Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews: Very Positive (2,331 reviews)
Release Date: Nov 24, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Craft The World

 

Recommended By Curators

"Dwarf colony sandbox sim with tower defense elements, exploration, crafting, building, monsters, treasure, etc! Watch my getting started video below!"
Read the full review here.

Recent updates View all (38)

February 15

Update 1.0.008

Update 1.0.008
+ Archers now can attack animals within farms.
+ Increased range of visibility for gargoyles.
+ Improved pathfinding of the dwarves for building tasks and after closing the magic portals.
+ Balanced AI – lowered priority of gathering resources.
+ Improved pathfinding of monsters to the dwarves shelter.
+ Performance optimization of the game.
+ First of all ghosts try to throw out the stone gargoyles if they are in a stockpile.
+ Balanced quantity of loot appearing from the strongest monsters.
+ Changed number of produced resources: clay 5->2, bricks 6->3, bans 5->3, apple pies 10->6, soup 5->3. Changed feeding: fried eggs 3->2. Changed healing: apple pies 0->2%, greens salad 0->2%
+ Simple arrows removed from shop.
+ Fixed appearing of beholders in the monsters waves.
+ Some minor interface changes e.g. removed description of the empty slots at the equipment dialog.
+ Fixed bug with displaying of information while switching between dwarves.
+ Fixed bug with wool growing on the sheep.
+ Fixed bug with fully satiety recovering with the single beer mug.
+ Fixed bug with elevator’s cabin moving outside the shaft.
+ Fixed some crash issues e.g. for Windows XP and Mac.
+ Other minor fixes and improvements: increased comfort for the table with tablecloth, increased durability of wooden walls, decreased slugs’ lifetime, fixed yetis dying underwater.
+ Other minor interface fixes.

Обновление 1.0.008
+ Лучники теперь могут убивать отмеченных животных на ферме.
+ Увеличен радиус видимости горгулий.
+ Усовершенствован поиск пути гномами для строительных задач и расчет нового пути при закрытии временных порталов.
+ Настройка ИИ в т.ч. уменьшен приоритет сбора ресурсов перед другими задачами.
+ Усовершенствован поиск пути монстрами до убежища гномов.
+ Оптимизация производительности игры.
+ При наличии на складе окаменевших горгулий призраки стараются выбросить их оттуда в первую очередь.
+ Сбалансировано выпадение ценных ресурсов из сильных монстров.
+ Сбалансировано количество некоторых производимых вещей: глина 5->2, кирпич 6->3, булочка 5->3, яблочный пирог 10->6, похлебка 5->3. Изменение питательности: яичница 3->2. Исцеляющий эффект: яблочный пирог 0->2%, салат из свежей зелени 0->2%
+ Из продажи в магазине изъяты простые стрелы.
+ Исправлено: в волнах монстрах не появлялись злобоглазы.
+ Небольшие доработки интерфейса, в том числе убраны описания предметов для незаполненных ячеек снаряжения гнома.
+ Исправлено обновление информации при переключении между гномами в режиме выбора.
+ Исправлен баг с отрастанием шерсти на овцах.
+ Исправлен баг с полным восстановлением сытости при помощи 1 кружки пива.
+ Исправлены случаи выхода кабины лифта за пределы шахты.
+ Исправлены некоторые случаи аварийного завершения игры, в том числе для Windows XP и версии для Маков.
+ Прочие небольшие исправления: увеличен комфорт стола со скатертью, увеличена прочность деревянных стен, уменьшено время жизни улиток, реализовано умирание йети под водой.
+ Прочие небольшие исправления в интерфейсе.

21 comments Read more

January 12

Update 1.0.006

Update 1.0.006
+ By constructing a several sections of farmer fence you create a farm in which can be placed such animals as: sheep, llamas, and all kinds of chickens. To catch animals, dwarves set the trap-cages. Sheep and llama can be shaved by using special scissors. Chicken will give you feathers and eggs.
+ Added new monster – gargoyle. Flock of gargoyles attack fortress and dwarves from above. They become stones at sunrise.
+ Sheep’s wool grows over time. Bald sheep doesn’t drop wool. Skin is dropped now only from boars.
+ With the addition of farm now balanced some resources drops (skin, meat, wool) and producing of some items (rope).
+ Improved dwarves AI during switching the siege mode, hunting, building sequence priority, pathfinding, tasks distribution between dwarves.
+ Added coins drop from strong monsters with some probability. Especially it is seen on monsters wave. Giant worm now drops significant amount of valuable resources after death.
+ Improved dwarf’s calls of each other when beginning a battle.
+ Improved monsters pathfinding.
+ Improved stability of saved games.
+ Added notification icon when monsters attack dwarves constructions.
+ Monsters receive now several damage when fall into the fence.
+ Now allowed simultaneously using of growing trees spell.
+ Direct control mode now automatically switches off when pressing any notification icon.
+ Added auto filling of already known recipes by using craft button.
+ Fixed bug with dwarves behavior after switching off siege mode.
+ Fixed displaying of health and satiety indicators when switching between the dwarves.
+ Fixed dwarves behavior on the ladders under monsters attack.
+ Fixed short time of replacing the pyramids blocs.
+ Fixed scorpion arriving in the bestiary book.
+ Fixed arriving of a scorpion in the bestiary book.
+ Fixed beasts animation when moving through the ladders.
+ Forbidden ability to spoil the block destruction by monsters with marking it to dig and then cancelling the action.
+ Fixed several issues of level generation.
+ Fixed music disappearing after some time.
+ Fixed several crash issues and memory leaks.
+ Other minor bug fixes.

