Fight your way across the celestial world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
User reviews: Overwhelmingly Positive (1,484 reviews)
Release Date: Jul 21, 2014

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Recommended By Curators

"A 16 bit, Sonic the Hedgehog inspired game, featuring large expansive levels, fully voiced story, and an amazing soundtrack. This is NOT a Sonic clone!"
Read the full review here.

Recent updates View all (17)

April 17

Now Turbocharged for PC, Mac and Linux!



For the first time ever, Freedom Planet is officially supported on Mac and Linux! We extend a warm welcome to all the Apples and Tuxes who've been waiting patiently for a proper port to their OS of choice. As an extra bonus, all three versions of the game have been optimized to run at a smoother framerate and support a larger variety of gamepads.

Be sure to reconfigure your controller in the Options menu when the update is complete. Even if the displayed buttons are correct, it may not recognize them until they're redefined.

There is a new file in the game folder called gamecontrollerdb.txt which allows us to manually add controller types to Freedom Planet's database and customize them. We will try and update it every now and then as we discover new controllers.

Finally, if you want to keep the old PC version of the game, we have created a new Beta branch for the previous version. Right-click the game in your Library and select Properties, select the BETAS tab, and pick 1.20.2 from the dropdown list.

Have at it Chasers, and thanks for playing!

25 comments Read more

April 2

Turbocharged PC/Mac/Linux Version Now In Beta!

Freedom Planet has been Turbocharged! Mac and Linux versions of the game are now available for testing on Steam, as well as an optimized PC version that runs at a silky smooth 60fps more consistently.

To try out the new builds, right click the game in your Steam library and select Properties. Click the BETAS tab and choose the Beta branch. The version of the game that's appropriate for your operating system should download automagically.

If everything checks out, we'll push all of the new versions live in a few days. Enjoy!

73 comments Read more

Reviews

“Freedom Planet is an emotional, comedic and fun fast-paced platformer that will keep you on your toes and wary of incoming dangers.”
5/5 – Gamerscape

“Freedom Planet is well-written love letter to the sixteen-bit era, reminding players of the power of the action-platformer. Expect to be serenaded by the splendid soundtrack.”
81/100 – Tech-Gaming

“Freedom Planet is like a missing jewel from the Sega Saturn catalog, an amazing action game that can be described a (good) Sonic 2D game developed by the Treasure. Don't miss it-- along with Shovel Knight, it's the retro-indie game of the year.”
8.5/10 – Meristation

About This Game

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.

As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.

Do you have what it takes save Avalice? Try the demo and see for yourself!

  • Dash across the celestial world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time
  • Explore at your own pace to find hidden paths and treasures and collect as many crystals as possible
  • Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes
  • Zoom through the stages without interruption or dialog with Classic mode
  • Battle tons of quirky boss enemies including giant robots, towering alien creatures and aggressive rivals
  • Discover five elemental shields that reflect specific attacks and provide cool benefits
  • Unlock special bonuses, including mini-games, achievements, artwork and music

**Future content is planned! We'll be continuously adding new features, and any future DLC we include will be free of charge.**

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: Dual-Core 2.0 GHz or better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1300/NVidia GeForce 6600 GT or better
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX-Compatible Sound Card
    • Additional Notes: We recommend trying the demo before purchasing to ensure that your system will run the game without errors.
    Minimum:
    • OS: Snow Leopard 10.6.3 or later
    • Processor: 2.0 GHz or better
    • Graphics: 4GB+ recommended
    • Hard Drive: 400 MB available space
    Minimum:
    • Processor: Dual-Core 2.0 GHz or better
    • Graphics: 4GB+ recommended
    • Hard Drive: 400 MB available space
Helpful customer reviews
244 of 285 people (86%) found this review helpful
11.3 hrs on record
Posted: February 9
The CD-player in my car is busted, the disc won't eject. So, imagine having to listen to Jamiroquai's "Traveling Without Moving" constantly. It's a good album though, came out in 1996, had classics like "Seven Days in Sunny June", "Canned Heat" and "Supersonic". Speaking of Super Sonic, the lack of a certain hedgehog on the Sega Saturn was very strange. There were a couple spin-offs and Sonic X-treme (which was never released), but no Sonic 4. In fact, Sega still hasn't released a Sonic 4, I can't understand it.

