Fight your way across the celestial world of Avalice where cats are green, motorcycles drive up walls and monster girls do most of the buttkicking! Freedom Planet is a cartoony, combat-based platform adventure that pits a spunky dragonoid and her friends against an alien attack force.
User reviews: Very Positive (479 reviews)
Release Date: Jul 21, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Freedom Planet

 

Recommended By Curators

"A 16 bit, Sonic the Hedgehog inspired game, featuring large expansive levels, fully voiced story, and an amazing soundtrack. This is NOT a Sonic clone!"
Read the full review here.

Recent updates View all (12)

October 20

1.15.5 Update Notes

Long time no chatter! Since not all of our players visit the community forums or our main website, we figured we'd start providing update information here as well. For those of you wondering what's different in this latest update, here goes!


Changes

- You can now drop straight down from a ladder by holding Down while pressing Jump.
- When starting a new game, short descriptions of each gameplay mode (Adventure and Classic) now appear in the file box.
- The Difficulty setting has been added to the file select screen.
- Removed the rightmost Slime enemy in the final blue hallway of Final Dreadnought 2's first map.
- The DNA Cannon near the first keycard of Final Dreadnought 3 has been replaced with a second Bubblorbiter, primarily because it was unintentionally firing at the player through the loop to the left.
- A few enemy formations in Final Dreadnought 4 have been thinned out, particularly in the giant laser room.
- If you have the soundtrack DLC, this adds the missing Invincibility track.


Fixes

- Changing the music volume in the Options menu will now immediately update the volume of the menu music
- Pressing B to exit the Options menu should work now
- Music volume now properly saves on exit
- The Achievements in the gallery weren't lining up properly when B was pressed to return to the top of the page
- Highlighting Return in the Gallery if you pressed A on the category selection would automatically return you to the title screen
- Milla's "get back up" animation on the Game Over screen has been properly shaded
- In the rainy section of Jade Creek, the hovercraft's ice missile could be reflect by Milla before it hits Neera, preventing the cutscene from completing and forcing players to restart
- The camera would go outside the stage boundaries in the first map of Trap Hideout when pausing and resuming the game
- Thermal Base's header was displaying "Stage 6" for Carol and Milla even though this is their 7th stage
- In Battle Glacier, Milla can no longer fly beyond the top of the screen while riding the Sparky mount
- The second sliding platform in Final Dreadnought 1 will now have its positions reset when the player uses a teleporter to prevent zipping abuse
- During Final Dreadnought 2's boss cutscene, the camera will now move downwards if it's too high
- Final Dreadnought 2's boss can no longer be damaged after it is defeated
- The requirements for the No Death, Speedrunner and Gem Hoarder achievements were being checked in the red hallway of Final Dreadnought 4 rather than when Brevon is defeated
- Filled in a gap in the wall in Final Dreadnought 2's lift section (right before the boss hallway) where the player could get stuck

8 comments Read more

July 29

Freedom Planet OST on Bandcamp!

By popular demand, Freedom Planet's soundtrack is now available for purchase on Bandcamp!

http://galaxytrail.bandcamp.com/album/freedom-planet-official-soundtrack

We've provided every song in the game at lossless CD quality along with a number of unique bonus and unused tracks. You can grab individual tracks at your leisure or purchase the full 71-track set for $10. We hope you guys enjoy the beautifully crafted music that Woofle, Strife, BlueWarrior and Dawn helped create for this game!

17 comments Read more

Reviews

“Freedom Planet is an emotional, comedic and fun fast-paced platformer that will keep you on your toes and wary of incoming dangers.”
5/5 – Gamerscape

“Freedom Planet is well-written love letter to the sixteen-bit era, reminding players of the power of the action-platformer. Expect to be serenaded by the splendid soundtrack.”
81/100 – Tech-Gaming

“Freedom Planet is like a missing jewel from the Sega Saturn catalog, an amazing action game that can be described a (good) Sonic 2D game developed by the Treasure. Don't miss it-- along with Shovel Knight, it's the retro-indie game of the year.”
8.5/10 – Meristation

About This Game

Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.

As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.

Do you have what it takes save Avalice? Try the demo and see for yourself!

