!

Graphics:
The graphics in Megabyte Punch are downright gorgeous. They retain a vibrant blocky style that would be at home in a NES Zelda title but they don't rely on pixels or take any shortcuts to look good. There's a very good spread of variety to the levels and environments, and plenty of skin colors to unlock and you can definitely make some great looking megacs to dish out the beatings with.

Audio:
The music and sounds while perhaps not universally appealing are all very high quality. Well produced, sensible, and satisfying.

Conclusion:
While I still wholeheartedly recommend MBP as a solo experience, if you have even just one friend that you can couch party it up with, I can confidently recommend you buy Megabyte Punch at:

Full price...but it does go on sale and in bundles frequently.

======================================
This endorsement approved by The Reviewers' Union,
providing better standards for reviews and reviewers.
======================================
Helpful? Yes No Funny
Zatchel
( 14.6 hrs on record )
Posted: April 9
I really like this, the game is a combination of Smash brothers and Medabots.

You collect enemies robotic parts, some only add to your stats, others add special attacks, the design is cute, there is a lot of collectibles and the tournament mode is challenging.

The only small downside for me now is that there is not that much variation with the special powers, I would have hoped to have a bit more special attacks. I also heard there is some issues witht the multiplayer using controllers, but I mostly played the game solo, so it didn't affected me.

Recommended
Helpful? Yes No Funny
{SnL}Predator2001
( 0.6 hrs on record )
Posted: April 5
Currently doesn't work with Xbox One Controllers with more than one player. I have emailed Team Reptile and will post back if I get any reply about the Controller Support. Currently everything works except the first controller's triggers control all players.
Helpful? Yes No Funny
PerfectPencil
( 8.8 hrs on record )
Posted: March 17
A surprisingly solid platformer and over all fun game. Only downside I can see is the game feels short.
Helpful? Yes No Funny
BenzSmoke
( 4.2 hrs on record )
Posted: March 9
A fun beat-em-up about being a robot, swaping parts & punching dudes.
Helpful? Yes No Funny
HABABAJABA
( 2.8 hrs on record )
Posted: March 7
very fun platformer. I caliss de recommend that game.
Helpful? Yes No Funny
Snaggle Puff
( 1.5 hrs on record )
Posted: March 5
I... Love... This.. Game.

Especially with a friend!
Helpful? Yes No Funny
Jearbear
( 6.2 hrs on record )
Posted: February 29
This is a fairly decent game that combines Smash style gameplay with custom robot part collectors that lets you build the best little robot to go beat the devil out of things with. Game tends to get a little repetitive as you make your way through it as after the first 1/3 of the game new parts are mostly just cosmetic changes to previously discovered parts and so your ability set does not see much change (at least for me) after the second level.
Overall rating 6/10
Helpful? Yes No Funny
ERROR
( 4.3 hrs on record )
Posted: February 26
Cleverly designed mindless fun.
Helpful? Yes No Funny
VALOR
( 150.3 hrs on record )
Posted: February 26
Use to enjoy this game but I don't know if it's a bug or a glitch now it just goes into a black screen making it unplayable.
Helpful? Yes No Funny
Wiseguise
( 51.1 hrs on record )
Posted: February 24
Gameplay reminiscent of Megaman and Kirby, controls heavy inspired by Smash Bros, and an almost Metabots theme blend together to make Megabyte Punch. While the combat isn't as solid as Smash, its customization is amazing, and though it leans towards the short side it's by no means easy and offers various challenges and a versus mode aside from single player.
Like collecting parts? Like costumizing your character's moveset? Like battling robots with/against your friends?
Then this game is for you.
Helpful? Yes No Funny
JarJarSwag
( 11.8 hrs on record )
Posted: February 17
It's a pretty fun plataformer/fighting game hybrid, it's pretty good and there's really not much to say besides that.

The music is great.
Helpful? Yes No Funny
AdmiralAgoraphobe
( 0.3 hrs on record )
Posted: February 16
its like the best of megaman for gamecube, with smash bros and added to make your own player.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
54.2 hrs on record
Posted: May 13
Product received for free
As someone who's clocked more time into this than I can arguably say many people have, and stands as the only game in my library that I've 100% completed, I'd probably sound just as you'd expect when I say that Megabyte Punch is just good. Just very, very, veryveryvery good. Don't even let the 100% completion, or the 50 hours, be what convinces you. Hell, don't even let my review be what convinces you, either! I'm not exactly an unbiased source of information here!
(tl;dr at the bottom.)

