Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews: Very Positive (3,208 reviews) - 91% of the 3,208 user reviews for this game are positive.
Release Date: Nov 24, 2014

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"Dwarf colony sandbox sim with tower defense elements, exploration, crafting, building, monsters, treasure, etc! Watch my getting started video below!"
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November 14


Dear friends! We remind you that the beta-test of a multiplayer is in hot progress. Just now there was the next update. You can collaborate with other players to capture biomes or fight against each other.

To take part in multiplayer game please open properties of the game in Steam-client and on the BETAS tab select the beta_open version and wait for the game update.

To start multiplayer session use a special spell at any map. Read the community forum for more details. Happy gaming!

Attention! Saved games are stored separately for each version. To continue the old games, you will need to switch back to the main version.

Дорогие друзья! Напоминаем, что бета-тест мультиплеера в полном разгаре. Только что вышло очередное обновление. Вы можете объединяться с другими игроками для совместного захвата биомов или сражаться друг против друга.

Чтобы принять участие в многопользовательской игре откройте в Steam-клиенте свойства игры на закладке БЕТА-ВЕРСИИ, выберите версию «beta_open» и дождитесь обновления игры.

Для начала совместной игры используйте на любом уровне специальное заклинание. Более подробно читайте на форуме сообщества. Удачной игры!

Внимание! Сохранения хранятся отдельно для каждой версии. Чтобы продолжить свои старые игры, вам нужно будет снова переключиться на обычную версию.

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October 20


Dear friends!
We begin open alpha test of multiplayer mode!
But, before you launch game, we would like to tell about this mode a little.


  • The multiplayer will be organized between 2 players in an arena format with a choice of cooperative passing or against each other.
  • It is undesirable to quit from multiplayer if game already began, differently your rating will be reduced. On completion of game the dialog with results will be displayed.
  • Each player is given identical number of the dwarves, an initial mana points and some of the most necessary items and constructions. As transition through a portal to a biome requires a lot of energy, dwarves appear without armor there.
  • Time of game isn't limited and proceeds till a victory over biome's masters.
  • Use of spells far from a stockpile brings to the bigger drain of a mana. The direct control mode also requires the continuous mana drain.
  • Speed of game is defined by the minimum settings of both players.
  • Game comes to an end when all dwarves of one of players die, or in 5 minutes after achievement of the point of biome. In case of an ice biome is an opening of a chest in a cave of elves.
  • After game completion, the winner is given a unique award which is displayed in a game completion dialog. The winner is defined by a contribution to a victory which is calculated proceeding from number of the digged blocks, killed creatures and the made items.

How to get to a multiplayer?
  • To start multiplayer game the player shall improve the stockpile in the initial world and have at least 5 dwarves.
  • After enhancement of the stockpile, the player shall apply the spell corresponding to the game mode which he wants to play (cooperative game or game against each other).
  • After opening of a portal game will begin search of other player. If the rival isn't found for some time, the player will be able to enter the biome alone and will play against the computer's NPCs.

I came into a biome. What's next?
  • Around your camp are placed some caves with boosters - weapon, armor, materials, potions, protective constructions. They are guarded by creatures. A room which you will find the first, will be the easiest for capture, subsequent will become complicated in proportion.
  • You can dig to these rooms and try to capture them, or you can make the necessary things by yourself - everything depends on the strategy you’ve selected.
  • Between you and another player there is a treasure, it is also protected well. On the way to it the camp of elves is located.
  • Instead of the dwarves who died in a biome it is possible to call remaining dwarves from the initial world, but their summary quantity can't exceed 5.
  • After defeating the masters of a biome, it will be defined who from players made a bigger contribution to a victory and the winner will be awarded.

What is the difference between cooperative game and game against each other?
  • In cooperative game it is impossible to kill the rival's dwarves.
  • In cooperative game it is completely visible where there is other player do. In PvP game you only see icons of rival dwarves.
  • Loot from a chest shares according to a contribution of each player in case of cooperative passing. Otherwise the player which the first collected it - gets it.

