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Doorways is an immersive horror adventure, featuring a complex story and deep atmosphere.
Release Date: Sep 20, 2013
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The Abandoned Hospital and Chapter 3 Release News

June 24th, 2014


Hello everybody! How are you?

We’re pretty well, with some interesting news to tell you.

You can start looking at this new screenshots from the Underworld of Doorways, this time from the sector called “The Hospital”:

You can read the news and see all the screenshots from our last post in the official blog:

You can also continue reading about the development of the third chapter in this other post:

Thanks for all the support!

The team at Saibot Studios



¡Hola a todos! ¿Cómo están?

Nosotros muy bien, con interesantes novedades para contarles y mostrarles.

Pueden empezar viendo las nuevas capturas del Inframundo de Doorways, esta vez del sector “Hospital”:

Pueder ver el anuncio completo y todas las imágenes en el último anuncio de nuestro blog:

Para más información sobre desarrollo, también puede ver este otro anuncio:

¡Gracias por todo el aguante!

Saludos de parte del equipo de Saibot Studios

4 comments Read more

The Sewers at the Underworld

April 4th, 2014


Hello everybody. How are you?

We’re doing great, working hard on chapter three of Doorways.
This time we have some new screenshots to show you, and these belong to another sector, one wetter, more putrid and pestilent: The Sewers at the Underworld.

Checkout all the new screenshots at our blog!

And also more information about development

Hope you like what we're making, and more news are coming soon :)

Thanks for all your support!

The team at Saibot Studios



Hola a todos ¿Cómo están?

Nosotros muy bien, trabajando de lleno en el tercer capítulo de Doorways.
Esta vez tenemos para mostrarles nuevas imágenes que corresponden a otro sector, uno más húmedo, putrefacto y pestilente: Las Alcantarillas del Inframundo.

¡Mira las nuevas capturas en nuestro blog!

Más acerca del desarrollo

Esperamos que les guste lo que estamos armando, y más novedades vendrán pronto :)

¡Gracias por todo el apoyo!

El equipo de Saibot Studios

4 comments Read more


“Saibot Studios has created something special in Doorways. Visually, it is as accomplished as many AAA titles... The audio is as creepy as you’d expect”
Beef Jack

“...this game does indulge in giving you the creeps, and as a huge fan of horror and someone who rarely ever gets scared, I can say that I loved it.”

“Doorways puede terminar siendo una experiencia que los fanáticos del horror atesoraremos por buen tiempo.”
Muy bueno – SHD

Steam Greenlight

Full support

About the Game

Doorways is an episodic first person horror adventure, featuring a complex story and deep atmosphere. Each chapter will challenge you with its fast-paced gameplay and breathtaking visuals and sounds, so prepare to immerse yourself in a terrifying psychological experience.

You're playing as Thomas Foster, a special agent who must track down four psychopaths. Who are these people? What is this place and how did you get here?

These are just some of the questions that you must answer during your journey...

Start playing chapter 1 and 2 now!

Key Features

  • Horrifying exploration adventure with an immersive atmosphere
  • Ingenious puzzles as well as challenges that put your reflexes at test
  • Inspired voice acting by Sam A. Mowry (the voice of Alexander in Amnesia: The Dark Descent)
  • Replayability through many secret places
  • Full Controller support
  • Native Oculus Rift support

PC System Requirements

    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Dual core CPU @ 2GHz (Pentium D or better)
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 6800, ATI 1950
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad

Mac System Requirements

    • Processor: 2.9GHz Intel Core i7
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 512mb
    • Hard Drive: 2 GB available space
    • Additional Notes: Keyboard and mouse or Gamepad

Linux System Requirements

    • OS: Ubuntu 12.04
    • Processor: Intel Core i5-2310 CPU @ 2.90GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce GT 440
    • Hard Drive: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
Helpful customer reviews
65 of 73 people (89%) found this review helpful
458 products in account
103 reviews
5.4 hrs on record
Doorways present itself as a survival horror game but it is more about exploration than anything else.

The gameplay is pretty straight forward and too simplistic in design. Sometimes you may be required to do a little platforming as well which isn’t perfect but not too terrible either. The sections with traps requiring you to use surrounding hints to find solution of avoiding traps were particular nice. Other than such moments, most of you time you will be just going on exploration and scavenger hunts in the game. Reach from start to end and find out any items or keys that you may need to unlock the next portion of the game.

