Developed by Phantomery Interactive, 1953 – KGB Unleashed is a tense and atmospheric First Person Adventure set deep within the bowels of a Soviet bunker during the Cold War. Players must uncover the dark and horrifc secrets buried within, fighting their own paranoia along the way as well as the possibility of all-too-real terrors within...
User reviews: Mixed (337 reviews)
Release Date: Sep 20, 2013
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Reviews

“Quite absorbing, very atmospheric, interesting puzzles.”
4/5 – http://www.bigredbarrel.com/blog/2012/07/review-1953-kgb-unleashed/

“...definitely recommended to anyone that enjoys Point and Click Adventure games and anyone that's looking for a new atmospheric game to play.”
8/10 – http://calmdowntom.com/2012/07/1953-kgb-unleashed-review/

“I've rarely played an adventure with such an oppressive atmosphere.”
80% – http://www.nextgengamers.net/index.php/tests/845-1953-im-netz-des-kgb

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About This Game

Developed by Phantomery Interactive, 1953 – KGB Unleashed is a tense and atmospheric First Person Adventure set deep within the bowels of a Soviet bunker during the Cold War. Players must uncover the dark and horrifc secrets buried within, fighting their own paranoia along the way as well as the possibility of all-too-real terrors within the bunker. Are the voices emanating from all around you real, or just an hallucination resulting from your isolation? Will you manage to escape into the warm embrace of daylight, or will you be trapped within the foreboding menace of the bunker?

Only in 1953 – KGB Unleashed can the answers be found!

“1953 – KGB Unleashed” is based on real projects conducted by the Ministry of State Security of the USSR (the former KGB). During that time they pushed the limits of human endurance, testing for the possibility of telepathy, as well as researching the psychological impact of fear on the human brain. The photo-realistic visual style of “1953 – KGB Unleashed” recreates the USSR of the fifties: the underground shelter’s interior is constructed using real Soviet military plans, and the materials found there are based on historically valid documents.

Explore a hidden laboratory where such experiments were conducted in order to learn the truth behind the terrifying events that led to the closure of the project and the liquidation of its staff. An atmosphere of isolation and suspense pervades throughout, bringing you face to face with your own fears, while the voice of invisible “observer” broadcasts over the internal communications system. Is this observer a friend, or an enemy? Your exploration of this perfectly-preserved complex may uncover what these experiments unlocked deep within the human psyche — but will you survive these revelations intact?

Features

  • Secret underground areas with special KGB objects
  • Staggering puzzles and many challenging mind game
  • Realistically created 1950’s atmosphere

System Requirements

    Minimum:
    • OS: Windows: XP / Vista / 7 / 8
    • Processor: 2,0 Ghz - Pentium® or AMD®
    • Memory: 1024 MB RAM
    • Graphics: Geforce® 6800 / ATI® X1650 (min. MB 256 VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX® compatible soundcard
Helpful customer reviews
4 of 4 people (100%) found this review helpful
2.6 hrs on record
Posted: April 15
A decent, enjoyable point and click with an occasionally good, creepy atmosphere. A couple books worth of mediocre quality text and some difficult puzzles do spoil the experience somewhat.
6/10
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3 of 4 people (75%) found this review helpful
3.0 hrs on record
Posted: February 13
I tried this game without knowing much about it but after 2 hours (maybe 3) of playing it I can say that I enjoyed it. Yes the graphics are low (the resolution is... from the past), it loads very slow (no idea why) but the story is decent. Some small exploring, some puzzles and some reading and that's the whole game :P

Try it and see if you like it!
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3 of 5 people (60%) found this review helpful
2 people found this review funny
2.2 hrs on record
Posted: February 19
Definitely an interesting game.
The gameplay is as simple as it gets and the story is interesting but did leave me with questions.

There is not much I can say except that this game requires some serious thinking, the puzzles left me confused for a long time until I went back to my documents to re-read everything or until I decided to look around more and see if there was anything I missed. The enviorment is very atomospheric and immersive, it made me feel a bit paranoid and cautious of everything I did.

I recommend this to anyone who enjoys some good old point & click gaming.
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53 of 67 people (79%) found this review helpful
2.3 hrs on record
Posted: February 12, 2014
I’m treading the line with this one. Is 1953 a terrible game? No it does have some redeeming features. But it has some little problems punctuated by one MASSIVE issue and I’m left thinking I should dissuade you from making the purchase.