What plans for further improvements for a multiplayer?
  • For an ice biome further tuning of balance for more interesting game is planned.
  • Calculation of player's rating for selection of the rivals who are most suitable each other.
  • Next we plan to release two more biomes for a multiplayer. It is planned that it will be the zombie factory and the spidery world.

Other changes in game which directly aren't related to a multiplayer:
  • The dead dwarves both in biomes and in the initial world can be revived now. For this purpose new construction Storage of Souls is required. The soul of the perished dwarf is visible in the equipment dialog and the player can decide which of dwarves it is desirable to revive, and which to release. Revival is executed by using of the appropriate elixir.

P.S. All saved games of the current alpha version, will be stored in the %appdata %\dekovir\crafttheworldmultiplayer\saves folder.

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About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Storage: 200 MB available space
Helpful customer reviews
127 of 149 people (85%) found this review helpful
7 people found this review funny
43.0 hrs on record
Posted: July 1
After 30 hours I am finally on my way to world 2. Do not let the cute graphics fool you, this is a very challenging game. The more I play the more I want to beat it. If you like crafting, building, fighting, unlocking, gathering, and exploring you will probably love this one. It has an incredible amount of unlocks for you and your dwarves.
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330 of 522 people (63%) found this review helpful
151 people found this review funny
11.4 hrs on record
Posted: July 27
'Those dwarves are so stupid, I wouldn't even send them on a suicide mission against a dragon" - Gandalf

OK my "review" won't be really different from the others but I just have to do it. I can't understand how the hell this game has positive reviews, because there is something that absolutely RUIN the game from the go : AI, pathfinding and the crafting tree.

AI and pathfinding

- imagine that two of your dwarves successfully climbed down ( I mean, fell down) a dirt wall, and now they are unable to climb up again with their spiderman-like powers. So they stay there doing nothing. What do you do ? Hey ! you have two ladders in your inventory, let's put them just beside the dwarves, right ? Do you think those dwarves can put the ladder here ? HELL NO ! Another dwarf needs to come from the other side of the map to put the ladders, while the other two morons just stay here watching.

- now imagine that you put some platform across water so they don't need to swim all the way. Do you think they are gonna put the first platform, walk on it, put the second one, etc ? HELL NO ! A first dwarf will put one platform and go home, while a second dwarf swim to the other side and put a platform, and then others dwarfs will come, swim, try to achieve the bridge, get stuck in the water because somehow they can't jump back up. And once the "bridge" is finally complete after 30min, do you think the dwarves will use it ? HELL NO ! They'll walk on the first platform and then jump through the second into the water, and drown.

- now imagine that you need wool to make ropes, used to craft really important stuff like armors. You send a dwarf to kill a sheep at the end of the map, because there is never a sheep near your camp. Do you think the dwarf will pick up the wool and meat in his empty backpack ? HELL NO ! They send another dwarf from the other end of the map to pick that stuff up, like, 1 hour after.

- now imagine that you put a table somewhere. A dwarf needs to come here and put the table. unfortunately, by the time he arrives, there is a FU KING SNAIL on the table post, so the action is CANCELED ! AND THOSE FU KING SNAILS SPAWN EVERYWHERE BLOCKING PATHS !

- now imagine you're playing another RTS. You do ask your drones/villagers/whatever to gather some stone. Do you need to tell them to gather the stone in front to acces the second row of stones ? Of course not, they're not stupid. DWARVES ARE ! They will gather ressources without taking into account if they are destroying their path to gather more ressources ! It's the same when building, you can't fu king build a wall and a roof 3 blocks tall because they can only reach a height of 2 blocks, so it will take hours to put ladders everywhere. And everytime they put a block, it resets the pathfinding and the placement of other blocks gets canceled ! You have to manually put one block at a time waiting 5 minutes between each that a dwarf comes...

I could go on with the stupid AI but I'm only at the beginning of the game and it's already driving me crazy. I can't even imagine what's it's like with more dwarves, more enemies and more stuff to do, when you have to micromanage every action to be sure they don't get stuck doing sh*t somewhere.

