This game deserves to be looked at. Made by a russian developer, this game doesn't fall short.
+ updates, Updates, UPDATES! This developer stands for early access, this game never laggs behind and delivers new content on a very common basis.
+ Gameplay: this game is morelike, you give orders, and somedwarf will do it. If you dig for this "indirect commanding" this is your thing... if not... take controll of the dwarf and do it yourself.
+ Progression: there are many things to achieve, enough to build and enough to kill.
+ "Settler-effect": you can see those little dwarfs running around your monitor, and watch them doing the housework.
* Grafics: it's a matter of taste, if you love this tableski style of game, alright, if you want battlefield-4-grafic's engine... well, tough luck
* Progression: You can't craft everything "right away" you need to, build enough of the previous items in the "itemlist"... it's not for everyone's taste.
* Sound: also matter of taste, I switched off both right away (snoring dwarfs... snoring dwarfs everywhere)
- routing and object-retrieving: it's still not very polished, right now. Still some issues with the "item-grabbing" from far away. You can't tell a dwarf to "pick something" up.... he has to do it himself.
- no defined jobs: While now dwarfs have skills, it's still not save to give a attack order, and believing, just melee dwarfs (or archers), will get to it. No, gueriilia-style. You can loose your best miner/workshoper, when he fails to retrait.
- skills are only gained, if they know the basics. They CAN use the item (cooking-base, while no cook is around), but won't gain any skills; while a cook would get some. New skills can only be unlocked with books. There are pretty rare.
Overall: Solid game, worth the money and effort. If you are not sure, wait for the next sale to come up. I recomment it fully!