Fight your way across the celestial world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
User reviews:
Very Positive (21 reviews) - 95% of the 21 user reviews in the last 30 days are positive.
Overwhelmingly Positive (2,506 reviews) - 96% of the 2,506 user reviews for this game are positive.
Release Date: Jul 21, 2014

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September 1

Freedom Planet is coming to the PS4

GalaxyTrail is pleased to announce that it will be porting Freedom Planet to the PS4 in the near future. The game will feature content updates up to the addition of the Milla Adventure Mode and additional bug fixes. We are not currently preparing a version for the Vita at this time. Release Date To Be Determined.

54 comments Read more


“Freedom Planet is an emotional, comedic and fun fast-paced platformer that will keep you on your toes and wary of incoming dangers.”
5/5 – Gamerscape

“Freedom Planet is well-written love letter to the sixteen-bit era, reminding players of the power of the action-platformer. Expect to be serenaded by the splendid soundtrack.”
81/100 – Tech-Gaming

“Freedom Planet is a criminally underrated game and a shining example of just how good a retro platformer can feel even in 2015...”
4.5/5 – PC Mag

About This Game

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.

As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.

Do you have what it takes save Avalice? Try the demo and see for yourself!

  • Dash across the celestial world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time
  • Explore at your own pace to find hidden paths and treasures and collect as many crystals as possible
  • Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes
  • Zoom through the stages without interruption or dialog with Classic mode
  • Battle tons of quirky boss enemies including giant robots, towering alien creatures and aggressive rivals
  • Discover five elemental shields that reflect specific attacks and provide cool benefits
  • Unlock special bonuses, including mini-games, achievements, artwork and music

**Future content is planned! We'll be continuously adding new features, and any future DLC we include will be free of charge.**

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: Dual-Core 2.0 GHz or better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1300/NVidia GeForce 6600 GT or better
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    • Sound Card: DirectX-Compatible Sound Card
    • Additional Notes: We recommend trying the demo before purchasing to ensure that your system will run the game without errors.
    • OS: Snow Leopard 10.6.3 or later
    • Processor: 2.0 GHz or better
    • Graphics: 4GB+ recommended
    • Storage: 400 MB available space
    • Processor: Dual-Core 2.0 GHz or better
    • Graphics: 4GB+ recommended
    • Storage: 400 MB available space
Customer reviews
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Very Positive (21 reviews)
Overwhelmingly Positive (2,506 reviews)
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2,113 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
42.3 hrs on record
Posted: September 24
A lot of people are comparing this to Sonic, but as someone who doesn't like classic Sonic I can confirm that this game is amazing anyway. It definitely has elements from Sonic, but does a lot of new things as well. For example: actual combat instead of killing everyone in one hit with the only attack you have (which makes especially boss fights a lot more fun, but regular stages as well), a great story (at least in my opinion), a lot of different cool special abilities, much better level design (again in my opinion, either way it's different), and a lot of other stuff that I can't think of right now (I'd probably have to play more classic Sonic to see all the stuff that's different but I really don't want to) but that's okay because I think I made my point anyway. Each of these things still make the game very different from Sonic, despite the similarities.

Also I love the character designs and the characters and the story and the music and everything really.
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1 of 1 people (100%) found this review helpful
45.9 hrs on record
Posted: October 1
Non-Gameplay Pros:
-Well-designed characters
-Great voice acting
-Lighthearted, but with some surprising dark undertones
-Simple, yet interesting story
-One of the less toxic communities of recent indie games
-So good, it's getting a sequel

Non-Gameplay Cons:
-People who haven't played it may accuse it of being a "furry game."