Обновление 1.0.006
+ Добавлены клетки-ловушки, в которые игрок может поймать овец, лам и различные виды куриц. Ловушки срабатывают ограниченное число раз.
+ Добавлена оградка, которая позволяет построить ферму. Ферма образуется при установке достаточного кол-ва секций оградки. Зверей в ферму гномы переносят из клеток-ловушек. При наличии растущей травы животные со временем размножаются.
+ Овцы теперь постепенно отращивают шерсть. С «лысой» овцы шерсть не выпадает при охоте на нее. Овец на ферме можно стричь, не убивая, при помощи ножниц. Шкура теперь выпадает только из кабанов разных видов.
+ В связи с добавлением фермы сбалансировано выпадение соответствующих ресурсов (шкуры, мяса, шерсти) из разных животных и кол-во изготавливаемых из них вещей (веревка).
+ Добавлены новые монстры – горгульи, появляющиеся в волне монстров из красного портала. Стаи горгулий атакуют крепость гномов с воздуха. С наступлением утра они превращаются в камень.
+ Улучшен ИИ гномов в части поведения при включении режима осады, охоты на зверей, приоритета заданий постройки при наличии нужного ресурса в рюкзаке гнома, поиска пути, распределения задач между гномами.
+ Добавлено выпадение монет с некоторой вероятностью из сильных монстров, эффект особенно заметен на волне монстров. При уничтожении гигантского червя выпадает значительное кол-во ценных ресурсов.
+ Доработан призыв о помощи гномами друг друга при вступлении в битву.
+ Улучшен ИИ монстров в части поиска оптимального пути к цели.
+ Улучшена защита отгрузок игры от сбоев.
+ Добавлен вывод значка уведомления при атаке монстрами построек гномов.
+ Монстрам наносятся небольшие повреждения при падении на частокол.
+ Разрешено одновременное использование заклинания роста деревьев.
+ Режим прямого управления автоматически отключается при нажатии игроком на иконку уведомления.
+ Добавлено автозаполнение использованных ранее рецептов в мастерской при 1-м нажатии на кнопку производства.
+ Исправлено: после выключения режима осады, гномы какое-то время игнорировали врагов рядом.
+ Исправлено неправильное отображение индикаторов здоровья и сытости при перелистывании гномов.
+ Исправлена атака гномов на лестницах монстрами.
+ Исправлено малое время замены блоков пирамиды другими блоками.
+ Исправлено занесение скорпиона при 1-й встрече в бестиарий.
+ Исправлено отображение индикаторов здоровья над монстрами.
+ Исправлена анимация зверей на лестницах.
+ Блокирована возможность испортить разрушение блока монстрами, отметив его для добычи.
+ Исправлены некоторые ошибки генератора уровней.
+ Исправлено пропадание музыки через некоторое время после начала игры.
+ Исправлены некоторые случаи аварийного завершения игры и утечки памяти.
+ Исправлены ошибки в локализациях на разные языки.
+ Прочие небольшие исправления.

48 comments Read more

About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
553 of 674 people (82%) found this review helpful
2 people found this review funny
15.9 hrs on record
Posted: November 20, 2014
Early Access Review
Okay so, I'm not exactly sure if i should upvote or downvote it, because both would be true.

First of all the good part. The first 10 hours of the game or so, maybe a little bit less, 8 hours - seem magical, astounding and absolutely amazing. It reminds you of old masterpieces - dungeon keeper, Knights and Merchants, even survival games. It's all great - I mean you can dig, create stuff, decorate it, smash monsters, level gnomes up, craft, you can craft a lot. More advanced crafting requires gnomes with specific skills. So the idea's great, you unlock more and more recipes by crafting newly unlocked stuff, the world seems a better place with this game around.

