Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews:
Recent:
Mostly Positive (123 reviews) - 79% of the 123 user reviews in the last 30 days are positive.
Overall:
Very Positive (4,396 reviews) - 89% of the 4,396 user reviews for this game are positive.
Release Date: 24 Nov, 2014

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Recent updates View all (54)

27 July

Update 1.3.003

Update 1.3.003

+ Fixed bug when new skins of pets were changing after every restart of the game.
+ Fixed fonts of Japanese localization.
+ Fixed memory leak after the construction of the wooden towers or catapults.
+ Fixed bug when wave of monsters didn’t go to the stockpile and stood still.
+ Fixed bug when rats nest appears under water.
+ Fixed bug when chickens arrives at wrong position outside the level.
+ Fixed: when chickens on farm reached up to maximum population, they began to hatch outside the farm.
+ Fixed: wooden tower inflicted damage to the player's catapults.
+ Fixed: monsters didn't bring loot and experience after death from catapults.
+ Fixed bug when dwarf cut the tree endlessly, if he already did it at the time of starting the game.
+ Fixed animation of dwarf riding a trolley.
+ Fixed: quick ladder is no longer blocking the construction of objects behind it.
+ Other minor fixes and improvements.

38 comments Read more

4 July

DLC - Sisters in Arms

Sisters in Arms is an official DLC to Craft the World that features new characters, special items, weapons, and decor, as well as creatures with new abilities.

Primary features:
● New characters: Female dwarves. The hard-working dwarves will be joined by their charming sisters in arms. Female dwarves have a little less health than their male counterparts, but their movement speed is significantly higher. They will defend the shelter and explore the dungeons along with the male dwarves.
●Pets: We’ve made two kinds of pets for you that can be called upon to hunt pests, guard the dwarves’ home, and protect their masters. Having a pet also significantly increases your comfort level.
●Mobile equipment: The dwarves have become more self-sufficient and now use temporary ladders without waiting for the player’s help if they can’t reach a certain spot. They also have access to parachutes that allow them to jump from high places without getting hurt.
● Defensive weapons: Dwarves armed with shields receive additional armor and can sometimes block attacks completely, but their speed is also slightly reduced. Several kinds of shields of various weights and armor levels are available in the DLC.
● When you zoom out on the map, resource-gathering locations will be marked with their corresponding icons. This will make it much easier to find the resource you need on the map.
● New dwarven defensive equipment: The mechanized catapult is effective against large groups of monsters and deals damage to an area from long range.
● In this update you will gain access to various panels for finishing walls. Keep in mind that you can choose their appearance with a click just like stucco.
● Wine casks that have been placed will occasionally generate bottles of wine that have several useful features.

94 comments Read more

About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    Minimum:
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (123 reviews)
Overall:
Very Positive (4,396 reviews)
Recently Posted
jakesnake
( 65.1 hrs on record )
Posted: 12 August
Been playing this game for awhile, really enjoyed it at first though there was quite a learning curve figuring out how to get past the first world in campaign mode. Not a bad thing though, made it feel very rewarding when I did get the hang of things and stopped getting overrun by monsters before getting far enough.

But now that I've put some hours into it and gotten to later stages in the game it's quickly becoming less enjoyable as the increase in difficulty reallly brings out some major flaws in the game that have been mentioned before, but I'll say it again. The UI really needs work. And the dwarves AI needs major work. I don't know how many times I've gotten to the point of screaming obscenities at my monitor because no matter what I do the stupid dwarves just act like ♥♥♥♥♥♥♥ and run straight to their death, without even being told to. Not to mention how often they don't do what you want them to, run around in circles or go way over to the other end of the map for seemingly no reason (path finding is horrendous) and seem to build things in random order, to the point of where you told them to build something important 10 minutes ago but all they want to do is build stupid crap that you end up cancelling because they won't do what you already told them to do previously. Gets to the point where you feel like you have to only give them one build job at a time if you want them to get done in proper order, which makes the whole process way more tedious and time consuming than it should be. If you want to build a ceiling to a new building or new upper floor of one you literally have to take manual control of a dwarf and build each block yourself or it will never get done. They can't seem to figure out how to build one block, and then the next, and then the next in a series. They instead just build one and then give up because they can't get to the one way out in the middle or somewhere instead of THE ONE RIGHT NEXT TO THEM. DUH.

