Doorways is an immersive horror adventure, featuring a complex story and deep atmosphere.
User reviews:
Overall:
Mixed (420 reviews) - 65% of the 420 user reviews for this game are positive.
Release Date: Sep 20, 2013

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Buy Doorways: Prelude

Packages that include this game

Buy Doorways: Chapters 1 to 3 Collection

Includes 2 items: Doorways: Prelude, Doorways: The Underworld

 

Recent updates View all (26)

March 19

Happy 5th Anniversary Doorways and Saibot Studios!

Happy 5th Anniversary, Doorways and Saibot Studios!

That’s it! Today, Saturday March 19th, Doorways turns 5 years.



More Photos on the bottom!

While the first chapter of the game was published in Desura and on our Website (using the Humble Widget) on August 15, 2013, and then the final version of the first two chapters on September 20 of the same year, that wasn’t the beginning of this adventure.

A year and a half earlier, in March 2012, we started developing the game as a team, Martin Voychisko and me, in my room in my mum’s house. (picture)
But neither was on that date the beginning of everything. Before that we made prototypes in late 2011, when I was still working at NGD Studios.

And yet, that was not the beginning. What I’m going to tell you happened exactly 5 years ago, illustrated by the first picture from the album. This is something I’ve come to find out recently, when I was looking through some photos my mother took on a trip we made to El Palmar (Entre Rios, Argentina). It was on that time when I made the first sketches of what would become Doorways (at that time it wasn’t even named that way). I’m also sharing (unpublished before :D) some drawings that I done at that time, which turned out to be part of the final chapter of the saga.

If you are interested in getting more details of the story, I encourage you to read the first entry in our development blog, in which we tell the beginning of everything:
http://saibotstudios.tumblr.com/post/76357010329/how-did-it-all-begin

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While I believe that we become better developers as time went on, it is also worth noting that it was not easy. The developer team changed over time and those changes meant improvements, but sometimes they meant a step backwards. However, in some way or the other we’ve always managed to create something that was always better than what we had created before –we‘ve gained experience, we’ve put it into practice and we never thought in giving up.

It is truly rewarding to see what we have achieved so far in all this time :)
And I would like to thank once again all those people who have supported us: family, friends, colleagues and followers of the game.

Thank you. We’re going for another 5 years of creative madness! :)

Tobias "Toba" Rusjan

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Photos:

Team evolution:












Early Sketches:



3 comments Read more

March 17

Doorways: HMoF - Act 2: The Mansion is LIVE!

Hello everybody!

We're glad to announce that the Second Act (The Mansion) of the final chapter of Doorways (Holy Mountains of Flesh) is available to play RIGHT NOW!



http://store.steampowered.com/app/383930/
This one has some hardcore puzzles and one of the most terrifying creatures in the Doorways saga!

You will be facing the mind of Celia Torres, the wife (and sister) of Juan Torres (The Roaster).

Hope you guys like it!

The team at Saibot Studios

0 comments Read more

Reviews

“Saibot Studios has created something special in Doorways. Visually, it is as accomplished as many AAA titles... The audio is as creepy as you’d expect”
Beef Jack

“...this game does indulge in giving you the creeps, and as a huge fan of horror and someone who rarely ever gets scared, I can say that I loved it.”
eGamer

“Doorways puede terminar siendo una experiencia que los fanáticos del horror atesoraremos por buen tiempo.”
Muy bueno – SHD

Full support



About This Game

Doorways is an episodic first person horror adventure, featuring a complex story and deep atmosphere. Each chapter will challenge you with its fast-paced gameplay and breathtaking visuals and sounds, so prepare to immerse yourself in a terrifying psychological experience.

You're playing as Thomas Foster, a special agent who must track down four psychopaths. Who are these people? What is this place and how did you get here?

These are just some of the questions that you must answer during your journey...

Start playing chapter 1 and 2 now!