And then you get to midgame.
You start lacking resourses, especially the most important resourse ingame - iron, which is non-renewable. You start going to edges of the map, which takes gnomes forever to just reach, not to mention they prefer spending their time doing something you didn't really even ask them to do. Even with teleportation to the right place, you just no longer control them, the AI gets dumber the more you build and explore, while gnomes never get faster, nor you get a huge army of them. By midgame you require at least 5 times the amount of gnomes you have!

The crafting turns into hell, because you need to unlock 5-10-15 more levels to reach a needed crafting level by crafting stuff you clearly do not need need in huge amounts: like 50 book cases, or 15 stone statues. You exhaust your resourses on trash, just to get over it. You also got to build that trash, which requires you to use pretty inconvinient system of placing the newly crafted item into one of 20 fast access slots, which in midgame are already filled out with important things like spells, food, walls, bridges etc. And then restore the previous one the same way.

By that time you get the feeling that you'd rather stare at the wall doing nothing, than play on.
Awful late game balance and AI management completely kills the game.

But at least you can enjoy first 8-12 hours.
Was this review helpful? Yes No Funny
134 of 155 people (86%) found this review helpful
1 person found this review funny
64.3 hrs on record
Posted: December 19, 2014
This is a nice 2d dwarf management game, kind of like a mix between Dwarf Fortress, Terraria and Minecraft. I've enjoyed the time I've spent playing it and I recommend it.

However, it does have a few problems.

I wish levels didn't take so long to complete: I've played this game for 60 hours and I've only completed 2&1/2 levels. There's no real reason for the game to be so slow, there's just not much to do on a map after you've secured your fort except more of the same stuff you've been doing from the beginning.

There's a research tree, but it sucks. New techs have too many prerequisites. You need all of the prerequisites and most of them don't make any sense. Resetting the tech tree each level is also pointless and just makes levels take longer.

Dwarfs are also pretty dumb and still get lost while pathfinding. They'll also gather up junk resources like dirt and sand which you simply won't ever need or want again after a certain point.

I'm not sure why this game has a Minecraft style crafting grid either. It just means every time I want to make something I need to drag each item onto the grid. There's no need for this, the game gives you the recipe, it could just give you an inventory count for the ingredients on the crafting grid so that you could make stuff and be aware of how many of your raw resources you're using without any dragging.

Last but not least I would say the game is very easy. Just kit out all your dwarfs with some good weapons and armor. A few melee dwarfs and the rest with bows or wizard staffs and you're set. You can also just armor your base well and wait out the hourly monster sieges.

I guess that's a long list of complaints but I really do enjoy building up my fortress and fending off the monster waves while I gradually expand my mines deeper and further away.
Was this review helpful? Yes No Funny
51 of 57 people (89%) found this review helpful
2 people found this review funny
48.5 hrs on record
Posted: January 17
First 10 hours - Awesome
Next 10 hours - Fun
Next 10 hours - ok
Next 10 hours - Tedious
Next 10 hours - Arrrghhh!

Ok, so why overall positive review? Great value for money! You will get 30 hours of fun out of this game, which makes it money well spent.

What happens that makes it a mind numbing tedious grind? Basically there are 3 worlds. You start the first and work your way up in tech to fight the final bosses and move on to the next world. Now here is the kick to the nuts, every time you start a new world, you start completely over!! I started my third world and couldn't take it anymore. The worlds are a little different so that is kinda fun, but the tech is the same. Grind fest by gameplay hour 40.

Still, would reccomend you try it. 30 hours of fun! Better bang for your buck than movie or amusement park.
Was this review helpful? Yes No Funny
193 of 280 people (69%) found this review helpful
1 person found this review funny
20.3 hrs on record
Posted: December 12, 2014
Nope. Not a fan. Looks good from the outset but it's really poorly designed. The biggest and most pervasive issue is it takes way too long to get anything done. I put in at least 15 hours to complete the first world and almost all of that was waiting around while making decisions of very little value.


The Dwarf AI is really terrible. Their prioritisation is all over the place. You'll have a dwarf with 90% mining skill and your best pick cutting trees while your brand new dwarf with no skills and no gear will be haplessly hacking away at the toughest rock in the game. Your cook won't cook. You'll set a job to kill a chicken and find every dwarf you have chasing it around the map. Possibly worst of all - your dwarves regularly refuse to pick up after themselves, rendering all the work you (finally) got them to do moot. What's the point of chopping down trees to collect wood if they never bring the damn wood back to the storehouse? This last complaint is mitigated somewhat by the spells you receive later in the game but they are neither a solution and they invoke the game's fairly terrible magic system (but I won't get into that).