Now, before anything else, I'll mention off the bat that I got the code for my copy of the game off of a Steam friend; looking back, though, I'd say that I'd have bought this regardless, and maybe some more copies for friends as well. take with that information what you will, as maybe not having paid for it myself's painted my opinion a little.

Story

Megabyte Punch surprisingly has very interesting plots and subplots as you progress through the game. You and up to 3 friends play as Megacs, a living entity comprised of data, and were created by a mysterious artifact called the Heartcore. Your village, Ventu, is roped into a dangerous game of politics and power struggles, as two different factions both fight over control of the Heartcore. It has some good suspense, and even a couple plot twists, although very brittle ones. In short, I'd say it's a pretty good story overall.

Presentation

From the get-go, the aesthetic of the game looks very sleek. Sharp designs of the parts and enemy models meeting against cubic map design and an impressive background setting makes for a strong showing of what the Unity engine is capable of. Every part looks incredibly distinct, and you can many times outright know an enemy's moveset just by knowing the parts they have equipped.

And have I mentioned the soundtrack? Because the soundtrack is amazing. A good mix of mechanical and synthesized sounds, layered over one another, setting the atmosphere of their respective locations in a heartbeat. You know when a battle's taking place, because the music will kick into a high-energy track, getting you pumped and ready to beat down whatever's in your way!

Gameplay

Now, what I'm about to summarize of the gameplay may make you want to buy this immediately: Imagine Super Smash Brothers meets Medabots: fast-paced combat gameplay and the ability to beat the ever-loving crap out of anyone who looks at you funny for their parts, and then adding them to yourself. That's a lot of what the core gameplay is like in a nutshell.

The tutorial is short, snappy, and gives you the basics of how the game works: You start with a standard layout, and through defeating enemies, you can use their parts to get new abilities and alter your stats on-the-fly. Like Smash, you take damage based on flat values of attacks and different abilities, augmented by yours or the enemy's attack and defense bonuses. Taking too much damage will send you hurtling around; get hit hard enough into a wall or off the map, you lose a life. Lose all your lives, game over. Thankfully, you keep any and all parts collected even if you lose, so there isn't so much a penalty other than restarting the level again.

There are a total of 6 'levels,' which each consist of 3 stages and 1 boss fight. The stages play out as huge, sprawling maps, with many mooks to fight and collect parts from. Alongside occasional traps, such as bombs, pits, and what I can only describe as 'Repulsion' blocks. Bosses come at the end, and typically consist of a more arena-style map where you fight them (and occasionally others.) Defeating a boss will grant you with their unique part, parts you can't normally find off of regular enemies.

Within stages, you can also find secrets, including rare parts and color capsules. Color capsules are basically just new pallettes you can use to customize the appearance of your Megac; these, along with any parts you've collected, are all available at your home in Ventu Village.

There are a total of 150 parts, and few limits to how you can mix them. Did the enemy drop an arm? Head into your inventory and slap it on! Have more abilities than you have slots to equip them? You can change out your active abilities, and which keys they're slotted to, whenever you want! It allows for a lot of deep customization, which expands the more parts you collect from enemies in the world. I really like this, as it incentivizes replaying levels to hunt for parts; an active reward for exploration.

Along with finding parts, you can buy them with Bits! Bits act as both a currency and a point system in levels. Collecting 64 bits grants you with an extra life for that level, and you can even break parts down into Bits. You can use the Bits to purchase from the shop parts you may be having trouble finding, or can't find through normal means. Don't be afraid to check into it more than once while in Ventu; you never know what the shelves will be carrying!

The village itself also has its fair share of secrets to discover; some aren't present immediately, but reveal over time as the game progresses. It's worth taking a look around Ventu inbetween levels, as you may find special color capsules. Along with a unique part...the fabled Megabyte Fist.

Alongside the Campaign, you can also play Tournament! This is a 1-player endurance mode where you fight 8 rounds against specialized enemies. One may be heavily armored, making direct attacks useless. Another may be highly evasive, ducking out of range to fire shots. It's a highly-replayable mode, encouraging you to tweak your build between rounds. Placing high rewards Bits, and first place nets you a special part.

And finally, there's Battle mode, where you and 3 people can fight against one another. It's fun to see how your friends and you play off of each other's styles, and strategically plan around them while also taking into account you may have 2 other people wanting to take you on as well.