Key Features


  • Horrifying exploration adventure with an immersive atmosphere
  • Ingenious puzzles as well as challenges that put your reflexes at test
  • Inspired voice acting by Sam A. Mowry (the voice of Alexander in Amnesia: The Dark Descent)
  • Replayability through many secret places
  • Full Controller support
  • Native Oculus Rift support

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Doorways is an episodic game, it's divided in three parts and they can be played separately:

Doorways: Prelude (Chapter 1 & 2):

http://store.steampowered.com/app/248470/
Doorways: The Underworld (Chapter 3):

http://store.steampowered.com/app/311250/
Doorways: Holy Mountains of Flesh (Chapter 4):

http://store.steampowered.com/app/383930/
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IMPORTANT
Achievements do not work on Linux

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Dual core CPU @ 2GHz (Pentium D or better)
    • Memory: 1 GB RAM
    • Graphics: NVIDIA 6800, ATI 1950
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
    Recommended:
    • Processor: 2.9GHz Intel Core i7
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 512mb
    • Storage: 2 GB available space
    • Additional Notes: Keyboard and mouse or Gamepad
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Core i5-2310 CPU @ 2.90GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce GT 440
    • Storage: 2 GB available space
    • Sound Card: 100% DirectX 9.0c compatible Audio Device
    • Additional Notes: Keyboard and mouse or Gamepad
Helpful customer reviews
129 of 146 people (88%) found this review helpful
8 people found this review funny
8.0 hrs on record
Posted: November 8, 2015
This game relies way too much on darkness to make its puzzles way more difficult than they need to be. For example, there is a section with a memory-type puzzle, where you have to step on a grid of tiles in the correct sequence to pass. However, the floor is completely dark, so you can't even tell which tile you're standing on. Even if you've memorized the sequence, you still have to make leaps of faith in the darkness and hope you land on the right tile.

If it takes you 2 hours to solve a puzzle that could be solved in 10 seconds with the lights on, that's a pretty poorly designed puzzle.
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14 of 15 people (93%) found this review helpful
3.5 hrs on record
Posted: April 16
Yet again my enjoyment in a game is completely ruined because a game thinks that darkness means scary and immersive. In the last review that I wrote, The Hat Man: Shadow Ward, I did complain that the game was dark, but little I did know that there was a game WAY worse in terms of darkness. I had to literally play with the in-game brightness at 10 (maximum), my laptop brightness at 100% and still open the Intel Graphics Center and turn it up to 50 so I could play this game. How can you even play something if you're barely seeing it? How is that even fun?

Nevertheless the game is pretty simple, and it ain't bad, it's just meh, but since the only way it makes itself difficult is by using darkness, it's a bad design choice and overall lazy one. It definitely needed a bit more work. Regarding bugs and such I had no technical problems.

There is one thing though, being a dual monitor user, and playing the game in one monitor, the game never locks the mouse in it's window, so this means if the mouse pointer is on the other monitor and I click it, the game's minimized. This happened about 10 times, but it's just a slight annoyance. The game also runs well at a constant 60 frames per second.

Another problem I found is the torch. You lit up the torch and it lasts for about 10 seconds. Last time I checked that's not how torches work... And once more, the game relies on this mechanic to make itself harder, which just results in frustration.

While being short in length and having some good-looking sections (mostly in chapter 2), which are definitely ruined by the lack of lightning, I'm still intereted in Chapters 3 and 4, but it's a very "ehhhh" start for the series. #BrighterHorror 4/10
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22 of 30 people (73%) found this review helpful
27 people found this review funny
3.7 hrs on record
Posted: December 15, 2015
This game.

M'aiq thinks you are thinking about buying this game.

M'aiq also thinks this one must stop thinking and start buying.


Khajiit played this game through multiple times and loved it every time. This game focuses more on atmospheric fear than jumpscares, although they are present. There were many times where M'aiq had to gather up his courage (and maybe a bit of skooma) before going into a room that obviously did not have Khajiit's best interests in mind.

Do not play with friends, you will not enjoy the fear as much as you can by playing alone. Play by yourself, play in the dark, and play play play. M'aiq will wait.

M'aiq highly recommends this game to anybody looking for more than a few jump scares.
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14 of 17 people (82%) found this review helpful
2.9 hrs on record
Posted: January 24
Overview
Well, where to begin? Doorways: Chapters 1 & 2 (now called Doorways: Prelude, apparently) is an exploration, puzzle solving horror game, that relies on darkness to confound you, while playing as a character who is after people in some alternate dimension.

Unfortunately, it doesn’t do much well.

It’s yet another horror title in what is seemingly becoming a bigger and bigger genre.