The tech tree is really awful. It's mostly linear - if you recognise a tech further down the tree you need you generally have to unlock everything that comes before it, regardless of that tech's use to your or relation to the tech you want. Perhaps this is somewhat permissable as a way of gating your progression through the game, fine (though its a terrible one). But when the tech tree is 50% useless decorative elements it's just infruriating. Decorative stuff does have some use in the game (though its effectiveness is extremely unclear) but generally you'll be forced to produce far more than you'll even have the room to use, let alone the desire. In a game where it can be hugely frustrating to produce the items you DO need - like a sharper axe - it's just insane to have to sit through the AI's nonsense and the giant travel times to produce items that have both no use and have been forced on you by lazy developers.

To add to the nonsense and the endless walking-in-molasses feeling of playing this game, the items that are most useful - extra stockpiles, minecarts and elevators - are all at the very end of the tech tree. After spending the whole game managing dwarf travel times with the portal system (again, utilising the terrible magic system), actually reliable and interesting transport solutions show up at the point in time I didn't need them anymore - I could have just finished the game at the point I was at and was simply closing out the tech tree.

There's heaps of other issues I could get into (holy crap the 'Minecraft inspired' craft system is awful) but I'd be here all day.

I do not recommend this game.
Was this review helpful? Yes No Funny
72 of 97 people (74%) found this review helpful
49.9 hrs on record
Posted: November 24, 2014
STOP! YOU THERE! Did you like Dwarf Fortress? Did you like Dungeon Keeper?
Then give CtW a chance even if it may not look like it could be interesting to you!

I've playing since release, and knew this cute little bugger will make it to release and now it finally did!
And it just got better :-)

What it's all about?

You control the world like you do in Dungeon keeper. You say dig here, build there, gather this, kill these. And the dwarfs will decide when to do what.
Your job is to...
  • keep them alive (craft good and diverse food, watch what you'll attack and so on)
  • upgrade their weapons and armory
  • give them jobs (they level in up to 3 specialisations each like fighter, miller, smith, archer etc.)
  • loot ruins & discover secrets
  • find rare ores
  • build a nice shelter to increase the comfort so everyone is happy and can chill in their luxury bed
  • craft things to be able to craft other things with these things that finally let you craft this one thing to...do...things
One example:
Need fish for a recipe but there is none? Build a pool with a bridge, gather snow, craft ice, put ice on bridge, watch ice melt, water drops into pool. Rinse, repeat until fish consider your pool frigging awesome and move in. NOW GO FISHING!

If things get complicated you could, like in Dungeon Keeper, control one dwarf and do it yourself!

So what are the positive aspects?
  • Addictive gameplay
  • In 3 playthroughs (which will take quite a while) i have not discovered a single bug or crash. Looks more done like many major AAA-titles that call themselves "finals"
  • The dwarf-AI is considerably clever. They pretty much always do what you want WHEN you want them to. E.g. they're busy crafting 100 ores and you want ONE weapon NOW? They will probably make that ONE weapon and continue back to their original task. Somethings laying around somewhere? They'll get it as soon as time permits and so on.
  • 3 different worlds. Well ok, differences are marginal and mainly only visible on the surface but at least it gives some replayability-value
  • Music and sound effects are pretty fitting and not annoying even after hours
  • Regular updates, the dev seems very commited. While being in EA that is.

But there are negative aspects too:
  • The UI could really be optimized in some aspects (like said in most negative reviews). Crafting can become a pretty frustrating finger-click-party
  • Even though the AI is pretty cool, some things suck like building narrow trenches where they start at the beginning not the end and can't continue. You either have to do one block after another or control a dwarf and do it yourself
  • Sandbox-mode can get pretty frustrating if you're needing one special recipe but EVERYTHING ELSE drops first and you're stuck doing nothing (recipes drop randomly while diggin instead of a tech-tree)
  • Most people find the tech-tree stupid. Although it can sometimes be very stupid (craft 10 of this one thing you don't need but would need the resources, just to be able to craft the next tier) it still makes sense and gives a sense of progression and a target to work for.
  • Some people seem to have problems with the AI. Well, *I* never had any and i played through 3 or 4 times yet.
  • Nearing the end of a map, resources can become scarce as they don't respawn/regrow. So if you need ONE stupid Gold-ore to reach the end and you've wasted all gold for cute gold-fishes (bad pun!) and gold-doors and goold-spoons and goldened silver and gold...you get the point? :-)

tl;dr:
Considering the cheap price, this game is a keeper! It's also now one of the shining examples of Early Access.
I *LOVE* Dungeon Keeper and played it a thousand times and this cute fellow comes pretty close (gameplay wise not visually). Although it's still quite different (instead of War For The Overworld) it's more than enough to keep you hooked.