  • Dash across the celestial world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time
  • Explore at your own pace to find hidden paths and treasures and collect as many crystals as possible
  • Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes
  • Zoom through the stages without interruption or dialog with Classic mode
  • Battle tons of quirky boss enemies including giant robots, towering alien creatures and aggressive rivals
  • Discover five elemental shields that reflect specific attacks and provide cool benefits
  • Unlock special bonuses, including mini-games, achievements and unused artwork and music

**Future content is planned! We'll be continuously adding new features, and any future DLC we include will be free of charge.**

System Requirements

    Minimum:
    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: Dual-Core 2.0 GHz or better
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon X1300/NVidia GeForce 6600 GT or better
    • DirectX: Version 9.0c
    • Hard Drive: 400 MB available space
    • Sound Card: DirectX-Compatible Sound Card
    • Additional Notes: We recommend trying the demo before purchasing to ensure that your system will run the game without errors.
Helpful customer reviews
268 of 312 people (86%) found this review helpful
61.8 hrs on record
"But this game looks like a Sonic ripo... " <FALCON PUNCH>

YOU KNOW NOTHING! Play the demo, check the gameplay, read the reviews! This game is a Saturn-era platformer that NAILED IT. We are talking here about Shovel Knight levels of quality, Megaman X4 levels of quality, Sonic 3 & Knuckles levels of quality. This is full-on nostalgia trip of concepts you love, from games you remember. The whole experience is delivered in the new awesome package with suprisingly varied gameplay mechanics, great level design, smooth controls and top-level boss encounters (better quality than all Sonic's games bosses and on the level of the best from Megaman). On top of that, three distinctive characters to play means high replayability that justifies the initial price tag. This game may look like Sonic initially but in reality it plays like a improvement and modernization of Blue Blur's formula with many influences from other awesome platforming classics. It evolved from this ground-up and at the end Freedom Planet does it's own thing.

It looks well, sounds well (amazing soundtrack) and even the voice-acting that is clearly more of indies level of quality is most times solid. Storyline is nothing super special, but it's cool for one thing - it pulls out a Cave Story - in the FIRST cutscene. Stuff gets real, fast. Cutscenes can be really lenghty sometimes. I liked them, but those who highly prefer gameplay over story can disable them by choosing Classic Mode.

There are some small glitches (they will propably be patched out in near future), some plotholes and inconsistences in the story and minor places where voice-acting isn't that good. Some people also complained about difficulty curve. Bosses are in fact a bit challenging on Normal difficulty, but for me, fair checkpoint system and painless continues are more than enough to balance this out. If you are not reckless and do recognize some boss patterns, you should be fine. There are also plenty difficulty settings to choose from - you can pick Easy or Casual, if you want a sweat-less experiece.

This isn't a flawleess ride, but the overall quality of the game is unbelievably high for the first major project from this developer and only $25,000 gained from kickstarter. Again, check the demo. It gives a correct glimpse how the game really looks like and it should definietly tell you if you will enjoy the game. All in all, I highly recommend this game! It is much more than it looks at first glance!
Posted: July 23
Was this review helpful? Yes No
118 of 130 people (91%) found this review helpful
48.0 hrs on record
You know whats unfortunate? Most people will get the wrong idea and will knock this game down. There's a ton of people who think this game is a sonic knockoff.

Like with the recent indie game Shovel Knight, it takes elements from various classic games and makes it all its own identity. So does Freedom Planet with its different game play styles. You have characters that of course are fast like sonic, some fight like Zero from the Mega man games, and another who can bring up blocks via magic and throw them via Mario 2 style.

The gameplay yes, level designs take inspiration from sonic titles, along with bosses from games such as Gunstar Heroes, a bit of Ristar, and just this massive blend of genesis/super nintendo games all into one...yes it blends, do breathe this.

Story wise (no worries about spoilers) feels like a good old Saturday morning cartoon show with funny humor, fun characters, and can still be dark in some areas. Themes ranging from friendships, growing stronger, revenge that shift from various character viewpoints when playing the other characters.

There's a lot going on here, its worth the 15$ definitly with its content, and along with more coming along the way with an expansion which will add an adventure mode for Milla since she's only in classic at the moment, along with characters such as Spade and Torque somewhere down the line.