Finale
(Spoilers ahead!)

I wanted to give special mention to the final boss of the game, as it is possibly the best curve ball the game has to throw at you. Around the end of the game, the Heartcore has been stolen by the Valk, leaving Ventu Village in a terminal state of duress. Without the Heartcore, Ventu and everyone in it will die off, prompting you to venture out one last time to get it back. The catch? It's in the hands of the Valk Emperor.

This guy plays for keeps. The Emperor is far harder than any enemy you'll encounter; he fights fast and dirty, prompting you to prepare in advance and to apply all your knowledge of the game thus far. His parts are unique to him, including a special ability that only his chestplate has: Summon Clone, which lets him create an identical copy of himself to fight you with. You'll have to be highly aggressive to put him down.

And then it's STILL not over!

The Emperor's final play comes in the form of harnessing the Heartcore's power to become gigantic! Standing as the largest enemy in the game, he has a massive range of attacks. He can shoot, launch rockets, punch through your shield, punch YOU off the stage, and that's just the first half of the fight! The second half adds a missile barrage that you're forced to evade or deflect back. He's a grueling fight, but defeating him is nothing less than satisfying. Beating him unlocks the credits and his special parts for purchase in the shop.


Conclusion
(tl;dr)

In all, the game is absolutely worth the time of any fighting game fanatics. Even if you're not that all into fighting games, the deep exploration and discovering secrets is highly rewarding and a lot of fun. I had a blast completing this game, and I'll probably come back to it a lot; I'm even thinking of starting over again and bringing some friends along! If that's not a good sign that this is worth your money, I don't know what is.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
21 of 21 people (100%) found this review helpful
1 person found this review funny
Recommended
32.0 hrs on record
Posted: April 10
======================================
Megabyte Punch
(Read on for the full review!)
======================================

TL;DR:
If you can excuse the lack of netplay, Megabyte Punch remains the best brawler for the PC with its fluidity, customization, destructible environments, and stylized graphics.
======================================

Pros:
+ Graphics: Vibrant, smooth, unique.
+ Audio: The music and sounds are exceptional.
+ Style: A multitude of parts allows you to play your way.
+ Local: Sometimes, online functionality is difficult to code. Sometimes, any delay will ruin your experience. This is more in the latter category than the former.
+ Support: Plug and play with more than just a 360 controller.
+ Polish: Rumor is during post-production the finest grit sandpaper was taken to the smooth surface of this gem.
+ Fluid: Level design and encounters are consistent and fun.
+ Frenetic: You will stay on your toes.
+ Variety: A plethora of unlocks and enemy types will keep you engaged.

Cons:
- Input: The game likes to keep player 1 controlling the other characters at startup.
- Online: If it could be done, at worst it would be a dead mode.

Neutral:
± Specials: It can be very frustrating to get a new part and not be able to utilize the attack you want, potentially having to prioritize a swoop or convenient move.

======================================

Introduction:
Hello and welcome to my review of Megabyte Punch, since everyone ever knows what Smash is, and MBP is a triumphant attempt at bringing SSB to PC, let's just get into it.

Gameplay:
In Megabyte Punch you are a Megac on a mission with an energy shield, a pelvic thrust to break shields and stun, a jump, a regular attack, double tap to dash, and five special attacks. You utilize these abilities to get through the story and your enemies to beat the game, which starts off basic and easy. As you beat enemies, you collect parts, which can boost your abilities or give you unique attacks. There's a large variety, and enough overlap that you can pick and choose based on aesthetic and still get the bonuses/moves you want.

As you encounter more enemy and move types in more challenging levels, the game becomes progressively more fun and engaging. The story is sparse but actually relatively decent for its type. Still, for the most part the aim of the game is to beat things up, and I'm here to report to you that it excels at this, being just as fluid and fast as Smash while adding its own innovations, and keeping a great sense of balance with the cooldowns on the various attacks, be they big and satisfying or short and sweet. There are mid-range, long-range, and close-range options, with a roughly 40/60 split between ranged and melee variants. You can stack parts providing defense, offense, jumps, ranged/melee attacks, or more for specialized or fun builds, so the gameplay promotes a lot of individual technical skill while retaining a lot of fun. Basically, I'm telling you to buy it if you for some reason haven't already!