Gameplay Pros:
-Fantastic level design
-Fast-paced gameplay
-Each dfficulty mode actually feels different
-Different characters add replay value
-Smooth difficulty curb
-Well-made boss fights
-Tons of secrets to find
-Designed perfectly for both speedrunners and casual players
-Achievements are very creative and challenging

Gameplay Cons:

Overall, this title is a perfect homage to the classic Sonic games, and even surpasses them in some areas. Its gameplay feels very similar, while still managing to be unique by bringing many new things to the table. And while I may get frustrated sometimes (*cough cough* Trap Hideout *cough cough* Final Dreadnought 2 as Milla *cough cough*), I always end up coming back for more. This game gets a solid 10/10 from me.
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1 of 1 people (100%) found this review helpful
2 people found this review funny
4.7 hrs on record
Posted: October 1
You either die a hero or live long enough to see yourself become a furry.
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2 of 33 people (6%) found this review helpful
7 people found this review funny
Not Recommended
0.7 hrs on record
Posted: September 24
Product received for free
-One of the best scores I have ever heard in a video game. Truly beautiful
-Great platforming, simplistic but incredibly satisfying
-Unique, interesting characters
-Art style is absolutely wonderful. Not really a fan of pixel-y tryhard retro ♥♥♥♥, but it's a nice step away from the gritty realism of modern games
-Fun game in general; controls well, addictive, entertaining

-You are a furry
-You talk to furries
-Everything is furries

3/10, if you like this game you are a furfag
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4 of 4 people (100%) found this review helpful
31.0 hrs on record
Posted: October 18
Like Shovel Knight did for Mega Man and Axiom Verge did for Metroid, sometimes a fake retro game goes beyond a mere homage. Freedom Planet not only captures the complete heart and soul of classic Sonic the Hedgehog, but contributes its own ideas that both improve upon the classic Sonic formula and are different enough to justify it being an original work.

The game looks, sounds, and plays like a top-tier Game Boy Advance title. The sprite work and animation are heartfelt and too good for their own good. The music is phenomenal; every single track is an earworm while still setting a strong mood for the stage. There are huge cutscenes with professional-level voice-acting (and numerous ways to skip/disable them if you just want to play the game). Stage design and gameplay are spot-on Sonic, with multiple paths and hidden secrets that reward exploration and experimentation. The engine is fairly bug-free as well; aside from a couple insignificant clipping glitches, I found no real problems during casual play.

There’s just not much I can think of to say about this game aside from gushing. It exceeded all of my expectations.

One thing I might criticize is the difficulty level; on Normal difficulty, the game gets very unforgiving near the end. One late-game level has some instant death traps that will kill you if you don’t already know they’re coming. The final normal level is just outright long (speedrun par is 12 minutes), and will force you to re-run long stretches of land you die in the wrong places. Many of the late bosses are unforgiving and will force you to take note of their patterns if you want to survive for more than thirty seconds.

However, this is all mitigated by the fact that difficulty levels exist; if Normal is too frustrating, you can turn the difficulty down to Easy or even Casual, and all your rage will go away. Even then, death is a slap on the wrist and using a continue won’t even make you lose your level checkpoint! I’m also willing to forgive the instant death traps because, compared to Sonic games, Freedom Planet has almost no bottomless pits in the entire game. But that’s not all; there are also no dreaded underwater segments! Unlike Sonic, the Freedom Planet characters can actually swim and don’t just jump around with slow gravity while underwater. With this in mind, I think one level with one set of instant death traps is not only acceptable, but adds a nice sense of tension that is very fitting to the level in question.

If I’m going to honestly criticize one thing about this game, it’s that it’s technically unfinished. One playable character who was promised as a Kickstarter stretch goal is still not implemented, and another character hasn’t made it out of beta. The missing characters leave some odd holes in game design; for instance, you can collect elemental orbs scattered around the levels during gameplay that don’t seem to do anything – they were meant to be ammo for one of the missing characters. Another of the missing characters was patched in very, very late after the game’s release, and sports some strange bugs – attempting to skip one of her cutscenes will skip the entire stage.

