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The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to.
Release Date: Sep 10, 2013
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Buy Dominions 3: The Awakening

$19.99

Recent updates View all (1)

Dominions 3.32

June 3rd, 2014

This update features bug fixes as well as some new features that have been backported from Dominions 4. Wastelands now have their own unique random names and support for modern screen resolutions have been added. A bug in the random number generation has also been fixed that could result in very strange results from time to time.

Changes
* Improved detection of dead disciples
* Special random land names for wastelands
* Sanitize file name when saving maps
* Golems etc start at an age of zero years
* Marble Oracle had an eye too much
* Site info prints healing and undead killing too
* Province population capped at 300000 inhabitants
* Bloodletting could affect inanimates
* Communion was drained too much
* Added support for many new screen resolutions including 4K
* Fixed undefined behavior in crc calculation
* Fixed heightfield clipping bug.
* Fixed bug in random numbers
* Typos fixed

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Reviews

“Insane amount of depth that allows for a cornucopia of different strategies, random maps, multiplayer for 21 nations, hefty reference manual, playable on multiple operating systems, easily modified, there's always something to do, tons of nations, spells, units, and magic items.”
8/8 – Out of Eight

“If you're the kind of gamer who does a happy dance when you see a thick, well-written manual chock-full of useful information and tips, you're going to love Dominions 3.”
8.2 – Gamespot

“OK, let’s get one thing clear. A lot of people will not appreciate Dominions 3”
Flash of Steel

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About the Game

The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to.

Dominions 3 is a turn based strategy game taking place in a fantasy world with world altering magic rituals and horrors capable of destroying nations.

A large variety of spells, monsters and special abilities is something this game definitely has. There are more than 60 different nations, 1500 different units, 600 spells and 300 magic items in the game. The game also features a medieval musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommiten. Dominions 3 is a highly detailed game and a 300 page pdf manual is included in the download.

Features include:
  • Many monsters (1500+) and many many special abilities.
  • Over 60 different nations to choose from, varying from Marignon with paladins, witch hunters and inquisitors to under water nations like the Lovecraft inspired R'lyeh.
  • Three Eras to play in, Early era is most magic and the late era is more technologically advanced with good steel weapons and armors.
  • Design your pretender god and how his dominion influences provinces and his sacred units.
  • Multiplayer with simultaneous turns (up to 23 players).
  • Network or Play by E-Mail for multiplayer.
  • AI opponents for single- or multiplayer game.
  • Random maps.
  • An extensive magic system with over 600 spells.
  • Blood magic, power your rituals with human sacrifices.
  • Global ritual that affect the entire world.
  • More than 300 magic items.
  • Unique magic artifacts that all players compete for, once forged no one else can make it.
  • Mercenaries are bought on a global market.
  • Scouts, Assassins, Spies, Seducers, Corruptors, Werewolves, Illusionists and more can be sneaking in your provinces.
  • Build Castles, Temples and Labs.
  • Permanent battle afflictions.
  • A 300 page pdf manual including a tutorial and a spell and magic item reference.
  • Easy to Mod (2d graphics)
  • Playable on Windows, Mac OSX and Linux.

PC System Requirements

    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL capable graphics card
    • Hard Drive: 350 MB available space

Mac System Requirements

    Minimum:
    • OS: 10.3 or later
    • Processor: Any PowerPC or Intel cpu
    • Memory: 512 MB RAM
    • Hard Drive: 350 MB available space

Linux System Requirements

    Minimum:
    • OS: Any GNU/Linux distribution
    • Processor: x86, 32 or 64 bit, 1 GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL capable graphics card
    • Hard Drive: 350 MB available space
Helpful customer reviews
6 of 7 people (86%) found this review helpful
192 products in account
13 reviews
59.1 hrs on record
OH. MY. GOD.

just a few hours into the game (maybe 2?), and... I'm totally hooked. And, that's a lot knowing I'm not the greatest fan of strategic games....

sure, graphics are... oudtated to say the least. but, who cares? this is not about nice graphics, but about thinking. a lot.

(EDITED)
ok. more than a few hours later, and even more on dom4, I can only say a few things:

- this is one of the largest games in terms of quality content I have seen in my whole life.
- it is also one of my favorite games. EVER.
- dom4 is even better. get it instead or you'll want it as soon as it's on sale.
- be warned: the learning curve is not actually steep but VERY long. about 150 hr. later (between this and dom4), and I still have sooo much to learn.
- the AI may not be a challenge for pros, but I still have to think a lot to win even on normal. Haven't tried yet on hard (and won't try in a loong time... I'm not yet ready)
- the manual should be your bedside book from now on (note: and dom4's manual is even better. and longer. yay for EVERY unit stats on it. my life is so much happier now. ) You should consider printing it. or buying it printed. but keep in mind: you have no search function on a printed book.
- tell everyone you love that you'll disappear for a long while before purchasing this. seriously, it's THAT good.
- years will come, and you will keep playing this every now and then. It's not a campaign that you go through once or twice and that's all. I totally see myself playing this for years. (especially dom4. since... oh, well, the few changes are for the better. )
- why on earth are you still reading this instead of already playing it???

