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The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to.
发行日期: 2013年9月10日
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购买 Dominions 3: The Awakening

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Dominions 3.32

2014年6月3日

This update features bug fixes as well as some new features that have been backported from Dominions 4. Wastelands now have their own unique random names and support for modern screen resolutions have been added. A bug in the random number generation has also been fixed that could result in very strange results from time to time.

Changes
* Improved detection of dead disciples
* Special random land names for wastelands
* Sanitize file name when saving maps
* Golems etc start at an age of zero years
* Marble Oracle had an eye too much
* Site info prints healing and undead killing too
* Province population capped at 300000 inhabitants
* Bloodletting could affect inanimates
* Communion was drained too much
* Added support for many new screen resolutions including 4K
* Fixed undefined behavior in crc calculation
* Fixed heightfield clipping bug.
* Fixed bug in random numbers
* Typos fixed

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评测

“Insane amount of depth that allows for a cornucopia of different strategies, random maps, multiplayer for 21 nations, hefty reference manual, playable on multiple operating systems, easily modified, there's always something to do, tons of nations, spells, units, and magic items.”
8/8 – Out of Eight

“If you're the kind of gamer who does a happy dance when you see a thick, well-written manual chock-full of useful information and tips, you're going to love Dominions 3.”
8.2 – Gamespot

“OK, let’s get one thing clear. A lot of people will not appreciate Dominions 3”
Flash of Steel

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

关于游戏

The Old God has left the world and the pretenders are awakening and coming out from hiding. You start the game by designing one of the pretender gods that will compete for true ascension to godhood. The type of god can range from a magically powerful arch mage to an ancient kraken or a mystic monolith that people pray to.

Dominions 3 is a turn based strategy game taking place in a fantasy world with world altering magic rituals and horrors capable of destroying nations.

A large variety of spells, monsters and special abilities is something this game definitely has. There are more than 60 different nations, 1500 different units, 600 spells and 300 magic items in the game. The game also features a medieval musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommiten. Dominions 3 is a highly detailed game and a 300 page pdf manual is included in the download.

Features include:
  • Many monsters (1500+) and many many special abilities.
  • Over 60 different nations to choose from, varying from Marignon with paladins, witch hunters and inquisitors to under water nations like the Lovecraft inspired R'lyeh.
  • Three Eras to play in, Early era is most magic and the late era is more technologically advanced with good steel weapons and armors.
  • Design your pretender god and how his dominion influences provinces and his sacred units.
  • Multiplayer with simultaneous turns (up to 23 players).
  • Network or Play by E-Mail for multiplayer.
  • AI opponents for single- or multiplayer game.
  • Random maps.
  • An extensive magic system with over 600 spells.
  • Blood magic, power your rituals with human sacrifices.
  • Global ritual that affect the entire world.
  • More than 300 magic items.
  • Unique magic artifacts that all players compete for, once forged no one else can make it.
  • Mercenaries are bought on a global market.
  • Scouts, Assassins, Spies, Seducers, Corruptors, Werewolves, Illusionists and more can be sneaking in your provinces.
  • Build Castles, Temples and Labs.
  • Permanent battle afflictions.
  • A 300 page pdf manual including a tutorial and a spell and magic item reference.
  • Easy to Mod (2d graphics)
  • Playable on Windows, Mac OSX and Linux.

系统需求(PC)

    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL capable graphics card
    • Hard Drive: 350 MB available space

系统需求(MAC)

    Minimum:
    • OS: 10.3 or later
    • Processor: Any PowerPC or Intel cpu
    • Memory: 512 MB RAM
    • Hard Drive: 350 MB available space

系统需求(Linux)

    Minimum:
    • OS: Any GNU/Linux distribution
    • Processor: x86, 32 or 64 bit, 1 GHz or faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL capable graphics card
    • Hard Drive: 350 MB available space
有价值的用户评测
16 人中有 16 人(100%)觉得这篇评测有价值
帐号内拥有 725 项产品
99 篇评测
0.4 小时(记录在案的)
非常厚重的一款奇幻架空世界策略游戏。大陆的每个国家,每一段历史,每一个民族的细节都有严谨详实的设定,从接触游戏的第一分钟起,一股宏达的历史感便扑面而来。就好像你真的是大陆上的一份子,背负几千年的历史,整个国家的兴衰荣辱。游戏的类型是大战场即时战斗,就是全战那样的(虽然画面非常简陋)。

游戏里的国家和现实也有一定的关系,比如东方国家到了后期会有虾兵蟹将龙女等两期兵种,也会有河童等怪物,特性和现实中的神话也有一定的关联。再比如说北方某个国家有一种野猪,没有任何攻击力但是被杀了每天都能复活,还可以供给100人的补给。据说就是北欧神话中的一种猪,我也不太懂。

本游戏一直是个小众游戏,但是无论国内外也都有一些忠诚的FANS。可惜的是国内一直没人汉化,所以英语水平不是特别好的人就不要接触了,内容实在太浩大了,啃不下去的。实在是太可惜了。
发布于:2014年3月17日
这篇评测是否有价值?
7 人中有 6 人(86%)觉得这篇评测有价值
帐号内拥有 187 项产品
12 篇评测
59.1 小时(记录在案的)
OH. MY. GOD.

just a few hours into the game (maybe 2?), and... I'm totally hooked. And, that's a lot knowing I'm not the greatest fan of strategic games....

sure, graphics are... oudtated to say the least. but, who cares? this is not about nice graphics, but about thinking. a lot.