But I’m just nitpicking at this point. This game is a polished, beautiful, adorable, and satisfying adventure. Achievement hunters can expect about 25 hours of gameplay and an achievement list that is fair, nicely-paced, and emphasizes the game’s strengths. Overall, this game belongs in the library of any fan of indie gaming, retro gaming, or Sonic the Hedgehog. 9.5 / 10!
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Most Helpful Reviews  Overall
370 of 421 people (88%) found this review helpful
4 people found this review funny
94.6 hrs on record
Posted: July 23, 2014
"But this game looks like a Sonic ripo... " <FALCON PUNCH>

YOU KNOW NOTHING! Play the demo, check the gameplay, read the reviews! This game is a Saturn-era platformer that NAILED IT. We are talking here about levels of quality used to describe games like: Shovel Knight, Megaman X4 or Sonic 3 & Knuckles. While game certainly is a nostalgia trip, it firmly stands on it's own in this day and age. Whole experience is delivered in awesome package with suprisingly varied gameplay mechanics, great level design, smooth controls, soft esthetic and top-level, adrenaline pumping boss encounters (better quality than all Sonic's bosses and on the level of the best from Megaman). On top of that, three distinctive characters to play means high replayability that easly justifies the initial price tag. Game may look like Sonic initially but in reality it plays like a improvement and modernization of Blue Blur's formula with many influences from other awesome platforming classics. It evolved from this ground-up and at the end Freedom Planet does it's own thing.

It looks well, sounds well (amazing soundtrack) and even the voice-acting, that is clearly more of indies level of quality, is most times solid. Not amazing mind you, but not bad either. Storyline is nothing super special, but characters are likeable enough to let some plot problems and incosistencies slide. Cutscenes can be really lenghty sometimes. I liked them, but those who highly prefer gameplay over story can disable them by choosing Classic Mode.

Some people also complained about difficulty curve. Bosses are in fact a bit challenging on Normal difficulty, but for me, fair checkpoint system and painless continues are more than enough to balance this out. If you are not reckless and do recognize some boss patterns, you should be fine. There are also plenty difficulty settings to choose from - you can pick Easy or Casual, if you want a sweat-less experiece.

This isn't a flawleess ride, but the overall quality of the game is unbelievably high for the first major project from this developer and only $25,000 gained from kickstarter. Again, check the demo. It gives a correct glimpse how the game really looks like and it should definietly tell you if you will enjoy the game. All in all, I highly recommend this game! It is much more than it looks at first glance!
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416 of 497 people (84%) found this review helpful
56 people found this review funny
11.3 hrs on record
Posted: February 9, 2015
The CD-player in my car is busted, the disc won't eject. So, imagine having to listen to Jamiroquai's "Traveling Without Moving" constantly. It's a good album though, came out in 1996, had classics like "Seven Days in Sunny June", "Canned Heat" and "Supersonic". Speaking of Super Sonic, the lack of a certain hedgehog on the Sega Saturn was very strange. There were a couple spin-offs and Sonic X-treme (which was never released), but no Sonic 4. In fact, Sega still hasn't released a Sonic 4, I can't understand it.

During the 16 and 32-bit days, the mascot-platformer was the most over-stuffed genre on store shelves. These games were mostly garbage like Bubsy & Awesome Possum. Anytime there was an actual hit (like Earthworm Jim), publishers would run it into the ground through a combination of uninspired sequels and marketing. Still, there were a lot of good games released during this time: Rocket Knight Adventures, Socket, Pulseman, High Seas Havoc, Adventures of Little Ralph, Keio Flying Squadron 2, Tryrush Deppy, Ristar, DoReMi Fantasy, Super Tempo Popful Mail, Astal, Clockwork Knight, etc.

It was a rough transitional period for the platformer. Due to the popularity of Mario 64, most developers went 3D (or at least 2.5D) with varying levels of success. The 2D platformers released around the time were by small teams, and unless you read Diehard GameFan, you didn't know of their existence. Freedom Planet could have been one of those games. If it had released in 1996, it would have toiled in obscurity for nearly a decade, until it was purchased by somebody in a random ebay auction. This guy played through the game, thought "Wow this is really good!", and told everyone in his gaming forum about it. I'd wager that by 2008, Freedom Planet achieved some mid/high-level of notoriety, and commanded about $80 per disc through online auctions.