During the 16 and 32-bit days, the mascot-platformer was the most over-stuffed genre on store shelves. These games were mostly garbage like Bubsy & Awesome Possum. Anytime there was an actual hit (like Earthworm Jim), publishers would run it into the ground through a combination of uninspired sequels and marketing. Still, there were a lot of good games released during this time: Rocket Knight Adventures, Socket, Pulseman, High Seas Havoc, Adventures of Little Ralph, Keio Flying Squadron 2, Tryrush Deppy, Ristar, DoReMi Fantasy, Super Tempo Popful Mail, Astal, Clockwork Knight, etc.

It was a rough transitional period for the platformer. Due to the popularity of Mario 64, most developers went 3D (or at least 2.5D) with varying levels of success. The 2D platformers released around the time were by small teams, and unless you read Diehard GameFan, you didn't know of their existence. Freedom Planet could have been one of those games. If it had released in 1996, it would have toiled in obscurity for nearly a decade, until it was purchased by somebody in a random ebay auction. This guy played through the game, thought "Wow this is really good!", and told everyone in his gaming forum about it. I'd wager that by 2008, Freedom Planet achieved some mid/high-level of notoriety, and commanded about $80 per disc through online auctions.

Freedom Planet follows the adventures of Lilac, Carol, and Millia. Three heroines, three kingdoms, one war, an alien menace, and that's the short version. There are a lot of cut-scenes in this game, and the story takes some unexpectedly dark turns. Saying anything else is liable to turn this review into spoiler-central, but I'll say this much: there's at least one scene in this game that I'd be perfectly content with never seeing again.

But enough about that mess, let's talk about the actual game. There are three playable characters, and they have a variety of unique skills. This is a fast-moving platformer, not unlike the Sonic games, so expect loops, ramps, and so on. The stages are all fairly large, with numerous optional paths, secrets, traps. and enemy robots. This is also a combat-oriented platformer, and the later stages throw a lot of baddies at the player. Freedom Planet certainly isn't lacking in boss-fights either, you can expect two or more in every stage.

How you deal with adversity depends on the character. Lilac soars with her various aerial maneuvers (including a flying dash-attack & a shoryuken), Carol has her claws, Chun-Li kicks, and a motorcycle, while Millia creates blocks and shields to frustrate anything capable of firing bullets. These skills are also necessary for getting around the stages, whether it's flying over massive cliffs, driving up walls, or even subtle tricks such as using a phantom block shield blast to propel Millia a few feet. The controls are exceptionally fluid, and the mechanics are very solid. While the levels are fun to explore, they're even more entertaining, when using every ability to its fullest extent to speed through them. Also, unlike some platformers that emphasize speed, there's no worry over taking damage from simple enemy contact.

As I mentioned earlier, Freedom Planet has a lot of boss-fights, and they can be pretty tough. Most of the challenge is in reading their patterns. They move quickly, and while you might see this as a sign to move fast yourself, it's all a smokescreen. What's liable to happen is that you'll bump into their attacks and get yourself killed. Instead, you want to stop, wait, and see what happens. They'll jump from one of the screen to the next, present some opening, and that's when you attack. Each character has a move that gives them some invincibility, such as Lilac's flying, Carol's kicks, or Millia's shield. Using those moves, even in last-ditch situations, could save your life. All that said, even the easy setting will lead to some boss-related deaths. The most devastating attacks tend to juggle you, which eats through a ton of life. Also, Millia has half the health of the other heroines, but she tends to kill bosses faster so it balances out.

Where this game really excels is in level-design variety. All too often, variety is a double-edged sword. Yeah it's fun to see something new and different, but when you're flying from one set-piece to the next, you never really get a feel for how the game actually plays. You buy a game, expecting a third-person shooter, but every other level involves turrets, vehicles, flying, swimming, sex QTEs, and so on. Each stage in Freedom Planet is different from one another, but not so different that you feel like you're playing another game. It's also important to note that the level-design never completely shifts gears. One stage might feature more enemies, another probably has some extra puzzles, but it never feels like "this is a puzzle stage" or "this is the stage where you fight all the time". Everything comes together naturally, and you're always in complete control.

