Doorways is an immersive horror adventure, featuring a complex story and deep atmosphere.
Évaluations des utilisateurs :
Récentes :
variables (11 évaluation(s)) - 54% des 11 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
variables (430 évaluation(s)) - 64% des 430 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 20 sept 2013

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Acheter Doorways: Prelude

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-80%
$9.99
$1.99

Packages qui comprennent ce jeu

Acheter Doorways: Chapters 1 to 3 Collection

ENLEVEZ LE 2 Doorways: Prelude, Doorways: The Underworld

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

 

Mises à jour récentes Tout voir (26)

19 mars

Happy 5th Anniversary Doorways and Saibot Studios!

Happy 5th Anniversary, Doorways and Saibot Studios!

That’s it! Today, Saturday March 19th, Doorways turns 5 years.



More Photos on the bottom!

While the first chapter of the game was published in Desura and on our Website (using the Humble Widget) on August 15, 2013, and then the final version of the first two chapters on September 20 of the same year, that wasn’t the beginning of this adventure.

A year and a half earlier, in March 2012, we started developing the game as a team, Martin Voychisko and me, in my room in my mum’s house. (picture)
But neither was on that date the beginning of everything. Before that we made prototypes in late 2011, when I was still working at NGD Studios.

And yet, that was not the beginning. What I’m going to tell you happened exactly 5 years ago, illustrated by the first picture from the album. This is something I’ve come to find out recently, when I was looking through some photos my mother took on a trip we made to El Palmar (Entre Rios, Argentina). It was on that time when I made the first sketches of what would become Doorways (at that time it wasn’t even named that way). I’m also sharing (unpublished before :D) some drawings that I done at that time, which turned out to be part of the final chapter of the saga.

If you are interested in getting more details of the story, I encourage you to read the first entry in our development blog, in which we tell the beginning of everything:
http://saibotstudios.tumblr.com/post/76357010329/how-did-it-all-begin

----

While I believe that we become better developers as time went on, it is also worth noting that it was not easy. The developer team changed over time and those changes meant improvements, but sometimes they meant a step backwards. However, in some way or the other we’ve always managed to create something that was always better than what we had created before –we‘ve gained experience, we’ve put it into practice and we never thought in giving up.

It is truly rewarding to see what we have achieved so far in all this time :)
And I would like to thank once again all those people who have supported us: family, friends, colleagues and followers of the game.

Thank you. We’re going for another 5 years of creative madness! :)

Tobias "Toba" Rusjan

----

Photos:

Team evolution:












Early Sketches:



3 commentaires Lire la suite

17 mars

Doorways: HMoF - Act 2: The Mansion is LIVE!

Hello everybody!

We're glad to announce that the Second Act (The Mansion) of the final chapter of Doorways (Holy Mountains of Flesh) is available to play RIGHT NOW!



http://store.steampowered.com/app/383930/
This one has some hardcore puzzles and one of the most terrifying creatures in the Doorways saga!

You will be facing the mind of Celia Torres, the wife (and sister) of Juan Torres (The Roaster).

Hope you guys like it!

The team at Saibot Studios

0 commentaires Lire la suite

Articles

“Saibot Studios has created something special in Doorways. Visually, it is as accomplished as many AAA titles... The audio is as creepy as you’d expect”
Beef Jack

“...this game does indulge in giving you the creeps, and as a huge fan of horror and someone who rarely ever gets scared, I can say that I loved it.”
eGamer

“Doorways puede terminar siendo una experiencia que los fanáticos del horror atesoraremos por buen tiempo.”
Muy bueno – SHD

À propos de ce jeu

Doorways is an episodic first person horror adventure, featuring a complex story and deep atmosphere. Each chapter will challenge you with its fast-paced gameplay and breathtaking visuals and sounds, so prepare to immerse yourself in a terrifying psychological experience.

You're playing as Thomas Foster, a special agent who must track down four psychopaths. Who are these people? What is this place and how did you get here?

These are just some of the questions that you must answer during your journey...

Start playing chapter 1 and 2 now!

