Fight your way across the celestial world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
User reviews: Overwhelmingly Positive (1,172 reviews)
Release Date: Jul 21, 2014

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Recommended By Curators

"A 16 bit, Sonic the Hedgehog inspired game, featuring large expansive levels, fully voiced story, and an amazing soundtrack. This is NOT a Sonic clone!"
Read the full review here.

Recent updates View all (17)

April 17

Now Turbocharged for PC, Mac and Linux!



For the first time ever, Freedom Planet is officially supported on Mac and Linux! We extend a warm welcome to all the Apples and Tuxes who've been waiting patiently for a proper port to their OS of choice. As an extra bonus, all three versions of the game have been optimized to run at a smoother framerate and support a larger variety of gamepads.

Be sure to reconfigure your controller in the Options menu when the update is complete. Even if the displayed buttons are correct, it may not recognize them until they're redefined.

There is a new file in the game folder called gamecontrollerdb.txt which allows us to manually add controller types to Freedom Planet's database and customize them. We will try and update it every now and then as we discover new controllers.

Finally, if you want to keep the old PC version of the game, we have created a new Beta branch for the previous version. Right-click the game in your Library and select Properties, select the BETAS tab, and pick 1.20.2 from the dropdown list.

Have at it Chasers, and thanks for playing!

22 comments Read more

April 2

Turbocharged PC/Mac/Linux Version Now In Beta!

Freedom Planet has been Turbocharged! Mac and Linux versions of the game are now available for testing on Steam, as well as an optimized PC version that runs at a silky smooth 60fps more consistently.

To try out the new builds, right click the game in your Steam library and select Properties. Click the BETAS tab and choose the Beta branch. The version of the game that's appropriate for your operating system should download automagically.

If everything checks out, we'll push all of the new versions live in a few days. Enjoy!

73 comments Read more

Reviews

“Freedom Planet is an emotional, comedic and fun fast-paced platformer that will keep you on your toes and wary of incoming dangers.”
5/5 – Gamerscape

“Freedom Planet is well-written love letter to the sixteen-bit era, reminding players of the power of the action-platformer. Expect to be serenaded by the splendid soundtrack.”
81/100 – Tech-Gaming

“Freedom Planet is like a missing jewel from the Sega Saturn catalog, an amazing action game that can be described a (good) Sonic 2D game developed by the Treasure. Don't miss it-- along with Shovel Knight, it's the retro-indie game of the year.”
8.5/10 – Meristation

About This Game

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.

As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.

Do you have what it takes save Avalice? Try the demo and see for yourself!

  • Dash across the celestial world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time
  • Explore at your own pace to find hidden paths and treasures and collect as many crystals as possible
  • Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes
  • Zoom through the stages without interruption or dialog with Classic mode
  • Battle tons of quirky boss enemies including giant robots, towering alien creatures and aggressive rivals
  • Discover five elemental shields that reflect specific attacks and provide cool benefits
  • Unlock special bonuses, including mini-games, achievements, artwork and music

**Future content is planned! We'll be continuously adding new features, and any future DLC we include will be free of charge.**

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: Dual-Core 2.0 GHz or better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1300/NVidia GeForce 6600 GT or better
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX-Compatible Sound Card
    • Additional Notes: We recommend trying the demo before purchasing to ensure that your system will run the game without errors.
    Minimum:
    • OS: Snow Leopard 10.6.3 or later
    • Processor: 2.0 GHz or better
    • Graphics: 4GB+ recommended
    • Hard Drive: 400 MB available space
    Minimum:
    • Processor: Dual-Core 2.0 GHz or better
    • Graphics: 4GB+ recommended
    • Hard Drive: 400 MB available space
Helpful customer reviews
131 of 147 people (89%) found this review helpful
3 people found this review funny
14.4 hrs on record
Posted: November 24, 2014
TL;DR - Freedom Planet is easily my indie GOTY, and among my favorite games of all time. Now, on to a full review:

I'd had my eye on this game since its early Greenlight campaign and sadly missed its Kickstarter. Fast forward many months of watching the game evolve, and Freedom Planet's on Steam. After everything I'd seen, I set fairly unrealistic expectations for this game... and was shocked when I found they'd not only been met, but exceeded.