Extremely frustrating, especially when little things like this really start to make the difference between life and death in later levels. Really fun game otherwise, but really needs a lot of work on these issues before I'll continue playing it any more.

I get that the developers probably want to keep adding more content to the game in order to keep people interested and make it more appealing to new players, but I feel like their priorities are a bit off. Multiplayer, quite frankly, seems pretty pointless and poorly executed. You're in the middle of a level, got a bunch of dwarves and everything, then you open a portal... to an entirely different level, where you have different dwarves and start out from scratch again and can't even go back and forth between this entirely new game and the one you were just playing. At least, not until you finish this entirely new level which takes so long you don't even remember where you left off in the last one, and in the end you're not even left with much to show for it as you can't really take much of the stuff you got back with you.

And frankly I think they should be more focused on trying to make the exisiting game better, fix the major AI issues and the like before worrying about adding extraneous features like this "multiplayer" which doesn't even seem to have much of a purpose to begin with.
Helpful? Yes No Funny
rick32547
( 23.6 hrs on record )
Posted: 12 August
I have to be honest, this game surprised me. I looked at it for some time and then finally went for it when it was on sale. It looked like it could be fun but I wasn't sure there was enough substance to it but boy was I wrong! This game is so much fun it's crazy. All the positive ratings are right on target here. I do agree we should have gotten the content of the DLC for free but I'm not going to be angry about that.

Grab this one and you won't be disappointed. This one has a great deal of fun game play.
Helpful? Yes No Funny
Aldwynenar
( 19.7 hrs on record )
Posted: 12 August
Depends what you want from games... If you want minion mastery, sandbox, base defense, crafting, gathering, building, feeding an army, strategy, survival, tactics then this is your game. Of course it has some cons but better than %90 of games which like dwarf fortress.I hope they bring some dlc later.
Helpful? Yes No Funny
Kosiaell
( 4.1 hrs on record )
Posted: 11 August
Game would be better if you could turn off monster attacks or just turn off monsters period.
Helpful? Yes No Funny
Azeri_Tea
( 22.3 hrs on record )
Posted: 10 August
I did not like this game the first time I saw it. But having watched a couple of let's plays I got really tempted and eventually purchased this game. I have not played much, but my first impression is pleasant. Interesting gameplay, full freedom and really challenging game mechanic - the more you play (provided you play actively), the more dwarfs you will get. It will increase your power, but on the other hand, all of those dwarfs should be fed, given place to sleep, given tools and weapons. Maybe this game was inspired by Terraria and Minecraft, but it is quite different. In Minecraft, theoretically, you can beat the game even if you live in a small house. In Craft the world, you'll have to expand. 15 dwarfs need space to live afterall!

I am really looking forward to developers adding even more items into the game, hopefully they'll include some steampunk-themed things. Because I've always assosiated dwarfs with steampunk.

Some'll say Terraria is better. Maybe, I have not played it, I can not say. But why control one character when you can have an entire army?

This is a wonderful game, and even after 1.5 hours of gameplay I am like:

https://www.youtube.com/watch?v=ytWz0qVvBZ0
Helpful? Yes No Funny
Lord Azlan
( 63.5 hrs on record )
Posted: 9 August
Craft the World - why did I even buy it? Obviously the cartoony graphics were a huge factor.

I don't even play these sort of games.

Installed. I load up and start a new game on "small" world on easy difficulty. Easy-peasy, lemon-squeeze. Build, mine, kill a few monsters and onto next level right? How hard can this be?

40 hours later I am facing a mental battle of wills against the game developers. Like Gandalf said in Lord of Rings, "You shall not pass!". This game isn't passing me by. It's not the boss of me.

It's more like a strategic game or even a new type of gaming genre called the ENDURANCE GENRE.