Key Features


  • Horrifying exploration adventure with an immersive atmosphere
  • Ingenious puzzles as well as challenges that put your reflexes at test
  • Inspired voice acting by Sam A. Mowry (the voice of Alexander in Amnesia: The Dark Descent)
  • Replayability through many secret places
  • Full Controller support
  • Native Oculus Rift support

----

Doorways is an episodic game, it's divided in three parts and they can be played separately:

Doorways: Prelude (Chapter 1 & 2):

http://store.steampowered.com/app/248470/
Doorways: The Underworld (Chapter 3):

http://store.steampowered.com/app/311250/
Doorways: Holy Mountains of Flesh (Chapter 4):

http://store.steampowered.com/app/383930/
----

IMPORTANT
Achievements do not work on Linux

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP, Windows Vista, Windows 7, Windows 8
    • Processeur : Dual core CPU @ 2GHz (Pentium D or better)
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : NVIDIA 6800, ATI 1950
    • DirectX : Version 9.0c
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : 100% DirectX 9.0c compatible Audio Device
    • Notes supplémentaires : Keyboard and mouse or Gamepad
    Recommandée :
    • Processeur : 2.9GHz Intel Core i7
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Intel HD Graphics 4000 512mb
    • Espace disque : 2 GB d'espace disque disponible
    • Notes supplémentaires : Keyboard and mouse or Gamepad
    Minimum:
    • Système d'exploitation : Ubuntu 12.04
    • Processeur : Intel Core i5-2310 CPU @ 2.90GHz
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : NVIDIA GeForce GT 440
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : 100% DirectX 9.0c compatible Audio Device
    • Notes supplémentaires : Keyboard and mouse or Gamepad
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
variables (11 évaluation(s))
Globales :
variables (430 évaluation(s))
Publiées récemment
Dug
( 2.2 heures en tout )
Posté le : 27 juin
The plot would actually be good (which seems to be a recurring characteristic for a lot of horror games) if it was executed properly. But Doorways does nothing with it's idea. It uses it to make you appear in places which are spooky and dark, not to actually make something memorable.
So, "Doorways is an episodic first person horror adventure, featuring a complex story and deep atmosphere." It's first person and episodic, but has no deepness or complexity to it. It's as simple as a rock. It looks fine in my opinion, at least it makes a good atmosphere and I thought one of the puzzles was rather cool. Unfortunately they overdid the darkness. You can't see ♥♥♥♥, and I played on max. brightness. It's just a generic, boring "horror" game which wants to be more than what it is. Devs, I don't want to collect crap, I want to experience something with more personality and depth. Not ♥♥♥♥ talking anybody who wants to actually collect notes and statues, but a game can do both at the same time, so that people looking for "complex story" and "deep atmosphere" actually get it.
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[cwz] kainlane
( 3.5 heures en tout )
Posté le : 23 juin
I played around an hour in a couple chunks. So far I rather like it. Most of the complaints are that it is too dark. And it is. I don’t necessarily say it’s TOO dark with the in-game brightness settings maxed, but it’s awfully dark. Like, 60% black. You can get a torch but it only stays lit for about 10 seconds before it fizzles and you have to find another sconce to reignite it. Most of the time I didn’t bother with the torch though. Just like in real life, it kind of blinds my dark vision, because the idiot character holds it out in front of him.
So the game is horror, obviously, and it’s predicated on darkness and atmospheric noise mixed with creepy stuff like cages and spikes and a big huge pendulum blade (not moving unfortunately). And there is an occasional flashback where you see a bunch of people on spikes or a bunch of women burning at the stake or whathaveyou. The story centers on you are a detective searching out to stop some serial killers. The first chapter you are after some Professor. Story is revealed through notes you find on the ground that are narrated (well, I might add, if a little over dramatic).
The thing I like about it is that the scary/spookiness is left up to atmosphere and creepiness and not jump scares like freaking Outlast. I REALLY liked outlast but I HATE HATE HATE jump scares. I got jump scared once in this so far and not really in the same way (screen just suddenly flashed red and showed some people hanging from a tree in the distance and a little bit of a scream).
So far I have only sort of encountered a couple baddies, and they literally stand in one place. If you approach them, you “die” but really they are just creepy obstacles that make you go a different route. They are creepy though.
Game has a fair bit of platform gameplay. In one area you walk on narrow planks to cross what appears to be a bridge. Later on you have to get past spike mazes and if you jump on the wrong spot you die. They aren’t hard though, I didn’t mind them.
Occasionally it’s difficult to figure out where to go, especially with the darkness, but not usually too bad. Otherwise level design is pretty simple and straightforward. Occasionally you have to backtrack, which is annoying. Basically you come to a big locked door and you have to go down the side halls to hit a switch and then back to the big door. They aren’t too far though.
So far, I recommend it!
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ThrashingBunny
( 2.7 heures en tout )
Posté le : 17 juin
This game is pretty unique in itself. First of all the game does get better as you go along. The starting "forrest" area you go through is the worst and it seems like the developer learned more about how to make good levels as they went along. It was very atmospheric and creepy at times. This game is great for people that are either just getting into or not used to horror games as it's more about the atmosphere and not the running and hiding as other horror games have. It's not perfect but I would definitely recommend.
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Dustin
( 1.2 heures en tout )
Posté le : 15 juin
Decemt game if you like running around unaware of what the f*ck the objective is.

