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Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life. With CF2.
Release Date: Dec 5, 2013
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Clickteam Fusion 2.5 Developer upgrade released on Steam

January 27th, 2014

Our developer upgrade is now available on steam, enjoy new objects, added functions and a logo free runtime agreement. For more information visit the product page on steam: Developer on Steam

http://store.steampowered.com/app/267810

Additional information available at the sites

http://www.clickteam.com/clickteam-fusion-2-5-developer
http://www.clickteam.com/compare-versions

Please let me know in discussions if you have any questions.

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Manos: The Hand of Fate

January 7th, 2014

Congratulations to CT usee DistantJ who's recent Greenlight project Manos: The Hand of Fate was just approved for inclusion on Steam. J is also the main man behind the excellent game, Angry Video Game Nerd Adventures. Make sure to send him a congratulations note on his Greenlight page!

http://steamcommunity.com/sharedfiles/filedetails/?id=125743981

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About the Software

Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life.

With CF2.5’s amazing event editor system you are able to quickly generate games or apps without mastering a traditional programming language.

Within your first hour you will have learned the basics of the tool. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters.

Harness the power of Clickteam Fusion 2.5 today.

Steam Games Made With Clickteam's Fusion








Amazing Features from the Original Drag and Drop Programming Tool

-Make your first game in under an hour!
-No need for previous programming knowledge
-Easy to use and intuitive physics engine
-The original and world famous Event Editor makes programming a breeze
-Used by professionals and students alike
-Shader effects available
-Inserting assets is as easy as drag and drop
-Publish games and apps for multiple platforms
-Complete creative flexibility
-Hardware accelerated games and apps
-Outstanding, friendly community support

Build for many platforms with optional exporters


Generates HTML5 on the fly and runs automatically in your browser
Open extension SDK for endless functionality
Use hardware acceleration & shaders on powerful Windows machines
100's of additional objects provide additional functionality to the tool
Build directly from CF2.5 to any of your Android devices and build APKs
Access the Android OS with our simple permissions management system
Build games for all iOS touch devices including iPad, iPhone and iPod
Maximize control options with the Accelerometer and Multitouch interface objects
Build Games for Xbox and Windows 8 Mobile
Multiple Control options for Multiple Platforms
Produce quality Flash content in record time
Fully Customizable SWF Generated Easily

System Requirements

    Minimum:
    • OS: Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Additional Notes: Broadband Internet connection
Helpful customer reviews
39 of 43 people (91%) found this review helpful
1,003 products in account
5 reviews
34.6 hrs on record
So far, so good. Everything is almost done with the mouse, but what ever you think of, you can pretty much build with this software, you just have to take a bit of time thinking out the logic to get things to work in the way you want, also having good Maths knowledge is a massive help (but that applies to most programming languages). There are loads of extension tools available to enhance features. I haven't really used Fusion before, but what I have seen and used so far is great. The developers are very supportive too.

If i'm honest, I don't think this is a tool you could use to create something in an hour or so in the hope of making a living from it, but spend the time and dedication and...well there are examples of games already made with it and they are great in my opinion.


Would I recommend this...absolutely.
Posted: December 9th, 2013
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64 of 91 people (70%) found this review helpful
2,988 products in account
21 reviews
0.9 hrs on record
From Wikipedia:

Before co-founding Clickteam, François Lionet was the programmer of STOS BASIC , a programming language released in 1988 for the Atari ST , and AMOS BASIC.

What could go wrong? I give ★★★★★.
Posted: December 7th, 2013
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28 of 32 people (88%) found this review helpful
91 products in account
24 reviews
147.8 hrs on record
Clickteam Fusion is an excellent development tool for small teams, and/or one-man developers. After learning the basics of the software you can very quickly prototype games with deep gameplay. Have you ever wanted to make your own 'Vania' style game or a fighting game, or an action adventure game? You can do that? JRPG? Do it. You can even sell your games royaltee free. All you have to do is credit Clickteam Fusion (see clickteam's site on how to provide proper credit) If you get the developer version, you don't even have to do that.
Posted: December 8th, 2013
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49 of 75 people (65%) found this review helpful
72 products in account
28 reviews
8.6 hrs on record
This product is a hodge-podge of mystery coding and lunatic fanboys who will attack you if you tell the truth -- which is that this product is not so much about simplifying coding (because there are many such programs out there), but rather about joining their precious little clique.

