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Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
Release Date: Nov 19, 2013
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Early Access Game

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What the developers say:

“Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
The game is still under development. This means the game will be improved on a regular basis, through updates that add new features, content and bug fixes.

We invite you to give us your feedback and suggestions to help us create the best game possible.

This Early Access build features the first world of the game, and in few weeks we are going to release the second (Snow) world.
The core gameplay mechanics are ready to be played but many things are still being worked on.

During development, Craft The World is available for purchase at a discounted price, which will gradually increase up to its final retail price as the game nears completion. So by ordering now, you get the game in its current state, and you'll get all future updates for free.”
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Buy Craft The World

$14.99

Recent updates View all (21)

Update 0.9.024

April 24th, 2014

Update 0.9.024
+ Added giant pyramids above ground at desert levels. They consist of extremely hard blocks and have tunnels with many traps. They have many valuable items and coins inside guarded by monsters horde. Don’t try to rob them until you get strong team. You should remember that pyramids block your magic force. You need to restart desert level to generate pyramids.
+ Balanced the frequency of trees appearing. Now new trees may grow even there is a block above. Trees appearing are blocked on bones bridges and behind the constructions.
+ Improved monsters AI so they can destroy blocks of roof to penetrate into the shelter.
+ While making items at workbenches the items sequence is mixes up to make different items. For example if you gave tasks to make arrows and planks, dwarves make them mixed up with each other.
+ By pressing the Ctrl key you can call additional panel with fast slots.
+ Redrawn blocks of ocean coasts.
+ Now you don’t find coins, books and recipes while destroying your own placed blocks.
+ Limited distance of lightnings from magic staff. Blocked arrows type selection for mages.
+ Dwarves won’t sleep at the flooded beds now. Increased influence of the bed's type on health recovering rate.
+ Item names are displaying now for slots at the equipment dialog.
+ Increased effect of several monsters attacking the same door.
+ Blocks under stone portal were made indestructible.
+ Decreased frequency of grabbing blocks by tornado by 5 times.
+ Increased mana recovering rate to one per 3 minutes.
+ Fixed interface elements disappearing.
+ Fixed jamming of elevators cabins.
+ Fixed bug with trolleys jumping between lines after breaking the railroad.
+ Fixed bones bridges displaying. Now skeletons can’t replace other block by their bridges.
+ Fixed jamming of larvas at the blocks edges.
+ Fixed bug with different water levels inside the pool with thin walls.
+ Fixed bug with big mummy cutting bushes.
+ Fixed bug with construction placing blocked by portal spell.
+ Fixed bug with invisible dwarves helmets.
+ Fixed bug with placing ladder on top of the trees and columns.
+ Fixed some crush cases.
+ Fixed several minor bugs.

Обновление 0.9.024
+ Для пустынных уровней добавлены гигантские пирамиды на поверхности земли. Они состоят из чрезвычайно прочных блоков и пронизаны системой ходов с ловушками. Внутри хранятся ценные предметы и монеты, охраняемые ордой монстров. Не пытайтесь разграбить их, пока у вас не будет сильного отряда, тем более что пирамиды блокируют вблизи вашу магию. Требуется перезапуск уровня для появления пирамид.
+ Настроена частота появления новых деревьев. Теперь деревья могут появляться при наличии навеса сверху. Запрещено появление деревьев на костяных мостах и позади конструкций.
+ Усовершенствован ИИ монстров, чтобы они могли ломать блоки крыши для проникновения в убежище.
+ При изготовлении гномами предметов в мастерских очередь предметов перемешивается для последовательного изготовления разных предметов. Например, стрелы изготавливаются вперемешку с досками, если имеются обе задачи на создания этих предметов.
+ По нажатой клавише Ctrl показывается дополнительная панель быстрых слотов, на которую можно поместить реже, но периодически используемые предметы и заклинания.
+ Перерисованы блоки гранита, составляющие берега острова.
+ Теперь при сносе установленных ранее гномами блоков не выпадают монетки, рецепты и книги.
+ Ограничена дальность стрельбы молниями из посохов. Блокирована возможность выбора стрел в диалоге снаряжения для гномов-магов.
+ Гномы теперь не спят на затопленных кроватях. Усилено влияние типа кровати на скорость восстановления здоровья гномов.
+ В диалоге снаряжения выводятся подсказки с названиями вещей в инвентаре и надетых на гномов.
+ Усилен эффект от большего кол-ва монстров, атакующих двери.
+ Блоки под каменным порталом сделаны неразрушаемыми.
+ Частота вырывания торнадо блоков земли уменьшена в 5 раз.
+ Ускорено восстановление маны в игре до 1 единицы за 3 минуты.
+ Исправлены случаи пропадания элементов интерфейса.
+ Исправлены некоторые случаи застревания кабины лифта в шахте.
+ Исправлен баг с перескакиванием вагонеток при разрыве линии.
+ Исправлены ошибки при отображении костяного моста. Теперь при постройке таких мостов скелеты не замещают другие блоки.
+ Исправлены случаи застревание личинок на краю блока.
+ Исправлен баг с неравномерным уровнем воды в бассейне с тонкими стенками.
+ Исправлен баг: большая мумия не могла срубить куст.
+ Исправлено: открытый заклинанием портал блокировал установку конструкций в этом месте.
+ Исправлены случаи с невидимыми шлемами гномов.
+ Исправлен баг: при помещении лестницы непосредственно над каменной колонной или над деревом, последние также превращались в лестницу.
+ Исправлены некоторые случаи аварийного завершения игры.
+ Исправлены некоторые незначительные визуальные баги.

