Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews: Very Positive (2,529 reviews)
Release Date: Nov 24, 2014

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"Dwarf colony sandbox sim with tower defense elements, exploration, crafting, building, monsters, treasure, etc! Watch my getting started video below!"
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Recent updates View all (41)

May 27

Update 1.1.008

Update 1.1.008

+ Archers and mages now increase their skills during battle even if they miss the enemies.
+ Elixir of obliteration was placed earlier in the tech tree and Compass spell was placed further.
+ Shaman at the 4th world now teleports himself to the altar if he appears far from it. If some blocks don’t let him pass to the altar he can transform them to the water.
+ Changed prices for firearms components.
+ Fixed order of technologies for the tech trees in different worlds.
+ Fixed cases of disappearing several recipes of the portal parts.
+ Fixed bug when dwarves won’t dig in the direct control mode when siege mode was turned on.
+ Fixed freezing of green goblins at the 1st world.
+ Fixed errors with miss shots of arrows and bullets.
+ Fixed bug with trees growing for early saved games.
+ Fixed some crush issues.

Обновление 1.1.008

+ Стрелки и маги теперь совершенствуют навыки в процессе стрельбы, даже если не убивают противника.
+ Эликсир забвения навыков размещен ранее в дереве технологий, а заклинание компаса – дальше.
+ Шаман в 4-м мире телепортируется к алтарю, если оказался вдали от него. Если блоки мешают ему пройти к алтарю, он может превратить их в воду.
+ Изменены цены в магазине на компоненты огнестрельного оружия.
+ Исправлен порядок технологий для деревьев технологий в разных мирах.
+ Исправлены случаи пропадания рецептов частей портала.
+ Исправлено: гном не копал (демонтировал) блоки в режиме прямого управления за пределами дома при включенном режиме осады.
+ Исправлено зависание зеленых гоблинов в первом мире.
+ Исправлено ошибочный пролет стрелы или пули мимо цели.
+ Исправлена ошибка с ростом деревьев для сохраненных ранее игр.
+ Исправлены некоторые случаи аварийного завершения игры.

11 comments Read more

May 21

Update 1.1.007

Update 1.1.007

A Brand New World!

+ Added new 4th underground world. You can reach it through the portal from the 3rd world in campaign mode or by choosing an appropriate type of the world in custom game mode.
New foes and peaceful creatures, new plants and additional recipes of items await you!
+ Added new sounds for creatures and events.
+ Improved AI of dwarves for selecting construction tasks, placing blocks from elevators cabin, getting stuck at the elevators cabin under water, falling from elevator cabin without back wall blocks, behavior when marking flying targets, selecting of building tasks when using several additional stockpiles, fishing through the ground blocks.
+ Improved dwarves AI when they use railways and elevators.
+ Fixed archers dwarves AI while attacking enemies under water from above.
+ Improved battle system in cases when several creatures simultaneously attack each other.
+ Added hot key for switching dwarves in the equipment dialog - <space>.
+ You can put on an equipment item on the selected dwarf by x2 clicking on the item at the equipment dialog.
+ If you place weapon in the equipment slot then dwarf use it always even he has got a tool with better damage.
+ Now additional parameters are displayed for ranged weapons.
+ Now dwarves build blocks of stucco considering to previously chosen type of these blocks.
+ Small changes in the tech tree for old worlds - added several items from 4th world, luxury decorating technology was disconnected from others.
+ Fixed progress calculation when placing item recipe from it manually.
+ Changed cut speed setting for axes: stone axe 1,5->2, iron 2->3, steel 3->4, silver 4->5, mithril 5->7.
+ Fixed several cases of wrong illumination
+ Balanced tuning for loot remaining from creatures. Now loot appears even after transfiguration spell.
+ Fixed AI of gargoyles when they didn't want to break the shelter walls.
+ Fixed several cases when items pass through the blocks if they fall from high altitude.
+ Fixed bug when portal spell removes wheat at the same place.
+ Giant ants now attack all creatures.
+ Fixed bug with the appearing of ants' nests under water.
+ Improved animation of big zombie.
+ Added displaying of the notification icon about monsters' portal (instead of positioning screen) and notification icon about dwarf death.
+ Fixed several issues of inexplicable death of dwarves and other creatures.
+ Fixed game crush when using light spell near lava.
+ Fixed bug with instantly growing of wheat.
+ Fixed some crush issues while colliding creatures and items.
+ Other minor changes.