Freedom Planet follows the adventures of Lilac, Carol, and Millia. Three heroines, three kingdoms, one war, an alien menace, and that's the short version. There are a lot of cut-scenes in this game, and the story takes some unexpectedly dark turns. Saying anything else is liable to turn this review into spoiler-central, but I'll say this much: there's at least one scene in this game that I'd be perfectly content with never seeing again.

But enough about that mess, let's talk about the actual game. There are three playable characters, and they have a variety of unique skills. This is a fast-moving platformer, not unlike the Sonic games, so expect loops, ramps, and so on. The stages are all fairly large, with numerous optional paths, secrets, traps. and enemy robots. This is also a combat-oriented platformer, and the later stages throw a lot of baddies at the player. Freedom Planet certainly isn't lacking in boss-fights either, you can expect two or more in every stage.

How you deal with adversity depends on the character. Lilac soars with her various aerial maneuvers (including a flying dash-attack & a shoryuken), Carol has her claws, Chun-Li kicks, and a motorcycle, while Millia creates blocks and shields to frustrate anything capable of firing bullets. These skills are also necessary for getting around the stages, whether it's flying over massive cliffs, driving up walls, or even subtle tricks such as using a phantom block shield blast to propel Millia a few feet. The controls are exceptionally fluid, and the mechanics are very solid. While the levels are fun to explore, they're even more entertaining, when using every ability to its fullest extent to speed through them. Also, unlike some platformers that emphasize speed, there's no worry over taking damage from simple enemy contact.

As I mentioned earlier, Freedom Planet has a lot of boss-fights, and they can be pretty tough. Most of the challenge is in reading their patterns. They move quickly, and while you might see this as a sign to move fast yourself, it's all a smokescreen. What's liable to happen is that you'll bump into their attacks and get yourself killed. Instead, you want to stop, wait, and see what happens. They'll jump from one of the screen to the next, present some opening, and that's when you attack. Each character has a move that gives them some invincibility, such as Lilac's flying, Carol's kicks, or Millia's shield. Using those moves, even in last-ditch situations, could save your life. All that said, even the easy setting will lead to some boss-related deaths. The most devastating attacks tend to juggle you, which eats through a ton of life. Also, Millia has half the health of the other heroines, but she tends to kill bosses faster so it balances out.

Where this game really excels is in level-design variety. All too often, variety is a double-edged sword. Yeah it's fun to see something new and different, but when you're flying from one set-piece to the next, you never really get a feel for how the game actually plays. You buy a game, expecting a third-person shooter, but every other level involves turrets, vehicles, flying, swimming, sex QTEs, and so on. Each stage in Freedom Planet is different from one another, but not so different that you feel like you're playing another game. It's also important to note that the level-design never completely shifts gears. One stage might feature more enemies, another probably has some extra puzzles, but it never feels like "this is a puzzle stage" or "this is the stage where you fight all the time". Everything comes together naturally, and you're always in complete control.

Although, yes there is a 2D shooter stage. Of course there would be a 2D shooter stage. I've been a platformer-fan for decades and this happens every time...EVERY SINGLE TIME. Apparently, there's always someone out there that thinks "Our game is too good, we should throw in a really weak section to give reviewers something to complain about". Towards the end of Freedom Planet, there is a 2D shooter stage. It's not particularly bad, but it's just...there. All told, I guess I can deal with a few minutes out of a 2+ hour game being merely passable.

Freedom Planet is a relic, and I mean that in the most affectionate way. It's a mid-90s platformer that has all the elements of a forgotten classic, but it was released in 2014. It's unfortunate that more games aren't released that emulate this style. It seems that for most indie-developers, their favorite system growing up was the NES. That's cool and all but eh, I prefer the days of the Genesis/SNES/Saturn/PSX. I'd rather see more games that prey upon my nostalgia, and if they turned out to be half as good as Freedom Planet, then I'd be in for a treat.
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166 of 187 people (89%) found this review helpful
140 people found this review funny
36.9 hrs on record
Posted: July 28, 2015
A Sonic game that's better than most recent Sonic games and it doesn't even has Sonic in it.
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149 of 165 people (90%) found this review helpful
50.3 hrs on record
Posted: July 21, 2014
You know whats unfortunate? Most people will get the wrong idea and will knock this game down. There's gonna be a ton of people who will just glance at this and will simply presume the game is a sonic knockoff.