Graphics:
The graphics in Megabyte Punch are downright gorgeous. They retain a vibrant blocky style that would be at home in a NES Zelda title but they don't rely on pixels or take any shortcuts to look good. There's a very good spread of variety to the levels and environments, and plenty of skin colors to unlock and you can definitely make some great looking megacs to dish out the beatings with.

Audio:
The music and sounds while perhaps not universally appealing are all very high quality. Well produced, sensible, and satisfying.

Conclusion:
While I still wholeheartedly recommend MBP as a solo experience, if you have even just one friend that you can couch party it up with, I can confidently recommend you buy Megabyte Punch at:

Full price...but it does go on sale and in bundles frequently.

======================================
This endorsement approved by The Reviewers' Union,
providing better standards for reviews and reviewers.
======================================
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.5 hrs on record
Posted: March 5
I... Love... This.. Game.

Especially with a friend!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: April 5
Currently doesn't work with Xbox One Controllers with more than one player. I have emailed Team Reptile and will post back if I get any reply about the Controller Support. Currently everything works except the first controller's triggers control all players.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
12 of 13 people (92%) found this review helpful
1 person found this review funny
Recommended
31.7 hrs on record
Posted: January 19
Totally an amazing game at what it is
TL;DR at the end
Time to complete ~20hrs
Time to 100% ~30hrs
Difficulty: [■■□□□] to [■■■□□] - Pleasant, Mildy Challenging
Genre: Brawler, Adventure
In this wonderful piece of an indie game, the awesome game design, together with the great aesthetics and soundtrack, make for a really unique experience (especially on PC), and quite an enjoyable one at that.
The only bad point of this gem is that it doesn't feature Online Multiplayer

Game Design
Very solid and straightforward, 0 complaints
You essentially have complete control over your playstyle, provided you have the parts you want
  • Megabyte Punch is essentially a brawler, but with a huge twist:
    Instead of picking a class or a character, you pick abilities and/or statistics, and all the game essentially turns around that.
  • You can collect robot parts, either by looting them on enemies, buying (with bits earned by destroying foes or parts), finding or earning them through a tournament.
  • The whole game is linear and subdivided in 6 main worlds + a few challenge worlds, which can all be revisited at almost any time
  • There are 150 different parts, with 35 different attributes (30 completely different abilities and 5 types of stat upgrades)
  • You get 4 slots to attribute your abilities to (which are bound to different move combinations), and you choose what ability you bind where, without affecting the ability's effect

Gameplay
  • Super easy to take in hand, even for a complete noob to brawlers like me
  • The great variety of enemies and the amount of possible combinations of abilities give it great replayability
  • Easy to play, hard to master
  • Super satisfying, everything either blows up, gets torn to pieces, or disappears in oblivion once you defeat it
  • Even in 5v1 and Bossfights the game still doesn't feel too hard because you always have way to take control of the playground and/or enemy-ies
  • Challenge Rooms and Tournament mode offer much more challenging gameplay, and a hell lot of replayability

Ambiance
  • Sick tracks, very pleasant to listen to, varied and they all go very well with the game
  • Neat 2.5D graphical style, very stylized and pleasant to look at, even during intense fights, and after 4 straight hours of gameplay

TL;DR
Neat unique game, packed with great gameplay, challenge, and really nice to play. No downsides other than having no multiplayer.
So good it got me happily spending 5 hours on guides
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8 of 12 people (67%) found this review helpful
3 people found this review funny
Not Recommended
2.5 hrs on record
Posted: January 23
I bought this only for the splitscreen co op aspect which went horribly wrong since one or two of the players would controll multiple characters. I even went into the controls and tried everything...nothing could fix it...even google couldn't help me...

Please fix the splitscreen, I was very dissapointed when we couldn't play this game while my guest was over.

Game says full controller support which makes no sense when a bug this bad exists that makes you unable to assign controllers to specific characters.

If anyone reading this knows how to fix this horrible bug please tell me in the comments.
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3 of 3 people (100%) found this review helpful
Recommended
13.4 hrs on record
Posted: January 21
Notes:

Smash Bros. gameplay. Basically Brawl's Subspace Emissary.

Customization. Just like Smash, you have regular moves and special moves. Every robot part you give your character has either a small damage/defense boost or a special ability that you can assign to any direction.