This game though does get hard at the very last few stages, NES hard but checkpoints are plenty and unlimited continues are in this so its not too bad. Just expect a challenge at the later half of the game.

Hopefully this game does become more popular with people on youtube giving this game more attention such as YOGSCAST and reviewers such as Somecallmejohnny and more, just to name a few. Spread the word, tell people about it, and treat it like the kind of game you'd keep in your retro game collection. No scratch that, treat it like the kind of game that stays fresh and fun for years to come, even after the millionith playthrough. Worth the cash, no doubt about it
Posted: July 21
Was this review helpful? Yes No
127 of 154 people (82%) found this review helpful
144.9 hrs on record
I cannot spoil anything for all of you who don't have this game yet. But this game will be worth EVERY PENNY you spend on it!

-Stages designed uniquely with various gimmicks that don't get old as well as some neat attention to detail in certain levels.

-A very charming and sometimes intimidating cast of characters.

-Top-knotch voice acting.

-Gameplay that has evolved VERY much from when it was still only a sonic fangame now making the only similarities the ability to go fast, some loop-de-loops, anthropomorphic characters and launchers/springs.

-An utterly eargasm-inducing soundtrack.

-A very interesting and captivating story that's very prevelant for a platformer.

-Bosses that can REALLY get your blood pumping and provide a very great challenge.

-The playable characters are all fun to play as(especially a certain 3rd one.) with their own pros and cons that keep them balanced.

Overall... Even as a beta tester I can't say anymore about this game without spoiling it. Atleast not now. You will have to play this game yourself once it comes out to fully understand how great it is. Please play it as soon as you can... For the puppies!
Posted: June 25
Was this review helpful? Yes No
97 of 117 people (83%) found this review helpful
5.4 hrs on record
If this game came out back in the Sega era we wouldnt be talking about Sonic and Tails we be talking about Lilac and Carol.
Posted: July 23
Was this review helpful? Yes No
93 of 113 people (82%) found this review helpful
24.4 hrs on record
Before I review Freedom Planet, a disclaimer I feel important to mention: I have been an alpha tester for the game since April 2013, and am also a moderator of the game's forums/makeshift bug tracker. My opinions are based off not only the final product, but several unfinished builds of the game. I am probably not going to provide the least-biased, most-impartial opinion out there, although I will try; take this fact as you see fit.

Freedom Planet is a 2D side-scrolling platformer, with a heavy emphasis on momentum-based physics and melee combat. Although its inspiration by Sega's seminal Sonic the Hedgehog franchise is self-evident, make no mistake; this game plays significantly differently, and hardly in a bad sense.

The plot centers around water-dragon Sash Lilac, a thief who lives a relatively solitary life in a treehouse, and her wildcat companion/roommate Carol Tea, an impulsive character with an amazing physics-defying motorcycle. The two girls rescue an unusual duck-billed turtle named Torque from his pursuers after he crash-lands in the jungle, but in doing so, are thrust into his attempt to thwart the impending theft of an artifact precious to their world of Avalice - the Kingdom Stone, the object that gives Avalice's people the ability to power their various devices and as such live their daily lives. Along the way, they ally with the hound dog Milla Basset, a shy, naive homeless orphan living on her own in the wild (and who is decidedly not a rabbit, despite her long ears), and discover the involvement of military leader Lord Brevon, who wants the Kingdom Stone for his own nefarious purposes, but whose origin is apparently not of their world.

The gameplay is pretty simple in execution. You control either Lilac, Carol or Milla (although you have to unlock that last one; she becomes available just for playing two stages of the other two girls' campaigns, but can only access Classic Mode as of writing), and get them from point A to point B, where a Treasure-esque multi-part boss of some fashion awaits, with the intent of slaughtering you. Each of these stages have their own unique hazards and mechanics to come to terms with: whether that's dodging oversized mining equipment, fending off three themed enemy airships, riding the back of a submarine as it bobs up and down in the water or dealing with ninjas on motorcycles, there's always something new being thrown at you, but very rarely is it so abrupt as to be unfair. The usual assortment of power-ups help you on your quest: crystals for extra lives (naturally, although the magic number is 200 instead of the usual 100), health petals to patch up wounds (or to double as crystals when you're full-health), little heads in cages as quick extra lives, and various large crystals that, when shattered, provide you with a shield (themed after Wu Xing, each offering at least two additional hits separate from your health bar, protection from attacks of their element, and some subtle bonuses besides).