Like with the recent indie game Shovel Knight, it takes elements from various classic games and makes it all its own identity. So does Freedom Planet with its different game play styles. You have characters that of course are fast like sonic, some fight like Zero from the Mega man games, and another who can bring up blocks via magic and throw them via Mario 2 style.

The gameplay yes, level designs take inspiration from sonic titles, along with bosses from games such as Gunstar Heroes, a bit of Ristar, and just this massive blend of genesis/super nintendo games all into one...yes it blends, do breathe this.

Story wise (no worries about spoilers) feels like a good old Saturday morning cartoon show with funny humor, fun characters, and can still be dark in some areas. Themes ranging from friendships, growing stronger, revenge that shift from various character viewpoints when playing the other characters.

There's a lot going on here, its worth the 15$ definitly with its content, and along with more coming along the way with an expansion which will add an adventure mode for Milla since she's only in classic at the moment, along with characters such as Spade and Torque somewhere down the line.

This game though does get hard at the very last few stages, NES hard but checkpoints are plenty and unlimited continues are in this so its not too bad. Just expect a challenge at the later half of the game.

Hopefully this game does become more popular with people on youtube giving this game more attention such as YOGSCAST and reviewers such as Somecallmejohnny and more, just to name a few. Spread the word, tell people about it, and treat it like the kind of game you'd keep in your retro game collection. No scratch that, treat it like the kind of game that stays fresh and fun for years to come, even after the millionith playthrough. Worth the cash, no doubt about it
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132 of 147 people (90%) found this review helpful
9 people found this review funny
14.4 hrs on record
Posted: November 24, 2014
TL;DR - Freedom Planet is easily my indie GOTY, and among my favorite games of all time. Now, on to a full review:

I'd had my eye on this game since its early Greenlight campaign and sadly missed its Kickstarter. Fast forward many months of watching the game evolve, and Freedom Planet's on Steam. After everything I'd seen, I set fairly unrealistic expectations for this game... and was shocked when I found they'd not only been met, but exceeded.

In short, Freedom Planet is everything you could ask for out of a fast-paced 2D platformer. It hits all the right notes with a mix of speed and platforming, coming together in excellent level design, very much akin to Genesis era Sonic titles. However, it isn't a Sonic clone; it clearly draws a great deal of inspiration, but also has enough differences to feel fresh and unique.

Freedom Planet undoubtedly has a love of speed, similar to Sonic, and features great level design, with branching paths and multiple ways to tackle areas due to characters' different abilities (more on that later), but the levels can be fairly lengthy and aren't afraid to slow you down for some more intricate platforming or a bit of combat. Neither of those points are negatives; the levels never seem to drag, continuing to add in new hazards to overcome and sights to see, and being unable to simply blow through a level without prior practice makes the platforming feel that much more satisfying. Combat is also quite fun, as it maintains the game's fast pace and mixes in a good amount of variety in both attacks and enemies. Boss battles are also unique and challenging, each requiring different approaches to beat them, and ultimately being very entertaining in their design.

Graphically, this game is beautiful and features very detailed sprite work. Characters are drawn down to minute details, and backgrounds and level pieces are equally detailed and varied. Each area is distinctly different from the last and very lovingly drawn. Not only does the level as a whole paint a lovely image, but the artists even took care to include small details that can truly breathe life into a game. This attention to detail carries over to the characters, with entire animations dedicated to a single usage in-game. For instance, in one level there are disco balls, which cause the characters to dance if they're stopped near enough by.

The soundtrack is also varied and fun, keeping pace with the game. Voice-overs are also surprisingly good, especially considering how games can suffer greatly from poor voice acting (to the point it would have been preferable for them to be silent). Freedom Planet's voices in no way detract from its characters, and in fact, can be rather fun and fitting, particularly in its many lighthearted moments.