Although, yes there is a 2D shooter stage. Of course there would be a 2D shooter stage. I've been a platformer-fan for decades and this happens every time...EVERY SINGLE TIME. Apparently, there's always someone out there that thinks "Our game is too good, we should throw in a really weak section to give reviewers something to complain about". Towards the end of Freedom Planet, there is a 2D shooter stage. It's not particularly bad, but it's just...there. All told, I guess I can deal with a few minutes out of a 2+ hour game being merely passable.

Freedom Planet is a relic, and I mean that in the most affectionate way. It's a mid-90s platformer that has all the elements of a forgotten classic, but it was released in 2014. It's unfortunate that more games aren't released that emulate this style. It seems that for most indie-developers, their favorite system growing up was the NES. That's cool and all but eh, I prefer the days of the Genesis/SNES/Saturn/PSX. I'd rather see more games that prey upon my nostalgia, and if they turned out to be half as good as Freedom Planet, then I'd be in for a treat.
Was this review helpful? Yes No Funny
215 of 271 people (79%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: April 4
Better than most Sonic games.
Was this review helpful? Yes No Funny
64 of 70 people (91%) found this review helpful
1 person found this review funny
7.7 hrs on record
Posted: January 4
Freedom Planet has a lot of qualities that are similar to Cave Story. Lovable and memorable characters, melodious music that further invests you in the experience, and a servicable story that does its job to keep you interested.

The pixel art is meticulously crafted, making the game an absolute joy to look at. Some levels offer multiple paths to keep things fresh on multiple playthroughs, which the game encourages by having 3 playable characters. (I hear a 4th is on the way) Not to mention the devs were smart enough to have an Arcade mode option that skips all the dialog scenes for a straight up Sonic the Hedgehog experience.

Ahh yes, the constant references to Sonic that reviews make aren't exactly wrong. It's clear that this game borrows heavily from Sonic with its fast paced gameplay and anthropomorphic characters. Hell, the main plot of the game revolves around recovering a stone of great power, which reminds me of the chaos emeralds. But that's where the similarities end. There's plenty that this game does better than Sonic.

Such as amazing boss fights that your friends often come to assist you in. And thankfully so, as some of these bosses can be very difficult on your first attempts. However, pretty much all of the bosses are pattern based and can be defeated by observation and learning. This makes the boss fights more a battle of attrition than skill, but many of them are spectacular enough to look past this. And with infinite continues that start you off at the boss room when you get a game over, it's extremely forgiving.

Freedom Planet also offers more options for dispatching enemies than Sonic. Where in Sonic you can only jump on enemies or roll to kill them, Freedom Planet gives you kicks, spins, dashes, rolls, shields, cubes, and a friggin motorcycle to plow through enemies. I'd say the term "Combat Runner" is applicable for this game, as the combat portion can feel very fluid and natural once you get the hang of it. Some of these attacks can even lead into each other, making you look like a real cool dude when you pull off a sweet combo move.

I feel like I could sing this game's praises for another half an hour, but this should be more than enough to convey my feelings. It's so refreshing to see a game on Steam with so much love and attention to detail put into it. I'm looking forward to many more adventures with Lilac, Carol, and Milla in the near future.

If this game hadn't been gifted to me, it is the first I would buy at full price simply because the devs deserve it for a job well done. I have nothing but respect and admiration for GalaxyTrail.
Was this review helpful? Yes No Funny
137 of 191 people (72%) found this review helpful
1 person found this review funny
23.7 hrs on record
Posted: March 5
Good indie game that isn't nearly recognized as much as it should be, meanwhile an indie franchise that has been done to death and rehashed is far more popular (fnaf).

I'll never understand you people.
Was this review helpful? Yes No Funny
39 of 41 people (95%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: March 23
This is an excellent game that reminds me of so many of the awesome Sonic The Hedgehog games and other great platformers of the Super Nintendo and Sega Genesis era. I got to Stage 3 and decided this game deserves a honest review from me.

First off, the controls are really tight and well balanced to the character's abilities. At the end of each stage you get a boss fight that is fun but not overwhelmingly hard. I also get to collect items that give extra lives and so on. You even have a similar ability like Sonic but it works a little different.

Overall this is the most addicting platformer I have played in a long time and I will be happy to give it my two thumbs up. Buy this game and play it with a smile, it's that good! :)
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