Обновление 1.1.007

Новый мир!

+ Добавлен новый 4-й подземный мир. В него можно попасть из портала 3-го мира кампании или выбрав соответствующий тип мира в режиме своей игры.
Вас ожидают новые враги и мирные обитатели, новые растения и дополнительные рецепты предметов и снаряжения.
+ Добавлены новые звуки для существ и событий.
+ Улучшен ИИ гномов в части распределения задач постройки; установки блоков из кабины лифта; застревании в лифте под водой; падение из кабины лифта и использование лифта без блоков задней стенки в шахте, поведение при отметке летающих целей; распределение задач строительства при использовании нескольких дополнительных складов; рыбалка сквозь блоки земли.
+ Улучшен ИИ гномов при использовании ж/д и лифтов.
+ Исправлен AI лучников для атаки находящихся в воде врагов сверху.
+ Усовершенствована боевая система с учетом одновременной атаки нескольких существ.
+ Добавлена горячая клавиша переключения гномов в диалоге снаряжения - пробел.
+ Двойной клик на предмете снаряжения в соответствующем диалоге одевает его на текущего гнома.
+ Если у гнома выбрано оружие в соответствующей ячейке, то он использует его для атаки, даже если имеющийся у него инструмент наносит больше повреждений.
+ Для дистанционного оружия добавлен показ дополнительных характеристик дальности и меткости.
+ Гномы устанавливают новые блоки штукатурки с учетом ранее выбранного варианта расцветки.
+ Небольшие изменения в дереве технологий старых миров - добавлены несколько новых предметов из 4-го мира, технология роскоши откреплена от других.
+ Исправлен расчет прогресса технологии при ручном выкладывании рецепта из нее.
+ Изменены параметры скорости рубки у топоров: каменный 1,5->2, железный 2->3, стальной 3->4, серебряный 4->5, мифриловый 5->7.
+ Исправлены некоторые случаи неправильного освещения блоков.
+ Настройка баланса выпадающих из существ ресурсов. Теперь они выпадают и после применение эликсира трансфигурации.
+ Исправлено поведение горгулий - не ломали стены.
+ Исправлены некоторые случаи пролета предметов сквозь блоки при падении с большой высоты.
+ Исправлено: установка лесов убирала блоки пшеницы; скапливание лесов в одном блоке при падении с большой высоты.
+ Гигантские муравьи теперь атакуют любых существ.
+ Исправлены случаи образования гнезда с муравьями в водоеме.
+ Доработана анимация большого зомби.
+ Добавлен показ иконки уведомления об открытом портале монстров (вместо позиционирования экрана) и иконки уведомления о гибели гнома.
+ Устранены некоторые случаи необъяснимой гибели гномов и других существ.
+ Исправлено аварийное завершение игры при использовании заклинания света над лавой.
+ Исправлена ошибка с моментальным ростом пшеницы.
+ Устранены некоторые случаи аварийного завершения игры при столкновении предметов и существ.
+ Прочие небольшие исправления.

33 comments Read more

About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
183 of 208 people (88%) found this review helpful
1 person found this review funny
64.3 hrs on record
Posted: December 19, 2014
This is a nice 2d dwarf management game, kind of like a mix between Dwarf Fortress, Terraria and Minecraft. I've enjoyed the time I've spent playing it and I recommend it.

However, it does have a few problems.

I wish levels didn't take so long to complete: I've played this game for 60 hours and I've only completed 2&1/2 levels. There's no real reason for the game to be so slow, there's just not much to do on a map after you've secured your fort except more of the same stuff you've been doing from the beginning.

There's a research tree, but it sucks. New techs have too many prerequisites. You need all of the prerequisites and most of them don't make any sense. Resetting the tech tree each level is also pointless and just makes levels take longer.

Dwarfs are also pretty dumb and still get lost while pathfinding. They'll also gather up junk resources like dirt and sand which you simply won't ever need or want again after a certain point.

