Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.
User reviews:
Recent:
Very Positive (12 reviews) - 83% of the 12 user reviews in the last 30 days are positive.
Overall:
Very Positive (327 reviews) - 91% of the 327 user reviews for this software are positive.
Release Date: Dec 5, 2013

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Recent updates View all (53)

June 23

Steam Summer Picnic Sale



The Annual summer sales event is here! To celebrate picnic style Clickteam has put on all the goodies on sale. Peek in our basket to see 25% to 80% off all our listed items! See below for more info!

http://store.steampowered.com/app/248170/
20% to 25% off of DLC as well!

http://store.steampowered.com/app/314590/

http://store.steampowered.com/app/384210/

http://store.steampowered.com/app/315610/

http://store.steampowered.com/app/391630/

http://store.steampowered.com/app/328740/

1 comments Read more

June 16

Clickteam News 06-16-2016

We wanted to pass on some exciting news about your favorite program authoring tool today!

Clickteam Fusion 2.5 Free Edition Released on Steam!



We have finally brought the free version of Fusion today to Steam. If you haven't tried Fusion yet and want to see what it's all about give it a try here. If you have Fusion already tell you friends who have yet to jump in about it. The free version has no time limits but is feature limited. For a complete comparision visit this page...

http://www.clickteam.com/compare-versions

Steam Workshop Tool updated!



After a seriously ridiculous delay, We are very proud and excited to present to you a brand new Workshop tool. This one will auto download items you have subscribed to and give you access to them. It will also allow you to upload, simply click Windows/publish to access the interface.

The new tool is available in your Tools option inside of Fusion and is part of the new 285.8 update. We hope you guys like the new Workshop tool and we look forward to seeing some awesome content on our Workshop. Visit the forums if you have any questions!

UWP Exporter coming soon!



In conjunction with Microsoft we are proud to announce the forthcoming release of a new exporter. The Universal Windows Platform App exporter will allow users to build projects for Visual Studio that will compile apps for the Windows 10 Store Eco system and for Xbox One.

Stay tuned for more information on this exporter, release is coming REAL soon.

#IWantToCreate contest voting

The entry period for the #IWantToCreate contest is over and voting has begun. Visit https://itch.io/jam/iwanttocreate to check out the 35 entries submitted by Fusion users and make your vote count.

Winner gets the new UWP exporter, Developer and a Xbox One!

#MadeWithFusion #IWantToCreate

5 comments Read more

About This Software

Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.

With CF2.5’s amazing event editor system you are able to quickly generate games or apps without mastering a traditional programming language.

Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters.

Harness the power of Clickteam Fusion 2.5 today.

Steam Games #MadeWithFusion






Amazing Features from the Original Drag and Drop Programming Tool

-Make your first game in under an hour!
-No need for previous programming knowledge
-Easy to use and intuitive physics engine
-The original and world famous Event Editor makes programming a breeze
-Used by professionals and students alike
-Shader effects available
-Inserting assets is as easy as drag and drop
-Publish games and apps for multiple platforms
-Complete creative flexibility
-Hardware accelerated games and apps
-Outstanding, friendly community support

Build for many platforms with optional exporters


Generates HTML5 on the fly and runs automatically in your browser
Open extension SDK for endless functionality
Use hardware acceleration & shaders on powerful Windows machines
100's of additional objects provide additional functionality to the tool
Build directly from CF2.5 to any of your Android devices and build APKs
Access the Android OS with our simple permissions management system
Build games for all iOS touch devices including iPad, iPhone and iPod
Maximize control options with the Accelerometer and Multitouch interface objects
Build Games for Xbox and Windows 8 Mobile
Multiple Control options for Multiple Platforms
Produce quality Flash content in record time
Fully Customizable SWF Generated Easily

System Requirements

    Minimum:
    • OS: Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Sound Card:
    • Additional Notes: Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (12 reviews)
Overall:
Very Positive (327 reviews)
Recently Posted
jakkit
( 120.3 hrs on record )
Posted: June 23
lolz it's pretty fun to use! But please add linux port.
Helpful? Yes No Funny
Jakaria
( 718.7 hrs on record )
Posted: June 17
Pros :
- Easy to Use sprite editor
- Simplistic Menu
- Great for app development
- Small download size
- Many exporting tools
- No literal coding
- Lots of extensions
- Nice/Respectful personel
Cons :
- Expensive
- Not many people use it (Post videos)
- Difficult to check if not colliding with an object
- Can't change how dark/bright an object is
Helpful? Yes No Funny
Robot Omen
( 0.3 hrs on record )
Posted: June 17
Product received for free
Now I can make a game about evil walls.
20 outta 16
Helpful? Yes No Funny
evoker
( 105.9 hrs on record )
Posted: June 3
Ridiculously easy to use, CTF a good tool for creating software (particularly 2D games) if you'd rather not write code.
Helpful? Yes No Funny
NateTerrarian
( 11.6 hrs on record )
Posted: June 2
Great game maker it works just fine. I bought it on sale for $15. I am happy with it, but it detected a virus it was called something like sccrt.exe and I think it may have been one of my levels. hm, wierd
Helpful? Yes No Funny
Bigmak
( 5.0 hrs on record )
Posted: May 28
Ech. Claims to make games easily. Wow! You say and you waist $100 to get it. It really was true, if you were Scott or someone brilliant to use this. At least it's possible to make a game.