Pros:

+ Perfect controls w/ controller and surprisingly great controls w/ keyboard
+ Great music
+ Almost perfect difficulty rise
+ Easy to play
+ Bugless
+ Lots of secret items and a few secret levels
+ Extremely satisfying to beat opponents
+ Customization is done very well
+ Very smooth performance

Neutral:

~ Cartoony graphics
~ Story isn't too important
~ Multiplayer versus, but no online support

Cons:

- A bit repetitive
- Final boss is extremely difficult, honestly one of the hardest bosses I've ever fought in any game.
- Some exploits that make bosses way too easy

Overall: 8.5/10. Exceedingly fun, but after awhile it's just the same old stuff.
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4 of 6 people (67%) found this review helpful
Recommended
13.9 hrs on record
Posted: December 13, 2015
It's like a combination of Super Smash Brothers and MegaMan. Great game.
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Most Helpful Reviews  Overall
73 of 77 people (95%) found this review helpful
Recommended
52.5 hrs on record
Posted: October 16, 2014
IF THE REASON YOU ARE READING THIS REVIEW IS TO SEE IF THERE IS ONLINE MULTIPLAYER, THERE ISN'T. THIS GAME ONLY SUPPORTS LOCAL CO-OP AND VERSUS MODES.

I'm really not one to write reviews because I believe other people are able to better define why or why you shouldn't buy the game, but because I've burned so many hours into this, I felt I needed to speak about it.

Megabyte Punch is what would happen if Super Smash Brothers met Custom Robo and created a multiplayer campaign.

Overview:

When you load the game you're given a few options: Campaign, Tournament (the 1-player stage fighter) or Versus (the multiplayer stage fighter). You can play the campaign with up to four players, and the screen is split so you can explore on your own without trapping players in a corner (a la Gauntlet style).

Campaign:

Playing Campaign allows you to unlock new colors and parts for the game. The game boosts 30 color schemes and 150 parts (some of which are duplicates for different body parts).

You play through 6 worlds, each having 3 levels and a boss at the end. Each world can take about 15 - 30 minutes, depending on if you're trying to find the colors/parts or just racing for the finish. There are also two bonus levels, one of which is fairly difficult.

Overall, the Campaign is a solid 7/10. Story is okay, the levels are fun, the bosses are great, but it doesn't have any replay value unless you want to play with friends.

Multiplayer:

This is where the game shines. I recommend getting some parts and colors from the campaign, then playing Multiplayer with some friends.

The game has full X360 controller support, and you can change the controls to best suit you (that said, I've never changed them because they're perfect for this game).

The first time you play Multiplayer (Campaign or Versus) be prepared for about 5 minutes per player of setup time. The nice thing is you can save your Megac Set to the game, making for a quick load the next time you play together.

Once you get into Versus mode and everyone is ready, you'll enter the stage select screen. There are 15(?) stages to select, along with 3 custom stages you can create.

The Multiplayer is exactly like Super Smash Bros with no items: Just you and your abilities trying to knock your opponents off the stage.

The big downside to Multiplayer is the lack of match customization. You can only play 4-stock, no time limits. While I've never run into any problems with this ruleset, it would be nice to have a time mode, or items.

Overall, Multiplayer receives a 9/10, and is the main pull for this title. The lack of online Multiplayer prevents me from playing with a few friends, but this game is really meant to be played with people right next to you with everyone yelling at the monitor/TV.

Other/General

Tournament mode is quite the challenge, but allows you to unlock a few secret parts in the game that you can't get through Campaign. There is also the task of tracking down all 30 color schemes and all 150 parts, so there's plenty of exploration to be done, and the game has a lot of replay value.

Final Verdict

I recommend this game to anyone who enjoys Super Smash Brothers, Custom Robo, or has friends who enjoy Co-Op Campaigns. While I did mention the Campaign is lacking a little, it's still an absolute blast with several people, but the main pull will still be the customization and the Versus mode.

I look forward to any future updates or Megabyte Punch 2 (f there are any plans).
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34 of 37 people (92%) found this review helpful
Recommended
3.6 hrs on record
Posted: March 19, 2014
Megabyte Punch delivers a solid mix of fighting, platforming and character customization within a quirky mecha universe. I am perhaps a bit biased towards mecha games because I just love mechs in all shapes and sizes but I think most players will get a kick out of customizing their own character. Unlocking many different parts with their special abilities and looks in adventure mode and then playing around with different builds in splitscreen versus matches is a lot of fun. As mentioned in many other reviews there are a lot of similarities to Super Smash Bros. I think Megabyte Punch stands enough on it's own due to it's quirky polygon art style and the addition of character customization.