I'm not sure why this game has a Minecraft style crafting grid either. It just means every time I want to make something I need to drag each item onto the grid. There's no need for this, the game gives you the recipe, it could just give you an inventory count for the ingredients on the crafting grid so that you could make stuff and be aware of how many of your raw resources you're using without any dragging.

Last but not least I would say the game is very easy. Just kit out all your dwarfs with some good weapons and armor. A few melee dwarfs and the rest with bows or wizard staffs and you're set. You can also just armor your base well and wait out the hourly monster sieges.

I guess that's a long list of complaints but I really do enjoy building up my fortress and fending off the monster waves while I gradually expand my mines deeper and further away.
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111 of 122 people (91%) found this review helpful
1 person found this review funny
48.5 hrs on record
Posted: January 17
First 10 hours - Awesome
Next 10 hours - Fun
Next 10 hours - ok
Next 10 hours - Tedious
Next 10 hours - Arrrghhh!

Ok, so why overall positive review? Great value for money! You will get 30 hours of fun out of this game, which makes it money well spent.

What happens that makes it a mind numbing tedious grind? Basically there are 3 worlds. You start the first and work your way up in tech to fight the final bosses and move on to the next world. Now here is the kick to the nuts, every time you start a new world, you start completely over!! I started my third world and couldn't take it anymore. The worlds are a little different so that is kinda fun, but the tech is the same. Grind fest by gameplay hour 40.

Still, would reccomend you try it. 30 hours of fun! Better bang for your buck than movie or amusement park.
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262 of 373 people (70%) found this review helpful
1 person found this review funny
20.3 hrs on record
Posted: December 12, 2014
Nope. Not a fan. Looks good from the outset but it's really poorly designed. The biggest and most pervasive issue is it takes way too long to get anything done. I put in at least 15 hours to complete the first world and almost all of that was waiting around while making decisions of very little value.


The Dwarf AI is really terrible. Their prioritisation is all over the place. You'll have a dwarf with 90% mining skill and your best pick cutting trees while your brand new dwarf with no skills and no gear will be haplessly hacking away at the toughest rock in the game. Your cook won't cook. You'll set a job to kill a chicken and find every dwarf you have chasing it around the map. Possibly worst of all - your dwarves regularly refuse to pick up after themselves, rendering all the work you (finally) got them to do moot. What's the point of chopping down trees to collect wood if they never bring the damn wood back to the storehouse? This last complaint is mitigated somewhat by the spells you receive later in the game but they are neither a solution and they invoke the game's fairly terrible magic system (but I won't get into that).

The tech tree is really awful. It's mostly linear - if you recognise a tech further down the tree you need you generally have to unlock everything that comes before it, regardless of that tech's use to your or relation to the tech you want. Perhaps this is somewhat permissable as a way of gating your progression through the game, fine (though its a terrible one). But when the tech tree is 50% useless decorative elements it's just infruriating. Decorative stuff does have some use in the game (though its effectiveness is extremely unclear) but generally you'll be forced to produce far more than you'll even have the room to use, let alone the desire. In a game where it can be hugely frustrating to produce the items you DO need - like a sharper axe - it's just insane to have to sit through the AI's nonsense and the giant travel times to produce items that have both no use and have been forced on you by lazy developers.

To add to the nonsense and the endless walking-in-molasses feeling of playing this game, the items that are most useful - extra stockpiles, minecarts and elevators - are all at the very end of the tech tree. After spending the whole game managing dwarf travel times with the portal system (again, utilising the terrible magic system), actually reliable and interesting transport solutions show up at the point in time I didn't need them anymore - I could have just finished the game at the point I was at and was simply closing out the tech tree.

There's heaps of other issues I could get into (holy crap the 'Minecraft inspired' craft system is awful) but I'd be here all day.

I do not recommend this game.
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103 of 149 people (69%) found this review helpful
1 person found this review funny
20.7 hrs on record
Posted: December 22, 2014
I looked at the clock and it was 7:45.

Checked it again ten minutes later.

It was 10:30...

