Redshirt is a Facebook simulator with Sci Fi window dressing. Your mission is to social engineer your way to the top of the space station hierarchy. Along the way, you can make friends, start (and end) relationships, and arrange events with your cohabitants.
The gameplay involves making a limited number of moves per day on "Spacebook". This includes liking posts, sending messages and friend invites, and inviting friends to events. These events not only bring you closer to your friends, but will also change your interests. You must balance your interests to make friends with whoever your desired target is (either a goal given to you by the game, or the hiring manager at the next job you want). During the day you will also have to work, which will give you money and have an effect on your relationships.
Redshirt is one of those games where it's fun to tool around in for a few minutes, but after a bit you feel like you have seen everything that the game has to offer. I managed to get a really good promotion by dating the hiring manager, but the only reward I really got was that I could do the process all over again for an even better job. For those that enjoy that type of manipulation, maybe the fun can last for a few cycles. For me, I got bored rather quickly. The main feedback you get from your actions is your changing relationship status with other inhabitants of the space station. It comes in the form of the green and red bar that will be familiar to anyone that has played the Sims. The real issue I had with it was that there is not much separating one character from the next, besides a cartoon portait that looks a little bit the same from one character to the next. besides alien race of course. You never really feel like you are interacting with separate characters, like you would in the Sims for instance.
I do not recommend playing Redshirt. I felt like I was just playing Facebook with generic robots, which I guess in the end was what I was really doing. From my time with it, I didn't feel the motivation needed to keep advancing.