More depth? Try Gnomoria!
More casual but still quite complex? Buy this one!
Was this review helpful? Yes No Funny
78 of 113 people (69%) found this review helpful
1 person found this review funny
20.7 hrs on record
Posted: December 22, 2014
I looked at the clock and it was 7:45.

Checked it again ten minutes later.

It was 10:30...

What the Hell...?
Was this review helpful? Yes No Funny
48 of 64 people (75%) found this review helpful
98.2 hrs on record
Posted: November 25, 2014
At the Time of Writing
Game: Craft the World
Price: $21.99*
Genre: Simulation/Building
Time Played: 95 hours
Personal Enjoyment Rating: ☺☺☺☺☻

Links I Found Helpful**

A Youtube lets play by paulsoaresjrhttps://www.youtube.com/watch?v=1FF8kgUIy-U
This video pick might seem strange since it's episode 18, however I felt that it would give you a good idea of what the game is like. If you enjoy exploring a new game for yourself, then you perhaps don't want to watch it!

General
I bought Craft the World about a year ago during Early Access. This game has been a good experience for me. Although there was a bit of a rollercoaster when it's OS requirements got changed from a minimum of Snow Leopard to Lion. A few of us objected to the basic OS requirements being changed because it meant we could no longer play the game, and the dev did change it back. I was very appreciative that he listened to us and was able to stick to the original game requirements.

However, you want to know whether the game is fun, not how honourable the devs might be. It's very fun, although sometimes I question why it is because it can get quite monotonous and I begin asking myself what the point is. And yet I keep playing.

Gameplay
You control a bunch of dwarves. As you gain exp you gain levels, and with each new level you get another dwarf. Don't panic if a dwarf dies, because after a few minutes (you'll see the timer) he will respawn. You get your dwarves to execute two major actions - dig, and build. They will also gather materials that are on the ground by themselves. It may not sound like much, but now consider the zombie hordes that will spawn as the game progresses. You need to build strong walls and a good defence against them. The ultimate goal of each level is to complete five portal pieces to rebuild the portal and move onto the next world. If you're the sort that likes building games though, you will definitely get distracted along the way as you experiment with building a fortress for your dwarves.

Controls
Although you can control everything with the mouse alone, it makes life easier to use the keyboard. WASD lets you pan around, and there are various hotkeys for selecting dwarves and telling them to go eat or sleep.

Storyline
There isn't really much of one. I'm not sure why I'm controlling these dwarves and sending them through portals. I have no idea why there are dragons. I haven't even grasped why the zombie hordes are attacking me. But considering how many hours of my life I've already had consumed by this game, I guess I don't really care too much either!

Sound
It can get a little monotonous, but on the other hand I find the music is quite addicting. I'll find it starts playing in my head when I feel like coming back to Craft the World for another session. The music is informative, telling you whether or not you're under attack, or whether it is night time. Otherwise, there isn't anything phenomenal here, the sound supports the game.

Graphics
An interesting art style that I quite enjoy. The inventory and crafting screens are a bit clunky in their design and functionality, but they get the job done. I enjoy the bright colours and the various monsters. The trees are quite fun to watch grow and get chopped down. An important tip for players concerned with aesthetics - for things like paintings you can right click a painting with a painting and it will change the image that is being displayed.

Pros
+ addictive and fun to explore the world and build a fort
+ digging
+ building
+ hotkeys
+ zombie hordes to destroy
Cons
- bit of a clunky UI
- not sure why I'm playing it
- dwarves are stupid, and with time they get even dumber (dwarf AI needs work)

Help Me Help You
If you did not find this review helpful, I would really appreciate your constructive criticism - tell me why it wasn’t helpful for you. It’s my hope to make the reviews that I do take the time to write up, as helpful as they possibly can be.

Rothana's Steam Review Archive
For those that are interested in seeing more of my reviews, I have set up an archive of them at an external website. I don't earn anything off of this at all, it's just a little side project that I add to when I can. Steam won't let me create a direct link though, so you'll need to make your own way to the URL I describe now: rothana dot weebly dot com

Footnotes
*Prices are in CDN because that's what I see.
**I will not be keeping all of these links up to date, if they are broken I apologise. Remember that these are external websites and I'm just trying to be helpful, I'm not responsible for the content on the other end.

Edit Log
27/11/2014 formatting
18/02/2015 added "rothana's archive" section
Was this review helpful? Yes No Funny
35 of 45 people (78%) found this review helpful
111.5 hrs on record
Posted: October 17, 2014
Early Access Review
This is a fun little, casual, game. Won't satisfy any hardcore gamers' gaming appitite. However, it is a great game to pick up and play for those casual moments.