What the Hell...?
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39 of 52 people (75%) found this review helpful
1 person found this review funny
14.8 hrs on record
Posted: December 23, 2014
Absolutely, hands-down, one of my favorites. If you like a bit of Terraria and Banished/Dwarf Fortress you will get a kick out of this building and resource management game. It's way more relaxing than most building sims since you can just queue up the actions, open a can a beer, and watch them dwarves do their thing :D
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79 of 127 people (62%) found this review helpful
23.3 hrs on record
Posted: January 3
Ultimately I feel like this game isn't actually finished. It still feels like early access to me. So the fact that they have been working on ios and are now supporting two platforms for the game is a bit annoying.

The biggest reasons why the game still feels like it's in early access/ beta are:
- The Dwarf AI is still pretty bad. I find myself frustrated by it more often than not
- The AI still feels clunky and not very friendly
- Lack of control over dwarfs. Seemingly not enough buttons or commands to do some mass orders
- Lack of ability to just tell a specific dwarf to go somewhere. Instead I need to manually move him there
- Pacing of the game just feels off. Most people seem to be finishing the first level in around 9-11 hours
- Game feels too easy but is just a tedius waiting game most of the time. The difficultly is in staying focused for so long to play a level
- Tech tree still feels like it needs work to be more fluid

To address some of the comments: If what all of you said is true then they would have addressed the issues more before releasing and before deciding to divert attention to an iOS version.
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21 of 26 people (81%) found this review helpful
1 person found this review funny
44.8 hrs on record
Posted: January 11
The Ugly: UI is extremely clunky where you have to manually drag and drop items to craft objects

The Bad: If you're not ready for the long haul, games and progression will take a long time to complete (40 hours on one area) This could be a plus if you're looking for something to really pass the time with.

The Good: Pretty fun and addicting if you are able to look past the 2 above.

http://youtu.be/TR5QmN_seBA
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26 of 37 people (70%) found this review helpful
1 person found this review funny
89.6 hrs on record
Posted: December 31, 2014
I did nothing but mine day in and day out. Everyday was a fight for survival. I must put food on the table or everyone would starve. Every night we were attacked by countless enemies surrounding our home. When will this end? The attacks never stop, but we must continue fighting. I dig deeper seeking precious stones and metals. Everyone is tired and injured and hungry. When will this all end? Our destiny is revealed now, we have found a purpose. We have to decide if we step into the next world or stay and rebuild what has been taken from us.
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22 of 30 people (73%) found this review helpful
1 person found this review funny
17.7 hrs on record
Posted: December 28, 2014
Its actually a really great game, its like Dwarf fortress and Terraria. My only issue is that the dwarves become stupid and decide not to carry out orders and stand there like idiots. Other than that, a great all around game!
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39 of 61 people (64%) found this review helpful
47.2 hrs on record
Posted: December 5, 2014
If and only if the dwarf AI gets upgraded, will i recommend this game. There are a myriad of bugs. i.e. doesnt pick up items at store, all dwarves dont move at all when beware sign placed in certain places, dwarves get stuck anywhere.

Other than the bugs, I like the game a lot, and played the game alot. The bugs are hard to get past at later worlds. Certain things needed to be googled and not explicitly told in the game
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62 of 104 people (60%) found this review helpful
1 person found this review funny
525.4 hrs on record
Posted: December 24, 2014
I think I have a problem .. but the game is fun.
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17 of 25 people (68%) found this review helpful
30.1 hrs on record
Posted: December 14, 2014
Craft The World is a funny, little game, easily swallowing up some hours of your life. It is easy, even though the AI doesn't always follow your intentions as in controlling your dwarves.

In short: It is your interactive antfarm, and you don't even have to watch out to not knock it over.
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17 of 25 people (68%) found this review helpful
323.1 hrs on record
Posted: December 27, 2014
Very, very good! One of the first games in several years that's kept my attention for longer than an hour or too! Highly recommend both this and its recent iOS port! Opinion heading downhill. It's great and I'm still playing, but it seems like the developers have slowed way, way down in making any kind of improvements to the dwarf "AI". The choices the dwarves make seem to get dumber with every game.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
200.0 hrs on record
Posted: February 2
Craft The World is an amazing game. It's challenging, it has depth, and allows the player to just dig in, have fun, and design their little world pretty much how they want it. I've logged 100+ hours already. My only gripe is that in spite of the best efforts of the developers, the little dwaves are frustratingly stupid. However, since the devs are aware of that fact (likely, painfully so), it's something that is very easily overlooked.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
117.9 hrs on record
Posted: February 8
First of all, if you do not enjoy games with levels that take several hours (or days at higher levels) to complete, Craft the World is not for you. However, if you are a patient player enjoying the more long-term building games, then Craft the World is a very fun and addictive game that gets you hooked for hours. You dig your tunnels, collect resources, build your stronghold and fend off attackers. Although the UI could do with some updating for the PC version, having played the game on both PC and tablet, both are very fun and easy to play.
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4 of 4 people (100%) found this review helpful
20.8 hrs on record
Posted: May 23
This game is insanely addictive. So much so it should come with a warning label.