22 comments Read more

Update 0.9.023

April 13th, 2014

Update 0.9.023
+ Redrawn pictures and animation of main and additional stockpiles.
+ Redrawn picture and animation of workbench.
+ The type of ground blocks at secret rooms now depends on depth.
+ Redrawn pics of back wall underground blocks.
+ Improved dwarves pathfinding through the floating portals.
+ Player doesn’t receive plain green shirts as a reward for quests.
+ Decreased creature damage from magical explosion spell.
+ Increased durability, distance and inflicted damage for archer towers.
+ Increased damage from Tesla towers.
+ Dwarves can collect items from shop immediately after buying.
+ It’s unable now to kill keepers with sand blocks. They also drop valuable resources after death.
+ Item names now shown for inactive technologies in the tech tree.
+ Fixed bug with stocks quantity displaying.
+ Fixed bug with dwarves self-dying with generating a lot of items.
+ Fixed bug with frostlings climbing.
+ Fixed bug with archers walking animation.
+ Fixed bug with trees growing at the places of cut-down trees. Trees didn’t grow until game restart.
+ Fixed crush while placing block in direct control mode.
+ Fixed displaying of elevator platform for some cases.
+ Fixed bug with tile roof transformation into ground block.
+ Fixed bug with multiple placing of scaffold at the same place.

9 comments Read more
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About the Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

PC System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space

Mac System Requirements

    Minimum:
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
201 of 230 people (87%) found this review helpful
1,327 products in account
29 reviews
11.3 hrs on record
Despite it being Early Access, there's a lot more game here than many finished products. There's still some very rough edges in so much as the game needs the option of relocating stockpiles to avoid dorfmassacre, and there needs to be some kind of "lose" condition. But considering this is an "alpha" game, it shows -massive- promise, and I hope the devs will take it all the way to being a stellar product.
Posted: November 25th, 2013
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136 of 166 people (82%) found this review helpful
137 products in account
5 reviews
50.0 hrs on record
If you are looking for that next crafter/builder sandbox adventure, then this is the one. It has the basis to be great as long as you understand that this is an Early Access game meaning there is a lot more to come.

Better graphics than Terraria and does everything different enough to keep it interesting. Instead of a single hero, you get a team of dwarves to do your bidding.

Tough to rate an Early Access game and would suggest Steam considers against it. Tough to speak negatively in a review on an Early Access game when I have no idea what will be added until considered released. So at this point, all I will say is it has the basis to be one of the great ones.

Update #1 (3/1/14): The dev continues to update this game, it continues to get better and I still feel that it has a strong enough foundation to be considered great. Add mods and this could be legendary.

Update #2 (4/14/14): Same as the last update. The game is continually being updated with fixes and additions. A perfect example of what I expect from an Early Access game, and trust me when I say that it's only a small fraction of EA games that get updated this frequently.
Posted: November 25th, 2013
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156 of 214 people (73%) found this review helpful
149 products in account
3 reviews
2.4 hrs on record
I am going to add a weak "not recommended" review, though I should be clear that that applies to the game's current state -- there is a ton of potential here, but due to some questionable design decisions I don't know if that potential will ever be realized. For reference, some of my favorite games are Gnomoria and Dwarf Fortress, though I did enjoy Terraria a lot.

First the good:
* Cute art and adorable dwarves.
* Detailed and interesting world design, though with very limited ecology.
* Deep and varied tech tree.
* Solid-seeming tech foundation for a builder/sim game.
* Ant farm full of dwarves!

The bad:
* Terrible user interface:
* tons of superfluous click-and-drag for crafting -- it gives you the recipe but you still have to click and drag into a grid. Maybe for the first time but subsequently producing an item should be easy. Few games make me long for DF's UI.
* generally lacking polish -- highlighting items won't tell you what they are, meaning you spend time guessing what an icon/sprite means. You cannot speedup time and the game proceeds at a glacial pace, a 2/4/8x bar would be nice, especially in early game.
* obnoxious leveling system -- this is by far the worst part of the game. You don't tech up by building structures, doing research, etc, nor is the entire tech tree available ala Banished -- you tech up in two ways. By crafting 10 ladders you don't need so you can make torches, etc, and by "unlocking" recipes that are "locked" by earning XP -- yes, a builder game with XP grinding, like some casual Facebook game. this mechanic might be able to be kept in if improved, but as it stands it just makes the early game a boring, frustrating clickfest. And the game pauses while crafting, which compounds the already slow speed.

I know these sound like minor complaints, but taken together they really ruin what could be an enjoyable experience. This game has solid technical design and ideas, but I'm not sure where the authors are going with it; the concerns I mention raise alarm bells, for me at least.

I still got some enjoyment out of the game (not done playing yet), and it might be worth picking up on sale, but I really can't advise paying $15 in the current state. Maybe once the dev gets further along or the price drops.
Posted: April 13th, 2014
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115 of 163 people (71%) found this review helpful
25 products in account
6 reviews
42.0 hrs on record
I bought the first day it came EA on steam. Best purchase I have made in a long time. I play this over CoD:G and Bf4. Those games were a release disaster... being a "finished" product that was not "finished". This game is EA and is more playable/enjoyable than most retail games. The devs are a refreshing suprise too, constant feedback and replies on the forum. A patch has been released each day since launch, most are fixes for what the community has reported/suggested. The community on the forums are helpful and supporting too. All around, this is too good to pass up for 14.99$. Join us and support this game, lets make this a great title!


Get it! That is all...
Posted: November 19th, 2013
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65 of 87 people (75%) found this review helpful
551 products in account
5 reviews
21.2 hrs on record
Super fun game - i would argure to say the most finished Early Access game out to this date.
Everything is working except some minor bugs.
I already poured more than 14 hours into it.

It's like a simple version of dwarf fortress in 2D.
It's worth the money in my eyes and the developers are fixing bugs fast!

Great game for the price!
Posted: November 25th, 2013
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