I have played this for almost 20 hours now, it took me most of that time just to complete the first world, not sure that I really want to go through the whole process again in another world. There's a lot of really good things about this game which are enough to make it a cool game. But there are also areas which I believe could be improved, changed or added to.
The games not 3D but I have no major problem with the graphics.
-----But judging by the look of things I couldn’t help but feeling that mobile devices were probably in mind. Because of stuff like the size and simplicity of icons and menu items, and the lack of tool tips, as if it’s meant to be easy to use with a touch pad. My concern with this is that it could detract from having more detailed features in interfaces.
-----You can zoom out quite far. This seems to be really well implemented. Although everything becomes much smaller, you can distinguish different tiles very easily and see where monsters and your dwarves are. You can still manage your dwarves well from this perspective. You're not having to switch back and forth to a map where you lose control, which is pretty cool.
I really like the idea of the game Dwarf Fortress. I've tried that but I couldn’t get my head around it. This is a lot more accessible albeit much simpler and features less depth.
-----I also loved the old Dungeon keeper game and this reminded me of it. You also virtually build a dungeon in this. The Dwarves are a lot like the old Imps in Dungeon Keeper. You give them tasks in just the same way. Casting spells works very similarly too.
-----The game has a tech tree. Each time you reach a new tech you are provided with recipes for the new items they unlock. So you don’t have to look up the wiki on an internet browser.
-----But I don’t see the need for a minecraft style crafting grid in the first place. It’s not even as well implemented e.g. you have to slowly place the materials one at a time. In addition recipes just seem to be spoon fed to you so there is no difficulty in finding them. It kind of makes sense in a game like minecraft where it’s sort of like a simulation of assembling materials to craft items. But in this case your peasant dwarves should be taking care of these particulars lol (but seriously!)
-----Also I don’t think the game should necessarily pause when are you in the inventory or crafting screens. The crafting grid would be more forgivable if your dwarves kept working on tasks you gave them while have to mess around with it.
-----This being a side scroller, I sort of feel restricted only being able to move in four directions Sometimes I kind of wish the game had a third dimension. It would give it more depth, get it?! (but no seriously!). Maybe not a whole extra dimension lol. But perhaps mine entrances found on the map which would allow your dwarves to access instances much smaller than the main world where more ore and loot could be found.
-----Next, you don’t seem to be able to move your stockpile. This is annoying if you want to build a Dwarf Fortress underground. This is where you would think dwarves would do so, right? Presumably this is to prevent you exploiting enemy A.I. which might have trouble reaching your base underground.
-----There needs to be a better way to micromanage your dwarves. The only way I could see to do so was to cycle through them one at a time. A detailed list of your dwarves would be nice so that you could just look over it and quickly see who needs equipment, as well as their health, hunger and tiredness.
-----The game has a tutorial system, but I can’t really remember it helping me nearly as much as all the recipes provided by unlocking new tech. As long as you can get your head around a few concepts you shouldn't really have a problem figuring out what to do. It also has ‘notes’ aka an in-game guide which I think should be broken up into dot-points or something so that it’s easier to follow.
-----Dwarves must retrieve everything that you instruct them to place from the stockpile. I think that’s a good mechanic. But when you equip them with items such as tools and armour, they don’t need to go and get them from the stockpile. I think it would be cool if the game went one more step and made it so that your dwarves had to collect gear from the stockpile, rather than having it magically appear on them.
-----This game has no multiplayer. I would really like to be able enjoy this game with a friend somehow.
-----Regular game-speed is like slow motion, I virtually have it at a constant 2 times speed (the maximum). I would like to be able to speed the game up even faster, because I still often found myself doing nothing but waiting for my dwarves.
-----I really liked that dwarves' skills progressed. It meant that they weren't expendable and was an incentive to protect them. But there behaviour tended to be counter intuitive e.g. mages blacksmithing instead of your smith. I think you should have more control over your dwarves e.g. be able restrict your smith to the shelter so that their role is limited only to crafting items.
-----I think a lot of things on the tech tree should be optional or unlocked coincidentally. I spent way too much time building things that I didn't need or want, in order to progress through the tech tree e.g. decorative items in order to unlock mithril. The tech tree has some small non-linear features but ultimately tech progression is completely linear.
-----Higher tier techs can be hard to acquire due to a limited amount of finite resources i.e. you may have trouble finding enough iron to craft items needed to make progress. Once you've crafted an item there is no way to get the resources back and eventually I exhausted every vein of ore and coal.
-----The end game (i.e. of a world) wasn't very satisfying. You lose all your progress and begin from scratch in the next world. This is where I've stopped because I don't really want to have to go through the tech tree again.
-----The best thing about this game was that your dwarves are basically autonomous. You just say what you want done and they will take care of it. I really like being the one pulling the strings, rather than doing all the labour solo.
-----If I find the time I'm going to try out a custom game using different options, this may address some of the issues I had with the tech tree and lack of resources.
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