I started with a single dwarf who can cut down a few trees and play with dirt. He can mine stone and also kill the odd sheep for wool. EVERY resource he produces must be taken back to the central stockpile before it can be used in my megalomania. This is where the problems begin.

Soon enough I level up and gain more and more dwarves to play with. I work through the skill tree and move from being able to produce beds made from leaves to the fully emperor size luxurious beds. I move from making simple wood weapons to Iron Axes. I move from being able to craft a mud pile to stone walls.

As all this is happening the game goes through a night and day cycle where during the night zombie/ghost/skeleton mobs attack.

How do you build a home? I don't know.
How do you stop your ♥♥♥♥♥♥ dwarves from travelling half way, ALL THE WAY across the world to gather a single stupid bit of wood, I don't know.
How to stop rats from attacking your home? I don't know. (This one is probably the most asked question in Discussions).
How do you complete the game? I don't know.
Can you sell items? I don't know.
How do I make the portal? What bloody portal?
Why don't more trees grow on top of my house? I DON'T KNOW.

40 hours in I am still on the first "easy" level. On my 6th attempt. Each time trying to find perfection. The perfect home. The perfect set of skills for my dwarves. The prefect wave of destruction that consumes the world of all its natural resources ensuring no piece of stone, bit of Earth, bit of coal is not consumed in my inevitable march towards the exit. To the developers, I say resistance is futile. I will beat you.

Miles and miles deep into the Earth I come across some sort of giant skeleton creature that wields a huge sword which also erupts waves of fire at my puny dwarves. It can also summon undead. It's dead. I find a portal spell.

Many, many, many things wrong with the game. Primary is the Dwarven IQ levels which may cause you to smash your fist into the screen.

"Run you fools" as Gandalf said. These fools don't run. They often engage in combat at the wrong time and more often end up ignoring your blatant commands. The developers must have realised this as well as a short while into the game you are given the HORN spell that basically forces the dwarves to move their ♥♥♥ right now. GO THERE RIGHT NOW. ALL OF YOU. MOVE.

It gives me a little pleasure watching my dwarf idiots trying to follow my simple instructions. I give them meat and salad and sometimes they have the cheek to complain about being forced to eat the same food over and over again. I watch them sleep. I direct them to the bowels of hell to find some iron ore.

I am not addicted to the game and I am certain my 6th attempt will bring me huge success. Apparently the next world is quite similar. You basically start all over again.

So, I am not addicted. JUST. NEED. TO. COMPLETE. THIS. FIRST. LEVEL. TO. PERFECTION.
Helpful? Yes No Funny
frank2351
( 39.4 hrs on record )
Posted: 8 August
The controls of your dwarfs are frustrating. If you don't own Terraria buy that instead because this is actually a simplistic copy of it.
Helpful? Yes No Funny
HoboSam
( 11.8 hrs on record )
Posted: 7 August
Great game i think you should add other playable races elfs trolls and undead and on just to give it a better multi player feel but love the game fun and easy to get lost in
Helpful? Yes No Funny
Xelosu
( 14.6 hrs on record )
Posted: 6 August
Good game - some very interesting ideas and combination of gameplay elements - I would describe it as a weird cross of Dungeon Keeper with Settlers and Mincraft.

For me the biggest issue was with the controls, those are not very good and it is getting in a way of the experience in the long run - the more items you can craft. I do not understand some limitations that the UI has was the UI designer frozen in time for the last 10 years?

Same goes for Dwarf AI, dumber then the Lemmings. They drop everything they carry to go help another one fighting like miles away, no chance to ever reach him before the fight is over. Don't even get me talking about constantly dropping from the ladder why trying to attack monsters. The command queue is also a mystery for me, orders are often not executed in order but more at random.

As with some other games it is a shame that you do not have neutral score you can give. I spend 10 exciting hours completely glamored by the game, however, issues with controls and dwarfs AI eventually just overwhelmed the fun after 14th hour of gameplay. I normaly expect more playtime - before the game stops being any fun - from a sandbox type game so I'll be going with the negative review this time around.
Helpful? Yes No Funny
Ash
( 117.2 hrs on record )
Posted: 6 August
It's fun in the beginning.