It's not a perfect game obviously, it is a bit on the short side (Considering current price: euro 13,99) and could in my opinion greatly benefit from an online multiplayer part to extend replayability. However, as a first in the series and considering I bought this within an indiegala game bundle incl. 8 other games for only 5 euros (roughly $7) I really am positively surprised. My hope is that the developers will create DLC or a sequel with even more parts, levels and more importantly more extensive multiplayer options incl online.

Conclusion: Get this game as soon as it is on sale! Current price is a bit steep but this really is a little gem of a game and offers lots of local multiplayer fun.
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31 of 34 people (91%) found this review helpful
Recommended
15.3 hrs on record
Posted: October 16, 2013
They really did get the SSB engine gameplay down pretty well, but it doesn't look like it'll support analog input from your joystick, so just omit smash attacks and change dashing to a double-tap action and you know exactly what you're doing. So it's kind of trading a bit of SSB's gameplay for the whole customization arc, which is pretty fun. The same move can generally be found on a few different parts in different styles and/or equippable to different body zones, which is nice if you want to put together a slightly different skill set or just keep your favorite move without looking like an idiot, which is thoughtful. Gameplay can occasionally be frustrating in much the same way singleplayer SSB can, but the AI isn't usually as insufferable. The colorful lowpoly graphics are fun. The music is pretty decent except that most of the tracks have long, long periods of ambient quietness for some reason. Overall, not at all bad. Could it have been better? Certainly. Is it good? Definitely.
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34 of 43 people (79%) found this review helpful
Recommended
13.1 hrs on record
Posted: December 27, 2013
Smash Bros + Custom Robo = moist
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22 of 24 people (92%) found this review helpful
1 person found this review funny
Recommended
23.3 hrs on record
Posted: October 19, 2013
Beating the hell out of poor little robots has never been this satisfying. You hit them, they get knocked back, and they get destroyed to pieces when hit the border wall. IT FEELS SO AWESOME.

Imagine Megaman, Super Smash Bros, and Custom Robo got merged together.
The fighting part is great, the customization is more than you will ever need.

What more could you ask out of this compact indie game, developed purely with awesomeness? Definitely must buy.
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23 of 26 people (88%) found this review helpful
Recommended
9.0 hrs on record
Posted: October 16, 2013
Super Smash Bros + customizable robots + 4 player coop action adventure or competitive fighting= Megabyte punch. Worth every penny.

Local multiplayer only, just so you know.
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20 of 21 people (95%) found this review helpful
Recommended
38.9 hrs on record
Posted: June 28, 2015
A truly underrated gem. I decided to give it a shot on a whim and so far I'm throughly entertained.

The controls are familiar if you've played any of the recent Smash Bros games. It provides a very simple and easy tutorial for those who aren't. Chaining together combos is childsplay, but still gives you that rewarding feeling after you've landed your hits.

The robot customization is just perfect for a game like this. Your robot comes with a default set of parts that can be substituted later on for better parts with special abilities and statistics linked to them.

As you adventure through each stage, you're eventually met with a boss who provides for a decent challenge at the very end of each section. Once defeated, you're often met with a prize (a new part) with a special ability that will aid you in the next stage up until the final boss (Haven't gotten there yet).

Honestly, I didn't expect this to be such a blast to play and I'd reccommend it to anyone on the fence about making the purchase.
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22 of 26 people (85%) found this review helpful
Recommended
43.3 hrs on record
Posted: July 12, 2014
Megabyte Punch comes within inches of being a truly great game. It takes a working formula and overhauls it with loads of customization, while cutting out unneeded mechanics. This creates a fast-paced fighting game with a fun adventure game stacked on top. Unfortunately, the lack of ability to create your own custom matchups as well as the lack of online multiplayer drags the game down to being merely "really good".

The meat of the game revolves around exploring levels, destroying enemies, and taking their broken parts as your own. The game uses a Super Smash Bros. style damage system, where the more damage a character has, the further an attack will send them flying. Non-boss adversaries can be destroyed by bashing them against a wall at high enough velocities, while bosses are fought in a classic Sumo-wrestling slugfest.

The game is much more fast-paced than Super Smash Bros. and actively encourages building combos; A skill you'll need to master if you want to defeat bosses or win the tournament. As an aside, smacking an enemy hard enough to send them destructively cratering through the terrain is extremely satisfying.

