This is actually a very well made game. It is very detailed, has extremely high-resolution textures (especially the interiors) and an incredibly sophisticated leveling/perk system. Geniusly balanced imo. Also has more armor/loot/items than you could count.
There really is nothing here that is indicitive of a poor game. Everything works as it should. There is nothing game breaking or poorly implemented. There is NOTHING in this game that even hints developer laziness. Everything is complete and finished..
The only con is that this game is not anything close to being open world like most rpgs. You start off in a small central hub city and you pick a quest in which you must run to the docks and ask the sailor to start your mission whereas a new level loads.
So it's pretty much like a game with multiple linear levels, not an open world. If you like games where you travel off the beaten path to go look for treasure chests, this game is not the game for you. Because there is none of that.. While i was running down the linear levels there were multiple times i saw cave entrances or staircases leading up brick structures just to find out they were blocked by an invisible wall when you approach them.. I also stopped a few times to check in secretive looking areas and i would never find any secret loot chests or anything like that. So the exploration value is ZERO.
Is it worth 30 dollars? No. I could see why the dev's would THINK it was worth 30 dollars because of all the work they put in. But the amount of work the devs put into a game does not always equate to realworld value. I personally don't know why the dev's have it priced so high on the steam page because multiple times i have seen it go for sale in bundles for mere pennies.
I think a good steam page price would be $9.99, the current $30 pricetag makes me just think that devs don't dont care/check up on their sales anymore.
The only reason i could see why others would not like this is because it lacks the smoothness/polish/AAA voice acting that most rpg's have. There are many times where you can simply picture the developers speaking in to a cheap household mic as use for the NPC voices.
But other than that i really soo