But the more you play, the more you hate because of so many bugs and misprogrammings.

You should wait until the developer fixes the AI programming.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
91.9 hrs on record
Posted: 23 July
I started playing this game when it was early access, been enjoying it a lot. I'm also pleased that the developers still make updates : ). A request to the @Devs, please allows to create our own dwarves, that would be awesome!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
244.5 hrs on record
Posted: 22 July
I picked this up on a huge discount during the summer sale and really got my money's worth. In fact, I find it addictive to the point where I should probably uninstall it and get some stuff done... nah. I've only played one, abortive, multiplayer game-- the other person quit. So this review is based on single player.

Long story short? It's a simplified Dwarf Fortress with a big dose of cute. Plus it has a campaign.

It's hard to put my finger on why I like Craft the World so much. I guess it's largely because the progression of the tech tree is well balanced so there's always something not far off to work toward, and usually on multiple paths. The tech tree itself is nothing special-- in fact, it's littered with useless items I only craft to level up-- but well balanced so that by the time I need some materials for the next tech, I've either already stocked it or it's near to hand.

The campaign is a series of worlds, and so far I've played grass, snow, desert, and "underground", although for some reason it gets rain. The successive worlds aren't exactly more challenging in themselves, but the monsters are more deadly. You seek out portal pieces, which are guarded by fairly powerful creatures, and once you go through the portal to the next world, that's that for the one you just played, so far as I can tell, you're on to the next one.

The game itself is not challenging, either, following the trend of recent games that have challenging moments but are difficult (or impossible) to actually lose. I'm not even sure if Craft the World has a loss condition. Every so often waves of enemies, individually weak but deadly in a pack, will assault your settlement. While I've seen images of impressive defenses posted by players, it's easier to just build walls several blocks thick and ignore the waves or treat them as a way to gain experience (the dwarves have skills like warrior and archer, among others, that increase through use) by picking off stragglers, aided by the handy Portal spell.

I do lose individual dwarves, though. Sometimes I have no clue how difficult a particular monster will be and it can kill with two or three attacks. The dwarves themselves are pretty dumb-- other player reviews deride this as bad AI but I consider it to be flavor-- and will sometimes fall in lava or ignore an order to retreat. A replacement soon appears, though, so all that's really lost is experience and possibly equipment.

There's a few things I wish were different about the game, although I wouldn't call them negatives to the game itself exactly. For one thing, the maps could be smaller. I'm pretty methodical, if sloppy, and it takes many hours to clear a map in campaign mode. The community could be stronger, too. For example, the game's wiki is sketchy. Of course, it's a fairly simple game, so you don't need a manual, but the game has hotkeys and so far as I can tell, doesn't bother to tell you about them. It would be nice if the opening quests in a new world in campaign were varied. It's been cut down a tree, dig a tunnel, complete the shelter, etc., same thing each time.

I've gone on too long, especially as I rarely bother reading long reviews myself. I just wanted to get my thoughts down about this game. Also, just felt that some reviews harp on bugs an awful lot when I haven't noticed any definite ones. The game is certainly stable.
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3 of 3 people (100%) found this review helpful
Not Recommended
14.6 hrs on record
Posted: 6 August
Good game - some very interesting ideas and combination of gameplay elements - I would describe it as a weird cross of Dungeon Keeper with Settlers and Mincraft.

For me the biggest issue was with the controls, those are not very good and it is getting in a way of the experience in the long run - the more items you can craft. I do not understand some limitations that the UI has was the UI designer frozen in time for the last 10 years?

Same goes for Dwarf AI, dumber then the Lemmings. They drop everything they carry to go help another one fighting like miles away, no chance to ever reach him before the fight is over. Don't even get me talking about constantly dropping from the ladder why trying to attack monsters. The command queue is also a mystery for me, orders are often not executed in order but more at random.