This game is a lot like Terraria meets Dwarves. A bit of a mix and match genre. You have your 'craft the world' genre, allowing you to build anything your imagination allows you to. Combat system for stratagies. Tower defense. Exploration and minning (reminds me of Miner Miner). Instead of playing the whole game as you control the player, you are more the overlord telling your minions what you want done and when.

I was dissapointed by the fact this game feels very much like any game you play on a smartphone or tablet (pretty sure it was designed for tablets). It takes too much to click and access certain items. I really think the crafting system needs an overhaul just to be easier to use. If not an overhaul maybe: 'one-click reciepes' instead of constantly having to add the items to the reciepe box. 'Auto craft' items like food, where the dwarfs will automatically craft food and/or fill the table.

I would love to see more customizablity to the game, such as making your own dwarves. Assigning jobs or duties. Being able to sell stuff to the shop. I would also love to see more item options in the crafting menu and tech tree!! What this game REALLY needs is more tower defense items to help against the attacking hordes. More traps.

If they can step away from generic tablet app design and more cross platform full feature game design, this game has a lot of potential.

(sorry for any misspelling)
Was this review helpful? Yes No Funny
34 of 45 people (76%) found this review helpful
1 person found this review funny
14.8 hrs on record
Posted: December 23, 2014
Absolutely, hands-down, one of my favorites. If you like a bit of Terraria and Banished/Dwarf Fortress you will get a kick out of this building and resource management game. It's way more relaxing than most building sims since you can just queue up the actions, open a can a beer, and watch them dwarves do their thing :D
Was this review helpful? Yes No Funny
56 of 85 people (66%) found this review helpful
1 person found this review funny
29.3 hrs on record
Posted: October 20, 2014
Early Access Review
My eyes are hurting, because my first session of this game lasted 12 hours. It's like crack!
Was this review helpful? Yes No Funny
30 of 41 people (73%) found this review helpful
40.3 hrs on record
Posted: November 28, 2014
I Usually like minion management games like this and it does have potential.

But it is VERY frustrating to not be able to save the game!!! For example: Lets say you have invested
several hours of progress and development in your dwarves and you want to give that undead elf boss a try and then you screw up.
Then its back to square one more or less because there is no save function!!

Fix a saving option!

Still recommended though because it IS great fun and has potential.
Was this review helpful? Yes No Funny
119 of 198 people (60%) found this review helpful
141.0 hrs on record
Posted: October 10, 2014
Early Access Review
It only gets a thumbs down because of the UI. It's CLEARLY being designed for tablets/ipads and the PC community are being used as the BETA testers. No save function accept an auto save you never see, no load function, no screen res function, no windowed mode function and more. Everything about it screams tablets.

Once it hits the tablets I expect micro-transaction shop to open.
Was this review helpful? Yes No Funny
65 of 104 people (63%) found this review helpful
23.3 hrs on record
Posted: January 3
Ultimately I feel like this game isn't actually finished. It still feels like early access to me. So the fact that they have been working on ios and are now supporting two platforms for the game is a bit annoying.

The biggest reasons why the game still feels like it's in early access/ beta are:
- The Dwarf AI is still pretty bad. I find myself frustrated by it more often than not
- The AI still feels clunky and not very friendly
- Lack of control over dwarfs. Seemingly not enough buttons or commands to do some mass orders
- Lack of ability to just tell a specific dwarf to go somewhere. Instead I need to manually move him there
- Pacing of the game just feels off. Most people seem to be finishing the first level in around 9-11 hours
- Game feels too easy but is just a tedius waiting game most of the time. The difficultly is in staying focused for so long to play a level
- Tech tree still feels like it needs work to be more fluid

To address some of the comments: If what all of you said is true then they would have addressed the issues more before releasing and before deciding to divert attention to an iOS version.
Was this review helpful? Yes No Funny
30 of 42 people (71%) found this review helpful
35.0 hrs on record
Posted: November 20, 2014
Early Access Review
Okay! So.

This is:
Terraria + Dungeon Keeper + Delve Deeper/Dwarfs?! + obviously everyone's favorite Dwarf Fortress all combined in a pretty package, with a CiV-esque tech tree, Minecraft-ish crafting system and a bit of Tower Defense.

What you get is the campaign and sandbox modes with adjustable difficulty settings (that includes permadeath and various world types/sizes), so there's a good amount of replayability and whatnot even after you beat the campaign. Fun fun. No story though, but who needs a story in these types of games, right? Go whack a tree. Beat some chickens down with a large stick. Pick up all sorts of useless ♥♥♥♥. WHO KNOWS, YOU MIGHT NEED IT LATER. (Hint: you can disassemble items \o/)

It also may look like a mobile/casual game with microtransactions due to the art style but it actually has none of that bull. Dekovir Ent. have apparently only been making Popcap-style games prior to this so it just kinda shows. It's a pretty solid game, especially for something that's still in Early Access. What a shocker, right.

