Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
User reviews: Very Positive (2,072 reviews)
Release Date: 24 Nov, 2014

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Recommended By Curators

"Dwarf colony sandbox sim with tower defense elements, exploration, crafting, building, monsters, treasure, etc! Watch my getting started video below!"
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Recent updates View all (36)

12 December

Craft The World - Pocket Edition

Craft The World is now available for iOs!
There is 50% launch discount for a limited time.

Pocket Edition contains all the features of the Steam version .
https://itunes.apple.com/ru/app/craft-world-pocket-edition/id921954809?ls=1&mt=8

35 comments Read more

25 November

Update 1.0.000

Update 1.0.000
+ Improved dwarves AI especially for digging tasks.
+ Improved compass spell. Now compass shows the nearest secret room until one will be uncovered almost completely.

Обновление 1.0.000
+ Усовершенствован ИИ гномов в части игнорирования задач добычи ближайших блоков.
+ Доработано заклинание компаса. Теперь он продолжает указывать на ближайшую секретную комнату, пока большая ее часть не исследована.

28 comments Read more

About This Game

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.


GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.

SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.

CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.

RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.

TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.

MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Graphics: Intel Graphics
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
    • DirectX: Version 8.1
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10.6
    • Processor: 2.0 GHz Dual Core CPU
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: 10.9
    • Processor: 2.4 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
77 of 83 people (93%) found this review helpful
64.3 hrs on record
Posted: 19 December
This is a nice 2d dwarf management game, kind of like a mix between Dwarf Fortress, Terraria and Minecraft. I've enjoyed the time I've spent playing it and I recommend it.

However, it does have a few problems.

I wish levels didn't take so long to complete: I've played this game for 60 hours and I've only completed 2&1/2 levels. There's no real reason for the game to be so slow, there's just not much to do on a map after you've secured your fort except more of the same stuff you've been doing from the beginning.

There's a research tree, but it sucks. New techs have too many prerequisites. You need all of the prerequisites and most of them don't make any sense. Resetting the tech tree each level is also pointless and just makes levels take longer.

Dwarfs are also pretty dumb and still get lost while pathfinding. They'll also gather up junk resources like dirt and sand which you simply won't ever need or want again after a certain point.

I'm not sure why this game has a Minecraft style crafting grid either. It just means every time I want to make something I need to drag each item onto the grid. There's no need for this, the game gives you the recipe, it could just give you an inventory count for the ingredients on the crafting grid so that you could make stuff and be aware of how many of your raw resources you're using without any dragging.

Last but not least I would say the game is very easy. Just kit out all your dwarfs with some good weapons and armor. A few melee dwarfs and the rest with bows or wizard staffs and you're set. You can also just armor your base well and wait out the hourly monster sieges.

I guess that's a long list of complaints but I really do enjoy building up my fortress and fending off the monster waves while I gradually expand my mines deeper and further away.
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97 of 146 people (66%) found this review helpful
20.3 hrs on record
Posted: 12 December
Nope. Not a fan. Looks good from the outset but it's really poorly designed. The biggest and most pervasive issue is it takes way too long to get anything done. I put in at least 15 hours to complete the first world and almost all of that was waiting around while making decisions of very little value.


The Dwarf AI is really terrible. Their prioritisation is all over the place. You'll have a dwarf with 90% mining skill and your best pick cutting trees while your brand new dwarf with no skills and no gear will be haplessly hacking away at the toughest rock in the game. Your cook won't cook. You'll set a job to kill a chicken and find every dwarf you have chasing it around the map. Possibly worst of all - your dwarves regularly refuse to pick up after themselves, rendering all the work you (finally) got them to do moot. What's the point of chopping down trees to collect wood if they never bring the damn wood back to the storehouse? This last complaint is mitigated somewhat by the spells you receive later in the game but they are neither a solution and they invoke the game's fairly terrible magic system (but I won't get into that).

The tech tree is really awful. It's mostly linear - if you recognise a tech further down the tree you need you generally have to unlock everything that comes before it, regardless of that tech's use to your or relation to the tech you want. Perhaps this is somewhat permissable as a way of gating your progression through the game, fine (though its a terrible one). But when the tech tree is 50% useless decorative elements it's just infruriating. Decorative stuff does have some use in the game (though its effectiveness is extremely unclear) but generally you'll be forced to produce far more than you'll even have the room to use, let alone the desire. In a game where it can be hugely frustrating to produce the items you DO need - like a sharper axe - it's just insane to have to sit through the AI's nonsense and the giant travel times to produce items that have both no use and have been forced on you by lazy developers.

To add to the nonsense and the endless walking-in-molasses feeling of playing this game, the items that are most useful - extra stockpiles, minecarts and elevators - are all at the very end of the tech tree. After spending the whole game managing dwarf travel times with the portal system (again, utilising the terrible magic system), actually reliable and interesting transport solutions show up at the point in time I didn't need them anymore - I could have just finished the game at the point I was at and was simply closing out the tech tree.

There's heaps of other issues I could get into (holy crap the 'Minecraft inspired' craft system is awful) but I'd be here all day.