In short, Freedom Planet is everything you could ask for out of a fast-paced 2D platformer. It hits all the right notes with a mix of speed and platforming, coming together in excellent level design, very much akin to Genesis era Sonic titles. However, it isn't a Sonic clone; it clearly draws a great deal of inspiration, but also has enough differences to feel fresh and unique.

Freedom Planet undoubtedly has a love of speed, similar to Sonic, and features great level design, with branching paths and multiple ways to tackle areas due to characters' different abilities (more on that later), but the levels can be fairly lengthy and aren't afraid to slow you down for some more intricate platforming or a bit of combat. Neither of those points are negatives; the levels never seem to drag, continuing to add in new hazards to overcome and sights to see, and being unable to simply blow through a level without prior practice makes the platforming feel that much more satisfying. Combat is also quite fun, as it maintains the game's fast pace and mixes in a good amount of variety in both attacks and enemies. Boss battles are also unique and challenging, each requiring different approaches to beat them, and ultimately being very entertaining in their design.

Graphically, this game is beautiful and features very detailed sprite work. Characters are drawn down to minute details, and backgrounds and level pieces are equally detailed and varied. Each area is distinctly different from the last and very lovingly drawn. Not only does the level as a whole paint a lovely image, but the artists even took care to include small details that can truly breathe life into a game. This attention to detail carries over to the characters, with entire animations dedicated to a single usage in-game. For instance, in one level there are disco balls, which cause the characters to dance if they're stopped near enough by.

The soundtrack is also varied and fun, keeping pace with the game. Voice-overs are also surprisingly good, especially considering how games can suffer greatly from poor voice acting (to the point it would have been preferable for them to be silent). Freedom Planet's voices in no way detract from its characters, and in fact, can be rather fun and fitting, particularly in its many lighthearted moments.

Story-wise, it's on par with retro-inspired action games. You're out to save the world, you'll meet some fun characters, and you'll find little plot surprises here and there. Gameplay far outshines story here, but it's a good romp regardless, and if story isn't your thing, there's the option to skip it completely and get right to the meat of the game.

Replayability is another one of Freedom Planet's strong suits. As of writing this, there are three playable characters, each with distinct abilities. Two of the three even have their own story, and I've heard plans to not only increase the character count, but also to give characters unique stories and levels. Characters aren't just simple sprite swaps either; each character has an entirely different set of moves and abilities, as well as levels unique to them. Even when passing through the same levels, it feels like a fresh experience. The characters vary enough to warrant entirely different play styles and ways of going about overcoming the same areas. This is particularly prevalent for boss fights, which adds an extra layer of excitement replaying them.

There are other little extras, such as a set of 'hit the targets' levels, which are much smaller, but focus on avoiding obstacles and making your way to all the corners of the level. These are rather fun, although you'll be done with them very quickly. Keep playing, and you'll even unlock a mahjong mini-game to relax with between more intense gameplay.

All said, Freedom Planet can offer dozens of hours of entertainment for a very reasonable price. Between the levels' length and depth, each character offering a brand new perspective on the game, and simply being fun enough to drag you back for one more try at a faster run, Freedom Planet is a great value and a shining example of the incredible things indie gaming is capable of.
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104 of 115 people (90%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: November 27, 2014
It's Sonic + Sparkster + Gunstar Heroes with its own goofy saturday morning cartoon plot. Essentially, this is to Genesis platformers as Shovel Knight was to the NES. This means that it's good, and you should buy it. It also has great music.

It's also a solid argument that Sega should just give the Sonic license to GalaxyTrail and let them go nuts. Sure as hell can't be worse than Sonic Boom, right?

Fun fact: Freedom Planet was doing snarling robot-armed snake antagonists before Sonic Boom made them uncool.
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24 of 27 people (89%) found this review helpful
2 people found this review funny
11.3 hrs on record
Posted: December 18, 2014
The most fun action-packed Sonic / Megaman insipred game you will ever play in your life,The voice acting is beautifull,the pixel art is eye-candy and the gameplay / storyline is immersive and extremely interesting. Definitely recommend buying this game or even throwing a few more bucks towards the developers because they deserve it.
Was this review helpful? Yes No Funny
23 of 28 people (82%) found this review helpful
1 person found this review funny
13.7 hrs on record
Posted: March 5
Good indie game that isn't nearly recognized as much as it should be, meanwhile an indie franchise that has been done to death and rehashed is far more popular (fnaf).