It's 50% off at the moment of writing (which is a STEAL), and is about to get out of early access, with new content on the way. Cool! Go get it.
Was this review helpful? Yes No Funny
23 of 30 people (77%) found this review helpful
96.3 hrs on record
Posted: November 26, 2014
If you love giving orders to minions, watching them build a shelter and defend themselves, and then proceed to build an industry to survive in an unkind world you'll love this game.

In all honesty, one of the very few early access games I would rate highly. Its fantastic at what it does, and it gets regular touch ups to fix bugs (at this point). I've played since it was a much earlier beta, and I can safely say the game has definitely improved over time (except maybe the font, which used to be much simpler and more elegant).

Personally would rate 8/10. Its not action packed, but for a lazy building game its ideal. Would easily bump up with the inclusion of slightly more content (for example: pets/farm animals, real risk attacks, prayer system [to get additional mana, by sending dwarves to pray], higher difficulty, more items, etc.).
Was this review helpful? Yes No Funny
20 of 25 people (80%) found this review helpful
38.6 hrs on record
Posted: November 23, 2014
Early Access Review
If you want a short summary, this game isn't anything special, but it IS fun and worthwhile if you're willing to be patient. The main problem is it's relatively slow-paced and all its flaws make it SLOWER. If you like games like Banished, this might be up your alley. If you're looking for something where you can get a fully functional base up and running in an hour or two, pass this one up.

The good:
-The art style and graphics. You can tell a lot of love and care went into making this both look and sound cute and pretty.
-The overall idea. It really does combine a lot of what made Dungeon Keeper and Terraria good. A healthy amount of variety in what you can build and encounter, enough differences in the maps to make different environments stick out, etc.

The bad:
-The AI... has character. Dwarves are prone to hesitating, double-taking and getting confused on occasion. It's not nearly bad enough to ruin a game but don't be surprised if one or two of them die simply because they backed into a corner, then just stood there taking a beating.
-The dwarves have to actually pick up items and carry them back to your stockpile after harvesting, mining, etc. They can only carry 3-5 at a time depending on how you equip them. This isn't a big deal at the beginning of a level, but the further away they need to go the longer it takes. They walk at a leisurely pace, and while there IS a teleport spell to make things easier, it isn't perfect, and it costs mana, which also regenerates slowly.
-The difficulty curve. It's a halfpipe. The vast majority of the enemies, while plenty dangerous in the very beginning, can be dispatched by a determined horde with leather armor and maces with relative ease. What passes for 'mid tier' enemies are generally only found in the most dangerous places on a map, and the one legit endgame monster species can send even the best-prepared army running for their beds, battered and bruised.

The downright ugly:
-The tech tree. In the campaign mode, you advance through the tiers and learn new recipes by crafting a set amount of components, tools, etc. in a particular category. Sometimes it's intuitive, you need to forge iron weapons to get the knowhow for steel. More often, and especially in the mid-late game, it's ridiculously arbitrary. For instance, you'll have to make precious vases in order to make stone sculptures to build battlements to weave yarn to build couches to FINALLY get that shiny silver sword you've been eyeballing. And all that decorative crap you just made? Well, if you weren't planning on using any of it, you've just spent a ton of resources and hours of time making things that are just gonna sit in your stockpile. Because of this, worlds that should realstically take 5 or 6 hours to complete take like 10.

So would I recommend it? Well... yes, if you've a lot of free time on your hands and a lot of patience. I got this half-off, and frankly 8 bucks, even for a deeply flawed gem, ain't bad.
Was this review helpful? Yes No Funny
18 of 22 people (82%) found this review helpful
1 person found this review funny
44.8 hrs on record
Posted: January 11
The Ugly: UI is extremely clunky where you have to manually drag and drop items to craft objects

The Bad: If you're not ready for the long haul, games and progression will take a long time to complete (40 hours on one area) This could be a plus if you're looking for something to really pass the time with.

The Good: Pretty fun and addicting if you are able to look past the 2 above.

http://youtu.be/TR5QmN_seBA
Was this review helpful? Yes No Funny
33 of 50 people (66%) found this review helpful
46.0 hrs on record
Posted: December 5, 2014
If and only if the dwarf AI gets upgraded, will i recommend this game. There are a myriad of bugs. i.e. doesnt pick up items at store, all dwarves dont move at all when beware sign placed in certain places, dwarves get stuck anywhere.

Other than the bugs, I like the game a lot, and played the game alot. The bugs are hard to get past at later worlds. Certain things needed to be googled and not explicitly told in the game
Was this review helpful? Yes No Funny
60 of 99 people (61%) found this review helpful
19.9 hrs on record
Posted: November 29, 2014
A game of Dwarfs, huh? Well, let's take a look at.