PS: seriously. buy dom4 as soon as it's on sale. and on the meantime, buy dom3 now that it's on sale. You won't regret it.
Posted: March 7th, 2014
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3 of 3 people (100%) found this review helpful
44 products in account
15 reviews
17.9 hrs on record
If you aren't sure - find the demo, which blocks technology progress at something like level 5. This game has a very long (but not too steep) learning curve. I'm just now beginning to read the manual that goes along with it.

So what do you want from a game?

If you want a way to spend your time which is compelling: maybe sitting in front of the computer looking at the game itself and going through some grand strategy plan, or it might be reading the book that will gently unfold "every byte in the game" for you. If this sounds like fun (and it is!) then trust me, you won't regret buying this game.

Every "square" on the board begins at the start of the game as neutral (except for starting cities). As armies conquer squares, they contribute to your economy, but they are also then easily conquered unless you station vast defending armies (which you're rather use for conquering new squares). So it eventually becomes a land-grab game that I still haven't quite gotten my head around. It's quite difficult.

The depth in the game is an insane amount of content. Every time I play I'll discover some new item I didn't know could be forged. I'm sure there are people who know all this stuff, but it's quite something discovering new items or spells and the possibility of new strategies as a result.

There are also placement and timing strategies to look at.

And afflictions. I LOVE that heroes in the game can have afflictions!

Religion plays a big role adding flavor to the game and I still haven't quite grasped the historical references other than resemblences to myth. It's almost alien almost familiar - I like how they did it.

Dominions 3 also seems to be designed to play multiplayer by e-mail, so all moves by all players are concurrent (rather than taking turns) - this is one of the few turn-based games I'm aware of which uses concurrent moves - which is why battles are auto-resolved (they have to be). Even though battles are auto-resolved, as already mentioned, there are troop placement and timing strategies which will make a huge difference in battle outcomes (guaranteeing that troops arive at the front line all at the same time becomes a consideration).

[EDIT]
Cons:
The game does have a downside, which is the lack of automating some very repetitive tasks, such as what actions you always want a specific unit to use. My impression is that the game designers are really good at designing gameplay and background, but horrible at designing "workflow", which are repetitive tasks that eventually wear down the player. In it's defense, the game seems to be designed for multiplayer via e-mail - where you might make a few moves a day and games could go on for a very long time - rather than single player versus AI where you're making several moves every few minutes.
Posted: March 8th, 2014
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21 of 39 people (54%) found this review helpful
203 products in account
6 reviews
20.3 hrs on record
Note: This review only reflects single player. Some of the concerns should be equally valid in multiplayer tho.

Pro:
- lots of nations and spells to play with

Contra:
- no upgrade path except for magic, you start and end the game with the exact same troops
- larger empires are micromanagement nightmares (commander limits, picking up scattered units, managing troop supplies for fronline armies etc on a 45 province map is already horrible)
- tedious mopping up of beaten opponents (hopefully you didnt pick low dominion while trying to assault a water fortress with Shamblers ...)
- hands off battles
- almost non existent province development

And just as a side note there isnt really a steep learning curve, its just that you have to memorize spells and units or you will be looking up those all the time. Games like Chess and Go can offer a deep strategic experience without overboarding rule complexity. Dominions while initially fun becomes tedious and boring very quickly.
Posted: March 8th, 2014
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2 of 2 people (100%) found this review helpful
103 products in account
5 reviews
20.5 hrs on record
I enjoy this game but for once I would like a diplomatic system added to future dominions and maybe a kingdom based on vampires and undead since you won't base on race but this game to me gets an 8 out of 10 mainly thanks to the gameplay and the fun you can have.
Posted: March 8th, 2014
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3 of 4 people (75%) found this review helpful
101 products in account
22 reviews
1.3 hrs on record
Superb in depth TBS game with a lot of lore and content. Don't let yourself fooled by the graphics, the gameplay of this game is actually amazing.

Posted: March 8th, 2014
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42 of 45 people (93%) found this review helpful
176 products in account
19 reviews
Don't let the graphics fool you, beneath its dull exterior lies a creamy center full of Strategic goodness.

Strategies center around the nation you choose and how you design your Pretender God. Battles are decided by how you form up your troops and the orders you issue to them before each fight.

If you like strategy games and a fantasy setting, you really should not pass this one up.
Posted: September 10th, 2013
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