(EDITED)
ok. more than a few hours later, and even more on dom4, I can only say a few things:

- this is one of the largest games in terms of quality content I have seen in my whole life.
- it is also one of my favorite games. EVER.
- dom4 is even better. get it instead or you'll want it as soon as it's on sale.
- be warned: the learning curve is not actually steep but VERY long. about 150 hr. later (between this and dom4), and I still have sooo much to learn.
- the AI may not be a challenge for pros, but I still have to think a lot to win even on normal. Haven't tried yet on hard (and won't try in a loong time... I'm not yet ready)
- the manual should be your bedside book from now on (note: and dom4's manual is even better. and longer. yay for EVERY unit stats on it. my life is so much happier now. ) You should consider printing it. or buying it printed. but keep in mind: you have no search function on a printed book.
- tell everyone you love that you'll disappear for a long while before purchasing this. seriously, it's THAT good.
- years will come, and you will keep playing this every now and then. It's not a campaign that you go through once or twice and that's all. I totally see myself playing this for years. (especially dom4. since... oh, well, the few changes are for the better. )
- why on earth are you still reading this instead of already playing it???

PS: seriously. buy dom4 as soon as it's on sale. and on the meantime, buy dom3 now that it's on sale. You won't regret it.
发布于:2014年3月7日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
帐号内拥有 44 项产品
15 篇评测
17.9 小时(记录在案的)
If you aren't sure - find the demo, which blocks technology progress at something like level 5. This game has a very long (but not too steep) learning curve. I'm just now beginning to read the manual that goes along with it.

So what do you want from a game?

If you want a way to spend your time which is compelling: maybe sitting in front of the computer looking at the game itself and going through some grand strategy plan, or it might be reading the book that will gently unfold "every byte in the game" for you. If this sounds like fun (and it is!) then trust me, you won't regret buying this game.

Every "square" on the board begins at the start of the game as neutral (except for starting cities). As armies conquer squares, they contribute to your economy, but they are also then easily conquered unless you station vast defending armies (which you're rather use for conquering new squares). So it eventually becomes a land-grab game that I still haven't quite gotten my head around. It's quite difficult.

The depth in the game is an insane amount of content. Every time I play I'll discover some new item I didn't know could be forged. I'm sure there are people who know all this stuff, but it's quite something discovering new items or spells and the possibility of new strategies as a result.

There are also placement and timing strategies to look at.

And afflictions. I LOVE that heroes in the game can have afflictions!

Religion plays a big role adding flavor to the game and I still haven't quite grasped the historical references other than resemblences to myth. It's almost alien almost familiar - I like how they did it.

Dominions 3 also seems to be designed to play multiplayer by e-mail, so all moves by all players are concurrent (rather than taking turns) - this is one of the few turn-based games I'm aware of which uses concurrent moves - which is why battles are auto-resolved (they have to be). Even though battles are auto-resolved, as already mentioned, there are troop placement and timing strategies which will make a huge difference in battle outcomes (guaranteeing that troops arive at the front line all at the same time becomes a consideration).

[EDIT]
Cons:
The game does have a downside, which is the lack of automating some very repetitive tasks, such as what actions you always want a specific unit to use. My impression is that the game designers are really good at designing gameplay and background, but horrible at designing "workflow", which are repetitive tasks that eventually wear down the player. In it's defense, the game seems to be designed for multiplayer via e-mail - where you might make a few moves a day and games could go on for a very long time - rather than single player versus AI where you're making several moves every few minutes.
发布于:2014年3月8日
这篇评测是否有价值?
39 人中有 21 人(54%)觉得这篇评测有价值
帐号内拥有 203 项产品
6 篇评测
20.3 小时(记录在案的)
Note: This review only reflects single player. Some of the concerns should be equally valid in multiplayer tho.

Pro:
- lots of nations and spells to play with

Contra:
- no upgrade path except for magic, you start and end the game with the exact same troops
- larger empires are micromanagement nightmares (commander limits, picking up scattered units, managing troop supplies for fronline armies etc on a 45 province map is already horrible)
- tedious mopping up of beaten opponents (hopefully you didnt pick low dominion while trying to assault a water fortress with Shamblers ...)
- hands off battles
- almost non existent province development

And just as a side note there isnt really a steep learning curve, its just that you have to memorize spells and units or you will be looking up those all the time. Games like Chess and Go can offer a deep strategic experience without overboarding rule complexity. Dominions while initially fun becomes tedious and boring very quickly.
发布于:2014年3月8日
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
帐号内拥有 103 项产品
4 篇评测
20.5 小时(记录在案的)
I enjoy this game but for once I would like a diplomatic system added to future dominions and maybe a kingdom based on vampires and undead since you won't base on race but this game to me gets an 8 out of 10 mainly thanks to the gameplay and the fun you can have.
发布于:2014年3月8日
这篇评测是否有价值?