If you want to get this, then just wait til Christmas or something since it's usually $25 and buy it then but for now, I do not recommend this if you don't know how to make a popular game like fnaf
Helpful? Yes No Funny
Sw1gg1tyM4st3r
( 82.0 hrs on record )
Posted: May 22
Pros: Good development stuffs
Very easy to use

Cons (Mostly for me): Crashes when I open Insert object
Helpful? Yes No Funny
Bassman993
( 48.2 hrs on record )
Posted: May 15
I had issues And they are fixing them
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
105.9 hrs on record
Posted: June 3
Ridiculously easy to use, CTF a good tool for creating software (particularly 2D games) if you'd rather not write code.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
718.7 hrs on record
Posted: June 17
Pros :
- Easy to Use sprite editor
- Simplistic Menu
- Great for app development
- Small download size
- Many exporting tools
- No literal coding
- Lots of extensions
- Nice/Respectful personel
Cons :
- Expensive
- Not many people use it (Post videos)
- Difficult to check if not colliding with an object
- Can't change how dark/bright an object is
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
11.6 hrs on record
Posted: June 2
Great game maker it works just fine. I bought it on sale for $15. I am happy with it, but it detected a virus it was called something like sccrt.exe and I think it may have been one of my levels. hm, wierd
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
477 of 573 people (83%) found this review helpful
9 people found this review funny
Not Recommended
156.3 hrs on record
Posted: December 25, 2014
The software is great, but the way it's advertised with lack of any real information feels like a scam. Under "About This Software" on Steam we're give examples of games that have been made with this software and promises that we'll make our first game in under an hour. I couldn't find any real information about using this to distribute my own game. Even on their website I struggle to find any legal information. Only after going to their own store did I finally find this: "Note: Commercial games and apps created with the standard version of Fusion 2.5 must include a "Created with Fusion" logo. The Developer version does not require the inclusion of our logo."

So be warned, this is not $100. It's $100 for the base package, $300 so you don't have to plaster their logo on your product, and ~$70 per device that you want to export to. I'm extremely bitter at the fact that they hide the legal limitations of the base software and instead plaster the "About This Software" section with "LOOK AT ALL THESE COOL GAMES PEOPLE MADE WITH CLICKTEAM FUSION!" I would not recommend it for that fact alone.
Was this review helpful? Yes No Funny
89 of 92 people (97%) found this review helpful
1 person found this review funny
Recommended
1,706.6 hrs on record
Posted: May 15, 2014
It seems that views on Clickteam products can be a bit of a mixed bag. I am a user of Clickteam products and I have been one since the first "Games Factory" over thirteen years ago. This is my disclaimer, because my review might seem biased. Keep in mind though, I went on a massive hiatus for several years until I started using the products again—namely this one as a dev version—a few months ago.

Does it have its flaws? Indubitably. Can you make just about any 2D game with it? Yes, you can. As a long-time user, I'd like to address a lot of the concerns or plain complaints others have expressed. For the record, I don't think this software is for everybody, but if you persevere you can succeed. Whilst there are some serious boundaries that you *MIGHT* encounter, the majority of problems can be overcome. Now, onto the cons raised:

"This is a kiddie product, leave game creation to the big boys with real programming and tools like Unity."
(This isn't made up. I've seen a comment very much like this.)
That's fine. You might not agree with CF2.5's development paradigm and prefer traditional programming. If you want to go down that route, nobody is stopping you. You'd probably hold the same opinion towards Game Maker. A lot of amateur games are created with these products. They do not represent it, and many excellent and successful games have been made and being made regularly. It's what you make of it, and I'll move onto that below. I believe that the ends justify the means, and if you want to do things differently it's not a problem. It's all about the end product.

"The majority of Clickteam Fusion games are platformers."
I agree. That is not the fault of the software, however. Usually, games created with this can be considered indie. Surely you must realise that the majority of indie games in general are platformers, regardless of the creation method. However, this is far from the absolute truth in CF2.5's case. Take Really Big Sky for instance. It's a shmup, it's popular and just about any 2D game can be created with CF2.5.