Story-wise, it's on par with retro-inspired action games. You're out to save the world, you'll meet some fun characters, and you'll find little plot surprises here and there. Gameplay far outshines story here, but it's a good romp regardless, and if story isn't your thing, there's the option to skip it completely and get right to the meat of the game.

Replayability is another one of Freedom Planet's strong suits. As of writing this, there are three playable characters, each with distinct abilities. Two of the three even have their own story, and I've heard plans to not only increase the character count, but also to give characters unique stories and levels. Characters aren't just simple sprite swaps either; each character has an entirely different set of moves and abilities, as well as levels unique to them. Even when passing through the same levels, it feels like a fresh experience. The characters vary enough to warrant entirely different play styles and ways of going about overcoming the same areas. This is particularly prevalent for boss fights, which adds an extra layer of excitement replaying them.

There are other little extras, such as a set of 'hit the targets' levels, which are much smaller, but focus on avoiding obstacles and making your way to all the corners of the level. These are rather fun, although you'll be done with them very quickly. Keep playing, and you'll even unlock a mahjong mini-game to relax with between more intense gameplay.

All said, Freedom Planet can offer dozens of hours of entertainment for a very reasonable price. Between the levels' length and depth, each character offering a brand new perspective on the game, and simply being fun enough to drag you back for one more try at a faster run, Freedom Planet is a great value and a shining example of the incredible things indie gaming is capable of.
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Recently Posted
rejected fetus
2.4 hrs
Posted: October 19
Product received for free
My chink friend really likes this gaem
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14.6 hrs
Posted: October 19
While often compared to Sonic the Hedgehog, as someone's who's played a majority of those games, I can safely assure you that Freedom Planet manages to blow the entire library of it's inspiration out of the water in terms of raw gameplay, polish, and content. Though I've yet to invest enough time into the game to experience all it has to offer, I can safely assure you that if you want fast-paced side scrolling action, you're going to regret not having this game in library.

While the art-style and use of anthropomorphic characters might put off some (and arouse several others) the questionable storytelling is easy enough to ignore and, though the copious amount of cutscenes can indeed bog down the gameplay if you plan on forcing yourself to watch it all, can be skipped at your leisure. Though presented well enough to keep my interest, it is a VERY simple story, and far from anything to write home about.

Gameplay wise the only issue I had with Freedom Planet stemmed from it's intense stage 8 difficulty curve. I say curve, I mean more like a mountain, one that gets bigger and steeper the higher you climb. While I'm not adverse to hard-as-nails gameplay by any means, the sudden upswing of difficulty, combined with some frankly absurd damage sponginess, can turn them into pacing annihlators.

Nowhere near bad enough to invalidate my hearty recommendation, but it's definitely something to note. Players inexperienced with 2D sidescrollers and high speed action should definitely consider scaling down the difficulty.
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9.1 hrs
Posted: October 18
Don't trust the trailer. It does zero justice to how wickedly awesome this game is. If you feel the need to get a better taste of the game before you buy, download the demo instead. Is free. :)

The game's soundtrack is awesome, the environments are beautiful, the gameplay is fluid. Coming from many a Sonic game, Freedom Planet's rethinking of what was once the Sonic formula is refreshing and enjoyable - most notably, the fact that Rings have changed to conventional health and the fact that attacks now have to be deliberate on both sides makes gameplay flow wonderfully.

I actually really like the story as well. Brevon is obviously, almost painfully, Saturday-Morning Cartoon evil, but many of the other characters are deep, compelling, and nuanced. Lilac has to balance her heroic valor and mythic identity with a desire to just be a normal teenage girl; Carol has to wade through her friend's determination and her own less-than-honorable past simply to find acceptance; Milla (who actually *acts* like a dog) is trying to cope with the loss of her parents; Torque has to carry a charge that only he knows about, because those with power don't trust him; Spade and Dail have to cope with the untimely murder of their father; Serpentine wants to overcome his physical limitations; Mayor Zao of Shang Mu wants people to recognize him despite his height. And Brevon, shallow as he is, plays to these - making false promises that he can get them what they want, and when they reject him, telling them that because of their guilt and shame, they have no room to retaliate against him. That's a deep, beautiful story that I can get behind any day - I willingly watch the cutscenes, even when they run long, because the story is so good. I can't say I like the ending fully, but it doesn't drop too far from what happens prior.

