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Developed by Phantomery Interactive, 1953 – KGB Unleashed is a tense and atmospheric First Person Adventure set deep within the bowels of a Soviet bunker during the Cold War. Players must uncover the dark and horrifc secrets buried within, fighting their own paranoia along the way as well as the possibility of all-too-real terrors within...
Release Date: Sep 20, 2013
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Buy 1953 - KGB Unleashed

$9.99

Reviews

“Quite absorbing, very atmospheric, interesting puzzles.”
4/5 – http://www.bigredbarrel.com/blog/2012/07/review-1953-kgb-unleashed/

“...definitely recommended to anyone that enjoys Point and Click Adventure games and anyone that's looking for a new atmospheric game to play.”
8/10 – http://calmdowntom.com/2012/07/1953-kgb-unleashed-review/

“I've rarely played an adventure with such an oppressive atmosphere.”
80% – http://www.nextgengamers.net/index.php/tests/845-1953-im-netz-des-kgb

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About the Game

Developed by Phantomery Interactive, 1953 – KGB Unleashed is a tense and atmospheric First Person Adventure set deep within the bowels of a Soviet bunker during the Cold War. Players must uncover the dark and horrifc secrets buried within, fighting their own paranoia along the way as well as the possibility of all-too-real terrors within the bunker. Are the voices emanating from all around you real, or just an hallucination resulting from your isolation? Will you manage to escape into the warm embrace of daylight, or will you be trapped within the foreboding menace of the bunker?

Only in 1953 – KGB Unleashed can the answers be found!

“1953 – KGB Unleashed” is based on real projects conducted by the Ministry of State Security of the USSR (the former KGB). During that time they pushed the limits of human endurance, testing for the possibility of telepathy, as well as researching the psychological impact of fear on the human brain. The photo-realistic visual style of “1953 – KGB Unleashed” recreates the USSR of the fifties: the underground shelter’s interior is constructed using real Soviet military plans, and the materials found there are based on historically valid documents.

Explore a hidden laboratory where such experiments were conducted in order to learn the truth behind the terrifying events that led to the closure of the project and the liquidation of its staff. An atmosphere of isolation and suspense pervades throughout, bringing you face to face with your own fears, while the voice of invisible “observer” broadcasts over the internal communications system. Is this observer a friend, or an enemy? Your exploration of this perfectly-preserved complex may uncover what these experiments unlocked deep within the human psyche — but will you survive these revelations intact?

Features

  • Secret underground areas with special KGB objects
  • Staggering puzzles and many challenging mind game
  • Realistically created 1950’s atmosphere

System Requirements

    Minimum:
    • OS: Windows: XP / Vista / 7 / 8
    • Processor: 2,0 Ghz - Pentium® or AMD®
    • Memory: 1024 MB RAM
    • Graphics: Geforce® 6800 / ATI® X1650 (min. MB 256 VRAM)
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX® compatible soundcard
Helpful customer reviews
24 of 29 people (83%) found this review helpful
49 products in account
12 reviews
2.4 hrs on record
Puzzles are not my favorite type of game, but this game has such a great dark and mysterious atmosphere that i really enjoyed every single one i got through. Game is short (2-3 hours), obviously not worth the full price, but if you get it in a bundle you'll wont regret it.
Posted: February 21st, 2014
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19 of 25 people (76%) found this review helpful
1,358 products in account
4 reviews
5.6 hrs on record
Since adventure games are my favorite genre, I was looking forward to playing this game as it looked really interesting when I first saw it. The game is set in a WW2 Soviet bunker or some kind of an underground facility where the player finds himself trapped in. He knows nothing about how he got there, but we learn throughout the game more and more about him and the world around us. The game is played in first person view.

The best thing about this game is the atmosphere, at times I'll admit I had a chill feeling going down my spine, yet there is no real threat in this game. Extremely well done on that part, and the gameplay is what you'd expect of this kind of game. All the puzzles make sense and you have to find clues in the environment to solve them and are never out of context.
The game itself is not very long 4-5 hours to finish and it kind of ends leaving you wanting for more, at least that's how I felt. Too bad, because a proper ending would add more to the overall score.

So, to sum everything up:

+ great atmosphere
+ interesting puzzles
+ good story

- but ends abruptly
- short

I recommend it to all adventure fans looking for a nice, atmospheric game to activate their grey matter. 7 / 10
Posted: March 10th, 2014
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11 of 14 people (79%) found this review helpful
33 products in account
3 reviews
1.3 hrs on record
1953 KGB Unleashed is a horror/scary point and click adventure game, the puzzles are hard to follow and the game doesn't show what to do or how to do anything. I ended up having to Youtube tutorials.

The game is quite short, 2-3 hours, the game is definitly not worth its full price of $10. The only time you should even consider getting this game is if it is very cheap, and you have nothing else to do. This game isn't recomended, especially with its high price of $10. 3/10
Posted: April 23rd, 2014
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5 of 5 people (100%) found this review helpful
1,004 products in account
34 reviews
1.3 hrs on record
Atmospheric point and click. You wake up with amnesia, and are trying to piece together your location and purpose. This game is quite short, can be completed in around 2 hours. Most of the story is gathered from picking up documents or the very sparse cutscenes. There is a good eerie atmosphere that permeates throughout.

