I highly recommend this game to any strategy enthusiasts or fans of mythology out there. I'll go ahead and get the (tiny) amount of bad out of the way - the game has an unusual user interface, and selection of units can be especially tedious sometimes. With that detail out of the way, I only have good to say about Dominions 3. The writing in the game is top-notch, and very detailed. You often have to play multiple races to get a fuller picture of the history, but it's rich and satisfying once you put it together. The Tuatha and the Fomorian Giants are a good example. The game plays in a standard fashion with territories and movement, much like other turn-based games. However, to locate the useful goodies in a territory, you'll have to cultivate a few powerful mages, to find hidden sites that can provide mana gems, unique units for recruitment, or unique effects once unearthed. You'll need them (and magi once again) for the forging of magical items to equip your agents, priests, mages, generals, and your Pretender God. But the true meat of the game is in spreading your dominion (aka faith) across the map. It is the source of your power, and since it can flow into enemy territoy, it can also hamper their efforts to withstand your (inevitable) attack. Be sure to build lots of temples in your own honor! Put those puny mortal mages to work researching powerful magic that can affect the whole world. Turn day to perpetual night, bring on and endless winter, kill someone anywhere in the world, dispach the flying monkeys! Last Pretender God standing wins the prize - true Godhood. Sounds simple, right? Think again. It's a deep and complex game, and can be quite the challenge at times. So join in the fun, weave your own epic tale! Smash vampires with giants, ♥♥♥♥♥ queens (yes, its a real pretender) with a midget masher, run from Cthulu! It's all in there, and waiting for you!