If there is anything that I don't like much about Freedom Planet, it's that it's quite *buggy* in some places. Lilac and Carol tend to play pretty well without incident, but especially with Milla (and even in a few sections as Lilac), I encounter platforming zips that send me shooting upward through solid platforms whenever I do seemingly normal actions, such as picking up a powerup when I have slightly not enough room above me. There are also some problems with cutscene skips and sequence breaks, and the cards screen also has some issues with navigation.

But overall, I would heartily recommend this game. You won't regret it in the slightest.
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9.0 hrs
Posted: October 17
So... I recently retried to play this game with a controller, and the devs should basically say that controller support is MINIMAL at best. I have tried my PS4 controller, and fight pads, which have easy control schemes, but without an external program like Xpadder, you're gonna have a bad time. I have no other complaints as far as the game is concerned, just that controller support is NOT an official feature of the game, and that needs to change. I can't keep using Xpadder, Galaxy Trail!
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3.9 hrs
Posted: October 15
I was skeptical about getting this since I don't like 2D Sonic games, but this game is way better than all of them. Really well designed game right here. The only thing I don't like is the voice acting. Fortunately, you can turn that and the cutscenes off.

I'd highly recommend this to fellow platformer fans.
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4.8 hrs
Posted: October 15
I never liked the concept of Sonic games and I hoped that Freedom Planet will change my opinion. Unfortunatley it didn't. But that's only me and in the same time I see that it's a very good, solid game which, without a doubt, Sonic fans will love. If you're like me than you probably won't enjoy it, but if you like that type of games than it's just must have for you.
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4.1 hrs
Posted: October 14
I finally got around to playing and beating Freedom Planet recently, and felt my opinion of the game was thoroughly formed enough to review it. Bear in mind I have ONLY beaten Lilac's version of story mode ( or Adventure, since its called that in-game ).
I remember when this was coming together, there was a lot of buzz behind it. Most of what I saw being "Finally a good Sonic game maybe?", which while being kinda funny, wasn't totally innacurate a description and honestly still isn't to a degree.
But now let's get down to the nitty-gritty of the pros and cons of this whatchamacallit. Bear in mind these are based on my -personal- experiences and is completely subjective.

NOTE: This game has been out a while now, and some things I talk about might include SPOILERS. So if you don't want to get spoiled in any which way, I don't suggest reading this review.


-Arcade Aesthetic:
This game oozes it. It feels like it could have been ripped from an arcade cabinet, and I easily could see it being displayed and played in one. The sound effects to the animations of things really give off that flashy "Come look at this exciting thing" vibe.

-Good physics:
Again, I have only played as Lilac, so the other characters might be atrocious, who knows! Lilac handled very well though. INot too floaty, but not broken. It felt like I was playing, well, an older Sonic game for the most part.

-Decent Controls:
Lilac also responded very well to nearly every controller input. Never felt once like she was zipping wherever or doing whatever she wanted If I wanted her to do a move, she would do it.

The story had a cheesy, B-movie charm to it....mostly. It could range from that to being rather... well, lets just say the thing that killed it though unfortunately will be addressed in the cons section later. If it was purely done in text, it would have been better.

-Music/sound effects:
Music was pretty good! What can I say, it was very much like the Genesis and the arcade. The sound effects were also satisfying and popped really well.

Honestly its very well done. Its gorgeous and eye-catching. Wonderful work on that!

And now of course, here are the cons. I got a lot of gripes with these.


This game is LOUD. Holy cow. I have the music volume in-game down to 50%, and my computer volume to 8% ( using headphones ) for this to be tolerable. The thing is too, this did -not- lower the volume of the sound effects, where were some of the biggest offenders, since stuff is constantly going on sound effects are playing -all the time-. If you're trying to talk to someone or stream this game, good luck hearing them as it makes hearing anything else a real issue.