4/10
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SchillBoner
( 2.6 heures en tout )
Posté le : 13 juin
Great, short horror game that doesn't rely on cheap jump scares like most of today's "horror" games. Great atmosphere/environments, decent sound design and an interesting premise. Wish it was a bit longer, though.

7/10
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Stamos
( 1.8 heures en tout )
Posté le : 17 mai
It's pretty good for a walking-on-a-horror-movie-set-simulator. Good atmosphere. Decent voice acting. Not scary but kind of interesting.
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Syndicate SS
( 1.7 heures en tout )
Posté le : 17 mai
6/10
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Bane
( 4.0 heures en tout )
Posté le : 10 mai
Just great game....
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CharismaticPanda
( 1.6 heures en tout )
Posté le : 3 mai
Great little game, brilliant atmosphere, good design and fun but not frustrating puzzles. My only downside personally was some areas were far too dark, to the point where even at max brightness I had to fumble about to progress, otherwise no other problems and will be playing part 2 soon.
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[J7] Dsp21
( 3.5 heures en tout )
Posté le : 16 avril
Yet again my enjoyment in a game is completely ruined because a game thinks that darkness means scary and immersive. In the last review that I wrote, The Hat Man: Shadow Ward, I did complain that the game was dark, but little I did know that there was a game WAY worse in terms of darkness. I had to literally play with the in-game brightness at 10 (maximum), my laptop brightness at 100% and still open the Intel Graphics Center and turn it up to 50 so I could play this game. How can you even play something if you're barely seeing it? How is that even fun?

Nevertheless the game is pretty simple, and it ain't bad, it's just meh, but since the only way it makes itself difficult is by using darkness, it's a bad design choice and overall lazy one. It definitely needed a bit more work. Regarding bugs and such I had no technical problems.

There is one thing though, being a dual monitor user, and playing the game in one monitor, the game never locks the mouse in it's window, so this means if the mouse pointer is on the other monitor and I click it, the game's minimized. This happened about 10 times, but it's just a slight annoyance. The game also runs well at a constant 60 frames per second.

Another problem I found is the torch. You lit up the torch and it lasts for about 10 seconds. Last time I checked that's not how torches work... And once more, the game relies on this mechanic to make itself harder, which just results in frustration.

While being short in length and having some good-looking sections (mostly in chapter 2), which are definitely ruined by the lack of lightning, I'm still intereted in Chapters 3 and 4, but it's a very "ehhhh" start for the series. #BrighterHorror 4/10
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Évaluations les plus pertinentes  Dans les 30 derniers jours
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
1.2 heures en tout
Posté le : 15 juin
Decemt game if you like running around unaware of what the f*ck the objective is.

4/10
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Évaluations les plus pertinentes  Globales
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
5.2 heures en tout
Posté le : 20 novembre 2014
Doorways... Ce jeu est bien soyons clair. Mais 9€ est excessif.

Plus typé puzzle que horreur, ce jeu possède certains passages qui pourront vous donner de l'adrénaline.

Après, malheureusement, la suite le chapitre 3 sera a achter. 9€ à nouveau :/

Je possède le chapitre 3 mais ne l'ayant pas testé, je ne peux vous dire si le pack en promo vaut le coup.

6.5/10
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
2.3 heures en tout
Posté le : 18 septembre 2014
Cant believe i have no access to chapter and have to pay again, ive bought Doorways the entire game not a 2 hours game with 2 chapters

here is my small review :

https://steamtests.wordpress.com/2016/03/10/doorways-prelude/
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
Non recommandé
0.2 heures en tout
Posté le : 6 février 2014
le jeu plante après le prologue qui sert de tutoriel... dur dur de donner son avis.
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131 personne(s) sur 149 (88%) ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
Non recommandé
8.0 heures en tout
Posté le : 8 novembre 2015
This game relies way too much on darkness to make its puzzles way more difficult than they need to be. For example, there is a section with a memory-type puzzle, where you have to step on a grid of tiles in the correct sequence to pass. However, the floor is completely dark, so you can't even tell which tile you're standing on. Even if you've memorized the sequence, you still have to make leaps of faith in the darkness and hope you land on the right tile.

