Publisert: 3. november
A very interesting mechanic poorly executed.
Being able to jump out of a plane to land anywhere on the field is a neat idea. You can land on a roof and shoot your way down, or land behind the enemy and flank them.
And that’s about where the good ends.
The weapons have a neat level-up mechanic. The more you use a certain weapon, you will earn attachments for it, and make it better. Unfortunately, at the beginning of the game when you don’t have any proficiencies, the weapons are incredibly difficult to use. I remember having a rifle, looking down the sights at an enemy’s chest, and emptying entire magazines without a single hit. The inaccuracy of the weapons in this game can make it very frustrating.
The enemies scale, and get more difficult as you progress. That’s good. The highest level enemies, though, are laughable and unrealistic. Also, after five legitimate missions, the sixth and final mission feels like a giant spoof of the entire game.
Lastly, the game’s big gimmick is parachuting to any place on the battlefield. I never once learned how to land correctly. The instructions were not very clear, and after failing all three times in the tutorial, I was approved and sent off to war. I played every mission, and made countless landings, and botched every single one. I was upset that I couldn’t do it, but even more upset that I couldn’t LEARN to do it.
This game was a novelty when I was looking for something I hadn’t played before, but it’s not something I’ll ever go back to with fond memories.