"There's no documentation."
There is, but I will agree that it's not exactly easy to find and proper documentation is poorly provided. No customer should be expected to find everything on their own. I've had trouble in the past. You'll pick things up as you go, but I've faced challenges that could have been avoided with the right tutorials. There were a couple of books, but they don't go into deep detail. The developers are adding some tutorials to the community section. I also found tutorials by community members a great help. One guy who is always helping out, known as Snail, has an excellent YouTube channel. I've learnt a few invaluable techniques. Check it out: https://www.youtube.com/channel/UC7KCJXvjnHq9uQih5XNkVXQ
I urge Clickteam to create elaborate physical documentation. You can learn things as you go along, but a lot of the information is scattered.

"The community support is awful."
I can't really understand this. In all the years I've participated in the community, I've only had a couple of bad experiences. There probably are a couple of arrogant members with a "RTFM" attitude. They exist everywhere. Likewise, there are members who spend several hours per week helping out newcomers. Indeed, many newcomers will be a little lost, but I have seen some become good designers thanks to the helping hands on the forum.

"Games made with this are really amateur. There's no point in getting this if you have any revenue in mind."
This is one of the most ignorant statements I have read. No, one can't make a quick buck through this, or anything for that matter. (Unless you get lucky even from a lazy game like Flappy Bird, but let's not discuss that horrendous game.) Please, take a look at Heart Forth, Alicia: https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia
The Kickstarter hasn't ended yet at the time of writing this, but it has made over $230k from that alone. Of course, most of that is going towards outsourcing artists, musicians and programmers, but with that, this game will definitely be spectacular. The point I'm trying to make is that with Fusion, the world is your oyster. You can make money if you put in the time. Me? I just founded my studio, Blue Mantis Games, three months ago. I'm currently working for a client, but I'll use the money from that to hire an artist and a musician to make my first couple of games. I'm going to try hard, and you can too. Don't be too ambitious and aim to start small. If something big comes from it then you can pursue that.

One other "gripe" I saw is...

"The storyboard and frame method is unintuitive and tedious. It just doesn't work."
For more advanced games, I agree once again, but this isn't a real problem. For simple games, you can use multiple frames. Once you learn to use layers properly, you can use all your assets and events (lines of programming) in one centralised frame. To a beginner it sounds difficult, but in the long run you save a lot of time.


Thank you if you've read all of this. In conclusion, Clickteam Fusion 2.5 has a few significant problems that the developers need to address. The software itself is fantastic. If you're a traditional programmer and you want to stick to that, you can use it for rapid prototyping if you wish. For anybody interested in game design, I say don't hold back. If you're willing to put the work in, it's certainly worth the price tag. The marketing presents the software as an easy game creation tool with "no programming required". I disagree with this. There IS programming, but it's a whole different programming paradigm. Some seem to think that it simply generates new games with little effort. (That's putting it a bit harshly, I know.) It makes development easier, but you need to put the work in, rather than using it for an hour and giving up. Again, part of this might be because of the documentation, which I hope Clickteam will fix.

You can always send me a message if you're unsure about anything. I've been on a long hiatus until a couple of months ago, but I will do what I can to help you with any problems. As always, good luck.
Was this review helpful? Yes No Funny
85 of 88 people (97%) found this review helpful
2 people found this review funny
Recommended
198.7 hrs on record
Posted: December 23, 2014
Very unsure about this product when i first saw it. I mean there must be huge down sides to a game engine that is drag and drop, right?

Wrong, its fantastic. My heart will always lie with programming your own games, but THIS is amazing for making smaller 2d games, even prototyping ideas with rapid iteration time.

You literallty game make a whole game in an hour with this :)

Im sure it has limitations, but none i have found yet :)

//**** edit ****

I found some issues:

- The standard version (not developer) when used with the Android exporter has some limitations, mainly to do with monetization.

- To use Google Admob advertising you HAVE to have the developer version (this is not clear on the product comparison page on their website)

- You CANNOT provide ANY in app purchase functiionality without the developer version.

I have seen other people ask how to use admob only to be told they need the dev version. Its just not clear enough when buying the Standard edition that those things arent included.

The comparison between versions is ONLY available on the Developer version page. It should be on the standard page as well, because the people buying standard need to know what they are NOT getting, just as much as the people buying the developer edition need to know what they ARE getting.
Was this review helpful? Yes No Funny
201 of 278 people (72%) found this review helpful
Not Recommended
38.0 hrs on record
Posted: April 17, 2014
June 28, 2014 Edit - It should be noted that Clickteam has responded professionally within the comments of this review. Reviewing the comments on this thread may help you decide whether or not to purchase the product. I'm still not satisfied that the product is on track from the customer standpoint.