Pros
  • Graphics are decent
  • Voice acting is surprisingly good for a low budget indie horror game
  • Imagery is astounding, from the torture dungeon to the malformed humans
  • It’s over quick and has easy achievements if you’re an achievement hunter
Cons
  • Far, far too dark; darkness is excellent in a horror game, this one just uses it excessively
  • Puzzles are extremely easy, made harder by the near pitch blackness (I rarely turn my monitor brightness up; this game had me increasing it both from within game and the actual monitor controls)
  • Not much to the environments, they’re all pretty basic
  • Inventory system is clunky
  • Chapter 1’s torch is the most useless torch in the history of gaming, whether by design or anot
Summary
Doorways: Prelude has a few things going for it, with some genuinely disturbing imagery at parts, but it’s overall another sub-par horror game, that relies on complete blackness to make its easy puzzles harder. I completed it in roughly 80 minutes, with the remainder of my time played allowing the game to run to get the final two card drops.

I picked this up in a bundle at some point along the way, and for the price, it was well worth it. I wouldn’t suggest buying this on its own, unless you’re very hard up for a horror game. But if you’re hard up for a horror game, there are, literally, hundreds of other titles far more deserving of your cash.
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9 of 11 people (82%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: January 12
I actually played most of this some years back - in fact, it was one of the very first games I ever played on Steam! - but alas, my laptop back then was a steaming great pile of doggy-doo, and the lag I experienced ultimately meant that I had to throw in the towel and wait for a better computer. Well, I've now owned that better computer for well over a year, so I guess the time taken to get BACK to this game doesn't quite suggest that I found it all that "compelling" the first time around.

Coming back to it though, I gotta say, it actually stacks up EXTREMELY well next to a lot of the cheap, "indie" horror games which have come out since. It's maybe never quite "inspired", but Doorways: Prelude is consistently solid. Very solid. BRICK solid. Almost the textbook definition of "solid".

So what exactly does the gameplay comprise of, you ask? Is it a traditional "survival horror", in the vein of the early Resident Evil and Silent Hill games? No. Definitely not. Is it more like a post-Amnesia: The Dark Descent "stealth horror" game, a la Outlast and Alien: Isolation? Again...no, not really, but definitely getting warmer. Is it a...gulp..."walking simulator", then? Well...hmmm...again, no. Not really. But kinda. But really kinda not, considering how many opportunities the game gives you to DIE.

"SO WHAT THE HELL KINDA HORROR GAME IS IT, THEN?!" I hear you scream, in mounting frustration. Well, hmmm...lemme think a sec...I guess it's really a bunch of quite different and varied "mini-games", and therein lies the difficulty in trying to nail it all down. This isn't a BAD thing, though, when the vast majority of said "mini-games" are actually rather GOOD "mini-games" - don't spend too long in the dark or die, find the correct path across the trap-laden floor, that kinda thing - and the overall game ultimately serves up oodles of what horror gamers generally seek the most: Spooky and interesting locations, puzzles which are challenging but not TOO tricky, and spooky atmosphere and (fairly minor) scares aplenty.

"BUT ARE THERE ENEMIES?" I hear you ask next, still not quite convinced what it is that you'll be buying if you throw down your hard-earned dosh for this game. Um...again, no easy, regular answer to this question, but my best attempt would be: Yes. Sometimes. Sort of. Though not generally in the "traditional" sense. But as I mentioned above, there's no end of ways to meet your demise, so don't fret if you're a member of the "not another ♥♥♥♥ing walking simulator" crowd. Rest assured, unless you're a much more competent gamer than myself - not hard, admittedly - you're not liable to complain that you didn't cark it enough times in the course of your play-through (which, for the record, is probably somewhere in the three to five hour range, making it kinda short but sufficiently sweet). There's certainly a fair element of trial-and-error style gameplay, though it's certainly no Limbo in that regard, and the save/check-points are frequent enough to never render it TOO frustrating in that department.

Sure, there's a few things wrong with it: It's insanely dark (I mean visually, not just tonally!), but once you crank your brightness up a little it's fine (and don't feel guilty for doing so...I certainly didn't, 'cause it really is borderline unplayable in parts if you DON'T). And sure, the whole "here's a static, cut-screen image of a spooky little girl to signify your death" thing is usually a sure-fire sign of cheap AND nasty, but somehow it seems justifiable enough in the way it's used in this game, and if you stick around long enough, you WILL encounter "enemies" which actually MOVE (but I won't spoil that for you).

So what about the price? Well, it's possibly a tad steep at ten bucks, so unless you're frankly unconcerned by such things, I'd probably wait for a sale. In any case, I'm taking it as a good sign of what's to come in the two episodes released since, and if it's any kind of incentive, I just purchased said remaining episodes on the strength of re-playing this one (granted, in a sale)! I can only assume that the games get BETTER as they progress, and if so, this is a pretty bloody good start.

Verdict: 9/10.
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