-Voice acting:
It feels like they really tried, honest and truly. A lot of the voice acting though feels very phoned-in, or like it was performed in a very large room. Lilac, coincidentally, had probably the best acting out fo all of them.... voice quality and clarity-wise. The rest got rather annoying, or in the case of Torque, sounded like it was recorded over the phone or in a big empty room.

Yes its a pro and a con. Now what made the story nearly cringe-worthy was it was really over or under-acted. It lead to a greta many situations coming off very awkwardly to just plain schmaltzy. Milla almost dying when you beat her due to her becoming a plot advancement boss. This was grossly over-acted. Who the heck is Milla? Why should we even care? We know nothing about this puppy girl practically. So it leaves Lilac's incredible response to it just, rather jarring. This goes for every moment in the story they try to evoke drama. It feels incredibly shoehorned in and it derails it. Going back to before that, yeah, the acting quality is rather questionable. Then some characters just didn't seem like they cared. There was a lot of misplaced emotion. There just isn't enough signifigant development of these characters for me to care. Also magic plot bath that fixes everything.

Good aesthetically, atrocious in their length. These stages went on for way too long. I think I never really clocked in below 12 minutes for a stage. Now, these are divided into sections mind you, butdue to the way it was done it just would start to feel like a slog.
Then there's the difficulty of these stages. Bear in mind again I played through the game on Normal.
The Dreadnaught stages in particular... good grief the Dreadnaught stages.... These were a test, and absolute test. I can safely say I never died much on any of the stages until these, -especially- the last two. It went from being rather cool and interesting designs to HOW MANY ENEMIES CAN WE THROW AT THE PLAYER AT ONCE. Considering the invincibility frames in this game, these were pure deathtraps. Lilac could no do enough damage to take these out and then you get hit by like 20 shots. Literally 20. You basically had to cheese through it, and at one point in particular there was no indication of how to move on. You were lead to go through these teleporters, and then it immmediately stops wanting you to do that. You have to actually rocket up andjust triasl and error where you can land while, again,m being shot at by these 20+ enemies. It wasn't frustration, but these stages would get annoying and tedious. Trying to beat them simply so it would be over.
The airship stage though I will say was an absolute blast and easily the best contructed and varied stage in the game. They're not ALL bad. But a lot of them are.

This is more straightforward. They didn't really scale well. Some later bosses I could take down without getting hit, and some earlier ones I had died on. Brevon's first form probably being the worst, its an absolute onslaught of just stuff trying to hit you. Second form, much better but still was hard to determine a pattern. Final form, was incredibly exploitable.
The bosses did look cool though. Very much a Ristar theme to them.

I think that's really it. Now I know I went way more in-depth for the cons, this is only because these things are rather fundemental if you're going to include them. Doing them the way this game did, that they have officially released, is a very big pet peeve of mine and it stands out more blatantly than the good things. Had they forgone voice acting, maybe tried to keep the story more simple, and maybe balanced gameplay out a bit more, the game would have been super good! Honestly though I don't see myself playing through it again in the near future.

Would I recommend this game? I can and can't. To me the issues addressed are very glaring. But I opted to go for the experience I assume the developers wanted, a'la Adventure Mode. If you're craving a side-scrolling platformer with great visuals and music, yeah go grab it. Maybe wait for it to go on sale though.

Also, just play Classic Mode.
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22.4 hrs
Posted: October 13
My review for Freedom Planet GO! The story is amazing! The characters are well put together,the voice acting is top-notch,and the gameplay is unlike anything i've ever played in my life! It kinda takes you back to the days of classic Sonic,the gem system is cool,by the time it counts down to zero,you gain an extra life,and the levels are well done! However,the only thing i don't like about the game is that there is one scene where LILAC is extremely hurt by BREVON,it scared the living crap out of me,i hope to not see anything like that EVER again! Other than that,Freedom Planet is a masterpiece,the game's final verdict is a 10/10.
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10.2 hrs
Posted: October 13
this game is really good though i now wished that i brought it at full price because it is worth the £10.99 for me
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