First of all I must point out, that while this game is quite interesting — I had a difficult decision on whether It should be recommend or not. There are good sides to it - it's quite fun, that good ol' fun.
Not ever since minecraft had digging into the mother Earth's crust to be such a delightful way to spend some time over a game. It's just like terraria, except that instead of one goof you control a whole bunch of em! And they don't cope with you well! Think of dwarf fortress, indeed like the game states, but increase the IQ of your minions by two handfuls of fairy dust, add a splash of hair balm and there you have it - Dwarf Terrarius! If you're a fan of such games — you should give this one a try.
Next stop on our list is — the way you command. Just with one push of a button you send out your minions to chop, dig, fish and slaughter in your Godly appendage! Yeah, there isn't much complexity into it, as far as I got - one click and there ya go, no Blaze blue combo memory required.
Step number three — crafting! The tech tree is quite big. It contain plenty of stuff that will help you turn your dwarfs into raging digging machines filled with roasted fish, salads and beer.

But like the good sides of this game there are a few bad ones, especially for me, which later from just bad turned out to be extremely frustrated.

The tech tree. Yes! I know, I just said that crafting was a good thing. B---u---t.... it also makes it a bad one. From the start you can see the whole tech tree, so you won't get any surprises at all. You can take a peek at what goodies you'll be getting in the end. Not to mention that a lot of tech is just an upgrade of previously used one, as with weapons, cooking or furniture - it just gets improved a bit. Oh, and to finish the game you pretty much just need to develop all the tech tree to the end. And each time it's just the same - chop, build easy sheit and then build enough of it to get tech to make improved sheit. After one level you can pretty much turn the table and say - I beat Craft the World. Go take a sip of champagne, slice the celebration cake - you are the winner! «Can't you beat the game without improving all the tech to max?» - you'll say? No. No you cannot do that. The problem is that at the end you need mithril bars to make parts of the gate to go to another level. Not to mention that the recopies for those are dropped from an extremely deadly mob that, frankly, goes down fast if you use mithril weapons on him. But they are way back at the end of tech tree.

Developing the tech tree is frustrating as well, especially on the first level. The amounts of recourses you're needed to build up the tech tree is just azz. Not sure how others play, but I found myself lacking those a lot. I just had to dig over almost the entire map to get enough to acquire some mithril and then just send out my dwarfs to murder and get murdered by the guardians of the gate recopies. That's how frustrated I was, just rushing, to finish that 12,5 hour long game which was going out at 2x speed most of the time. And I don't have anything about long games. But this game isn't long, it just psz you off by making you have to dig all the map over, chop/rechop thousands of trees to get the tech levels up and gear.
And it's not necessary. Not at all. I'm not even kidding, there actually isn't much of "world crafting". Not at all. The first level in all its "glory" will be your bane. You can't send out dwarfs to "chop trees", you need to click every single tree (or right-click swipe em) to get those lumbers down. Then you wait for those to grow back or use magic to grow some at an instant. And then you can sit back to recover your mana for a couple of real life hours.
You can't just build fun stuff, you need to develop tech, and you develop it by making useless, not needed, simply wasted items you'll barely use. At the end my stockpile was filled with loads and loads of sheit like traps, cages, etc... which consumed a ton of resources and didn't do much favor in return, other than increasing the tech-o-meter.

The lack of resources is another thing — there are certain resources that are limited on the first level that much, that it will make you pull your hair out of your nostrils due to that. Especially iron and coal... oh God... and trees.... It will make you rage. Oh, and those recourses are required by a lot. A lot of tech uses it and as we all know - you can't win without tech!

In the end I decided on placing a "don't recommend" on it. The game is hard, but it's that very bad type of hard here. It's not difficult, but it turns the game into a routine. You just do sheit over and over most of the time, thus increasing your playtime by a whole god damn much. And it's not fun. DF was fun, because loosing was fun! In here you just don't get much fun. The game is a jack of all trades but a master of none, it took juicy parts of cult games, mixed it up with their creativity and in the end that sweet, sweet cocktail, that should go layered is just mixed up into brownish liquid. Cheers!

SO currently it's not worth it to get the game, maybe later it will work out but now- go download DF and lose fun!
Was this review helpful? Yes No Funny
20 of 27 people (74%) found this review helpful
1 person found this review funny
17.7 hrs on record
Posted: December 28, 2014
Its actually a really great game, its like Dwarf fortress and Terraria. My only issue is that the dwarves become stupid and decide not to carry out orders and stand there like idiots. Other than that, a great all around game!
Was this review helpful? Yes No Funny