I'll never understand you people.
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19 of 21 people (90%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: February 9
The CD-player in my car is busted, the disc won't eject. So, imagine having to listen to Jamiroquai's "Traveling Without Moving" constantly. It's a good album though, came out in 1996, had classics like "Seven Days in Sunny June", "Canned Heat" and "Supersonic". Speaking of Super Sonic, the lack of a certain hedgehog on the Sega Saturn was very strange. There were a couple spin-offs and Sonic X-treme (which was never released), but no Sonic 4. In fact, Sega still hasn't released a Sonic 4, I can't understand it.

During the 16 and 32-bit days, the mascot-platformer was the most over-stuffed genre on store shelves. These games were mostly garbage like Bubsy & Awesome Possum. Anytime there was an actual hit (like Earthworm Jim), publishers would run it into the ground through a combination of uninspired sequels and marketing. Still, there were a lot of good games released during this time: Rocket Knight Adventures, Socket, Pulseman, High Seas Havoc, Adventures of Little Ralph, Keio Flying Squadron 2, Tryrush Deppy, Ristar, DoReMi Fantasy, Super Tempo Popful Mail, Astal, Clockwork Knight, etc.

It was a rough transitional period for the platformer. Due to the popularity of Mario 64, most developers went 3D (or at least 2.5D) with varying levels of success. The 2D platformers released around the time were by small teams, and unless you read Diehard GameFan, you didn't know of their existence. Freedom Planet could have been one of those games. If it had released in 1996, it would have toiled in obscurity for nearly a decade, until it was purchased by somebody in a random ebay auction. This guy played through the game, thought "Wow this is really good!", and told everyone in his gaming forum about it. I'd wager that by 2008, Freedom Planet achieved some mid/high-level of notoriety, and commanded about $80 per disc through online auctions.

Freedom Planet follows the adventures of Lilac, Carol, and Millia. Three heroines, three kingdoms, one war, an alien menace, and that's the short version. There are a lot of cut-scenes in this game, and the story takes some unexpectedly dark turns. Saying anything else is liable to turn this review into spoiler-central, but I'll say this much: there's at least one scene in this game that I'd be perfectly content with never seeing again.

But enough about that mess, let's talk about the actual game. There are three playable characters, and they have a variety of unique skills. This is a fast-moving platformer, not unlike the Sonic games, so expect loops, ramps, and so on. The stages are all fairly large, with numerous optional paths, secrets, traps. and enemy robots. This is also a combat-oriented platformer, and the later stages throw a lot of baddies at the player. Freedom Planet certainly isn't lacking in boss-fights either, you can expect two or more in every stage.

How you deal with adversity depends on the character. Lilac soars with her various aerial maneuvers (including a flying dash-attack & a shoryuken), Carol has her claws, Chun-Li kicks, and a motorcycle, while Millia creates blocks and shields to frustrate anything capable of firing bullets. These skills are also necessary for getting around the stages, whether it's flying over massive cliffs, driving up walls, or even subtle tricks such as using a phantom block shield blast to propel Millia a few feet. The controls are exceptionally fluid, and the mechanics are very solid. While the levels are fun to explore, they're even more entertaining, when using every ability to its fullest extent to speed through them. Also, unlike some platformers that emphasize speed, there's no worry over taking damage from simple enemy contact.

As I mentioned earlier, Freedom Planet has a lot of boss-fights, and they can be pretty tough. Most of the challenge is in reading their patterns. They move quickly, and while you might see this as a sign to move fast yourself, it's all a smokescreen. What's liable to happen is that you'll bump into their attacks and get yourself killed. Instead, you want to stop, wait, and see what happens. They'll jump from one of the screen to the next, present some opening, and that's when you attack. Each character has a move that gives them some invincibility, such as Lilac's flying, Carol's kicks, or Millia's shield. Using those moves, even in last-ditch situations, could save your life. All that said, even the easy setting will lead to some boss-related deaths. The most devastating attacks tend to juggle you, which eats through a ton of life. Also, Millia has half the health of the other heroines, but she tends to kill bosses faster so it balances out.