Fallen enemies will drop either currency or one of their body parts, which you can install on your own character. Each part has a different ability attatched to it, ranging from increasing the number of double jumps you have to giving you a chaingun for an arm. You can have drills attatched to all of your limbs, allowing you to tear through destructable blocks with ease... or you can equip a bunch of parts that increase your damage output, turning you into a close-range terror. It's even possible to build a perfect replica of every humanoid character in the game - even the shopkeeper and the final boss!

The presentation uses chunky 3D models and colorful if not cliche environments - the overrall presentation manages to evoke some level of nostalgia without looking like a ♥♥♥♥♥♥ NES game. More people need to figure out that this is possible.

The soundtrack is similarilly modern-nostalgic, combining the composition of chiptune music with modern synthesizers and drumkits. While I do feel that some of the level themes are a bit too cliche for their own good (looking at you, Ancient Tech Ruins) the overall soundtrack is pretty catchy, and in some cases, pretty hype too.

Now, as with any good game, Megabyte Punch has some serious flaws. Firstly, finding some rare parts doesn't involve "finding" them so much as going through the same level over and over again until you randomly encounter a version of the enemy carrying that part. I must have played through Frostbyte Deep five times before one of the enemies decided to spawn with the Frostbyte Leg part. Additionally, while the game does tell you that certain rare parts can only be won in the tournament, it does not tell you that certain postgame parts can only be found in the shop... the shop which only carries duplicates of parts you already have 99% of the time.

Another flaw with the game is the predictability of the AI. It's unfair to expect AAA-level brilliance from a game made by two guys, but the fact that I can repeatedly spam the Submachine Gun until the enemy shields, break said shield, and then KO them with a tornado kick without fail is a bit... disappointing. Additionally, the boss opponents become easilly confused when faced with more than one player character, rendering them unable to decide who to attack. And any enemy with a plasma cannon will annoyingly spam projectiles.

All of these flaws are forgiveable. The game was made by two programmers and one composer, give them a break. However, there is ONE flaw with this game that I absolutely do not understand: there is no online multiplayer in Megabyte Punch. The official reason for this is that neither of the programmers had any prior knowledge of netcode and they didn't want to incorporate a flawed feature, so they left it out entirely instead. As far as co-op adventure mode or random matchmaking goes, this seems like a rational desicion. But can't I at least play peer-to-peer versus mode with a friend? I want to see what kind of character they've built, and I want to see how they fight, but I can't. For a PC exclusive fighting game, this is completely absurd.

Despite the glaring flaws in the game's design, however, I still had a crapload of fun with Megabyte Punch. The game's customization and two singleplayer game modes add a ton of replay value to the game, especially if you like to experiment with building new characters. If you're a fan of Super Smash Bros. style fighting, Cave Story style exploration, and Custom Robo style character building, I seriously suggest you play this game.

Oh yeah, and when the wise old robot tells you to seek out Three Flowers, keep in mind that they're stacked vertically. Now go kick some walking robo-heads!
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27 of 35 people (77%) found this review helpful
Recommended
0.9 hrs on record
Posted: January 19, 2014
Imagine Super Smash Bros. Melee and then add Cave Story to it. This game is a must have Fighter.
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21 of 26 people (81%) found this review helpful
1 person found this review funny
Recommended
3.2 hrs on record
Posted: September 29, 2015
What happens when you combine customization even deeper than the mechanic in Megaman and combine it with Super Smash Bros. Desperately needs a sequel or new parts update.
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17 of 19 people (89%) found this review helpful
Recommended
16.2 hrs on record
Posted: June 9, 2014
Megabyte Punch is a pretty good Super Smash Brothers clone where players get to build their fighters and their moves from the ground up. The fighting game play doesn't feel as "tight," as SSB's, but it's definitely fun.

It's also a whole lot of game. It's a split-screen co-op platformer, a customization / building game, and a tournament fighting game. Unfortunately, owners may find that they have to invest considerable time platforming to build a suitable stable of parts before the tournament game gets interesting.

I think a hard-core SSB player will find Megabyte-Punch to be runner-up to the original, but if a Nintendo is nowhere to be found, this game will still be a welcome addition to a couch party.
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13 of 13 people (100%) found this review helpful
Recommended
25.4 hrs on record
Posted: September 14, 2014
If the idea of Smash Bros with customizable fighters, destructible terrain, and non-linear levels full of secrets appeals to you, you will love this game. You can do local co-op or versus with up to 4 players as well. You know, if you're into that.
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