The three characters go through the stages with significantly different playstyles:

* Lilac can zoom around like Sparkster with her Dragon Boost, can perform a low-gravity double-jump with her Dragon Cyclone, and generally has the widest variety in her basic attacks. She's also easily the fastest on-foot of all the characters, making her a good all-rounder.
* Carol can wall-climb, spin like a certain hedgehog, leap around from jump pad to jump pad or zoom around on a bike that can implausibly drive up walls and ladders. On the flipside, she generally has weaker attacks than Lilac (although they whip out faster) and is slower on-foot.
* Milla can fly to a limited extent, can throw objects for ranged attacks (like item boxes or a self-generated block), can deflect some enemy attacks with a shield (itself an attack, as its dissipation shoots outwards; its power increases when combined with a generated block) and can dig things out of patches of dirt; all the typical things dogs do. However, she is slower than Carol and has less health than her companions.

Each character also sees some things the others don't, whether that's an extended version of a cutscene, a different boss or an entire stage solely exclusive to them, further incentivizing playing as all three.

Those familiar with deviantART (for better or worse) might recognize the three heroines. That's no accident; the characters were licensed from Chinese artist Ziyo-Ling, who used the trio many years ago on her dA page (although Lilac's species was changed from a hedgehog to a dragon, to make the inspirations a little less blatant). I'm not going to lie, when I first heard of the game many years ago, I thought it sounded like the dumbest idea imaginable to take those three fan characters and slap them into their own game. However, a demo of the game in 2012 quickly changed my mind, with surprisingly strong gameplay mechanics, fluid animations, and catchy music - such that, when the game went up on Kickstarter, I didn't think twice about pledging $30 for beta access (only to bump it up another $20 for alpha access instead).

Fortunately, those qualities have carried through the rest of development. As part of the Kickstarter's stretch goals, the graphics were given a once-over, adding shading to the previously flat-shaded sprites and even touching up the level art. More stages kept coming in, and alongside them several new enemies, difficult bosses and kickass music tracks. I might have had some misgivings with some changes here and there, but by-and-large, this game was pretty much what I imagined when I pledged. I suspect the art style will remain a turn off for some, but for them to skip it completely because of that would be doing themselves a disservice.

I won't say everything's perfect. The plot is pretty good, but doesn't explain some plot events or the general backstory of Avalice well enough, leaving some plot holes that would need to be touched up in future patches (it's tougher for me to gauge as I've been following the game's development closely to catch little factoids in forum discussions here and there, but I expect a newcomer to be left having some questions). Adventure Mode was slated to have various hubs you could visit to access the game's stages and heal up between them, but these had to be cut in the final product, rendering Adventure Mode little more than "cutscenes, please" as opposed to Classic Mode's "next stage, please". The game is pretty easy once you get the hang of how it works, although the final stages and bosses are challenging enough to offset that (plus, it'll still be difficult to do a no-miss clear). The colored spheres you collect from enemies and treasure chests scattered about the levels do nothing more than act as currency for a gambling bonus stage at this immediate moment (a new character planned for a free future update is supposed to make better use of them, but that obviously won't apply to the initial launch). Some of the music fades out and restarts, instead of looping seamlessly (this one never bothered me, but it annoys other people).

That said, do any of those flaws irreparably mar the experience? To be blunt: no. The core gameplay is so much fun that it trumps any of the things working against it. It might be inspired heavily by other franchises, but I think the resulting mixture is something more than a cynical rip-off; it's a spirited little adventure that evokes the best of '90s gaming. Frankly, that's a game worth a look.

At the very least, try the demo linked to from the store page. It'll only take about half an hour of your time, letting you try both Lilac and Carol through the first one-and-a-half stages (Milla being exclusive to the paid product). Who knows; if you're skeptical, maybe playing it and seeing how well it comes together will change your mind.
Posted: July 21
Was this review helpful? Yes No