If it takes you 2 hours to solve a puzzle that could be solved in 10 seconds with the lights on, that's a pretty poorly designed puzzle.
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82 personne(s) sur 96 (85%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
5.4 heures en tout
Posté le : 19 janvier 2014
Doorways present itself as a survival horror game but it is more about exploration than anything else.

The gameplay is pretty straight forward and too simplistic in design. Sometimes you may be required to do a little platforming as well which isn’t perfect but not too terrible either. The sections with traps requiring you to use surrounding hints to find solution of avoiding traps were particular nice. Other than such moments, most of you time you will be just going on exploration and scavenger hunts in the game. Reach from start to end and find out any items or keys that you may need to unlock the next portion of the game.

Throughout the game you can find hidden collectables called ‘relics’. These add some nice replayability to the game. The relics are well hidden and should prove a nice challenge to players attempting to gather them.

Doorways is something to look into. I loved the atmosphere, the music, and all the creepy, subtle effects. I think everything came together to create a memorable experience, in the end, despite some of the nagging issues.
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47 personne(s) sur 55 (85%) ont trouvé cette évaluation utile
Non recommandé
4.2 heures en tout
Posté le : 16 septembre 2014
Linux notes: Achievements are broken in Linux, and the devs seem to be ignoring the community calling for it to be fixed. This irks me to no end when devs do this.

Other than that, this game isn't all that scary. It's a "haunted house" game -- walk around until something pops out and goes "BOO!" The player's character is never put in any real danger.

The game is dark. I mean really dark. It's like they didn't want you to see anything. They even did that "film grain" thing a lot of dev teams do in order to gloss over the fact they copied and pasted most of the level, and are using generic textures. Darkness isn't scary if there's nothing in it.

The puzzles are extremely simple. There are unnecessary slow-paced parkour sections ... just because why not. The most interesting thing to do is searching for collectibles just to get an achievement. Lame.

That being said, the atmosphere is alright. The sound design is probably the best part of the game.

Scariness: 3/10
Gameplay: 4/10
Atmosphere: 7/10
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64 personne(s) sur 83 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
1.9 heures en tout
Posté le : 11 octobre 2014
Where as I loved this game, and found it immersive, and enjoyable, I wouldn't recommend getting it. The devs are almost non-interactive, and it's been almost a year since this game came out with the promise that people who bought this would get chapters 3 & 4 free when they were released. This isn't the case now, and had I know that I wouldn't have paid this price for the game. As beautiful as it is, it's not worth the price for half a game riddled with glitchyness. Not to mention the devs removing/locking threads which are unfavourable. If you can find it super cheap, grab it up for sure, but don't hope for anything past chaptesr 1 & 2. Real disappointed in these guys.
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41 personne(s) sur 48 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
1.1 heures en tout
Posté le : 27 septembre 2014
"Action"? "Survival Horror"? You must be joking.

Area 1 is a tutorial. Area 2 involves walking from place to place in order, picking up notes. Area 3 involves walking round and round in circles assembling bits of broken machinery.

There is no action. You have no weapons. You can't run from anything that threatens you - you either have to avoid it or face it.

Not only is it a DULL, DULL game with absolutely NOTHING of interest happening, the devs aren't interested in patching it. They've known about bugs and glitches for months but are too busy stealing money from people with "Chapter 3".

Oh yes. If you haven't heard, this was an Early Access game. Parts 1&2 were released initially, with the rest of the game to follow when it was done. Not only have they not bothered fixing what was broken with parts 1&2, but they've decided they're entitled to charge for the rest of the game. So anybody who helped them by buying Early Access now has to pay again to get the game they've already paid for.

Even if the game was amazing I wouldn't recommend it, simply because this sort of behaviour should NOT be encouraged.
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44 personne(s) sur 57 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
18.7 heures en tout
Posté le : 21 septembre 2013
Hey guys and gals, ladies, and germs. I'm an Ex-Bawks controller fan myself however the KB&M function works just fine. I have to admit it's different than what I expected. In some ways it also reminded me a bit of the MYST series. This survival horror game will throw a lot of surprises, puzzles and creatures that want to see you dead. You'll play through a dark environment picking up pieces , clues and items along the way. You play as the protagonist known as Thomas Foster. An Agent that was assigned to track down criminals and psychotics. The game plays in set chapters and has an auto save feature. The in game controls set to default but can be altered at any time. If you haven’t picked up this little gem yet, consider this game the next time you’re in the market for a unique and fun experience.
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