This product itself is OK. It does help to simplify how you build games/apps. It could even be great someday, because it's structured well and it does allow for some complex functions within said games/apps.

The problem is, the support is horrendous and I'm doubting the product will ever get to where it could get to. I've waited over 5 months simply to get access to bug reports and have received rude/useless responses from their technical support group. With support like that, this software will simply die.

Need further proof? Check the HTML5 exporter, which has had the same caveat related to IE11 on it for 5 months.
Was this review helpful? Yes No Funny
55 of 62 people (89%) found this review helpful
3 people found this review funny
Recommended
2,635.9 hrs on record
Posted: July 10, 2014
This software does not have a steep learning curve and you would be able to get into the software nice through online tutorials or ask people around the community for help or if you are planning on buying this software please do feel free to ask all the questions you would like to me or you can find someone else to ask you questions to, so far I have found that the fusion steam community (though pretty decent in size) are rather friendly and will help most of the time.

I have been using a disk version of Fusion 2.0 for 5 years, Sure it worked nice and all but as soon as I tried slapping sound into my game (tried all types it allowed) it just diddn't work, I just shrugged it off because all software will have bugs within and personally I'v been having quite a lot of fun using fusion 2.0 and fusion 2.5.

Now please note that this software mains at Indie 2D singleplayer/same computer multiplayer and you can try but I always had problems with trying a online multiplayer game.

To all 2D Developers: I highly reconmend this software to all of you, its super easy to use and there are many tutorials on how to use everything it has to offer.

To all 2D Developers PT. 2: I reconmend this software to those who have little to know and to advanced people because the software provides you with lots of royalty free sprites and lots of potential.
Was this review helpful? Yes No Funny
55 of 62 people (89%) found this review helpful
2 people found this review funny
Recommended
505.2 hrs on record
Posted: November 27, 2014
Disclaimer: I've used Klik n Play and MMF years ago, so this review could be biased.

Pros:
- No programming involved (at least for basic components, which made it friendlier to non-technical persons)
- Super easy to make 2D games or applications
- All you need is a little common sense and creativity and a little math maybe
- The design metaphor is perfect for making games
- Make it possible to get from planning to release in a short while
- Learning curve good enough for kids and even grandpas (I myself used KnP when I was 13)

Cons
- No programming involved (which means any bugs inherent in the core component of the game will have to referred to the tech support)
- You'll probably have to try programming using stuffs like Unity or the like to deliver 3D games, since Fusion's 3D support is pretty new and buggy
- It would really help if Fusion has free stock objects or arts somewhere to assist users with not so much creative resources
- The design metaphor makes it kinda stuck to only making certain type of games (although to be fair, lots of DLC objects are there to help create whatever you have in mind)
- It is more suited to indie/solo development than a large distributed team dev
- It could use more on-disk documentations to help first timers

I've seen a lot of improvement from MMF, and less bugs too. Overall, the software still remained true to its root as a tool to help non-technical people make games, so I'll recommend it to those who lack the technical skills to make a game but still very much want to do it, or to veteran devs who felt the need to go easy a little while and do drag 'n drops.
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53 of 60 people (88%) found this review helpful
Recommended
265.6 hrs on record
Posted: May 11, 2014
Purchased on Friday, it's Sunday and i'm already putting my first app onto Google Play with it (Ok so it's pretty simple but that includes time spent learning the features).

It's pretty obvious, from the portfolio of well known indie titles developed with this, that in the right hands you can go very far using this product.

As easy as it all sounds, there is a bit of a learning curve, mostly familiarisation with the object & event types on offer (how they work, what they can do for you, how to make them react & interoperate etc..).

Even though there's no actual coding (apart from some expression editing for calculating Set values), it will help if you have a grasp of software development/coding logic. For example, if the idea of using an array to store data or creating an iteration to perform a function on objects based on conditions are alien concepts, you might want to learn some coding to prime yourself.

There is a fair amount of documentation in the built-in help system, but it's a little light on usage examples. Luckily there's a few really good youtube channels with walkthroughs.

The built in physics engine is pretty mindblowing, goes as far as detecting collision on a per-pixel level!

Overall, excellent budget-level tool for 2d mobile app development - in the right hands, it's capable of churning out some cracking results.

I haven't seen or used anything as scalable for the same price tag.

Protip: There is no AdMob support for android publishing in the Standard edition, so if you're thinking of using AdMob in your apps, you'll have to go for the Developer edition which is a bit more expensive - wasn't clear on this before purchase but considering Dev edition upgrade anyway so not feeling too sore :).
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