Where this game really excels is in level-design variety. All too often, variety is a double-edged sword. Yeah it's fun to see something new and different, but when you're flying from one set-piece to the next, you never really get a feel for how the game actually plays. You buy a game, expecting a third-person shooter, but every other level involves turrets, vehicles, flying, swimming, sex QTEs, and so on. Each stage in Freedom Planet is different from one another, but not so different that you feel like you're playing another game. It's also important to note that the level-design never completely shifts gears. One stage might feature more enemies, another probably has some extra puzzles, but it never feels like "this is a puzzle stage" or "this is the stage where you fight all the time". Everything comes together naturally, and you're always in complete control.

Although, yes there is a 2D shooter stage. Of course there would be a 2D shooter stage. I've been a platformer-fan for decades and this happens every time...EVERY SINGLE TIME. Apparently, there's always someone out there that thinks "Our game is too good, we should throw in a really weak section to give reviewers something to complain about". Towards the end of Freedom Planet, there is a 2D shooter stage. It's not particularly bad, but it's just...there. All told, I guess I can deal with a few minutes out of a 2+ hour game being merely passable.

Freedom Planet is a relic, and I mean that in the most affectionate way. It's a mid-90s platformer that has all the elements of a forgotten classic, but it was released in 2014. It's unfortunate that more games aren't released that emulate this style. It seems that for most indie-developers, their favorite system growing up was the NES. That's cool and all but eh, I prefer the days of the Genesis/SNES/Saturn/PSX. I'd rather see more games that prey upon my nostalgia, and if they turned out to be half as good as Freedom Planet, then I'd be in for a treat.
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20 of 23 people (87%) found this review helpful
1 person found this review funny
7.7 hrs on record
Posted: January 4
Freedom Planet has a lot of qualities that are similar to Cave Story. Lovable and memorable characters, melodious music that further invests you in the experience, and a servicable story that does its job to keep you interested.

The pixel art is meticulously crafted, making the game an absolute joy to look at. Some levels offer multiple paths to keep things fresh on multiple playthroughs, which the game encourages by having 3 playable characters. (I hear a 4th is on the way) Not to mention the devs were smart enough to have an Arcade mode option that skips all the dialog scenes for a straight up Sonic the Hedgehog experience.

Ahh yes, the constant references to Sonic that reviews make aren't exactly wrong. It's clear that this game borrows heavily from Sonic with its fast paced gameplay and anthropomorphic characters. Hell, the main plot of the game revolves around recovering a stone of great power, which reminds me of the chaos emeralds. But that's where the similarities end. There's plenty that this game does better than Sonic.

Such as amazing boss fights that your friends often come to assist you in. And thankfully so, as some of these bosses can be very difficult on your first attempts. However, pretty much all of the bosses are pattern based and can be defeated by observation and learning. This makes the boss fights more a battle of attrition than skill, but many of them are spectacular enough to look past this. And with infinite continues that start you off at the boss room when you get a game over, it's extremely forgiving.

Freedom Planet also offers more options for dispatching enemies than Sonic. Where in Sonic you can only jump on enemies or roll to kill them, Freedom Planet gives you kicks, spins, dashes, rolls, shields, cubes, and a friggin motorcycle to plow through enemies. I'd say the term "Combat Runner" is applicable for this game, as the combat portion can feel very fluid and natural once you get the hang of it. Some of these attacks can even lead into each other, making you look like a real cool dude when you pull off a sweet combo move.

I feel like I could sing this game's praises for another half an hour, but this should be more than enough to convey my feelings. It's so refreshing to see a game on Steam with so much love and attention to detail put into it. I'm looking forward to many more adventures with Lilac, Carol, and Milla in the near future.