The crafting tree

At first I thought the crating tree was nice, compared to games like Terraria where you need a wiki to actually know what the hell you're supposed to do. Then I realized that you need to waste a lot of ressource to craft 10 stuff you don't need just to access the next technology ( if we can call a bucket a technology ), like in stupid MMOs.

And then I realized that you need coal too cook something and the only coal I found was at the other side of the map, and I'd better kill myself rather than wait 2 hours for a dwarf to go there and gather coal. Oh but look ! A SHOP ! I'm gonna buy some coal. So... it's in my inventory right ? RIGHT ? HELL NO ! The coal is on the ground and a dwarf has to gather it, but they are all busy mining, fighting or doing nothing ( yes because doing nothing in this game is a queued action it seems ). So after 30 minutes I finally got the coal, so I can finally cook some meat. Right ? HELL NO ! After you craft the meat, a dwarf needs to cook it at a cooking campfire. Yes, a specific cooking campfire, because you can't cook meat, like, on a simple fire ?

Then I realized that the crafting section to build a stone wall was really far away and that it would take hours to have it, so I stopped playing. THEY ARE DWARVES ! THEY HAVE THE ABILITY TO BUILD WALLS INSIDE THEIR MOTHER'S UTERUS, FOR BALIN'S SAKE !

On top of all of that you have to cope with annoying stuff like leaves growing fast everywhere, or plants, or some kind of crystals that look lke you can pick them up but you can't, the fact that dwarves won't eat some food because they had too much of it, or the fact that it takes hours before having a shelter where you can put beds so they can sleep...

Also, rain making puddles here and there, and water that won't disapear and keeps you from gathering the ressources it floods.

And last, the whole game seemed to scream "if this was on mobile/facebook there would be a paywall here to speed up the game and unlock stuff more quiclky !"

In other words : stay the hell away from this game unless you want to laugh at one of the worst AI I've never seen.
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50 of 76 people (66%) found this review helpful
1 person found this review funny
73.6 hrs on record
Posted: September 10
It looks like a simulation, but don't be fooled. It's an obstacle course. You must build six items from group A to build 8 items from group B to build 10 items from group C to finally build something that you actually want. So you have no meaningful choices. You can run the obstacle course efficiently or inefficiently, based on how well you understand the system. And learning the system is fun for a while. But once you've learned that system, you'll play every map in exactly the same way. There's no room for individual taste or trying out different strategies. To win, you must do exactly what the designers intended for you to do.
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26 of 37 people (70%) found this review helpful
4.5 hrs on record
Posted: August 8
Craft The World it is 2D indie project Developed by Dekovir Entertainment. We will plunge into an unforgettable and hostile world. Which is filled with terrible monsters and priceless treasures.

To begin with, I want to thank the developers for a quality product. Usually sandbox survival and open world are rather crude, and immediately begin to bore. Craft The World was fantastic project which immediately pulls the player. The gameplay offers us the opportunity to follow and give instructions for the extraction of resources (wood, ore, coal, food, etc). Also, dwarves using resources can build various buildings (wooden walls, beams, chairs, tables, etc.) and create armor with weapons. Sometimes there are different evil creatures that wants to take the lives of our gnomes. There is a function allowing you to take personal and direct control of the employee. Very interesting tree of technologies, allows you to select which direction you need.

The game world is divided into two spaces, the surface and underground. Of course, on the surface there are important resources such as wood, water, food. Here you can find a variety of edible animals, or bump into enemies. Under the ground there are many minerals (iron, coal, sand, ore, etc) .There probability of finding various treasures, gems, secret rooms. The scale of the maps, as well as its key features are dependent on the world in which you will begin your
exciting journey.

The most interesting thing in the Craft The World - a system of crafting. You can create many different materials. For example, armor, weapons, tools of work, ornaments, etc. For the choice given the huge number of items that can be built. In campaign mode you'll be able to develop the technology tree, which opens up even more possibilities. Kraft is very easy to learn, it is not necessary to select the different ingredients to create something new. All the things that you can make appear in the form of recipes in the menu.