There are plenty of adventure games, many right here on Steam, that deserve your attention more. Even when you narrow it down to the “horror”-niche of point-and-click adventure gaming there are other games like Scratches and Dark Falls (or hell, even Amnesia and Penumbra to an extent as long as you are willing to toss the point-and-click out) that are infinitely more enjoyable. But, if you’ve exhausted your options then this game might be worth your time, it’s the bottom of the barrel but it does manage to do a couple things right.

Its greatest sin is committing the point-and-click taboo: pixel hunting. That line is probably enough to send plenty of adventure veterans running for the hills. Pixel hunting is perhaps the biggest factor separating a good game from a sub-par or downright bad one. A good game cleverly takes your eyes to certain things while still being subtle, a bad one requires you to find the exact hit-box on the screen the developers arbitrarily decided to make a key point. Often with little or no sign that you need to interact with that area. And even once you do find it if you haven’t already collected the necessary shiny mcguffin (more pixel hunting) needed to interact with that area, then god help you.

1953 starts off down this road instantly when I found myself trapped for about 20-minutes in the first two rooms. Eventually I found a floor panel that you have to pull up. The issue is not only was the panel in complete darkness, with little to suggest anything of note, but the hit-box for selecting it was painfully small. A rather simple puzzle was thus rendered an exercise in frustration based not on my ability to understand what needed to be done, but on the games inability to show me where I needed to go. You don’t need to shepherd your player like a 2-year-old and force their hand, but you do need to give some sort of indication that an area might be important. Rather than expecting me to find the one tiny pixel in an un-notable black floor that forwards the plot.

Things open up a bit from there and you get to do a little exploration. But you still find a lot of this happening where you missed that one container from 30-minutes ago. And so now you have to revisit every room and scan it in slow-motion as not to miss the cue that you’re over something important.

After that little rant you’d think I’d be hard pressed to say anything good, and don’t get me wrong this is a huge negative that detracts from the enjoyment considerably. But as I said it does some good things.

The atmosphere is oppressive and though it’s never frightening it does manage to make you uneasy, despite knowing nothing would happen I still found myself nervous in dark areas. The story (as far as I’ve got) is decent, it’s pretty rote and predictable, but it’s done with enough care that you at least feel invested. Though your surroundings are bland, gun-gray concrete rooms and other traditional industrial clichés they’re all rendered carefully. Machinery is caked in grime, walls have been carefully rendered to have unique pitting instead of repeat textures, and various odds and ends lying about give the impression that the area was lived in at one point. This is backed up by some excellent sound design that throws all sorts of eerie clanks, hums, and hisses at you. Additionally the game occasionally hits a stride where you don’t run into too much of the dreaded pixel hunting and for those brief periods is quite enjoyable.

I will mention that most of the puzzles so far have been rather easy, but I also haven’t reached the end-game. So far the challenge has been less about solving the puzzles, and more about finding the necessary items to get the puzzle moving.

And in the end that’s what’s running me off. I may never finish 1953 because while I love what they’re trying to do here, every time the atmosphere and story try to soak me in that’s all shot out the window the moment I then have to comb my surroundings with a hawk-eye for 30-minutes to proceed. I want to like the game, it got so much right but when you solve a problem in an adventure game you’re supposed to feel gratified. Part of adventure games is your own wit, but the other part is the cunning developers making you THINK it’s your own wit. Crafting things in such a way as to mentally test you, but not to the point of frustration. And that’s the issue, when I finally solve a problem in 1953 I don’t feel like I’d accomplished anything, I just felt grateful I finally stumbled across the latest key item and can get this over with.

And that’s a death sentence for an adventure game, at least for me.
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47 of 66 people (71%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: November 25, 2013
At first glance you might be mistaken to believe this is an RPG or Shooter with the subject matter. However what we have here is a typical point and click adventure game. Its short clocking in at about 1-3 hours to complete, which is nice as a mini game or proof of concept but not really a full game. At least in the short time that KGB is with you its fun. It has decent puzzles with straight foward elements that will be solved easily by adventure vets. The story is a decent one until the last 80% when it goes off the rails in a roswell aliens sort of way. I really think a more serious attempt at a plot and about 3x the length would have made this a classic. There is so much history and cool themes they COULD have used with this story yet for some reason they decided to go silly. Its poor ending and microsopic length hold back what could have been a very deep and rich adventure game. My score = 68/100 Poor to fair
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