I do not recommend this game.
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17 of 23 people (74%) found this review helpful
46.0 hrs on record
Posted: 5 December
If and only if the dwarf AI gets upgraded, will i recommend this game. There are a myriad of bugs. i.e. doesnt pick up items at store, all dwarves dont move at all when beware sign placed in certain places, dwarves get stuck anywhere.

Other than the bugs, I like the game a lot, and played the game alot. The bugs are hard to get past at later worlds. Certain things needed to be googled and not explicitly told in the game
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16 of 22 people (73%) found this review helpful
473.8 hrs on record
Posted: 24 December
I think I have a problem .. but the game is fun.
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14 of 23 people (61%) found this review helpful
27.5 hrs on record
Posted: 29 November
I bought this game awhile ago and played it for a little bit before giving up on it. I picked it back up again yesterday and I haven't been able to put it down. It's definitely an accesible Dwarf Fortress with elements of Terraria. Really digging it. Oh look. I made a joke.
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8 of 12 people (67%) found this review helpful
14.8 hrs on record
Posted: 23 December
Absolutely, hands-down, one of my favorites. If you like a bit of Terraria and Banished/Dwarf Fortress you will get a kick out of this building and resource management game. It's way more relaxing than most building sims since you can just queue up the actions, open a can a beer, and watch them dwarves do their thing :D
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11 of 18 people (61%) found this review helpful
30.1 hrs on record
Posted: 14 December
Craft The World is a funny, little game, easily swallowing up some hours of your life. It is easy, even though the AI doesn't always follow your intentions as in controlling your dwarves.

In short: It is your interactive antfarm, and you don't even have to watch out to not knock it over.
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2 of 2 people (100%) found this review helpful
17.7 hrs on record
Posted: 28 December
Its actually a really great game, its like Dwarf fortress and Terraria. My only issue is that the dwarves become stupid and decide not to carry out orders and stand there like idiots. Other than that, a great all around game!
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4 of 6 people (67%) found this review helpful
7.0 hrs on record
Posted: 22 December
I looked at the clock and it was 7:45.

Checked it again ten minutes later.

It was 10:30...

What the Hell...?
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12 of 22 people (55%) found this review helpful
172.5 hrs on record
Posted: 30 November
is a game where you build your little fort and defend as the night comes where undeads knock on your door.. so much fun 10/10
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1 of 1 people (100%) found this review helpful
84.8 hrs on record
Posted: 27 December
Very, very good! One of the first games in several years that's kept my attention for longer than an hour or too! Highly recommend both this and its recent iOS port!
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1 of 1 people (100%) found this review helpful
31.6 hrs on record
Posted: 27 December
addicting just put a recent 8hrs of gameplay. get it!
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1 of 1 people (100%) found this review helpful
10.8 hrs on record
Posted: 27 December
Craft the World is a day saver every time when I don't have access to the web. It's really interesting and nice, there is so much to do!
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1 of 1 people (100%) found this review helpful
8.4 hrs on record
Posted: 27 December
power = cheeseballs

11/10
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1 of 1 people (100%) found this review helpful
31.1 hrs on record
Posted: 29 December
Двухмерная песочница и симулятор бога. Terraria и Dungeon Keeper в одной игре. Это как всеми любимые бесполезные песочницы, только теперь с целью и смыслом, причем не какой-нибудь очередной рпгшкой, а симулятором бога! Игры, которые делали годными только однажды!
Чего ещё можно хотеть.
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2 of 3 people (67%) found this review helpful
27.8 hrs on record
Posted: 24 December
It's like Dwarf Fortress, in that you're managing dwarves, building a place for them to live and ordering them to make stuff, except with side-scrolling 2D graphics that make it aesthetically appealing and easy on the eyes.
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3 of 5 people (60%) found this review helpful
95.5 hrs on record
Posted: 4 December
I wanted to like it. If you've played Dwarf Fortress, Terraria, Gnomoria, King Arther's Gold, or a load of other similar games, you can skip this one. But if you haven't played those, or if you prefer a more linear, more repetitive, more lacking storyline, with one-click controls, and lots of waiting, give it a go. You'll love it. Then try those other games after the fun wears off in the 2nd world.
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3 of 5 people (60%) found this review helpful
37.6 hrs on record
Posted: 19 December
This was a really fun game for the first 10 - 15 hours to so, but then it started crashing over and over again. Now I'm to the point that the game crashes once every 10 - 15 minutes. What's worse, you can't manually save your progress... Autosave is all you have so sometimes you end up back in the same place over and over again, wondering how to get passed the crash (with no error messages).

Bummer dude. Otherwise it's a really fun game, but it's not ready for primetime yet.
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7 of 13 people (54%) found this review helpful
79.0 hrs on record
Posted: 30 November
Way more fun than I had a right to expect, Craft the World takes an almost overdone genre and breathes new life into it with a new take on some basic mechanics. Some elements such as balance aren't perfect yet, but it paid for itself quickly with many hours of lost sleep per dollar.
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1 of 2 people (50%) found this review helpful
19.8 hrs on record
Posted: 9 December
ok look lets just say you are gonna pay to enjoy the first 8 to 10 hours after that it gets repettive and boring
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