As with some other games it is a shame that you do not have neutral score you can give. I spend 10 exciting hours completely glamored by the game, however, issues with controls and dwarfs AI eventually just overwhelmed the fun after 14th hour of gameplay. I normaly expect more playtime - before the game stops being any fun - from a sandbox type game so I'll be going with the negative review this time around.
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2 of 2 people (100%) found this review helpful
Not Recommended
62.1 hrs on record
Posted: 30 July
I used to love this game now i dont even receive updates for mac anymore i payed money for a broken DLC and i got no content by the time i realized this I could get no refund. The Devs dont even read the forums after numerous attempts at trying to get there attention.
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4 of 6 people (67%) found this review helpful
Not Recommended
17.2 hrs on record
Posted: 30 July
Game is very promising, but fails. the AI is terribly designed.

Why come out with DLC when there is plenty of bugs to fix in the first part of the game, don't waste your time with this crap.
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7 of 12 people (58%) found this review helpful
2 people found this review funny
Not Recommended
9.5 hrs on record
Posted: 14 July
Nah.

It's a mobile UI so you spend a huge portion of your time either fighting the interface or waiting on things to happen.

Like your dwarves will craft something then toss that ♥♥♥♥ on the ground. If you're lucky, a few minutes later, a different dwarf will pick it up and then because they still have room in their backpack for more items, carry it to the OTHER SIDE OF THE EARTH to grab a single log before coming back and finally adding it to your stockpile. So you wonder "Where's all the swords I crafted. Better make some more" then you check later and suddenly you have 500 of them. Arrghh.

The tech tree takes forever to climb and the game makes you build multiple of an item for the sole purpose of consuming a bunch of that resource. You can't skip ahead in the tech tree. And all the branches are tied together. So this means, you may have no interested in home decoration, but if you want to make silver swords, you have to build like 50 water fountains, a ♥♥♥♥ ton of barrels and vanity mirrors and thatched roof panels (way more than you need) to level up your home decorating skill.

WHY? Does the mobile version let you purchase resources as shortcuts or something? Why would you design it like this.

I should add that the game isn't actually that bad. If you're a big fan of the genre, this game has nice art and an increasing difficulty curve. It's relaxing and you can make attractive bases. But in general, I'd say there's better entries into this genre. This one has too many frustrating UI aspects involving crafting, which is the key mechanic in a crafting game.
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1 of 1 people (100%) found this review helpful
Recommended
94.3 hrs on record
Posted: 24 July
Product received for free
This game is very similar to a game that I love called "The Diggles" or Wiggles in the UK. There is a 2d map with limited character development crafting and underground exploration similar to terraria. I really like this game and I am on the second level of the campaign, so I obviously enjoy the game, but I dont see how this game can be replayable. There is a multiplayer component on a minimap but that takes a long time to complete to get your rewards. The population is somewhat customizable as you can teach them up to 3 skills and change their erquipment. So, here are some of the gotchas. The crafting tree doesn't really make sense. For example, it makes you craft an item that is less effective than an item you can already build. If you dont like your dwarves skills you can create potions later in the tech tree to make them forget them, all of them. Why not just forget one? Also their are equipment slots for accessories like a saw or a shield. This should be balanced better. Skill related items in one slot combat related items in another. All in all its a fun game worth buying on sale.
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1 of 1 people (100%) found this review helpful
Recommended
317.4 hrs on record
Posted: 22 July
After roughly 300 hours of this game I can't do anything but recommend it. It's a Dwarf fortress meets Minecraft in a wonderful little package. The new DLC adds to the experience and is well worth it for only $2.99. I've only played single player though, and I read some people being a bit disappointed in the multiplayer.
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1 of 1 people (100%) found this review helpful
Recommended
23.3 hrs on record
Posted: 23 July
I completely recommend this game. It has come a lot farther when I played last but the game has only improved upon
everything.
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1 of 1 people (100%) found this review helpful
Not Recommended
117.2 hrs on record
Posted: 6 August
It's fun in the beginning.

But the more you play, the more you hate because of so many bugs and misprogrammings.

You should wait until the developer fixes the AI programming.
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