If this game hadn't been gifted to me, it is the first I would buy at full price simply because the devs deserve it for a job well done. I have nothing but respect and admiration for GalaxyTrail.
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17 of 19 people (89%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: March 31
This game reminds me of the Sonic series. It is awesome!
The character voices are very quality. You will enjoy the running and flying in each scene.
The story made out well, but you will feel a little weary in order to pass each mission, because it take a very long time, the path is too long.
Overall, I enjoy
Was this review helpful? Yes No Funny
18 of 21 people (86%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: April 4
Better than most Sonic games.
Was this review helpful? Yes No Funny
19 of 23 people (83%) found this review helpful
1 person found this review funny
62.6 hrs on record
Posted: December 10, 2014
The fact there is finally a game like this is a miracle. A sonic fangame gone rogue, its become some kind of astonishing hybrid of all the best Genesis titles, blended together in a fine puree. Some critics will argue that the game suffers from being slower-paced than the Sonic games we are all reminded of by this title--this is missing the point. This is what Sonic should have been all along. Let's get real, the Sonic franchise is not self-sustainable. I've played the old Sonic games and then thought to myself, what if I could have more? I thought about what that would mean, to have Treasure-inspired bossfights in a Sonic game. How would that look? How could you do that with the ring system? I've dreamt of working on a game like this, hoping that it would exist at all, but I kinda gave up on that concept many many years ago.

But here it is. Here it ♥♥♥♥♥♥♥ is, in a glorious mix of Rocket Knight, Ristar, Gunstar Heroes, Pulse Man, and yes of course Sonic. Hell there is even some Megaman in the stage design if you pay attention.

Is it a perfect game? No. Is it the perfect game for me? Oh my god yes. There is not much of a clear difficulty curve until the very end. The first two levels are easy enough but its hard to pick out a boss fight that's anything less than an adrenaline rush. If you don't like the pacing of oh say, Gunstar Heroes... No nevermind that thought. Gunstar Heroes is awesome, screw you.
Voice acting, not perfect. There's a super adorable character who the writing and acting side of me can't stand and yet I still find her cute? Without a doubt the main antagonist's voice acting steals the show. Look forward to that!
You will also notice some curious sprite imperfections. I won't call them errors just oversights.
Game can slowdown at times and will cause button inputs to get lost in translation, sometimes at critical moments. That could use some work if possible, but its something you can compensate for by acting quickly.
Some of the boss attacks are slightly cheap. You won't know they're coming the first time around.

Pretend its a Sonic game made by Treasure, then give it an actually attention holding plotline. Real basic stuff but they told it right and most of the characters are actually 3Dimensional. Those that aren't are 2Dimensional and that's more than I can say for the Sonic franchise (or Treasure for that matter).

But don't let any of that fool you. References to Treasure and Sonic team aside, this is GalaxyTrail now. Look what they did. They deserve a career. Give them a career. I will hunt you down if you don't give them a career. Cuz if they get and maintain some momentum people will be comparing future games to GalaxyTrail and Sonic Team and Treasure might become relics.
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13 of 14 people (93%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: March 23
This is an excellent game that reminds me of so many of the awesome Sonic The Hedgehog games and other great platformers of the Super Nintendo and Sega Genesis era. I got to Stage 3 and decided this game deserves a honest review from me.

First off, the controls are really tight and well balanced to the character's abilities. At the end of each stage you get a boss fight that is fun but not overwhelmingly hard. I also get to collect items that give extra lives and so on. You even have a similar ability like Sonic but it works a little different.

Overall this is the most addicting platformer I have played in a long time and I will be happy to give it my two thumbs up. Buy this game and play it with a smile, it's that good! :)
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15 of 18 people (83%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: December 31, 2014
This is probably the best game I've ever Kickstarted. I played through the entire game for Extra Life back in October and couldn't put it down. It does Sonic better than Sonic ever could. One of the best games of 2014. Everyone squees over Shovel Knight, but ignored this wonderful gem. If you love that retro gaming or sonic style action, you are doing yourself a disfavor by not playing this game. They nailed it!
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11 of 11 people (100%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: December 29, 2014
Overall I'd say this is a very decent game.
Pros:
  • Unique gameplay not seen since Sonic the Hedgehog from the Sega Genesis
  • Game is challenging and fun
  • Maps are very well-designed
  • Music is well-set for the levels.
Cons:
  • The physics were kind of sloppy. You could pretty much walk up walls many times
  • Personal opinion, I found the voice acting to be somewhat annoying. No real fault of anyone.
  • Quite a bit of trial and error. I personally am not a fan of that. Bosses may be predictable, but only after you go through the fights multiple times.
  • Some of the enemies were very obnoxious with damage. The sound blasting creatures could pretty much half your health in one strike if you don't see them fast enough.
A lot of my cons are more personal than anything. Skill is really all that matters. I still sincerely recommend this for those of you itching to get back into a game like this one.
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12 of 14 people (86%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: February 25
A game where the cast of Sonic have been replaced by chibi animal girls with a tad more emphasis on combat. I mean, I guess? I never played Sonic. What even is a Sonic? I don't know but this game is pretty good.