Upon completion of the mission, as well as for the elimination of the monsters, you will receive experience points, and when you achieve a new level you will get a new unit. (1 lvl - 1 gnome). Accordingly, a large population provides us with a huge amount of more resources. Each of the workaholic has its own qualifications, which makes it unique. During the game you will find books that you can use to learn certain skills.

The graphics in the Craft The World is good but not special. There is quite a typical hand-drawn graphics, which is in almost all 2D projects on this subject.

The crafting system
Nice graphics
Each employee can have three qualification
Exciting gameplay
Pretty cheap
Convenient controls

For me there are no bad sides

Total: 10/10

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8 of 8 people (100%) found this review helpful
2 people found this review funny
28.9 hrs on record
Posted: November 9
Dwarves, check. Fortress, check. Stupidity, check. Deaths and hilarity, check. Nice graphics.. wait what?

Craft the World is for want of a better term "My first Dwarf Fortress". It's Dwarf Fortress made accessible to the market, and it's about time someone actually got around to -doing- this. Initially released in Early Access, this title has been something of a rough gem that has, over time steadily been sanded and milled into a shining diamond, just waiting to be plucked from the dark underdepths by grubby, stubby hands and long, curly beards.

All of the dwarves, none of the terrifying ASCII

Dwarf Fortress is a very "marmite" game, because in part it's one of those games that requires the kind of in depth understanding of all the systems and sub-systems that go into it that usually come along with multi year degree courses. Not so in Craft the World, no, whilst the Dwarves do exhibit elemental stupidity in buckets, much like their DF cousins, they are quite able to follow simple instructions and they are able to manage their tasks in a vaguely dwarfish manner. Those skilled in their jobs will prioritise things accordingly, and the dwarves with weapons will actually kill things, as opposed to stabbing themselves in the foot. There's none of this "Fey mood" malarky either, thank dieties. Instead you'll be dealing with nightfall bringing undead knocking at your door and ghosts who wreak havoc with your stockpiles.

A rich and engaging system that will have you whittling away for hours

Whilst the tech tree was "servicable" to begin with, now it's a monolithic thing that requires time and effort to unpick, with dwarves being forced to live in fairly basic digs with leafy beds before they are given homes suited to their dwarfly status. The game systems now support farming, fishing, and a full complement of other activities, so provided you can keep your dwarves alive, you can eventually have a busy, thriving little fortress, able to stand up to the worst that the world throws at you. Well, most of the time...

Throw in trading with the locals when you acquire precious gold coins, skill books which teach your dwarves such vital skills such as how to climb without plummeting to their doom and a simple RPG-lite system of skill building and you've a recipe for quite entertaining gameplay. It may not have the absolute depth of Dwarf Fortress, but it certainly will slake the thirst of anyone wanting to get -into- the DF genre, and in that, it serves as an excellent introduction.

Dawwwwh, they're so cute...

The graphical style is well thought out, opting for a very cartoonish and well furnished design that uses sweeping colourful flourishes and a wide palette, ensuring that there's always something interesting going on, and that the dwarven holdings -look- the part. Furniture goes from being something that shames you to being something that shines. Enemies range from comical looking skeletons to nasty beholders and trolls and goblins, all well thought out and whilst not perhaps going to win awards for animation, they -do- look well designed and everything in the world is consistent.

The sound? Well. I'll be diplomatic. If I hear dwarves snoring one more time... *eyetwitch*

Closing thoughts.

It's "My First Dwarf Fortress", and it's a very good place to start, there's been other efforts, and those have done pretty badly in comparison, this one however nails the mark, striking a good balance between being accessible to the newcomer yet offering enough of a challenge to keep experienced players at the whetstone long enough that they should feel suitably stretched out enough to consider graduating to the 'real' Dwarf Fortress, if that so pleases them.

Verdict : Recommended - Especially to fans of Dwarf Fortress, or to people looking to get into the DF genre.

Writer and columnist for Just Reviews, where you can get similar fine reading material. Join our group, follow our curations, and throw me a like if you would like to keep up to date with our efforts!
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