The graphics leave a lot to be desired, and many of the points of interest feel like pixel hunting. The resolution is quite low, which can make objects hard to find. The voice acting can be hard to hear and understand at times.

Overall, I don't feel this stands out against the many other great adventure games. It is short enough for a quick playthrough in an evening, but I can't say it's worth the time.

Grade: D+
Posted: June 12th, 2014
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9 of 13 people (69%) found this review helpful
1,211 products in account
17 reviews
2.1 hrs on record
This is a very short (2-3 hours) point-and-click adventure set in a Soviet bunker. You wake up not knowing how you got there and you try to find your way out through a series of annoying puzzles.

I felt the story had potential although the end was stupid; It felt like they were building up to something cool, something that would've made the game worth it, but they just dropped the ball. It's also pretty annoying how after every cutscene there's about 5-10 seconds of silence where you can't do anything.

There's no way this is worth $10, or even the historical low of $2.50, but if you get it in a bundle and have nothing better to play, then whatever.
Posted: May 26th, 2014
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49 of 59 people (83%) found this review helpful
400 products in account
25 reviews
2.3 hrs on record
I’m treading the line with this one. Is 1953 a terrible game? No it does have some redeeming features. But it has some little problems punctuated by one MASSIVE issue and I’m left thinking I should dissuade you from making the purchase.

There are plenty of adventure games, many right here on Steam, that deserve your attention more. Even when you narrow it down to the “horror”-niche of point-and-click adventure gaming there are other games like Scratches and Dark Falls (or hell, even Amnesia and Penumbra to an extent as long as you are willing to toss the point-and-click out) that are infinitely more enjoyable. But, if you’ve exhausted your options then this game might be worth your time, it’s the bottom of the barrel but it does manage to do a couple things right.

Its greatest sin is committing the point-and-click taboo: pixel hunting. That line is probably enough to send plenty of adventure veterans running for the hills. Pixel hunting is perhaps the biggest factor separating a good game from a sub-par or downright bad one. A good game cleverly takes your eyes to certain things while still being subtle, a bad one requires you to find the exact hit-box on the screen the developers arbitrarily decided to make a key point. Often with little or no sign that you need to interact with that area. And even once you do find it if you haven’t already collected the necessary shiny mcguffin (more pixel hunting) needed to interact with that area, then god help you.

1953 starts off down this road instantly when I found myself trapped for about 20-minutes in the first two rooms. Eventually I found a floor panel that you have to pull up. The issue is not only was the panel in complete darkness, with little to suggest anything of note, but the hit-box for selecting it was painfully small. A rather simple puzzle was thus rendered an exercise in frustration based not on my ability to understand what needed to be done, but on the games inability to show me where I needed to go. You don’t need to shepherd your player like a 2-year-old and force their hand, but you do need to give some sort of indication that an area might be important. Rather than expecting me to find the one tiny pixel in an un-notable black floor that forwards the plot.

Things open up a bit from there and you get to do a little exploration. But you still find a lot of this happening where you missed that one container from 30-minutes ago. And so now you have to revisit every room and scan it in slow-motion as not to miss the cue that you’re over something important.

After that little rant you’d think I’d be hard pressed to say anything good, and don’t get me wrong this is a huge negative that detracts from the enjoyment considerably. But as I said it does some good things.

The atmosphere is oppressive and though it’s never frightening it does manage to make you uneasy, despite knowing nothing would happen I still found myself nervous in dark areas. The story (as far as I’ve got) is decent, it’s pretty rote and predictable, but it’s done with enough care that you at least feel invested. Though your surroundings are bland, gun-gray concrete rooms and other traditional industrial clichés they’re all rendered carefully. Machinery is caked in grime, walls have been carefully rendered to have unique pitting instead of repeat textures, and various odds and ends lying about give the impression that the area was lived in at one point. This is backed up by some excellent sound design that throws all sorts of eerie clanks, hums, and hisses at you. Additionally the game occasionally hits a stride where you don’t run into too much of the dreaded pixel hunting and for those brief periods is quite enjoyable.

I will mention that most of the puzzles so far have been rather easy, but I also haven’t reached the end-game. So far the challenge has been less about solving the puzzles, and more about finding the necessary items to get the puzzle moving.

And in the end that’s what’s running me off. I may never finish 1953 because while I love what they’re trying to do here, every time the atmosphere and story try to soak me in that’s all shot out the window the moment I then have to comb my surroundings with a hawk-eye for 30-minutes to proceed. I want to like the game, it got so much right but when you solve a problem in an adventure game you’re supposed to feel gratified. Part of adventure games is your own wit, but the other part is the cunning developers making you THINK it’s your own wit. Crafting things in such a way as to mentally test you, but not to the point of frustration. And that’s the issue, when I finally solve a problem in 1953 I don’t feel like I’d accomplished anything, I just felt grateful I finally stumbled across the latest key item and can get this over with.

And that’s a death sentence for an adventure game, at least for me.
Posted: February 12th, 2014
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