It's basically a side-view version of A Game of Dwarves. It's very easy to get into, and once you do your creativity can just run wild as you harvest, craft, dig out or surface build tunnels and rooms at your own pace. What you want to do and how you want to go about things are totally up the player.

Lots of different resources, buried treasure and small caverns. Cooking, fishing, mining, logging, farming...pretty much a crafter heaven. It has optional quest-related goals that you'd eventually probably be doing anyway, so you're never really taken out of your comfort zone when it comes to your play style.

Four different worlds, involved developers...I could go on....but I want to get back to playing so I'll end it here. Did I mention how addictive it was....?

Honestly, if you're into crafting, world-building, exploring, playing at your own pace then you should already be clicking the Buy button on this gem.
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3 of 3 people (100%) found this review helpful
7.9 hrs on record
Posted: February 18
Craft the World is a very nice Game,specialy when considering the low Price,
Its like Dungeon Keeper and Terraria would have a Child ;)
Fully recommended :)
And the Devs seems to be nice Guys,i bought this Game in Early Access,they did a good Job finishing the Game,and the keep updating it after 1.0.
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4 of 5 people (80%) found this review helpful
552.9 hrs on record
Posted: March 29
Early Access Review
A rather strange, side-scrolling crafting and survival game. I can't quite place my finger on what I like about it, but it is fun. You are limited in what you can make, and many of the things you can make, can be found in underground rooms if you are willing to dig down and explore, but figuring out ways of surviving the waves of enemies who come every 40 or so in game minutes, is fun when you get into the higher levels. If you are looking for a game that lets you sandbox, this isn't for you. On the other hand if you don't mind that and want to have fun trying to survive, maybe you will enjoy it.
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2 of 2 people (100%) found this review helpful
57.5 hrs on record
Posted: February 6
Definitely recommend this game. While when in early access, only played it for short time. But started to play again last few weeks, and it really got me addicted. Im kind of guy that really get bored of games really fast but this keep me playing.

Love how pretty this games is, it has the fresh kind of color, especially the light source.
Really like the scaffolding, this is my first time play game that have this, is really amazing how they work.

Its quite a challenging game, there's wave monster that spawn around 50 minutes everytime, if you not prepare you
probably going to screw up.
There's also magic which you can use with your mana, it really help you alot in the game.

Hate it when the dwarf climb on the wall, and if he slip or something they will fall, they will get injured.
The mana really takes forever to regenerate.
Description on the item sometimes aren't clear and no idea how it works.

8/10 For the price it definitely worth a try.


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2 of 2 people (100%) found this review helpful
37.3 hrs on record
Posted: February 8
The Video Game equivilant of crack! I've been a big fan of games like Terraria and Minecraft and Craft the World kinda/sorta falls into the same Catagory but actually has direction and in my oppinion a lot more challenge. You will find that after dedicating hours of your precious time (and losing sleep and those you love) the game does start to hit a repetative streak, but you can't help but fall for the same "Just one more block!!" feeling that you get in games like Minecraft.

A really well made game that can entertain for days/weeks. I found it fairly bug free and the performance was fantastic. I had to turn the music off after a while as hearing the same song over and over as each day passess almost drivesy you to murder. My only con is that after you've been stripped of your life force to the addictive nature of the game the repetition hits you and you will just suddently stop playing. That being said, you will give it a few weeks and find that you miss those Dwarves and owe it to them to return. :)

One of the best and addictive games i've played in a long time.
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