The soundtrack is neat too.
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9 of 9 people (100%) found this review helpful
1 person found this review funny
17.1 hrs on record
Posted: March 13
While Sonic The Hedgehog is now little more than an online joke, Freedom Planet's Lilac and Carol are (or should be) taking the spotlight for retro-esque fast-paced platformer. The game's great in some areas and poor in others, while not being as memorable as the 8-bit wonder of Shovel Knight or as popular as Five Nights at Freddie's, this is one of those underrated gems that's just a little too overlooked.

Gameplay: 9/10: If you're familiar with classic Sonic The Hedgehog, you'll be fairly familiar with Freedom Planet. A fast-paced platformer with multiple characters to choose from with their own unique talents to add more versatility in the game. The controls themselves are fluent for the most part, only having a minor issue with the ends of jumps (Though this is only really apparent in a level outside of the main game itself). The difficulty itself isn't too bad, though the difficulty spike really ramps up specifically at the Stage 8 midboss, onwards. The bosses are cleverly designed and get rightfully more difficult as the game progresses, requiring you to use different strategies with your character. My only real complaint are the powerups, consisting nothing but shields, shields, and more shields.

Graphics 7/10: The visuals in the game are very appealing, especially for a 16-bitish game, and most of the character designs are great. Not just the characters, but the stages are also designed very well, which is where a majority of my praise comes from, going through temples in one instance only to be traveling through a supermarket filled with baddies the next. Admittedly though, Quite a few instances feel very oriental, which throws me off of the otherworldly experiance. Knowing this is taking place on a whole seperate planet and I can't think that these sentient species decide to have their culture similar to that of Earth's Asian cultures. Call it a nitpick as well, but I can't see an alien culture heavily similar to our own.

Story 5/10:The worst thing about Freedom Planet is the story, voice acting, and character developement... Respectively. While there are a couple good voices and originality put into the story, it's overshadowed by the sub-par voices and Clichés. Your characters don't go too far from being tokens, the main 3 playable characters being a good example (Lilac=levelheaded heroin, Carol=hot-temptered but a softy on the inside, Milla=heavily shy and emotional, opening up to previously mentioned characters). The story itself is passable, and you're free to select "classic" mode to ignore most of it.

As for the voice acting, a majority is tolerable with the exception of Spade, who's... Cringeworthy for having the "edgy emo kid" tone, similar to Shadow the Hedgehog but a little more "amateur-ish". Torgue's doesn't fair well either simply for having little emotion for a vast majority of the game along with a slight scottish accent, subtle to the point where can't really tell if he's got one or not. I can't ignore the voices that aren't bad at all, like the Magister's, Lord Brevon's, and the Dragon Scientist's.

Sound 8/10: The game's soundtrack is great overall, with a few hiccups here and there. While most tracks are great like Relic Maze's, Dragon Valley, Thermal Base and more, there are few duds like half the Dreadnaught themes that I'm not a fan of. The main theme of the game however is one of the best in it, which just amps you up to hear more of what the soundtrack has to offer. By no means is this the sound quality of Shovel Knight, it's still worth a good listen!

The game's flawed, yes, but even if you're not much of a fan of Sonic, you'd probably still like Freedom planet. It's not as fast-paced as Sonic, but that's easily countered by the special traits each character has within their abilities. As for the Sonic fans themselves: If you've wanted some resurrection in the series, Freedom Planet isn't that- It's a reincarnation.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
17.5 hrs on record
Posted: December 13, 2014
If you like Sonic you'll probably like this. Fast paced gameplay with great fighting mechanics and tough bosses. Amazing OST with a full voiced story to boot. With more characters and stories to come in the future via free update. its obviously worth the 15 dollars. Incredibly underrated and really needs more plays.