But let's get specific.

Go out on-line to your favorite search engine and type in "Multimedia Fusion Manual". There isn't one. If you ask (and I did), they'll refer you to their forums where you can submit your question (e.g., "How do I create a global array?") and hopefully one of the "uber friendly" people will get back to you... someday... maybe.

Or they'll scream at you in all caps, "THAT QUESTION WAS ANSWERED SEVEN YEARS AGO" and then include links to twenty different forum threads full of dozens upon dozens of posts.

Same search engine, type in "Multimedia Fusion arrays" and see how good they are. Can you sort them? Can you pop off individual entries or add to them on the fly? Can you view them (spreadsheet style)? Can you merge them? Can you compare them? Maybe. Maybe not.

Just for comparison, let's type in "PHP array" or "Gamemaker array" or "Unity array" and look at what a difference a manual can make in your life. Examples? Code? Syntax? You betcha.

The search term "Multimedia Fusion creating a button hotspot" gives you nothing because (SPOILER ALERT) there aren't any -- if your buttons don't have solid backgrounds, you're screwed.

Runtime evaluation? No.

If you have a paragraph of text, you can't bold just one word; you bold the whole paragraph or nothing. As a result, you have to create an object for a headline, a paragraph of text, each bold/italicized/underlined/etc word, and anything else that breaks the mold. If you want to pull one or more global strings into that same paragraph: you're out of luck.

The only globals you can have are VALUEs and STRINGs. That's deplorable. There is a "Global Events" area, but if you type that into your search engine to see what it's for, by the time you're done reading the cacophony of forum pages your eyes will be bleeding.

The program treats your game like scenes in a movie; the scenes are called "frames". Apparently no one at Clickteam cares that video game frames was already an actual thing.

Let's say that you've been working on a game for six hours, but you accidentally forgot to put the logo of the game in the upper left-hand corner of each "frame". You can't cut and paste objects from one "frame" into the next. You can drag from one to another, but that just moves the sprite in question -- leaving the original "frame" empty. You have to import and redo all the work over and over again in each subsequent "frame".

The ability to copy and paste is one of the most fundamental things you'd want from a GUI-based coding system and it's absense is laughable.

I ran my sample program -- which consisted of one "frame" containing a background image and four buttons (all made in Photoshop and imported as individual elements) -- as an executable and tried to record said game with FRAPS (like you would for any other video game) and all the buttons were missing in the recording. So even if you find it within yourself to perservere and produce a game for sale, don't expect it to get reviewed by anyone.

There are many, many minor flaws like this that -- together with the complete lack of ANY kind of manual -- makes this a risky investment at full price for anyone who is trying to make anything other than a poorly-optimized 2D platformer or Zelda-clone. Or, you can spend your days on the forums praising the vicious ferrets.

Either way, for me this software is a skip.
Posted: December 20th, 2013
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15 of 18 people (83%) found this review helpful
123 products in account
2 reviews
47.4 hrs on record
Powerful enough for professionals yet easy enough for beginners. The creators of Clickteam Fusion 2.5 have a long and proud history in developing software such as this.

CF 2.5 is in fact so versatile and powerful yet easy to use that the roughly 1 hour long step by step & easy to follow tutorial will guide the user in the development of a simple game with ready made assets. The tutorial also serves as an introduction to key topics of game development, these key topics are covered in a way as to make the requirement of a University degree unnecessary (such topics include 'the player object', collision detection & event triggers). CF 2.5 is simply an AAA+ software suite that is easy to get started with and in a league of it's own when it comes to video game and general purpose software development.

To state an overused phrase 'in this day and age' where the percentage of games developed from scratch is next to nil, it is no longer taboo utilizing such software for video game and general purpose software development (in fact in the developer edition you don't even have to give credit to Click Team for the development of your games & apps). While many alternatives in the form of game engines and engine+SDK hybrids do exist, CF 2.5 is not only the most versatile given it's video game and general purpose software focus it is also the most readily accessible to beginners.

To conclude CF 2.5 will be a heavily relied upon and favourite for many first time and estaiblished indie developers. Having CF 2.5 ready with out of the box support for community created extensions is simply an added bonus while official extensions will add the potential of video game and software development for platforms other then Microsoft Windows powered desktop/laptop computers.
Posted: December 23rd, 2013
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