Throughout the game you can find hidden collectables called ‘relics’. These add some nice replayability to the game. The relics are well hidden and should prove a nice challenge to players attempting to gather them.

Doorways is something to look into. I loved the atmosphere, the music, and all the creepy, subtle effects. I think everything came together to create a memorable experience, in the end, despite some of the nagging issues.
Posted: January 19th, 2014
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17 of 19 people (89%) found this review helpful
343 products in account
14 reviews
3.9 hrs on record

The main protagonist is a cop/detective who is tasked to find 4 criminals, all while trying to avoid being killed by various traps, ghosts, and animated statues. The setting is creepy, dark, and beautifully done. Levels vary from being outside with walls of spikes all around you to the interior of old, dark castles.

The game tries to scare you, but doesn’t do a great job doing so, but there are some pretty scary moments, like being chased by a huge statue when you can only see 5 feet in front of you, or when you’re running through the darkness hoping your torch doesn’t die out leaving you vulnerable to the ghosts that dwell there. The fear from this game comes more from psychological things instead of physical objects or beings, like seeing a man being tortured with a device intended to rip the flesh from your bones. All that and the grainy visual effects still are not enough to make this game reach the level of horror they were probably attempting to achieve.

There are notes and small statues you can search around for, while the statues unlock achievements, the notes are basically the only story there is in this game, and it could have been done better.

Beautiful environments.
Some fun moments.
Voicing by Sam A. Mowry.

Controls are bad.
Very short (60-90 minutes).
Boring for most of the game.
Tries to be scary, but fails most of the time.

Score: 5/10


-not released yet-
Posted: February 3rd, 2014
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10 of 11 people (91%) found this review helpful
886 products in account
56 reviews
3.6 hrs on record
Doorways is a really good game but i wouldent exactally call it survival horror more horror puzzle first person game.
Now i will say why i think this,i love survival horror games and this game just does not fit with me into that catagory,there are no weapons to pick up no enemies to fight and the items you do collect all come in handy but for solving puzzles (just like in resident evil i suppose) snd thats what drives the game.
The graphics really suit this game (and for an indie title are really good) and the creepy and earie sounds only help to make the whole experience that more unnereving.The story is really good and one that is very adult in nature and we dont see much of that lately (THE CAT LADY is another fine example of this also),i really dont know where the main character is my only guess is that he is some sort of dream walker and is in the killers minds that he is after,but whatever it is the story is engaging and really quite on the obscure side also.The 2 parts of the story that are here are both good and to be honest my only complaint is that they are rather short and when done you will only really want to go back to play through again to get achievements you havent got.Having said that what is on offer is entertaining and engrossing enough that any adult looking for a game that will engage them in a different way wont go wrong with this game,just dont expect it to last forever.
Lets hope that the next chapters get released soon and that we can and will find out what and who THOMAS FOSTER actually is,as to be honest he is one hell of an enigma.
Posted: May 26th, 2014
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6 of 7 people (86%) found this review helpful
175 products in account
13 reviews
4.8 hrs on record
i am just waiting to release chapter 3 "UnderWorld" ;/
it's been long time.
Posted: May 26th, 2014
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2 of 2 people (100%) found this review helpful
27 products in account
1 review
3.5 hrs on record
Initial thoughts:

-For people who thought Amnesia needed platforming
-For people who thought the girl from The Ring wasn't in enough survival horror games as is
-More grain than a ♥♥♥♥ing bakery
-Littered with horrible pop-psychology
-Protagonist is likely a dwarf because the camera is two feet off the ground
-Dark enough that the gamma setting is your primary antagonist
-Some of the textures appear to be lifted from the original Doom
-The writing is incredibly heavy handed

Final thoughts:

In the middle of a particularly eerie segment where the halls are flooded with statues I thought perhaps I'd be able to say at least the second chapter is half decent. The game didn't lose its ad nauseum fetch quests or inane map design/platforming elements but as the atmosphere increased I started to be charmed by the game a little bit in spite of everything.

Then I actually played the statue part and it managed to take the one example of good tension it built and ruin it completely by making it a puzzle where going too close to the wrong ones gets you killed in a quick animation and sent back to the start. The visual design is clustered and messy during this segment while the gameplay is dull and irritating which exemplified everything wrong with the game: it doesn't know what it wants.

Even when Doorways succeeds in one area it fails so horribly in another that no good will could withstand it, not because there's nothing of value going on but because there's always self-sabotage to undermine it.
Posted: June 7th, 2014
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