Fast/10 or 10/10 iunno
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
144.2 hrs on record
Posted: February 17
Yes/10

- Pros -
  1. Runs smoothly on my toaster.
  2. Great graphics, audio and gameplay. Especially gameplay.
  3. The three (as of writing) characters, Little Miss Heropants, Stupid Furball, and Super Dog play almost completely differently from each other. Variety is good.
  4. Multiple characters, collectible cards, achievments and time attack mode add a lot of replayability.
  5. Mahjong included.
  6. Free future content.
  7. Each character has 4 different portraits, which help differentiate your save files.
  8. Serpentine's had enough of my kung fu tricks.
  9. Dragons are cooler than Hedgehogs.
  10. Useless cool random things like sitting on benches and dancing.
  11. "Quack."
  12. Only two stages have bottomless pits, and both have a reason to.
  13. Lilac goes insane by the time she gets to Lord Brevon.
  14. You can literally kill enemies by throwing health and extra lifes at them.
  15. A timtams currency exchange program has been established.

- Cons -
  1. The fact that, since you are reading this, you probably don't own this game. Yet.
  2. Milla becomes an eldritch abomination. D: And then dies. ): Except she doesn't. :D
  3. Pangu Lagoon. Unless you know the speedrun strats.
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8 of 9 people (89%) found this review helpful
17.5 hrs on record
Posted: December 11, 2014
I'll put this bluntly: If you were a fan of the Sonic franchise before it lost all sense of speed, overall production quality, and respect for its players' skills, then you will absolutely love Freedom Planet.

Not only does it emulate what made classic Sonic games good, it surpasses them; Combat is more fun and complex than just jumping on things (or using cheap homing attacks like the modern games), Bosses are BRUTALLY challenging (and you beat them through SKILL, not cheapness) and the levels are masterfully crafted, with tons of secrets and achievements to hunt for.

All of this is available in either a Story mode, where you'll be treated to fully voice-acted in-engine cutscenes between every level, or a Classic mode if you don't care for the voicework or just want to keep the action flowing. Additionally, there are THREE characters with very separate and unique sets of gameplay mechanics (two available in Story mode, the third only in classic). I've played through the entire game with all three, and I can say that even when visiting the exact same level or fighting the exact same boss (some levels/bosses are unique to certain characters, but most are shared) it became a different experience just from these characters' unique abilities. For example, Sash Lilac can periodically rocket herself in any primary or diagonal direction (and be temporarily invulnerable while doing so) while Carol Tea has wall-jumping, rolling and claw-strike attacks, and a truly awesome motorcycle. The third character, Milla, has very little health but can reflect most projectiles, and pick up powerups or generate blocks out of thin air to throw, while traversing verticle space with a klonoa-style limited flight.

If I had to nitpick anything about the game, it's a lack of multiplayer, and the voicework (while I personally enjoyed it) was for certain characters done with recording hardware of noticeably lower quality. Neither of these small details made the game overall any less spectacular.
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36 of 62 people (58%) found this review helpful
52 people found this review funny
0.9 hrs on record
Posted: January 4
got told to "die furfag" for playing this

10/10
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8 of 10 people (80%) found this review helpful
1 person found this review funny
7.4 hrs on record
Posted: December 2, 2014
Freedom Planet is to Mega Drive games like what Shovel Knight is to NES games: a great tribute to the era and platform. The game takes inspiration from Mega Drive platformers like Sonic, Rocket Knight, Ristar etc. and it captures those kinds of games incredibly well. The only real criticisms I have is that the writing can be a bit cringe-worthy and the difference in difficulty between the stages and bosses is too big. Highly recommend it.
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9 of 12 people (75%) found this review helpful
16.5 hrs on record
Posted: December 4, 2014
In this age of hipster shovelware, it is a truly rare occasion to find an indie game that is easily worth an AAA price tag. Having learned of this jewel only recently, I was instantly hooked by its familiar yet original art style, addicting gameplay and just how polished it is (immersive soundtrack, actual character voice overs, etc). You won't regret purchasing this game, it's a great example that the platformer genre is not dead. Surprising that Freedom Planet was basically made with a relatively primitive Sonic games constructor.

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